The capital under the ash, the last bosses of the Lands Between, and the sweep of copies and trades that closes Run 1.
The capital you knew is gone for this run. This one suits level 120 to 150 with a weapon at +25, it has no merchants, and its streets are buried, so old routes may no longer work. The section starts at the Leyndell, Capital of Ash grace and finishes with the end of Run 1.
Crimson Amber Medallion +2Hidden spoiler – activate to revealCollectibleMinor spoiler
Location
Leyndell, Ashen Capital · Sewer hole – From the Leyndell, Capital of Ash grace head southwest toward the dragon's corpse and follow the ash downhill to an open sewer hole. Drop onto the broken planks partway down, then to the platform below, and line up through the small hole in it for the wooden beam underneath: a miss will likely kill you. The corpse hangs off that beam, and you can fast travel back up.
That hole also drops into the Subterranean Shunning-Grounds, unchanged, and the sealed door at the Frenzied Flame Proscription can still be reached. Leave it shut: this run's ending needs it closed, and a later run comes back to it.
Corhyn: last talk and dropsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Leyndell, Ashen Capital · Giant spear – From the Leyndell, Capital of Ash grace go down to the open sewer hole and carry on southwest, uphill, to the foot of the giant spear. Corhyn sits there: talk until his lines repeat. If he isn't there, he's on the bridge south of Stargazers' Ruins, above the Ancient Snow Valley Ruins grace, so talk to him there instead.
Goldmask: Mending Rune of Perfect OrderHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Leyndell, Ashen Capital · Foot of the colosseum cliffs – From the foot of the giant spear go straight south and jump over the buried balcony. Leave the curved stairs alone: follow the ash down to their right, cross the log bridge and take the stairs up on your left. Goldmask lies round the bend at the foot of the colosseum cliffs, in a patch of light by the wall.
Corhyn's RobeHidden spoiler – activate to revealArmorMinor spoiler
Location
Leyndell, Ashen Capital · Giant spear – Fast travel to the Leyndell, Capital of Ash grace, rest, and walk back to where you left Corhyn. He's gone, and his robe lies where he sat.
Leyndell, Ashen Capital · Foot of the colosseum cliffs – From the foot of the giant spear go back south over the log bridge to Goldmask. After that rest, these three pieces lie at his body.
Somber Ancient Dragon Smithing Stone (Ashen Capital)Hidden spoiler – activate to revealUpgradeMinor spoiler
Location
Leyndell, Ashen Capital · Old Fortified Manor doors – From the open sewer hole look northwest and go past the rubble to the dragon's wing. Pass under it, jump into the broken wall and climb the ladder, then follow the path southeast to the golden tree and take the stairs down northward. The corpse is on your left at the doors of what was the Fortified Manor, and a Valiant Gargoyle patrols there.
Seedbed Curse (Ashen, by the alternate Roundtable)Hidden spoiler – activate to revealConsumableMinor spoiler
Location
Leyndell, Ashen Capital · Old Fortified Manor doors – Only if you left the manor library's curse behind before the Forge: it may then lie on a corpse under a wooden shack outside the old manor, guarded by a gargoyle. This route took that curse, so expect nothing here.
Grace: East Capital Rampart (Ashen)Hidden spoiler – activate to revealAreaMinor spoiler
Location
Leyndell, Ashen Capital · East Capital Rampart – Fast travel to the Capital Rampart grace and take the only way in, straight on into the ash: the grace has to be found again on foot. Boc may still be kneeling beside it, without his map icon.
Erdtree's Favor +2Hidden spoiler – activate to revealCollectibleMinor spoiler
Location
Leyndell, Ashen Capital · Ash corner – Fast travel to the Forbidden Lands grace and ride the lift back up. Leave by the west door, fight down the stairs past the Knights and soldiers, and take the other lift down to a closed corner of the ash. Go down the stairs, hug the left wall past the Lesser Ulcerated Tree Spirits to the south end, and take it from the corpse hanging on a root.
Grace: Divine Bridge (Ashen)Hidden spoiler – activate to revealAreaMinor spoiler
Location
Leyndell, Ashen Capital · Divine Bridge – Fast travel to the Isolated Merchant's Shack grace in the Weeping Peninsula and ride south to the Tower of Return. Open the trap chest at the top and it carries you to the grace. The Golem here is back, with nothing new to drop, and the lift down to the manor no longer works.
