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Elden Ring: Elden Ring 100% Completion Guide

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NG+: the second ending

Journey 2: Nepheli's puppet, the expansion's other Iris and altar rewards, fourteen trades with Enia, and the second ending.

This is Journey 2. It ends on the Age of Fracture and takes the other side of the Shadow of the Erdtree quests, the Nepheli Loux Puppet and fourteen more of Enia's trades. Your level, gear, spells, talismans, Spirit Ashes, flasks, gestures, whetblades, maps and cookbooks come with you. Sites of Grace, quests, bosses, Great Runes, the Dectus halves and the Pureblood Knight's Medal start over, so every row starts from a grace lit in this run. The remembrance trades and the expansion's branches make this a long run, not a lean one.

What this run kills, and why

Godrick, for Nepheli's step at the Hold. Starscourge Radahn and Mohg, Lord of Blood, because any run that enters has to kill both to open the Realm of Shadow, and they are also your Great Runes for the capital. The Regal Ancestor Spirit, Astel, the Divine Beast Dancing Lion, Rellana, Commander Gaius and Placidusax are here only for their trades. The Mimic Tear bars the road to the Fingerslayer Blade, Metyr is on Jolán's road, and Bayle gives this run's Heart. Morgott, the Fire Giant, the Godskin Duo, Maliketh, Godfrey and the last boss stand on the road to the ending. Rennala and Rykard wait for Journey 3. Hornsent and Ansbach die only on Leda's optional rows. Romina and the Sealing Tree stay out of this run, and so does Messmer, unless you take those rows and Ansbach's signs fail to show.

Keep every remembrance for the end

A remembrance you carried over is dead weight until its boss dies in this journey, and a fresh kill gives you a new one anyway. Hold each one, never crush it for runes, and trade them all in one visit near the end of this section. The Walking Mausoleums and coffins have no job in this run.

If Run 1 came up short on copies

If a Walking Mausoleum refused you in Run 1 and the Gazing Finger or the Staff of the Great Beyond is still missing, Metyr's fresh remembrance in this run buys it. If the Dheo coffin refused God and a Lord, it copied the Remembrance of the Naturalborn instead: Waves of Darkness is already yours, so tick Renna's Rise to the Lake of Rot and Astel, Naturalborn of the Void without walking them. Light of Miquella, or a form of the Greatsword of Radahn, then needs the boss of Enir-Ilim dead again: take any optional row you want above the Sealing Tree's point of no return, then walk the Shadow Keep, Rauh and Enir-Ilim sections before you go back to the capital.

