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Elden Ring: Elden Ring 100% Completion Guide

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Stormhill

Through the Stormgate, along the road to Margit's door, then east past the Warmaster's Shack and the Colosseum to Saintsbridge.

Stormhill suits level 10 to 20 with a weapon at +1 or +2. The road north from Gatefront is held by a Troll and a squad of soldiers, and riding straight past them on Torrent is the usual way through.

Golden Seed (Stormgate road)Upgrade
Location
Limgrave · Stormgate – From the Gatefront grace ride north through the Stormgate and up the walled road. Where the road comes out at the top, an illusory tree stands by it: the seed is on the ground at its foot.
Summary
Adds a use to your Flasks.
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Arrow's Reach TalismanCollectible
Location
Limgrave · Stormgate – From the Gatefront grace ride north through the Stormgate and up the walled road to the illusory tree at the top. Turn back toward the tower that overlooks the gate you just came through. Kill the two knights inside; the chest is on the left of the room.
Summary
Talisman that extends bow range.
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Roderika: shack talksQuest stepMissablePoint of no return
Location
Limgrave · Stormhill Shack – She sits on the floor of the broken shack just east of the grace, in a red hood. Talk to her until her lines repeat.
Why you can lose it
Her shack talks end when she leaves for the Roundtable Hold: when you hand her the Chrysalids' Memento, touch a grace in Liurnia, or kill Godrick.
Point of no return
Roderika leaves the Stormhill Shack for the Roundtable Hold.
Summary
Her later steps make her the Spirit Tuner, so never attack her.
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Gesture: Sitting SidewaysCollectibleMissablePoint of no return
Location
Limgrave · Stormhill Shack – Roderika gives this during the talks above, before she hands over the ashes.
Why you can lose it
Only Roderika gives it, and only at the shack.
Point of no return
Roderika leaves the Stormhill Shack for the Roundtable Hold.
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Gesture: Crossed LegsCollectible
Location
Limgrave · Stormhill Shack – From the Stormhill Shack grace ride south toward the cliffs. A corpse sits on a large piece of fallen debris: interact with it.
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Starlight Shard (Stormhill astrolabe)Key item
Location
Limgrave · Stormhill – From the Stormhill Shack grace ride nearly due south to the cliff edge, at the very west of Stormhill. The shard lies at the foot of the stone astrolabe.
Summary
Keep it: a later quest asks for two of these, and they're limited.
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Godrick Soldier AshesCollectible
Location
Limgrave · Stormhill cemetery – From the Stormhill Shack grace ride south toward the cliffs, then southwest to the cemetery under the castle cliffs, at the far west of Stormhill. Spirit Jellyfish drift among the graves and Skeletons climb out of the ground. The corpse lies on the east side, by a tall headstone shaped like a small cathedral tower.
Summary
Spirit Ashes that summon Godrick Soldiers.
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Ash of War: Storm WallSkill
Location
Limgrave · Collapsed bridge – From the end of the bridge drop to the outcrop on the west; the fall is safe. A Teardrop Scarab bolts when it sees you, so bring a ranged attack. The ground below leads on to Liurnia: stay out and fast travel back.
Summary
For small and medium shields. Standard affinity.
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Leave Margit for later

The door past the Castleward Tunnel grace is Margit's. Light the grace and turn back: this route fights him after the Weeping Peninsula. Killing him before you reach the Colosseum can cost you Recusant Henricus and the Hammer Talisman.

Strength-knot Crystal TearCollectible
Location
Limgrave · Stormhill – Fast travel to the Stormhill Shack grace and ride northeast to the cliffs, then search the ground there for a low stone bowl.
Summary
Crystal Tear for the Flask of Wondrous Physick.
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DismounterWeapon
Location
Limgrave · Warmaster's Shack – Two Kaiden Sellswords stand due west of the Warmaster's Shack. It is a rare random drop from them, and from the sellsword camps around Agheel Lake.
Summary
Curved Greatsword.
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9,700 runes for all ten

Buy what you can afford now. His stock stays on sale when he moves on later in the game, so an Ash of War left here is not lost.