Sir Gideon Ofnir, the All-KnowingHidden spoiler – activate to revealBossMinor spoiler
Location
Leyndell, Ashen Capital · Erdtree Sanctuary – Fast travel to the Leyndell, Capital of Ash grace and go due south to the walls of the buildings. Follow them round, jumping the buried branches, to a curved staircase clear of ash. Climb it and ride the lift up into the Erdtree Sanctuary.
Grace: Queen's Bedchamber (Ashen)Hidden spoiler – activate to revealAreaMinor spoiler
Location
Leyndell, Ashen Capital · Queen's Bedchamber – From the Erdtree Sanctuary grace go east onto the balcony, turn left and climb the tree root, up and to the west, to a second balcony. Follow the path north: the grace is in the Queen's rooms at the end.
Godfrey, First Elden LordHidden spoiler – activate to revealBossMinor spoiler
Location
Leyndell, Ashen Capital · Elden Throne – From the Queen's Bedchamber grace leave by the east door and climb the stairs to the fog. The arena is the one you fought in before.
Two things are within reach when it's over: broken remains and, on the ground beside them, a blue summon sign. Each one ends the run on the spot, so touch neither. Touch the grace instead and leave by it. Nothing closes when this fight ends, and everything left in this section has to come before the ending.
The last fight at the Elden ThroneHidden spoiler – activate to revealBossMinor spoiler
Location
Leyndell, Ashen Capital · Elden Throne – From the Elden Throne (Ashen) grace climb the stairs to the southeast and touch the golden light at the top.
This is Run 1's end sweep. There are ten copy sites, each usable once, and a copy works even for a remembrance you no longer hold. Bosses are all dead now, so every copy is open. Inside a mausoleum, use the headless corpse on the altar; a coffin works the same way. Pick the remembrance each row names: the two mausoleums without bells refuse some of them, and the four copies that need a bell or a coffin (Rot Goddess, Impaler, and God and a Lord twice) are planned at the sites least likely to fail. God and a Lord goes first, at the coffins: it's the one copy in doubt, and a refusal can only be moved while the other sites are still unused.
Copy a remembrance: Manus Metyr coffinHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Cathedral of Manus Metyr – Open the map, switch to the Realm of Shadow and travel to the grace at the Cathedral of Manus Metyr, then ride to the lake around the cathedral: the coffin stands in the water on the southwest side. Copy your Remembrance of a God and a Lord. If it isn't listed, copy your Remembrance of the Lord of Frenzied Flame here instead, and copy God and a Lord at the Deeproot mausoleum.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Dheo coffinHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scaduview · Finger Ruins of Dheo – Fast travel to the Fingerstone Hill grace, ride down past the two swarms of hands, and turn left at the hand in the ground. The coffin stands below the cliff: copy that same Remembrance of a God and a Lord again. If it refuses a second copy, the coffin is still unused, so copy the Remembrance of the Naturalborn here: Waves of Darkness then comes in Run 1, and NG+ can skip the Lake of Rot and Astel.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Weeping Peninsula mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Weeping Peninsula · Wandering Mausoleum – Fast travel to the Isolated Merchant's Shack grace and follow the tolling bell east across the fields. If it still walks, hit the white skulls on its legs until it settles, then go in and copy your Remembrance of the Rot Goddess.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Liurnia mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Liurnia of the Lakes · Wandering Mausoleum – Fast travel to the Raya Lucaria Crystal Tunnel grace, go back up the lift and west of the tunnel mouth to the spirit spring by the cliff. Ride it onto the mausoleum as it passes and break the skulls on top, or stop it by hitting its legs and shoot the skulls down with a bow. Go in and copy your Remembrance of the Impaler.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Uld Palace mausoleum 1Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Mausoleum Compound – Fast travel to the Mausoleum Compound grace and go to the mausoleum to the south, the one with no bell. Hit the skulls on its legs, watching for the jumps, then go in and copy your Remembrance of the Lichdragon.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Uld Palace mausoleum 2Hidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Liurnia of the Lakes · Mausoleum Compound – From the Mausoleum Compound grace go to the bell-less mausoleum to the north. Hit the skulls on its legs, then go in and copy your Remembrance of Putrescence.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Deeproot mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Deeproot Depths · Wandering Mausoleum – Fast travel to The Nameless Eternal City grace and ride due north to the walking building. Its feet can't be hurt: from the northeast climb the roots, minding the Basilisks, jump onto its top and break the skulls around it. Go in and copy your Remembrance of the Lord of Frenzied Flame, or God and a Lord if the Manus Metyr coffin didn't list it.