Journey 2: out to The First StepQuest stepNG+1
Location
Limgrave · The First Step – The journey opens at the start of the Chapel of Anticipation, as the first did. Take the same road out to The First Step, by way of the Stranded Graveyard if the boss outside beats you. Light the grace and talk to White Mask Varré beside it until his lines repeat.
Summary
His trail leads to Mohgwyn Palace, and this run needs it.
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Bernahl's Bell BearingKey itemNG+1
Location
Limgrave · Warmaster's Shack – From the Gatefront grace ride north through the Stormgate and on to the small shack at the edge of the woods: the Warmaster's Shack grace is outside its door. Go in by day and kill him where he stands.
Summary
Optional, because it costs his life. Run 1 needed him alive for his Manor steps and his invasion, and nothing in this run does.
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Warrior Jar ShardCollectibleNG+1
Location
Limgrave · Saintsbridge – Ride to the Saintsbridge grace in north Limgrave, at the west end of the stone bridge. Follow the road west, take the ramp on its south side up to the clifftops and work back east to the jar stuck in the ground. Kill him where he stands.
Summary
Optional, because it costs Alexander's life. Talisman: this run needs nothing from him, so here is the time to take it.
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Margit, the Fell OmenQuest stepNG+1
Location
Limgrave · Castleward Tunnel – From the Gatefront grace ride north up the road into Stormhill, past the Stormhill Shack grace, and on through the soldiers to the Castleward Tunnel grace. The boss door is just ahead. A grace appears in the arena when he falls: touch it.
Summary
He bars the road to Stormveil again.
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Melina: the trip to the HoldQuest stepNG+1
Location
Limgrave · Castleward Tunnel – Rest at the Margit grace. Melina offers the trip to the Roundtable Hold: accept. It sets you down at the round table, so touch the Table of Lost Grace and fast travel back.
Summary
This opens the Hold for the run and counts toward entering the capital.
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Stormveil: Gostoc's side pathQuest stepNG+1
Location
Stormveil Castle · Secluded Cell – From the Margit grace walk on to the Stormveil Main Gate grace and take the side path out of the gatehouse on the left, past the summoning pool. The Stormveil Castle section has each turn: go by way of the Stormveil Cliffside, Rampart Tower and Liftside Chamber graces. The Secluded Cell grace stands beside the golden fog, and that is where this walk ends.
Summary
The quick way through the castle.
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Hold: Enia and GideonQuest stepNG+1
Location
Roundtable Hold · Two Fingers – Fast travel to the Table of Lost Grace. Speak to Enia in the new room off the central room, then talk to Gideon in his study until his lines repeat.
Summary
A Great Rune reopens Enia's room, and this talk moves Nepheli and Varré on.
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Into LiurniaQuest stepNG+1
Location
Liurnia of the Lakes · Fallen Ruins of the Lake – Fast travel to the Godrick the Grafted grace, walk ahead into the throne room and leave by the small room on its west side: down the steps, down the ladder and out along the passage to the Lake-Facing Cliffs grace. Ride the road west to the Liurnia Lake Shore grace and north to the Laskyar Ruins. Keep on over the lake by the Boilprawn Shack grace to the grace at Fallen Ruins of the Lake, lighting each as you pass.
Summary
Your way across the lake for the rest of the run.
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Nepheli: Village of the AlbinauricsQuest stepNG+1
Location
Liurnia of the Lakes · Village of the Albinaurics – Ride south from Rose Church to the gazebo grace, Folly on the Lake. Stay mounted south-southwest through the poison swamp with the cliff on your left until a slope of corpses climbs to the village. Nepheli sits under the stone bridge at its foot: talk until her lines repeat.
Summary
She won't go back until the Omenkiller is dead.
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Nepheli: the stairs by HewgQuest stepNG+1
Location
Roundtable Hold · East wing – Fast travel to the Table of Lost Grace. She now crouches at the foot of the stairs by Hewg's forge: talk until her lines repeat, ask Gideon about her in his study, then talk to her again.
Requires
Summary
This is the state the potion needs. Refused earlier, it works from now on.
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To Caria ManorQuest stepNG+1
Location
