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Elden Ring missables

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Stranded Graveyard and West Limgrave

From the chapel and the tutorial caves out into Limgrave: the Church of Elleh, Gatefront, Torrent, the west coast and the Stormfoot Catacombs.
Renna: Spirit Calling Bell at Church of EllehQuest stepMissablePoint of no return
Location
Limgrave · Church of Elleh – Call Torrent, ride a short way and rest at the Gatefront grace, then fast travel (don't walk) to the Church of Elleh: it turns to night, and she sits on the broken north wall. Say you can call Torrent, then talk to her again. If she stays away, she may need you to die to the Tree Sentinel first.
Why you can lose it
She stops appearing once Melina offers the Roundtable Hold, even if you cancel. The bell and the ashes stay on sale at the Twin Maiden Husks, so no item is lost.
Point of no return
Melina offers the trip to the Roundtable Hold.
Summary
A witch who gives you spirit summons.
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Stormhill

Through the Stormgate, along the road to Margit's door, then east past the Warmaster's Shack and the Colosseum to Saintsbridge.
Roderika: shack talksQuest stepMissablePoint of no return
Location
Limgrave · Stormhill Shack – She sits on the floor of the broken shack just east of the grace, in a red hood. Talk to her until her lines repeat.
Why you can lose it
Her shack talks end when she leaves for the Roundtable Hold: when you hand her the Chrysalids' Memento, touch a grace in Liurnia, or kill Godrick.
Point of no return
Roderika leaves the Stormhill Shack for the Roundtable Hold.
Summary
Her later steps make her the Spirit Tuner, so never attack her.
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Gesture: Sitting SidewaysCollectibleMissablePoint of no return
Location
Limgrave · Stormhill Shack – Roderika gives this during the talks above, before she hands over the ashes.
Why you can lose it
Only Roderika gives it, and only at the shack.
Point of no return
Roderika leaves the Stormhill Shack for the Roundtable Hold.
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Recusant HenricusBossMissablePoint of no return
Location
Limgrave · Limgrave Colosseum – From the Warmaster's Shack grace follow the path north onto the plateau. He invades as you near the gates of the Limgrave Colosseum.
Why you can lose it
He stops invading once Margit and Limgrave's other field bosses are all dead, or once you join a faction later on. Reach the Colosseum before Margit dies.
Point of no return
Margit, the Fell Omen dies.
Summary
NPC invader with a great mace.
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Alexander: free him at SaintsbridgeQuest stepMissablePoint of no return
Location
Limgrave · Saintsbridge – From the grace ride west along the road, watching the south side for a ramp. Take it up onto the clifftops and work back east to the jar stuck in the ground. Agree to help, then land charged heavy attacks on his back until he pops out.
Why you can lose it
He has to live to the end of his line: if he dies first, this step and those after it are lost for this run.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
Iron Fist Alexander, a warrior jar. Keep him alive: his later steps need him.
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Gesture: Triumphant DelightCollectibleMissablePoint of no return
Location
Limgrave · Saintsbridge – Alexander gives this as soon as he is free. Talk to him again for his thanks, which include some Exalted Flesh.
Why you can lose it
Only Alexander gives it, so it goes if he dies before you free him.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
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East Limgrave and Mistwood

From D's road through Summonwater and the Mistwood to Fort Haight, then back west by the Waypoint Ruins, down the Murkwater ravine and round the south of Limgrave.
Patches: spare him at Murkwater CaveQuest stepMissablePoint of no return
Location
Limgrave · Murkwater Cave – At about half health he surrenders and hides behind his shield. Stop attacking at once and wait, then talk to him. Either answer is fine.
Why you can lose it
Killing him here ends his quest for good.
Point of no return
Patches dies at the Murkwater Cave before his quest is done
Requires
Summary
Sparing him opens his shop and the rest of his quest.
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Gesture: Extreme RepentanceCollectibleMissablePoint of no return
Location
Limgrave · Murkwater Cave – Hit Patches three times to anger him, then let him bring you down to about a quarter of your health. Use Grovel for Mercy when he offers and he teaches this one. Perform it before he kills you and he calms down.
Why you can lose it
Only he gives it, in this staged fight.
Point of no return
Patches dies at the Murkwater Cave before his quest is done
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Blaidd: Darriwil and the Forlorn Hound talkQuest stepMissablePoint of no return
Location
Limgrave · Forlorn Hound Evergaol – With Darriwil dead, speak to Blaidd at the Forlorn Hound Evergaol. Talk to him twice.
Why you can lose it
He leaves the evergaol for good at a later quest step, so talk to him here first.
Point of no return
You agree to serve Ranni at the top of Ranni's Rise.
Summary
He gives a Somber Smithing Stone, then names a blacksmith to mention him to.
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Weeping Peninsula

