Journey 2: Nepheli's puppet, the expansion's other Iris and altar rewards, fourteen trades with Enia, and the second ending.
This is Journey 2. It ends on the Age of Fracture and takes the other side of the Shadow of the Erdtree quests, the Nepheli Loux Puppet and fourteen more of Enia's trades. Your level, gear, spells, talismans, Spirit Ashes, flasks, gestures, whetblades, maps and cookbooks come with you. Sites of Grace, quests, bosses, Great Runes, the Dectus halves and the Pureblood Knight's Medal start over, so every row starts from a grace lit in this run. The remembrance trades and the expansion's branches make this a long run, not a lean one.
What this run kills, and why
Godrick, for Nepheli's step at the Hold. Starscourge Radahn and Mohg, Lord of Blood, because any run that enters has to kill both to open the Realm of Shadow, and they are also your Great Runes for the capital. The Regal Ancestor Spirit, Astel, the Divine Beast Dancing Lion, Rellana, Commander Gaius and Placidusax are here only for their trades. The Mimic Tear bars the road to the Fingerslayer Blade, Metyr is on Jolán's road, and Bayle gives this run's Heart. Morgott, the Fire Giant, the Godskin Duo, Maliketh, Godfrey and the last boss stand on the road to the ending. Rennala and Rykard wait for Journey 3. Hornsent and Ansbach die only on Leda's optional rows. Romina and the Sealing Tree stay out of this run, and so does Messmer, unless you take those rows and Ansbach's signs fail to show.
Keep every remembrance for the end
A remembrance you carried over is dead weight until its boss dies in this journey, and a fresh kill gives you a new one anyway. Hold each one, never crush it for runes, and trade them all in one visit near the end of this section. The Walking Mausoleums and coffins have no job in this run.
If Run 1 came up short on copies
If a Walking Mausoleum refused you in Run 1 and the Gazing Finger or the Staff of the Great Beyond is still missing, Metyr's fresh remembrance in this run buys it. If the Dheo coffin refused God and a Lord, it copied the Remembrance of the Naturalborn instead: Waves of Darkness is already yours, so tick Renna's Rise to the Lake of Rot and Astel, Naturalborn of the Void without walking them. Light of Miquella, or a form of the Greatsword of Radahn, then needs the boss of Enir-Ilim dead again: take any optional row you want above the Sealing Tree's point of no return, then walk the Shadow Keep, Rauh and Enir-Ilim sections before you go back to the capital.
Journey 2: out to The First StepQuest stepNG+1
Location
Limgrave · The First Step – The journey opens at the start of the Chapel of Anticipation, as the first did. Take the same road out to The First Step, by way of the Stranded Graveyard if the boss outside beats you. Light the grace and talk to White Mask Varré beside it until his lines repeat.
Summary
His trail leads to Mohgwyn Palace, and this run needs it.
Limgrave · Gatefront Ruins – From The First Step ride north past the Church of Elleh and on up the road to Gatefront, lighting both graces. Rest at Gatefront: Melina appears, and you accept her offer as you did before.
Limgrave · Warmaster's Shack – From the Gatefront grace ride north through the Stormgate and on to the small shack at the edge of the woods: the Warmaster's Shack grace is outside its door. Go in by day and kill him where he stands.
Limgrave · Saintsbridge – Ride to the Saintsbridge grace in north Limgrave, at the west end of the stone bridge. Follow the road west, take the ramp on its south side up to the clifftops and work back east to the jar stuck in the ground. Kill him where he stands.
Summary
Optional, because it costs Alexander's life. Talisman: this run needs nothing from him, so here is the time to take it.
Limgrave · Castleward Tunnel – From the Gatefront grace ride north up the road into Stormhill, past the Stormhill Shack grace, and on through the soldiers to the Castleward Tunnel grace. The boss door is just ahead. A grace appears in the arena when he falls: touch it.
Limgrave · Castleward Tunnel – Rest at the Margit grace. Melina offers the trip to the Roundtable Hold: accept. It sets you down at the round table, so touch the Table of Lost Grace and fast travel back.
Stormveil Castle · Secluded Cell – From the Margit grace walk on to the Stormveil Main Gate grace and take the side path out of the gatehouse on the left, past the summoning pool. The Stormveil Castle section has each turn: go by way of the Stormveil Cliffside, Rampart Tower and Liftside Chamber graces. The Secluded Cell grace stands beside the golden fog, and that is where this walk ends.