Liurnia of the Lakes · Caria Manor – Fast travel to the Village of the Albinaurics grace and ride north along the west road to the Foot of the Four Belfries and Northern Liurnia Lake Shore graces. In the Kingsrealm Ruins strike the bricked-up arch at the north end and walk through it to the Road to the Manor grace. Follow the road northeast under the glintstone arrows to the Main Caria Manor Gate grace.
Requires
Summary
Torrent can't be ridden inside.
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Royal Knight LorettaQuest stepNG+1
Location
Liurnia of the Lakes · Royal Moongazing Grounds – Go through the manor by the Manor Lower Level and Manor Upper Level graces, as the West Liurnia and Caria Manor section walks them. Climb the great staircase and step into the round pool ringed by chairs beyond the stone archway. Touch the grace that appears in the pool.
Summary
She holds the only way to the Three Sisters.
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Ranni: agree to serveQuest stepNG+1
Location
Liurnia of the Lakes · Ranni's Rise – From the Royal Moongazing Grounds grace leave by the northwest gate and ride west over the fields to the towers; Adula can be left behind. Enter the western tower, light the Ranni's Rise grace and ride the lift to the top. Talk to Ranni and agree to serve her.
Summary
Her group is the only road to Seluvis.
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The potion before the blade

This run's puppet only exists if Nepheli drinks before Ranni gets the Fingerslayer Blade. Handing over the blade first locks Seluvis: potion to Nepheli, and the next run has no Radahn to reach another blade. Let Gideon take the potion and it's gone as well, so pick the option that gives it to her.

Seluvis: potion to NepheliQuest stepMissablePoint of no returnNG+1
Location
Roundtable Hold · Gideon's study – Fast travel to the Table of Lost Grace and go to Gideon's study. Ask about Nepheli and, with the potion in your bag, take the choice that has her drink it, not the one where he disposes of it. She stops answering and leaves.
Why you can lose it
Once Ranni holds the blade, Pidia's body no longer gives you this puppet.
Point of no return
You hand Ranni the Fingerslayer Blade in Journey 2.
Summary
This is the whole point of the Seluvis and Nepheli rows in this run. Her throne-room ending stays closed, which Run 1 already took.
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Ruin-Strewn PrecipiceQuest stepNG+1
Location
Liurnia of the Lakes · Ruin-Strewn Precipice – From the Road to the Manor grace ride down to the foot of the cliffs under Caria Manor and follow them until a ravine opens to the northeast. Climb past The Ravine and Ravine-Veiled Village graces, up the platforms and through the mine to the Ruin-Strewn Precipice and Overlook graces. Beat Magma Wyrm Makar in the big cavern beyond and touch the grace that appears.
Summary
This road skips both Dectus halves, which reset with the run.
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Varré: soak the clothQuest stepNG+1
Location
Liurnia of the Lakes · Church of Inhibition – Fast travel to the Lake-Facing Cliffs grace, ride the east road north past the Church of Vows to the Grand Lift of Dectus grace, then south through the pass, keeping rock between you and the burning tower's eye. Go through Frenzied Flame Village and west up the slopes to the Church of Inhibition. The dead maiden sits in the chair beside the grace: examine her with the cloth in your pack.
Summary
This costs nobody's life. Leave Irina out of it.
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Across Caelid to RedmaneQuest stepNG+1
Location
Caelid · Impassable Greatbridge – Fast travel to the Gatefront grace and follow the roads east over Saintsbridge and past Summonwater Village to the Rotview Balcony grace. Stay on the main road through Caelid by the graces at Smoldering Church, Caelem Ruins, Caelid Highway South, then Southern Aeonia Swamp Bank. From the merchant's junction by the swamp bank go south and east to the Impassable Greatbridge grace, and take the waygate there.
Summary
While the festival runs that waygate carries you to the Chamber Outside the Plaza.
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Starscourge RadahnHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Caelid · Wailing Dunes – Light the Chamber Outside the Plaza grace, cross the plaza and speak to Jerren on his podium. Climb the stairs opposite into the chapel, leave by the east door and ride the lift down to the waygate by the Stake of Marika. Spirit Ashes don't work on the dunes, so ride Torrent and use the gold signs under the banners.
Summary
A demigod's rune, a remembrance for the trades, and half of what the Realm of Shadow asks for.
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Optional: the red sign at the Grand Library