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Castle Sol mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Mountaintops of the Giants · Castle Sol – Fast travel to the Castle Sol Main Gate grace. The mausoleum walks unguarded just outside the castle: hit the skulls on its legs if it hasn't settled, then go in and copy your Remembrance of the Saint of the Bud. For some players using this one shuts Snowfield's, which is why God and a Lord, Rot Goddess and Impaler went to surer sites first.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Snowfield mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Consecrated Snowfield · Apostate Derelict – Fast travel to the Apostate Derelict grace. The mausoleum walks beside the church, firing shells until you're within its walls: break the skulls to bring it down, go in and copy your Remembrance of the Mother of Fingers. For some players this one stops working once Castle Sol's has been used: if so, leave it and Gazing Finger, because a fresh kill of Metyr in NG+: the second ending buys that item.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Copy a remembrance: Rhia coffinHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Cerulean Coast · Finger Ruins of Rhia – Travel to the Finger Ruins of Rhia grace and go down the slope past the Fingercreepers. Where the path splits, climb the right branch along the cliff, southeast into the valley: copy your Remembrance of the Shadow Sunflower at the coffin there.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
With the copies made, fast travel to the Table of Lost Grace and go to Enia at the Two Fingers. All the trades below happen in this one visit, and Run 1 takes these sides: the other items of each remembrance are rows in the two later runs. Save up first: three of these cost 10,000 runes or more, and the Elden Lord Set costs 56,000. If the Dheo coffin took the Remembrance of the Naturalborn, trade that copy here for Ash of War: Waves of Darkness, also 10,000 runes.
Axe of GodrickHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Grafted.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Before Journey 2: bearings, scrolls, remembrancesHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Twin Maiden Husks – Still at the Hold, give the Twin Maiden Husks every bell bearing you hold. Then read through your key items: any scroll or prayerbook not yet handed in goes to Miriel at the Church of Vows, and every remembrance should be gone. Respec at Rennala now if you want to.
Why you can lose it
Bell bearings left in the bag and scrolls not handed in don't survive the start of Journey 2.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Only 26 bearings keep their stock in Journey 2, and only if the Husks have them: Smithing-Stone and Somberstone Miner's, Glovewort and Ghost-Glovewort Picker's, Mushroom-Seller's, the Bone, Meat, Medicine and Gravity Stone Peddler's, Herbalist's, Greasemonger's, Moldmonger's, Spellmachinist's and String-Seller's.
This is the last stop of Run 1. Touching the blue sign ends it, and the credits then offer Journey 2. Decline the offer and you land at the Roundtable Hold in this same run, free to finish anything. Beginning Journey 2, then or later at the Table of Lost Grace, can't be undone, and this route keeps no backup save. The sign only shows once the row Ranni: ring on her hand is done. Ends with Run 1: every Copy a remembrance row and every trade at Enia left undone, Shop: Elden Lord Set, and Before Journey 2: bearings, scrolls, remembrances. Resets: all bosses, NPCs and quests, the Realm of Shadow included, and every Site of Grace. Great Runes, Mending Runes, Miquella's Needle, the Dectus and Rold medallions and other keys for the road, and any scroll or prayerbook still in your bag. Enia's armor stock, opened imp seals, and every bell bearing but the 26 the Husks hold. Respec closes until you reach Rennala again. Carries over: your level, stats and runes. Weapons, armor, talismans, spells, Ashes of War and Spirit Ashes with their upgrades. Torrent's whistle, whetblades, maps, cookbooks, Crystal Tears, flask count and strength, gestures, Talisman Pouches, Memory Stones and the Crafting Kit. Unused Larval Tears, Stonesword Keys, Celestial Dew, Dragon Hearts and Lost Ashes of War. Scadutree Fragments, Revered Spirit Ash and your blessing levels. Remembrances still in the bag carry too, but each stays unusable until its boss dies in the new journey.
Age of the StarsHidden spoiler – activate to revealEndingMinor spoiler
Location
Leyndell, Ashen Capital · Fractured Marika – Fast travel to the Fractured Marika grace. Touch the blue summon sign on the ground by the remains, not the remains themselves, and watch the ending. When the credits finish, decline Journey 2 if anything at all is still open.
Run 1 is finished. If you declined Journey 2, the world stays open, so use the time for anything still unticked. The next section, NG+: the second ending, starts when you begin Journey 2 at the Table of Lost Grace, back at the Chapel of Anticipation.