Stormveil Castle · Secluded Cell – Leave the Secluded Cell grace by the arch and take the steps down past the leafless tree. With the Warhawk ahead of you, a small room stands to the left: talk to Nepheli inside until her lines repeat.
Roundtable Hold · Two Fingers – Fast travel to the Table of Lost Grace. Speak to Enia in the new room off the central room, then talk to Gideon in his study until his lines repeat.
Roundtable Hold · North wing – Rest at the Godrick the Grafted grace, then fast travel back to the Table of Lost Grace. She stands in the north wing, outside Gideon's study: talk to her until her lines repeat.
Limgrave · The First Step – Fast travel to The First Step. With a Great Rune held and Enia met, Varré has gone, and a message lies where he stood: read it.
Liurnia of the Lakes · Fallen Ruins of the Lake – Fast travel to the Godrick the Grafted grace, walk ahead into the throne room and leave by the small room on its west side: down the steps, down the ladder and out along the passage to the Lake-Facing Cliffs grace. Ride the road west to the Liurnia Lake Shore grace and north to the Laskyar Ruins. Keep on over the lake by the Boilprawn Shack grace to the grace at Fallen Ruins of the Lake, lighting each as you pass.
Liurnia of the Lakes · Rose Church – From the grace at Fallen Ruins of the Lake ride west to Rose Church. He stands by the doors on its north side. Tell him things didn't seem right, then talk again for five Festering Bloody Fingers.
Liurnia of the Lakes · Village of the Albinaurics – Ride south from Rose Church to the gazebo grace, Folly on the Lake. Stay mounted south-southwest through the poison swamp with the cliff on your left until a slope of corpses climbs to the village. Nepheli sits under the stone bridge at its foot: talk until her lines repeat.
Liurnia of the Lakes · Village of the Albinaurics – Climb to the house at the top of the slope and light the Village of the Albinaurics grace behind it. Cross the stone bridge on the hill: he waits by a willow and a bonfire on the far side, with Rotten Strays around him.
Roundtable Hold · East wing – Fast travel to the Table of Lost Grace. She now crouches at the foot of the stairs by Hewg's forge: talk until her lines repeat, ask Gideon about her in his study, then talk to her again.
Liurnia of the Lakes · Caria Manor – Fast travel to the Village of the Albinaurics grace and ride north along the west road to the Foot of the Four Belfries and Northern Liurnia Lake Shore graces. In the Kingsrealm Ruins strike the bricked-up arch at the north end and walk through it to the Road to the Manor grace. Follow the road northeast under the glintstone arrows to the Main Caria Manor Gate grace.
Liurnia of the Lakes · Royal Moongazing Grounds – Go through the manor by the Manor Lower Level and Manor Upper Level graces, as the West Liurnia and Caria Manor section walks them. Climb the great staircase and step into the round pool ringed by chairs beyond the stone archway. Touch the grace that appears in the pool.
Liurnia of the Lakes · Ranni's Rise – From the Royal Moongazing Grounds grace leave by the northwest gate and ride west over the fields to the towers; Adula can be left behind. Enter the western tower, light the Ranni's Rise grace and ride the lift to the top. Talk to Ranni and agree to serve her.
Liurnia of the Lakes · Ranni's Rise – Phantoms of Blaidd, Iji and Seluvis now stand on the grace floor, and a fog wall shuts the tower. Talk to all three until their lines repeat, then ride up and talk to Ranni again to lift it.
Liurnia of the Lakes · Seluvis's Rise – From the Ranni's Rise grace ride to the southwest tower, whose barrier has lifted. Seluvis is on the ground floor: accept his task, and he hands you the potion.
This run's puppet only exists if Nepheli drinks before Ranni gets the Fingerslayer Blade. Handing over the blade first locks Seluvis: potion to Nepheli, and the next run has no Radahn to reach another blade. Let Gideon take the potion and it's gone as well, so pick the option that gives it to her.
Seluvis: potion to NepheliQuest stepMissablePoint of no returnNG+1
Location
Roundtable Hold · Gideon's study – Fast travel to the Table of Lost Grace and go to Gideon's study. Ask about Nepheli and, with the potion in your bag, take the choice that has her drink it, not the one where he disposes of it. She stops answering and leaves.
Why you can lose it
Once Ranni holds the blade, Pidia's body no longer gives you this puppet.