The next two rows are the side of Sellen's quest that Run 1 left, and they cost her life, so nothing in them counts toward 100%. This route never walks them on its own: they need her quest repeated from the start and a boss this run otherwise leaves for Journey 3.

Sellen's Bell BearingKey itemNG+1
Location
Liurnia of the Lakes · Raya Lucaria Grand Library – Walk her quest again as the Mt. Gelmir section has it, from the Waypoint Ruins to Sellen: doll body, and beat Rennala in this run as well as Radahn. Then go out through the doors of the Raya Lucaria Grand Library, touch the red sign and help Jerren kill her: it drops with her Crown, which you already hold.
Summary
Optional, because it costs her life. Takes her stock to the Twin Maiden Husks.
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Optional: Millicent's Prosthesis

The next four rows are her quest again for one talisman, and they cost her life, so nothing in them counts toward 100%. You stand in Caelid now, so this is the time if you want it. Everything else in this run is done without them.

Gowry and the needleQuest stepNG+1
Location
Caelid · Gowry's Shack – North of Sellia Gateway, on the east side of the road, agree to help Gowry in his shack. Kill Commander O'Neil out in the swamp for the Unalloyed Gold Needle, give it to Gowry, rest and take it back repaired. Carry it to Millicent, slumped in the church east of Sellia, rest at its grace and talk until her lines run out.
Summary
Mind the Giant Dog by the shack: it can kill him. She moves to his shack after this.
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Down the crater to NokronQuest stepNG+1
Location
Nokron, Eternal City · Starfall Crater – Fast travel to the Gatefront grace and ride southeast past Agheel Lake to the Fort Haight West grace, then on northwest to the crater. Go down by the floating platforms on its eastern side, staying on Torrent. From the first rooftops head northeast, climb the toppled building and go in by the window to the Nokron, Eternal City grace.
Summary
The way to the Fingerslayer Blade and the Regal Ancestor Spirit.
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Fingerslayer BladeQuest stepNG+1
Location
Nokron, Eternal City · Night's Sacred Ground – Follow the Nokron and Siofra Aqueduct section, beat the Mimic Tear in the temple ruin and cross the long stone bridge to the Ancestral Woods and Night's Sacred Ground graces. From the second, go northeast up the road and kill the Silver Tear at the foot of the stairs. The chest is at the top, under the skeleton on its throne.
Summary
Ranni's prize, and the trigger for Pidia's puppet.
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Regal Ancestor SpiritQuest stepNG+1
Location
Nokron, Eternal City · Hallowhorn Grounds – The waygate beside the giant statue returns you to the Ancestral Woods grace. Light the six braziers from the table in the Nokron and Siofra Aqueduct section, then touch the glowing deer carcass in the Hallowhorn Grounds temple and go through the fog.
Summary
Here only for its trade.
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Ranni: give the bladeQuest stepNG+1
Location
Liurnia of the Lakes · Ranni's Rise – Fast travel to the Ranni's Rise grace. Ride first to Seluvis's tower and tell him Nepheli drank, then ride the lift in Ranni's Rise to the top and give her the blade. Talk once more: she hands you the Carian Inverted Statue and leaves.
Summary
Seluvis and Pidia die off screen, which is what this run wants.
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Pidia's balconyQuest stepNG+1
Location
Liurnia of the Lakes · Caria Manor – From Seluvis's Rise follow the cliffs above Caria Manor southwest until ledges lead down to a square stone building. Drop off its southwest edge to the wooden platforms, the battlement and the low roof with the open trapdoor. The ladder ends on the chapel balcony, where he lies.
Summary
Rest once first if he is still alive.
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Renna's Rise to the Lake of RotQuest stepNG+1
Location
Ainsel River · Ainsel River Main – Fast travel to the Ranni's Rise grace and ride north to Renna's Rise. Climb the ladders inside and step on the waygate at the top, then follow the Nokstella, Lake of Rot and Moonlight Altar section down the river to the Nokstella Waterfall Basin grace. Go south through the cave, enter the building and ride the lift to the Lake of Rot Shoreside grace.
Summary
If the seal on Renna's Rise is still there, rest and come back.
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Astel, Naturalborn of the VoidHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Lake of Rot · Under the Grand Cloister – Raise the stone platforms by the pillars as that section shows, and make for the waterfall at the south end: the Grand Cloister grace is halfway down the stairs beside it. From the shrine west of the grace go to the end of the path, down the ledges and along the rot canal west and south to the open coffin. It takes you to the mist door.
Summary
Here only for its trade. You won't have the Dark Moon Ring, so fast travel out from the grace in the arena.
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Mohgwyn PalaceQuest stepNG+1
Location
Mohgwyn Palace · Dynasty Mausoleum – Use the Pureblood Knight's Medal from your bag: it sets you down near the Dynasty Mausoleum Entrance grace. From that grace take the stairs southwest, go into the dark doorway and keep north, then west, until the path comes out to the Dynasty Mausoleum Midpoint grace.
Summary
The Varré sign stays for Run 1's sake only: pass it by.
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Mohg, Lord of BloodHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Mohgwyn Palace · Dynasty Mausoleum – From the Dynasty Mausoleum Midpoint grace walk to the great statue, turn northwest and ride the lift on the platform up to the ruined temple. Go through the fog. Touch the Cocoon of the Empyrean grace at the far end of the arena when he falls.
Summary
Your Great Rune and the other half of the way into the Realm of Shadow.
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Great Runes: Godrick, Radahn and MohgQuest stepNG+1
Location
Mohgwyn Palace · Dynasty Mausoleum – Rest at the Cocoon of the Empyrean grace. Leda then stands beside the cocoon: talk until her lines repeat, and touch the withered arm.
Summary
Three Great Runes held, one more than the capital's gate asks for. Radahn and Mohg dead is all the arm needs.
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This run's rule for the Realm of Shadow