Bell Bearing Hunter (Warmaster's Shack)Boss
Location
Limgrave · Warmaster's Shack – When you are done shopping, pass time to nightfall at the Warmaster's Shack grace, then rest once more without changing the time. Walk into the shack and he appears.
Summary
Field boss, at night only.
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Deathbird (Stormhill)Boss
Location
Limgrave · Warmaster's Shack – While it is still night, walk east from the Warmaster's Shack grace to the first fallen ruins, just over the cliff to the south. Trolls and bats share the area. It only appears at night.
Summary
Field boss, at night only.
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Recusant HenricusBossMissablePoint of no return
Location
Limgrave · Limgrave Colosseum – From the Warmaster's Shack grace follow the path north onto the plateau. He invades as you near the gates of the Limgrave Colosseum.
Why you can lose it
He stops invading once Margit and Limgrave's other field bosses are all dead, or once you join a faction later on. Reach the Colosseum before Margit dies.
Point of no return
Margit, the Fell Omen dies.
Summary
NPC invader with a great mace.
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LanceWeapon
Location
Limgrave · Stormhill camp – Below the same cliff is a soldier camp. Jump from the cliff onto the top of its northwestern ruin: the Lance is up there.
Summary
Great Spear.
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UchigatanaWeapon
Location
Limgrave · Deathtouched Catacombs – From the grace go down and left, through the skeleton rooms, to a statue with a lever in the third room, and pull it. Go back to the stairs of the first fight, drop into the corridor that is now open and take its left exit. It is on a hanging body at the end of the raised platform the archers shoot from.
Summary
Katana.
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Keep Alexander alive

Hit him only where a row tells you to. If he dies before his duel in Crumbling Farum Azula, this run loses these rows: Alexander: free him at Saintsbridge; Gesture: Triumphant Delight; Alexander: Dunes talk; Alexander: Jar in the lava; Alexander: Fire Giant summon; Iron Fist Alexander (duel); Shard of Alexander; Alexander's Innards; and Diallos's Mask. His optional talks go too, and so does the end of Jar-Bairn's quest, which needs the Innards.

Alexander: free him at SaintsbridgeQuest stepMissablePoint of no return
Location
Limgrave · Saintsbridge – From the grace ride west along the road, watching the south side for a ramp. Take it up onto the clifftops and work back east to the jar stuck in the ground. Agree to help, then land charged heavy attacks on his back until he pops out.
Why you can lose it
He has to live to the end of his line: if he dies first, this step and those after it are lost for this run.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
Iron Fist Alexander, a warrior jar. Keep him alive: his later steps need him.
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Gesture: Triumphant DelightCollectibleMissablePoint of no return
Location
Limgrave · Saintsbridge – Alexander gives this as soon as he is free. Talk to him again for his thanks, which include some Exalted Flesh.
Why you can lose it
Only Alexander gives it, so it goes if he dies before you free him.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
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Octopus HeadArmor
Location
Limgrave · Saintsbridge – A very rare random drop (0.5%) from Land Octopuses, not the giant ones. Twelve sit in a small lake near Alexander's jar, south of the Saintsbridge grace.
Summary
Head armor.
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Grace: Highroad CaveArea
Location
Limgrave · Highroad Cave – Back at the Saintsbridge grace, head out along the bridge and leap off its south side: the updraft sets you down safely in the river bed, where giant land octopuses wait. Go upstream, north, until a dark opening with no marker shows in the west wall. The grace is a few steps in, so bring a Torch.
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ShamshirWeapon
Location
Limgrave · Highroad Cave – From the grace drop from platform to platform, then take the lower route past the wolves to the waterfall. Go down beside the falls and cross the fallen pillar to the next platform. The body is there, with Giant Bats on it.
Summary
Curved Sword.
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D: road talkQuest step
Location
Limgrave · Saintsbridge – Follow the road east from the campfire. D stands mourning over a body, short of Summonwater Village, and warns you off the village. Now that you carry a Deathroot he may offer an introduction instead: accept it, and he marks a hidden gateway on your map.
Summary
D, Hunter of the Dead. Never attack him.
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About this guide

Expect about 230 hours over three runs, in a game where bosses take practice. This route uses no save backups. Run 1 collects everything in the base game and Shadow of the Erdtree, and takes about 170 of those hours. NG+ (about 40) and NG++ (about 20) are shorter runs for the other two endings and the other quest branches, with tougher enemies and some bosses to beat again for remembrance trades. Random drops and free-choice NPC kills never count toward 100%.

Last verified: Nov 5, 2026 · Patch 1.17.2 (PS4/PS5, Xbox One/Series, PC Steam, Switch 2) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.