Point of no return
You hand Ranni the Fingerslayer Blade in Journey 2.
Liurnia of the Lakes · Ruin-Strewn Precipice – From the Road to the Manor grace ride down to the foot of the cliffs under Caria Manor and follow them until a ravine opens to the northeast. Climb past The Ravine and Ravine-Veiled Village graces, up the platforms and through the mine to the Ruin-Strewn Precipice and Overlook graces. Beat Magma Wyrm Makar in the big cavern beyond and touch the grace that appears.
Altus Plateau · Abandoned Coffin – From the Magma Wyrm Makar grace climb the wooden platform and ride the lifts up. The Abandoned Coffin grace lights at the top.
Altus Plateau · Writheblood Ruins – Ride to Writheblood Ruins on the plateau, east of the Bridge of Iniquity. His invasion sign lies in a ruined building in the northeast, among bloodhounds. Use a Festering Bloody Finger on it and beat him.
Liurnia of the Lakes · Rose Church – Warp to the grace at Fallen Ruins of the Lake and ride west to Rose Church. Accept when he offers to anoint you: he hands you a white cloth.
Liurnia of the Lakes · Church of Inhibition – Fast travel to the Lake-Facing Cliffs grace, ride the east road north past the Church of Vows to the Grand Lift of Dectus grace, then south through the pass, keeping rock between you and the burning tower's eye. Go through Frenzied Flame Village and west up the slopes to the Church of Inhibition. The dead maiden sits in the chair beside the grace: examine her with the cloth in your pack.
Liurnia of the Lakes · Rose Church – Warp to the grace at Fallen Ruins of the Lake and ride west to Rose Church. Hand over the soaked cloth, then talk to him again for the medal.
Caelid · Impassable Greatbridge – Fast travel to the Gatefront grace and follow the roads east over Saintsbridge and past Summonwater Village to the Rotview Balcony grace. Stay on the main road through Caelid by the graces at Smoldering Church, Caelem Ruins, Caelid Highway South, then Southern Aeonia Swamp Bank. From the merchant's junction by the swamp bank go south and east to the Impassable Greatbridge grace, and take the waygate there.
Starscourge RadahnHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Caelid · Wailing Dunes – Light the Chamber Outside the Plaza grace, cross the plaza and speak to Jerren on his podium. Climb the stairs opposite into the chapel, leave by the east door and ride the lift down to the waygate by the Stake of Marika. Spirit Ashes don't work on the dunes, so ride Torrent and use the gold signs under the banners.
Caelid · Redmane Castle – Return to the grace by the plaza, named Chamber Outside the Plaza, and cross north to the chapel past it, where Jerren sits. Talk until he repeats himself, then rest at that grace.
The next two rows are the side of Sellen's quest that Run 1 left, and they cost her life, so nothing in them counts toward 100%. This route never walks them on its own: they need her quest repeated from the start and a boss this run otherwise leaves for Journey 3.
Sellen's Bell BearingKey itemNG+1
Location
Liurnia of the Lakes · Raya Lucaria Grand Library – Walk her quest again as the Mt. Gelmir section has it, from the Waypoint Ruins to Sellen: doll body, and beat Rennala in this run as well as Radahn. Then go out through the doors of the Raya Lucaria Grand Library, touch the red sign and help Jerren kill her: it drops with her Crown, which you already hold.
Liurnia of the Lakes · Raya Lucaria Grand Library – After that fight Jerren stands just outside the Grand Library doors. Talk to him and he hands it over.
The next four rows are her quest again for one talisman, and they cost her life, so nothing in them counts toward 100%. You stand in Caelid now, so this is the time if you want it. Everything else in this run is done without them.
Gowry and the needleQuest stepNG+1
Location
Caelid · Gowry's Shack – North of Sellia Gateway, on the east side of the road, agree to help Gowry in his shack. Kill Commander O'Neil out in the swamp for the Unalloyed Gold Needle, give it to Gowry, rest and take it back repaired. Carry it to Millicent, slumped in the church east of Sellia, rest at its grace and talk until her lines run out.
Summary
Mind the Giant Dog by the shack: it can kill him. She moves to his shack after this.
Altus Plateau · Shaded Castle – Find the chest in the room on the northwest edge of the Shaded Castle, guarded by a single Cleanrot Knight. Give her the Prosthesis north of the Erdtree-Gazing Hill grace.