Nothing here needs Romina or the Sealing Tree. The rows below take you into the Shadow Keep when it's time, by the Church District, and only Leda's optional rows use its main gate. O Mother came with you as a gesture, and Scadutree blessings carry too. Stay clear of Thiollier's Concoction: giving it to the Priestess closes this run's rewards at her altar.

Three-Path Cross and Main Gate CrossQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Main Gate Cross – You wake below the Gravesite Plain grace: light it, then ride north-northeast through the Scorched Ruins and on north to the Three-Path Cross grace. Go through the tall western arch and up the wide steps to the grace at Main Gate Cross.
Summary
The road to Belurat.
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The Sealing Tree stays unburned in this run

This route never needs the tree. Burning it closes Leda's optional branch below: Ansbach: first talk, Leda and Hornsent: Highroad Cross, After the rune breaks: Ansbach, Leda and Freyja, Storehouse, First Floor: Ansbach, Secret Rite Scroll, Freyja: Seventh Floor, Give Ansbach the scroll, then help Leda kill him, Ansbach's Longbow and the Retaliatory Crossed-Tree. They end in a friend's death, so none of them counts toward 100%, and the required rows go round them. If the fallback at the top of this section sends you to the tree, take the ones you want first.

Ansbach: first talkQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Main Gate Cross – Sir Ansbach waits by the Main Gate Cross grace: talk until his lines repeat.
Why you can lose it
The tree ends his steps at the Keep.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch. He needs this first talk before he will move to the Shadow Keep.
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Fire Knight Queelign: BeluratQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Belurat, Tower Settlement – Climb to Belurat's doors, through the scorpion hall to the Belurat, Tower Settlement grace, then right to the fountain square and left along the street to the Small Private Altar grace. Take the stairs on the right, sneak past the Horned Warrior and go east through the rubble to the circular courtyard with the tree. He invades as you near the altar.
Summary
The first of the two defeats that lead to his Prayer Room.
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Divine Beast Dancing LionQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Theatre of the Divine Beast – From the Belurat, Tower Settlement grace ride the lift, cross the rooftops to the bridge with the Horned Warrior, go left past the large tree and west into the circular tower. Climb past the Curseblade to the Stagefront grace. The boss door is beside it.
Summary
Here only for its trade.
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Rellana, Twin Moon KnightQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Castle Ensis – From the Three-Path Cross grace cross the Ellac Greatbridge to the Castle Front grace, and climb the ramps to the Castle Ensis Checkpoint grace. The Castle Ensis rows in the East Gravesite Plain and Castle Ensis section walk the rest, by way of the Castle-Lord's Chamber grace, and the fog is up the stairs to the west of it. Touch the Ensis Moongazing Grounds grace when she falls.
Summary
She opens the gate to Scadu Altus, and her remembrance is one of this run's trades.
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Leda and Hornsent: Highroad CrossQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – Talk to Leda and Hornsent by the Highroad Cross grace until their lines repeat, resting and asking again. Never hit Leda here.
Why you can lose it
The tree sends them away for good.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of her branch. Their fight at the Keep starts from these talks.
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Fire Knight Queelign: Church of the CrusadeQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Church of the Crusade – From the Highroad Cross grace head west round the water to the Scadu Altus, West grace. The church stands due north: ride northeast to the foot of the hill and northwest up it, then walk up the aisle. He invades before the altar and drops the Prayer Room Key.
Summary
The second defeat. The key opens his room in the Church District.
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Iris of Occultation: Fort of ReprimandQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Fort of Reprimand – From the Highroad Cross grace ride north to the map stele and east-southeast to the Moorth Ruins grace, then south down the road, through the tunnel to the Moorth Highway, South grace. Enter by the fort's main gate and kill the Omenkiller in the courtyard. Jump into the hole in the northeast part: a Lesser Omenkiller round the corner in the basement drops it.
Summary
Jolán takes this one at the end of her road.
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Count Ymir: first talkQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Go through Bonny Village by the road from the Moorth Ruins, as the Scadu Altus section walks it, and over the bridges to the east past the grace named Bridge Leading to the Village. Keep to the road north and west up the hill to the Church District Highroad grace, then west and south to the grace at the Cathedral of Manus Metyr. Pass the gates and talk to Ymir on his throne until he repeats himself.
Summary
He gives you the Hole-Laden Necklace and the first map. Crossing those bridges breaks the Great Rune, and only Leda's optional rows wait on that.
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After the rune breaks: Ansbach, Leda and FreyjaQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · The crosses – With the great message seen, fast travel to Main Gate Cross and talk to Ansbach until his lines repeat, then to Three-Path Cross and do the same with Freyja. Fast travel to Highroad Cross, name Hornsent to Leda, rest, talk to her again, then talk to Hornsent until he repeats.
Why you can lose it
The tree sends them away for good.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of her branch. This sends all four to the Shadow Keep.
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Golden HippopotamusQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Main Gate – Ride north from the Highroad Cross grace through the soldiers' camp to the great archway in the keep's front wall, and step on the lift inside it to the Shadow Keep Main Gate grace. Walk northeast into the plaza and it attacks. Touch the Main Gate Plaza grace when it falls.
Summary
Optional, with the rest of Leda's branch: the required rows reach the keep by the Church District.
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Stay out of Messmer's room

The first walk into Messmer's room, through the double doors beside the Dark Chamber Entrance grace, removes the signs at the burning boats. That locks the optional rows Help Leda kill Hornsent and the Lacerating Crossed-Tree for this run. No fog marks those doors, so stay out until the Lacerating Crossed-Tree is yours.