The Bridge of Sacrifice, the main road, the east side, the Minor Erdtree, the western fields, Castle Morne and the Fringefolk Hero's Grave.
Irina: letter at Bridge of SacrificeQuest stepMissablePoint of no return
Location
Weeping Peninsula · Bridge of Sacrifice – Follow the road south from the grace and watch the left side: she sits on a rock. Talk to her until she asks you to carry a letter, and accept.
Why you can lose it
Killing Irina ends her quest, turns Edgar hostile and stops a later questline that starts here.
Point of no return
You kill Irina yourself. Leaving her alone is safe: the route never does this.
Summary
Starts the Irina and Edgar quest, and the later one tied to her letter.
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Edgar: letter deliveredQuest stepMissablePoint of no return
Location
Weeping Peninsula · Castle Morne ramparts – From the podium carry on past the gallows and climb the stairs that circle up to the next corner of the walls. Edgar sits alone on a bench at the top. Give him the letter and talk until his lines repeat, before you fight the castle's boss.
Why you can lose it
Killing Irina turns Edgar hostile, so he can no longer take the letter.
Point of no return
You kill Irina yourself. Leaving her alone is safe: the route never does this.
Summary
He cannot leave yet, but he can now be summoned against the boss.
Report an issue
Edgar: Leonine Misbegotten and his talkQuest stepMissablePoint of no return
Location
Weeping Peninsula · Castle Morne ramparts – Carry on through the armory, down the stairs and outside, then climb the ladder to the execution podium. Take the stairs past the gallows up to Edgar's bench and talk until his lines repeat.
Why you can lose it
Killing Irina turns Edgar hostile, which ends this talk. It also goes if you reach the Revenger's Shack in Liurnia first, so finish it before you leave the peninsula.
Point of no return
You kill Irina yourself. Leaving her alone is safe: the route never does this.
Summary
With the sword safe, he leaves for his daughter.
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Edgar at the Bridge of SacrificeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Weeping Peninsula · Bridge of Sacrifice – Fast travel to the Bridge of Sacrifice grace and walk south to the rock where you met Irina. Edgar stands there: talk until his lines repeat.
Why you can lose it
Killing Irina turns Edgar hostile, which ends this talk. It also goes if you reach the Revenger's Shack in Liurnia first, so finish it before you leave the peninsula.
Point of no return
You kill Irina yourself. Leaving her alone is safe: the route never does this.
Summary
Sets up his last step, in Liurnia.
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Stormveil Castle

Margit, your first visit to the Roundtable Hold, the castle by Gostoc's side door, Godrick, the Divine Tower of Limgrave, and a last stop at the Hold.
EnshaNPCMissablePoint of no return
Location
Roundtable Hold · North wing – The north wing lies ahead and to the left of where you arrive. He leans against the wall just right of the door to Gideon's study.
Why you can lose it
Once you carry a certain medallion half from later in the game he invades you at the Hold and never stands here again.
Point of no return
A Haligtree Secret Medallion half is taken.
Summary
Gideon's silent servant.
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Gesture: What Do You Want?CollectibleMissablePoint of no return
Location
Roundtable Hold · North wing – Interact with Ensha. He says nothing, and the first try gives you the gesture.
Why you can lose it
Only Ensha gives it, and only while he stands here. Take it on this visit.
Point of no return
A Haligtree Secret Medallion half is taken.
Requires
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Gesture: Reverential BowCollectibleMissablePoint of no return
Location
Roundtable Hold · Long hall – Climb back up, walk out on the balcony between the north and east wings and jump down to the long hall. Walk toward the doors at the far end until he invades, then do nothing until he has finished bowing. The gesture comes when the bow ends.
Why you can lose it
He only bows once, as he invades. Cut it short and kill him, and the gesture is gone.
Point of no return
Mad Tongue Alberich's bow is interrupted and he dies.
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Gesture: PrayerCollectibleMissablePoint of no return
Location
Roundtable Hold · Central room – He gives you this for that answer, at your first meeting.
Why you can lose it
It comes only from this first talk, and a late-game event ends the chance.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Report an issue
Nepheli: first talkQuest stepMissablePoint of no return
Location
Limgrave · Secluded Cell – Past the Troll at the cell's arch and down the steps outside stands a glowing leafless tree. Go on from it: with the Warhawk ahead of you, a small room stands to the left, and Nepheli is inside. Talk to her until her lines repeat, which puts her summon sign at Godrick's fog.
Why you can lose it
She only gives the Arsenal Charm at the Hold if you spoke to her here before Godrick died.
Point of no return
Godrick the Grafted dies.
Summary
Nepheli Loux, a warrior also hunting Godrick.
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Gesture: RaptureCollectibleMissablePoint of no return
Location
Roundtable Hold · Audience chamber – Interact with the Two Fingers beside Enia.
Why you can lose it
It may not be on offer after a late-game event, so take it on this first visit.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Report an issue
Gesture: Bravo!CollectibleMissablePoint of no return
Location
Limgrave · The First Step – Reading the message gives you the gesture.
Why you can lose it
Read the message before you talk to Varré at his new post, or it can be lost.
Point of no return
You talk to Varré at Rose Church.
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South Liurnia