Altus Plateau · Windmill Heights – Beat the Godskin Apostle in Dominula, rest at the Windmill Heights grace and she appears beside it. Fight and kill her there.
Nokron, Eternal City · Starfall Crater – Fast travel to the Gatefront grace and ride southeast past Agheel Lake to the Fort Haight West grace, then on northwest to the crater. Go down by the floating platforms on its eastern side, staying on Torrent. From the first rooftops head northeast, climb the toppled building and go in by the window to the Nokron, Eternal City grace.
Nokron, Eternal City · Night's Sacred Ground – Follow the Nokron and Siofra Aqueduct section, beat the Mimic Tear in the temple ruin and cross the long stone bridge to the Ancestral Woods and Night's Sacred Ground graces. From the second, go northeast up the road and kill the Silver Tear at the foot of the stairs. The chest is at the top, under the skeleton on its throne.
Nokron, Eternal City · Hallowhorn Grounds – The waygate beside the giant statue returns you to the Ancestral Woods grace. Light the six braziers from the table in the Nokron and Siofra Aqueduct section, then touch the glowing deer carcass in the Hallowhorn Grounds temple and go through the fog.
Liurnia of the Lakes · Ranni's Rise – Fast travel to the Ranni's Rise grace. Ride first to Seluvis's tower and tell him Nepheli drank, then ride the lift in Ranni's Rise to the top and give her the blade. Talk once more: she hands you the Carian Inverted Statue and leaves.
Liurnia of the Lakes · Caria Manor – From Seluvis's Rise follow the cliffs above Caria Manor southwest until ledges lead down to a square stone building. Drop off its southwest edge to the wooden platforms, the battlement and the low roof with the open trapdoor. The ladder ends on the chapel balcony, where he lies.
Liurnia of the Lakes · Caria Manor – On the balcony where Pidia fell, in the place of the Dolores puppet from Run 1. If it isn't there, check the puppet shop at Seluvis's body before you move on.
Ainsel River · Ainsel River Main – Fast travel to the Ranni's Rise grace and ride north to Renna's Rise. Climb the ladders inside and step on the waygate at the top, then follow the Nokstella, Lake of Rot and Moonlight Altar section down the river to the Nokstella Waterfall Basin grace. Go south through the cave, enter the building and ride the lift to the Lake of Rot Shoreside grace.
Astel, Naturalborn of the VoidHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Lake of Rot · Under the Grand Cloister – Raise the stone platforms by the pillars as that section shows, and make for the waterfall at the south end: the Grand Cloister grace is halfway down the stairs beside it. From the shrine west of the grace go to the end of the path, down the ledges and along the rot canal west and south to the open coffin. It takes you to the mist door.
Mohgwyn Palace · Dynasty Mausoleum – Use the Pureblood Knight's Medal from your bag: it sets you down near the Dynasty Mausoleum Entrance grace. From that grace take the stairs southwest, go into the dark doorway and keep north, then west, until the path comes out to the Dynasty Mausoleum Midpoint grace.
Mohg, Lord of BloodHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Mohgwyn Palace · Dynasty Mausoleum – From the Dynasty Mausoleum Midpoint grace walk to the great statue, turn northwest and ride the lift on the platform up to the ruined temple. Go through the fog. Touch the Cocoon of the Empyrean grace at the far end of the arena when he falls.
Great Runes: Godrick, Radahn and MohgQuest stepNG+1
Location
Mohgwyn Palace · Dynasty Mausoleum – Rest at the Cocoon of the Empyrean grace. Leda then stands beside the cocoon: talk until her lines repeat, and touch the withered arm.
Nothing here needs Romina or the Sealing Tree. The rows below take you into the Shadow Keep when it's time, by the Church District, and only Leda's optional rows use its main gate. O Mother came with you as a gesture, and Scadutree blessings carry too. Stay clear of Thiollier's Concoction: giving it to the Priestess closes this run's rewards at her altar.
Three-Path Cross and Main Gate CrossQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Main Gate Cross – You wake below the Gravesite Plain grace: light it, then ride north-northeast through the Scorched Ruins and on north to the Three-Path Cross grace. Go through the tall western arch and up the wide steps to the grace at Main Gate Cross.