Help Leda kill HornsentQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Burning boats – From the Main Gate Plaza grace go out the southeast door and up the ramp to the burning boats. Two signs lie by the stairs on the south side, before the way up to the lift. Touch the red one, the sign Run 1 left, and help Leda finish him.
Why you can lose it
His signs go the first time you walk into Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room in Journey 2.
Summary
Optional, because it costs his life, and his gear is already yours. If the signs aren't there, talk to both of them at Highroad Cross again.
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Lacerating Crossed-TreeCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – Fast travel to the Highroad Cross grace and talk to Leda. She hands it over and names Ansbach as her next target.
Why you can lose it
It only follows her win at the boats, and her signs go at Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room in Journey 2.
Summary
Optional, because it follows Hornsent's death. Talisman, and the first of her two thanks.
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Storehouse, First Floor: AnsbachQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the burning boats climb north-northeast, cross the bridge and ride the lift behind the Fire Knight to the Storehouse, First Floor grace. Round the great fossil, up the stairs and down the short flight off the north wall, Ansbach reads in a side room: talk, but hand him nothing.
Why you can lose it
Burning the tree ends his steps here.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch.
Report an issue
Secret Rite ScrollQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Climb to the third floor and jump onto the feet of the huge hanging specimen where the walkway turns. Climb to its horns and across to the Storehouse, Fourth Floor grace. From the balcony go south up the stairs, past the Fire Knight and down the small stair on the left: the scroll is on a table behind the tall bookshelves.
Why you can lose it
Burning the tree ends the step this scroll is for.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch. Don't give it to him yet.
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Freyja: Seventh FloorQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the Fourth Floor grace climb the fifth and sixth floors to the Storehouse, Seventh Floor grace: she crouches by the fireplace in the same room. Talk until her lines repeat.
Why you can lose it
She leaves for good when the tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch. Telling Ansbach what she decided keeps him in his room, and the floors above this one lead to Messmer's doors, so go no higher.
Report an issue
Give Ansbach the scroll, then help Leda kill himQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Fast travel to Storehouse, First Floor. Tell Ansbach what Freyja decided, then give him the scroll. Talk to Leda at Highroad Cross until she repeats, come back and touch the red sign by his room to help her.
Why you can lose it
His signs go when the tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, because it costs his life. If the signs don't show, rest, talk to Leda again and reload the keep a few times; if they still don't, go on to Messmer by the Shadow Keep and Specimen Storehouse rows and beat him, which can't cost you anything now that the Lacerating Crossed-Tree is yours, then check by Ansbach's room again and never burn the tree.
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Ansbach's LongbowWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Drops when Ansbach dies in that fight.
Why you can lose it
It only comes from that fight.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, because it costs his life. Bow, from a set you already hold.
Report an issue
Retaliatory Crossed-TreeCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – Fast travel to Highroad Cross and speak to Leda once more. She gives it before she says her farewell.
Why you can lose it
Only her thanks for the second kill gives it.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, because it costs Ansbach's life. Talisman: exhaust her here, or she may leave before this talk.
Report an issue
Church District: the Prayer RoomQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Church District – Fast travel to the Church District Highroad grace, ride northwest through the tunnel and up the ramp to the Church District Entrance grace. Follow the rooftop route in the Shadow Keep, Church District section, down through the broken roof. Where it ends, by the corpse and small crab, the Prayer Room Key opens the brown door to the northeast.
Summary
He waits here until he has an Iris. Run 1 gave him the other one.
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Iris of Grace: Tree-Worship PassageQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Tree-Worship Passage – From the spot below the roof hole work to the big lever and drain the water, then follow the Shadow Keep, Church District section by the Sunken Chapel grace, the statue room and the lift down to the Tree-Worship Passage grace. Follow the path down, cross the bridge and go through the archway: the Iris lies at the foot of the headless Marika statue in the main room.
Summary
Queelign takes this Iris. The other one lies in the Storehouse, on a road this run doesn't need.
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One Iris each, and the other way round

Queelign takes the Iris of Grace in this run and Jolán the Iris of Occultation, the opposite of Run 1. Give either of them the wrong one and that locks Fire Knight Queelign or the Sword of Night until the next journey, which has no Realm of Shadow on its road.

Fire Knight QueelignCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Prayer Room – From the Tree-Worship Passage grace ride the lift up, go southwest to the lift right of Wego's stairs, ride that up and jump northwest into the hallway you first dropped into. Follow it back to the brown door, talk to him in the Prayer Room and give him the Iris of Grace. The ashes are your reward.
Why you can lose it
He takes one Iris and then he's gone.
Point of no return
You hand Fire Knight Queelign an Iris in Journey 2.
Summary
Spirit Ashes. He leaves for good after this.
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Church District: up to the Back GateQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the Prayer Room go back along the hallway and walk the Shadow Keep, Church District section's way over the bridge to the Storehouse, Back Section and Loft graces. From the Loft grace follow the Scaduview, Hinterland and Jagged Peak section's way along the rafters to the Shadow Keep, Back Gate grace.
Summary
The only road to the Back Gate.
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Hanging Bell at RhiaQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Finger Ruins of Rhia – Fast travel to the Castle Front grace and follow the Ellac River by the Ellac River Cave and Ellac River Downstream graces to the Cerulean Coast grace, as the East Gravesite Plain and Castle Ensis and the Cerulean Coast sections walk it. Go on to the Finger Ruins of Rhia grace in the southeast, down the slope and along the lower branch: at the smallest ring of stone fingers use the long hanging bell.
Summary
The first of the bells. You hold the necklace, so it rings.
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Hanging Bell at DheoQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Finger Ruins of Dheo – Fast travel to the Back Gate grace, enter the statue room southeast of it and perform O Mother in front of the statue. Take the new passage to the Hinterland grace, then the Hinterland Bridge and Fingerstone Hill graces. Keep dropping southeast past the cave, ride south into the fog of the ruins and use the bell at the center.
Summary
O Mother is still in your gesture list.
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Metyr, Mother of FingersHidden spoiler – activate to revealQuest stepDLC: Shadow Of The ErdtreeNG+1Minor spoiler
Location
Realm of Shadow · Finger Ruins of Miyr – Examine the empty throne and climb down the rope ladder to the Finger Ruins of Miyr, where Anna invades as you arrive. Near the bell touch the Summoning Pool, then sound the hanging bell to reach the arena. Touch the Finger Birthing Grounds grace when it shows.
Summary
Her fresh remembrance is your insurance against a failed copy in Run 1.
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Sword of NightWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Rest at the Cathedral of Manus Metyr grace and go to her pillar on the right of the throne room, where she now slumps. Give her the Iris of Occultation: the sword is what she leaves.
Why you can lose it
She takes one Iris per journey.
Point of no return
You give Jolán an Iris in Journey 2.
Summary
Katana. Run 1's Iris of Grace took the other road, so this is the only run left for it.
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Dragon's Pit to the Grand AltarQuest stepDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Dragon's Pit – From the Castle Front grace ride to the Pillar Path Waypoint grace and south down the ravine of dragon statues. Enter the tight cave by the lit brazier to the Dragon's Pit grace, follow the tunnel down, jump into the dark at the altar and beat the Ancient Dragon-Man. The Dragon's Pit Terminus grace leads out to the lake bed: take the south canyon to the Grand Altar of Dragon Communion grace.
Summary
The Dragon's Pit and Charo's Hidden Grave section has each turn. Talk to the Priestess if you like, but hand her nothing.
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Bayle the DreadHidden spoiler – activate to revealQuest stepDLC: Shadow Of The ErdtreeNG+1Minor spoiler
Location
Realm of Shadow · Summit – From the lake bed archway follow the cliff path up to its Spiritspring and on to the Foot of the Jagged Peak, Mountainside and Summit graces, as the Scaduview, Hinterland and Jagged Peak section walks them. The arena is through the hole southeast of the Summit grace.
Summary
No summon needed for this run. He leaves this run's Heart, and the Priestess's altar changes when he falls.
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At the altar, take the other spell

The Heart buys one spell. Pick Bayle's Tyranny: Run 1 took the other one, and a second pick means another Heart and another run in this land.

Bayle's TyrannySpellMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – Fast travel to the Grand Altar of Dragon Communion grace, use the altar and trade the Heart of Bayle for this spell.
Why you can lose it
One Heart per run, and it can't be copied.
Point of no return
You spend the Heart of Bayle at the altar in Journey 2.
Summary
Incantation.
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Flowerstone GavelWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – With Bayle dead and no Concoction given, the Priestess has gone. It lies at the altar where she stood.
Why you can lose it
Only the run with no Concoction leaves it here.
Point of no return
You give the Priestess Thiollier's Concoction in Journey 2.
Summary
Hammer.
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Priestess HeartItemMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – Beside the Gavel at the altar.
Why you can lose it
Only the run with no Concoction leaves it here.
Point of no return
You give the Priestess Thiollier's Concoction in Journey 2.
Summary
Reusable tool. Optional by rule: tools aren't gear.
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Into Leyndell with two Great RunesHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Capital Rampart – Fast travel to the Abandoned Coffin grace and ride the road north and east to the Altus Highway Junction, then due east up the great stairs past the Tree Sentinels to the Outer Wall Phantom Tree grace. Follow the Capital Outskirts section's main road to the Outer Wall Battleground grace and east to the Draconic Tree Sentinel, then the Capital Rampart grace on the bridge beyond. Cross into the wall and take the left lift to the East Capital Rampart grace.
Summary
The gate takes any two Great Runes, so all three of yours are enough.
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Godfrey's golden shadeHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Erdtree Sanctuary – Follow the rampart south, ride the lift down, go west through the many-sided tower and northwest to the Avenue Balcony grace. Take the steps down and climb the dragon's wing into the broken wall for the West Capital Rampart grace. From there ride the great root up past the sitting Guardians to the Erdtree Sanctuary, where he waits.
Summary
The Leyndell sections have each turn. Touch the Erdtree Sanctuary grace when he falls.
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Morgott, the Omen KingHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Elden Throne – From the Erdtree Sanctuary grace take the east side, climb the root into the second floor, cross the bridge of dead Crones and go up to the Queen's Bedchamber grace. The fog is at the top of the stairs south of it.
Summary
A trade waits in his remembrance. Spirit Ashes work here.
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Thorns, rest and the Rold MedallionHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Royal Capital · Elden Throne – Walk up to the thorns at the back of the arena and touch them. Turn back to the grace that appears and rest: Melina comes, and you take up her new accord for the Rold Medallion.
Summary
It works the lift to the Mountaintops of the Giants.
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Up the Grand Lift of Rold: the Fire GiantHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Mountaintops of the Giants · Flame Peak – Fast travel to the Avenue Balcony grace, climb the stairs, turn left and follow the road to the great door. Go through, up the steps, and take the wooden lift behind a door on the left; at the top ride the second lift down, and the Forbidden Lands grace is just outside. Ride north past the Black Blade Kindred, work the Grand Lift of Rold and follow the Mountaintops road by the Zamor Ruins and Giants' Gravepost graces to the Church of Repose and the Foot of the Forge grace: the boss waits on the plain beyond, and the Fire Giant grace appears when he falls.
Summary
His remembrance is another trade.
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Melina at the ForgeHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Mountaintops of the Giants · Forge of the Giants – Cross the chain to the Forge of the Giants grace, rest and tell her you are ready. A scene carries you to Crumbling Farum Azula.
Summary
Rest at the first grace there: fast travel comes back once you do. Nepheli's quest has already ended, so nothing of yours closes here.
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Crumbling Farum Azula: the Godskin DuoHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Crumbling Farum Azula · Dragon Temple – Light the Crumbling Beast Grave and Depths graces, go through the hall to the Tempest-Facing Balcony and drop down the floating ruins to the Dragon Temple grace. The main hall below is the arena, and the Dragon Temple Altar grace appears when they die.
Summary
The Fire Giant and Crumbling Farum Azula section has each turn.
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Dragonlord PlacidusaxHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Crumbling Farum Azula · Beside the Great Bridge – Work on through the temple and the Rooftop grace to the Beside the Great Bridge grace. Ride the lift back down, leave the temple by the curved stairs and the shallow room, and go to the cliff edge ahead: drop by the floating platforms to a bare ruin and lie down at the arch with no bones.
Summary
Here only for its trade. Do this before the next row: it stays open, but you're already standing by it.
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Maliketh, the Black BladeHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Crumbling Farum Azula · Great Bridge – From the Beside the Great Bridge grace cross the Great Bridge and go through the fog at the far end. His death carries you to the Leyndell, Capital of Ash grace.
Summary
The capital turns to ash here, and nothing of this run stays behind in it.
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The last fight of the journeyHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
Leyndell, Ashen Capital · Elden Throne – From the Elden Throne grace climb the stairs and touch the light at the top. When the fight is over a grace stands beside what's left: touch it and leave by it. Don't touch anything else.
Summary
Its remembrance is the last you need here, and the grace lets you come back for the ending.
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Every trade closes with this journey