This route never needs the tree. Burning it closes Leda's optional branch below: Ansbach: first talk, Leda and Hornsent: Highroad Cross, After the rune breaks: Ansbach, Leda and Freyja, Storehouse, First Floor: Ansbach, Secret Rite Scroll, Freyja: Seventh Floor, Give Ansbach the scroll, then help Leda kill him, Ansbach's Longbow and the Retaliatory Crossed-Tree. They end in a friend's death, so none of them counts toward 100%, and the required rows go round them. If the fallback at the top of this section sends you to the tree, take the ones you want first.
Ansbach: first talkQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Main Gate Cross – Sir Ansbach waits by the Main Gate Cross grace: talk until his lines repeat.
Why you can lose it
The tree ends his steps at the Keep.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Fire Knight Queelign: BeluratQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Belurat, Tower Settlement – Climb to Belurat's doors, through the scorpion hall to the Belurat, Tower Settlement grace, then right to the fountain square and left along the street to the Small Private Altar grace. Take the stairs on the right, sneak past the Horned Warrior and go east through the rubble to the circular courtyard with the tree. He invades as you near the altar.
Divine Beast Dancing LionQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Theatre of the Divine Beast – From the Belurat, Tower Settlement grace ride the lift, cross the rooftops to the bridge with the Horned Warrior, go left past the large tree and west into the circular tower. Climb past the Curseblade to the Stagefront grace. The boss door is beside it.
Rellana, Twin Moon KnightQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Castle Ensis – From the Three-Path Cross grace cross the Ellac Greatbridge to the Castle Front grace, and climb the ramps to the Castle Ensis Checkpoint grace. The Castle Ensis rows in the East Gravesite Plain and Castle Ensis section walk the rest, by way of the Castle-Lord's Chamber grace, and the fog is up the stairs to the west of it. Touch the Ensis Moongazing Grounds grace when she falls.
Highroad CrossQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – From the Ensis Moongazing Grounds grace go north through the gate that opened when she fell and follow the dirt path to the Highroad Cross grace.
Leda and Hornsent: Highroad CrossQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – Talk to Leda and Hornsent by the Highroad Cross grace until their lines repeat, resting and asking again. Never hit Leda here.
Why you can lose it
The tree sends them away for good.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Fire Knight Queelign: Church of the CrusadeQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Church of the Crusade – From the Highroad Cross grace head west round the water to the Scadu Altus, West grace. The church stands due north: ride northeast to the foot of the hill and northwest up it, then walk up the aisle. He invades before the altar and drops the Prayer Room Key.
Iris of Occultation: Fort of ReprimandQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Fort of Reprimand – From the Highroad Cross grace ride north to the map stele and east-southeast to the Moorth Ruins grace, then south down the road, through the tunnel to the Moorth Highway, South grace. Enter by the fort's main gate and kill the Omenkiller in the courtyard. Jump into the hole in the northeast part: a Lesser Omenkiller round the corner in the basement drops it.
Count Ymir: first talkQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Go through Bonny Village by the road from the Moorth Ruins, as the Scadu Altus section walks it, and over the bridges to the east past the grace named Bridge Leading to the Village. Keep to the road north and west up the hill to the Church District Highroad grace, then west and south to the grace at the Cathedral of Manus Metyr. Pass the gates and talk to Ymir on his throne until he repeats himself.
After the rune breaks: Ansbach, Leda and FreyjaQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · The crosses – With the great message seen, fast travel to Main Gate Cross and talk to Ansbach until his lines repeat, then to Three-Path Cross and do the same with Freyja. Fast travel to Highroad Cross, name Hornsent to Leda, rest, talk to her again, then talk to Hornsent until he repeats.
Why you can lose it
The tree sends them away for good.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Golden HippopotamusQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Main Gate – Ride north from the Highroad Cross grace through the soldiers' camp to the great archway in the keep's front wall, and step on the lift inside it to the Shadow Keep Main Gate grace. Walk northeast into the plaza and it attacks. Touch the Main Gate Plaza grace when it falls.
The first walk into Messmer's room, through the double doors beside the Dark Chamber Entrance grace, removes the signs at the burning boats. That locks the optional rows Help Leda kill Hornsent and the Lacerating Crossed-Tree for this run. No fog marks those doors, so stay out until the Lacerating Crossed-Tree is yours.
Help Leda kill HornsentQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Burning boats – From the Main Gate Plaza grace go out the southeast door and up the ramp to the burning boats. Two signs lie by the stairs on the south side, before the way up to the lift. Touch the red one, the sign Run 1 left, and help Leda finish him.
Why you can lose it
His signs go the first time you walk into Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room in Journey 2.
Storehouse, First Floor: AnsbachQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the burning boats climb north-northeast, cross the bridge and ride the lift behind the Fire Knight to the Storehouse, First Floor grace. Round the great fossil, up the stairs and down the short flight off the north wall, Ansbach reads in a side room: talk, but hand him nothing.
Why you can lose it
Burning the tree ends his steps here.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Secret Rite ScrollQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Climb to the third floor and jump onto the feet of the huge hanging specimen where the walkway turns. Climb to its horns and across to the Storehouse, Fourth Floor grace. From the balcony go south up the stairs, past the Fire Knight and down the small stair on the left: the scroll is on a table behind the tall bookshelves.
Why you can lose it
Burning the tree ends the step this scroll is for.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Freyja: Seventh FloorQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the Fourth Floor grace climb the fifth and sixth floors to the Storehouse, Seventh Floor grace: she crouches by the fireplace in the same room. Talk until her lines repeat.
Why you can lose it
She leaves for good when the tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Optional, with the rest of Leda's branch. Telling Ansbach what she decided keeps him in his room, and the floors above this one lead to Messmer's doors, so go no higher.
Give Ansbach the scroll, then help Leda kill himQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Fast travel to Storehouse, First Floor. Tell Ansbach what Freyja decided, then give him the scroll. Talk to Leda at Highroad Cross until she repeats, come back and touch the red sign by his room to help her.
Why you can lose it
His signs go when the tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Optional, because it costs his life. If the signs don't show, rest, talk to Leda again and reload the keep a few times; if they still don't, go on to Messmer by the Shadow Keep and Specimen Storehouse rows and beat him, which can't cost you anything now that the Lacerating Crossed-Tree is yours, then check by Ansbach's room again and never burn the tree.
Church District: the Prayer RoomQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Church District – Fast travel to the Church District Highroad grace, ride northwest through the tunnel and up the ramp to the Church District Entrance grace. Follow the rooftop route in the Shadow Keep, Church District section, down through the broken roof. Where it ends, by the corpse and small crab, the Prayer Room Key opens the brown door to the northeast.
Iris of Grace: Tree-Worship PassageQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Tree-Worship Passage – From the spot below the roof hole work to the big lever and drain the water, then follow the Shadow Keep, Church District section by the Sunken Chapel grace, the statue room and the lift down to the Tree-Worship Passage grace. Follow the path down, cross the bridge and go through the archway: the Iris lies at the foot of the headless Marika statue in the main room.
Queelign takes the Iris of Grace in this run and Jolán the Iris of Occultation, the opposite of Run 1. Give either of them the wrong one and that locks Fire Knight Queelign or the Sword of Night until the next journey, which has no Realm of Shadow on its road.
Fire Knight QueelignCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Prayer Room – From the Tree-Worship Passage grace ride the lift up, go southwest to the lift right of Wego's stairs, ride that up and jump northwest into the hallway you first dropped into. Follow it back to the brown door, talk to him in the Prayer Room and give him the Iris of Grace. The ashes are your reward.
Why you can lose it
He takes one Iris and then he's gone.
Point of no return
You hand Fire Knight Queelign an Iris in Journey 2.
Church District: up to the Back GateQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the Prayer Room go back along the hallway and walk the Shadow Keep, Church District section's way over the bridge to the Storehouse, Back Section and Loft graces. From the Loft grace follow the Scaduview, Hinterland and Jagged Peak section's way along the rafters to the Shadow Keep, Back Gate grace.
Hanging Bell at RhiaQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Finger Ruins of Rhia – Fast travel to the Castle Front grace and follow the Ellac River by the Ellac River Cave and Ellac River Downstream graces to the Cerulean Coast grace, as the East Gravesite Plain and Castle Ensis and the Cerulean Coast sections walk it. Go on to the Finger Ruins of Rhia grace in the southeast, down the slope and along the lower branch: at the smallest ring of stone fingers use the long hanging bell.
Count Ymir: second mapQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Warp to the grace at the Cathedral of Manus Metyr, walk through the gates to the throne and talk to Ymir. If the throne is empty, try the gravestone in the graveyard.