Hold: the trades and the fourteen trade rows under it stay open while you decline Journey 3, and beginning it ends them. Nine of their bosses never die again on this route: Godrick, Radahn, Mohg, the Regal Ancestor Spirit, Astel, the Dancing Lion, Rellana, Gaius and Placidusax. Make every trade before the ending.

Hold: the tradesQuest stepMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Fast travel to the Table of Lost Grace and go to Enia at the Two Fingers. Check your bag against the rows below before you start: all fourteen remembrances should be there.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
One visit does it. Have at least 55,000 runes on hand for the fees.
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Grafted DragonWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Grafted in exchange. 2,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Fist.
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Lion GreatbowWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Starscourge in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Greatbow.
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Ancestral Spirit's HornCollectibleMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Regal Ancestor in exchange. 3,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Talisman.
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Ash of War: Waves of DarknessSkillMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Naturalborn in exchange. 10,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
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BloodboonSpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Blood Lord in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
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Ash of War: Divine Beast Frost StompSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Dancing Lion in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
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Rellana's Twin MoonsSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Twin Moon Knight in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Sorcery.
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Blades of StoneSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Wild Boar Rider in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
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Regal Omen BairnConsumableMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Omen King in exchange. 5,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
The other side of his trade.
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Burn, O Flame!SpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Fire Giant in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
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Black BladeSpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Black Blade in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
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Placidusax's RuinSpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Dragonlord in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
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Ash of War: Hoarah Loux's EarthshakerSkillMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of Hoarah Loux in exchange. 15,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
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Sacred Relic SwordWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Elden Remembrance in exchange. 20,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Greatsword.
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Check the run before you touch Marika

You keep one ending per journey, and this one is the Age of Fracture. Choose it with nothing left open here: fourteen trades, the Nepheli Loux Puppet, Fire Knight Queelign, the Sword of Night, Bayle's Tyranny and the altar's two rewards. The next journey has no road back to most of them, and none to Leda's optional rows.

Age of FractureHidden spoiler – activate to revealEndingMissablePoint of no returnNG+1Minor spoiler
Location
Leyndell, Ashen Capital · Fractured Marika – Fast travel to the Fractured Marika grace and touch the figure before you. When you are offered a choice, mend the Ring with no rune in hand.
Why you can lose it
One ending per journey, and only this choice gives this trophy.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
The plain Elden Lord ending. It needs no quest.
Trophies
  • Achievement · SteamElden Lord
  • Achievement · XboxElden Lord
  • Gold · PlayStationElden Lord
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Before Journey 3

Hand any new bearings to the Twin Maiden Husks, spend your spare runes and start Journey 3 from the Table of Lost Grace, or from the offer after the credits. Keep your Starlight Shards: Journey 3 needs seven.

About this guide

Expect about 230 hours over three runs, in a game where bosses take practice. This route uses no save backups. Run 1 collects everything in the base game and Shadow of the Erdtree, and takes about 170 of those hours. NG+ (about 40) and NG++ (about 20) are shorter runs for the other two endings and the other quest branches, with tougher enemies and some bosses to beat again for remembrance trades. Random drops and free-choice NPC kills never count toward 100%.

Last verified: Nov 5, 2026 · Patch 1.17.2 (PS4/PS5, Xbox One/Series, PC Steam, Switch 2) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.