Hanging Bell at DheoQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Finger Ruins of Dheo – Fast travel to the Back Gate grace, enter the statue room southeast of it and perform O Mother in front of the statue. Take the new passage to the Hinterland grace, then the Hinterland Bridge and Fingerstone Hill graces. Keep dropping southeast past the cave, ride south into the fog of the ruins and use the bell at the center.
Count Ymir: third mapQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Back at the Cathedral of Manus Metyr grace talk to Ymir on the throne until he repeats himself, then talk to Jolán on her pillar on the right. Rest at another grace and come back.
Metyr, Mother of FingersHidden spoiler – activate to revealQuest stepDLC: Shadow Of The ErdtreeNG+1Minor spoiler
Location
Realm of Shadow · Finger Ruins of Miyr – Examine the empty throne and climb down the rope ladder to the Finger Ruins of Miyr, where Anna invades as you arrive. Near the bell touch the Summoning Pool, then sound the hanging bell to reach the arena. Touch the Finger Birthing Grounds grace when it shows.
Jolán and Count YmirQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Warp to the grace at the Cathedral of Manus Metyr and examine the empty throne. Jolán invades first, and Ymir comes for you when she falls.
Sword of NightWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Rest at the Cathedral of Manus Metyr grace and go to her pillar on the right of the throne room, where she now slumps. Give her the Iris of Occultation: the sword is what she leaves.
Dragon's Pit to the Grand AltarQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Dragon's Pit – From the Castle Front grace ride to the Pillar Path Waypoint grace and south down the ravine of dragon statues. Enter the tight cave by the lit brazier to the Dragon's Pit grace, follow the tunnel down, jump into the dark at the altar and beat the Ancient Dragon-Man. The Dragon's Pit Terminus grace leads out to the lake bed: take the south canyon to the Grand Altar of Dragon Communion grace.
Bayle the DreadHidden spoiler – activate to revealQuest stepDLC: Shadow Of The ErdtreeNG+1Minor spoiler
Location
Realm of Shadow · Summit – From the lake bed archway follow the cliff path up to its Spiritspring and on to the Foot of the Jagged Peak, Mountainside and Summit graces, as the Scaduview, Hinterland and Jagged Peak section walks them. The arena is through the hole southeast of the Summit grace.
The Heart buys one spell. Pick Bayle's Tyranny: Run 1 took the other one, and a second pick means another Heart and another run in this land.
Bayle's TyrannySpellMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – Fast travel to the Grand Altar of Dragon Communion grace, use the altar and trade the Heart of Bayle for this spell.
Why you can lose it
One Heart per run, and it can't be copied.
Point of no return
You spend the Heart of Bayle at the altar in Journey 2.
Flowerstone GavelWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – With Bayle dead and no Concoction given, the Priestess has gone. It lies at the altar where she stood.
Why you can lose it
Only the run with no Concoction leaves it here.
Point of no return
You give the Priestess Thiollier's Concoction in Journey 2.
Into Leyndell with two Great RunesHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Capital Rampart – Fast travel to the Abandoned Coffin grace and ride the road north and east to the Altus Highway Junction, then due east up the great stairs past the Tree Sentinels to the Outer Wall Phantom Tree grace. Follow the Capital Outskirts section's main road to the Outer Wall Battleground grace and east to the Draconic Tree Sentinel, then the Capital Rampart grace on the bridge beyond. Cross into the wall and take the left lift to the East Capital Rampart grace.
Godfrey's golden shadeHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Erdtree Sanctuary – Follow the rampart south, ride the lift down, go west through the many-sided tower and northwest to the Avenue Balcony grace. Take the steps down and climb the dragon's wing into the broken wall for the West Capital Rampart grace. From there ride the great root up past the sitting Guardians to the Erdtree Sanctuary, where he waits.
Morgott, the Omen KingHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Elden Throne – From the Erdtree Sanctuary grace take the east side, climb the root into the second floor, cross the bridge of dead Crones and go up to the Queen's Bedchamber grace. The fog is at the top of the stairs south of it.
Thorns, rest and the Rold MedallionHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Elden Throne – Walk up to the thorns at the back of the arena and touch them. Turn back to the grace that appears and rest: Melina comes, and you take up her new accord for the Rold Medallion.
Up the Grand Lift of Rold: the Fire GiantHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Mountaintops of the Giants · Flame Peak – Fast travel to the Avenue Balcony grace, climb the stairs, turn left and follow the road to the great door. Go through, up the steps, and take the wooden lift behind a door on the left; at the top ride the second lift down, and the Forbidden Lands grace is just outside. Ride north past the Black Blade Kindred, work the Grand Lift of Rold and follow the Mountaintops road by the Zamor Ruins and Giants' Gravepost graces to the Church of Repose and the Foot of the Forge grace: the boss waits on the plain beyond, and the Fire Giant grace appears when he falls.
Melina at the ForgeHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Mountaintops of the Giants · Forge of the Giants – Cross the chain to the Forge of the Giants grace, rest and tell her you are ready. A scene carries you to Crumbling Farum Azula.
Crumbling Farum Azula: the Godskin DuoHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Crumbling Farum Azula · Dragon Temple – Light the Crumbling Beast Grave and Depths graces, go through the hall to the Tempest-Facing Balcony and drop down the floating ruins to the Dragon Temple grace. The main hall below is the arena, and the Dragon Temple Altar grace appears when they die.
Dragonlord PlacidusaxHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Crumbling Farum Azula · Beside the Great Bridge – Work on through the temple and the Rooftop grace to the Beside the Great Bridge grace. Ride the lift back down, leave the temple by the curved stairs and the shallow room, and go to the cliff edge ahead: drop by the floating platforms to a bare ruin and lie down at the arch with no bones.
Maliketh, the Black BladeHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Crumbling Farum Azula · Great Bridge – From the Beside the Great Bridge grace cross the Great Bridge and go through the fog at the far end. His death carries you to the Leyndell, Capital of Ash grace.
Sir Gideon OfnirHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Ashen Capital · Erdtree Sanctuary – From the Leyndell, Capital of Ash grace cross the ash toward the Erdtree. He waits in the Erdtree Sanctuary, and the Ashen grace there lights when he falls.
Godfrey, First Elden LordHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Ashen Capital · Elden Throne – Go on to the Queen's Bedchamber grace and through the fog to Morgott's old arena. Touch the Elden Throne grace when he falls.
The last fight of the journeyHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Ashen Capital · Elden Throne – From the Elden Throne grace climb the stairs and touch the light at the top. When the fight is over a grace stands beside what's left: touch it and leave by it. Don't touch anything else.
Hold: the trades and the fourteen trade rows under it stay open while you decline Journey 3, and beginning it ends them. Nine of their bosses never die again on this route: Godrick, Radahn, Mohg, the Regal Ancestor Spirit, Astel, the Dancing Lion, Rellana, Gaius and Placidusax. Make every trade before the ending.
Hold: the tradesQuest stepMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Fast travel to the Table of Lost Grace and go to Enia at the Two Fingers. Check your bag against the rows below before you start: all fourteen remembrances should be there.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Grafted DragonWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Grafted in exchange. 2,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Starscourge in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Ancestral Spirit's HornCollectibleMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Regal Ancestor in exchange. 3,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Ash of War: Waves of DarknessSkillMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Naturalborn in exchange. 10,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Blood Lord in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Rellana's Twin MoonsSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Twin Moon Knight in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Blades of StoneSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Wild Boar Rider in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Regal Omen BairnConsumableMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Omen King in exchange. 5,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Fire Giant in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Black Blade in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Placidusax's RuinSpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Dragonlord in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Ash of War: Hoarah Loux's EarthshakerSkillMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of Hoarah Loux in exchange. 15,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Sacred Relic SwordWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Elden Remembrance in exchange. 20,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
You keep one ending per journey, and this one is the Age of Fracture. Choose it with nothing left open here: fourteen trades, the Nepheli Loux Puppet, Fire Knight Queelign, the Sword of Night, Bayle's Tyranny and the altar's two rewards. The next journey has no road back to most of them, and none to Leda's optional rows.
Age of FractureHidden spoiler – activate to revealEndingMissablePoint of no returnNG+1Minor spoiler
Location
Leyndell, Ashen Capital · Fractured Marika – Fast travel to the Fractured Marika grace and touch the figure before you. When you are offered a choice, mend the Ring with no rune in hand.
Why you can lose it
One ending per journey, and only this choice gives this trophy.
Point of no return
You choose the second ending, then begin Journey 3.
Hand any new bearings to the Twin Maiden Husks, spend your spare runes and start Journey 3 from the Table of Lost Grace, or from the offer after the credits. Keep your Starlight Shards: Journey 3 needs seven.