The south shore, Laskyar and the lake, the Village of the Albinaurics and the western shore, then the key, Academy Gate Town and the far side of the Academy's seal.
Hyetta: first grapeQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Lake-Facing Cliffs – After that rest she stands beside the Lake-Facing Cliffs grace. Talk to her until she asks for a Shabriri Grape, then give her the one from Stormveil.
Why you can lose it
Killing Hyetta at any step ends her quest, and she never appears if you killed Irina yourself.
Point of no return
Hyetta dies, or never appears because you killed Irina yourself.
Summary
A blind pilgrim on a long walk north. You meet her again further up the lake.
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Rya: gazebo talkQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Telescope pavilion – From the Laskyar Ruins grace ride north into the flooded forest to a pavilion with a Birdseye Telescope beside it. Rya waits under the roof: talk to her until she asks you to recover a stolen necklace.
Why you can lose it
Without this talk Boggart stops dealing with you once you join the group she scouts for, and his necklace, prawns and crabs all go with it.
Point of no return
You join Volcano Manor by speaking to Tanith.
Summary
A scout looking for help. Her reward comes in useful much later.
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Boggart: Rya's NecklaceQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Boilprawn Shack – Blackguard Big Boggart is cooking outside the shack. Talk to him about the necklace and agree to his price, and never attack him: killing him ends his quest.
Why you can lose it
Without this talk Boggart stops dealing with you once you join the group she scouts for, and his necklace, prawns and crabs all go with it.
Point of no return
You join Volcano Manor by speaking to Tanith.
Summary
The thief, and now a merchant.
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Latenna: Slumbering Wolf's ShackHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Slumbering Wolf's Shack – Fast travel to the Slumbering Wolf's Shack grace and talk to Latenna, who sits in front of the shack, with the medallion in your pack. Ask to hear her request and accept it.
Why you can lose it
Take the left half of the medallion before this talk and she dies. Her ashes stay, but her later reward is lost.
Point of no return
The left Haligtree Secret Medallion half is taken.
Summary
She trusts you now, and tells you where the other half lies.
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Ensha's invasionHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Central room – Fast travel to the Table of Lost Grace. He invades as you arrive: kill him.
Why you can lose it
Ensha only invades if you hold a medallion half before a late-game rest. This route takes the half long before.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
A bone-fisted caster who drains HP. He has been waiting for that medallion.
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Clinging BoneWeaponMissablePoint of no return
Location
Roundtable Hold · Central room – Drops when Ensha dies.
Why you can lose it
Ensha only invades if you hold a medallion half before a late-game rest. This route takes the half long before.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Fist weapon.
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Royal Remains SetArmorMissablePoint of no return
Location
Roundtable Hold · North wing – Leave the Hold and come back, or rest, then go to the north wing. The set lies where Ensha used to stand, just right of the door to Gideon's study.
Why you can lose it
Ensha only invades if you hold a medallion half before a late-game rest. This route takes the half long before.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Armor set that slowly restores HP when you are close to death.
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Diallos: Academy Gate Town talkHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Academy Gate Town – From the Academy Gate Town grace ride north and a little west to the northern edge of the ruins. He stands among the rubble there, grieving: talk to him until his lines repeat.
Why you can lose it
His quest ends if you get far enough in the mid-game before seeing him here, so talk to him now.
Point of no return
Rykard dies.
Summary
He has found his lost servant, too late.
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Academy of Raya Lucaria

Through the seal, over the graveyard and the great wheel, up to the Red Wolf, across the rooftops, then Rennala, the Hold and the errand for Thops.
Yura: Ravenmount Assassin signQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Main Academy Gate – Fast travel to the Main Academy Gate grace, on the far side of the seal, and go north along the bridge. His red sign is near the first break: use it to cross into his world.
Why you can lose it
His sign here ends when he moves on, later in the game. Do it on this visit.
Point of no return
You enter the hall of the Grand Lift of Rold.
Summary
You fight at his side there. If either of you dies the foe survives, so you can try again.
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Bloody Finger Ravenmount AssassinBossMissablePoint of no return
Location
Liurnia of the Lakes · Main Academy Gate – He is waiting in Yura's world when the sign takes you over, near the first break in the bridge. Let Yura draw his attention and kill him together.
Why you can lose it
You can only reach him through Yura's sign, which goes when Yura moves on, later in the game.
Point of no return
You enter the hall of the Grand Lift of Rold.
Summary
An invader you fight beside Yura.
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Ash of War: Raptor of the MistsSkillMissablePoint of no return
Location
Liurnia of the Lakes · Main Academy Gate – It reaches you once the fight sends you home to your own world. Yura then stands at the railing close to his sign: talk to him for a Smithing Stone [5].
Why you can lose it
It comes only from the fight through Yura's sign, which goes when Yura moves on, later in the game.
Point of no return
You enter the hall of the Grand Lift of Rold.
Summary
Ash of War.
Report an issue

East Liurnia and Lower Ainsel River

Up the eastern landmass to the Church of Vows and the Crystal Tunnel, along the Bellum Highway to the burning village, then down the well to the Ainsel River.
Hyetta: second grapeQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Purified Ruins – Climb out of the cellar and go to the west edge of the Purified Ruins, past the last ruined building, where the ground looks over the lake. Hyetta stands there: give her this grape. If she isn't there, rest at the Liurnia Highway South grace and come back.
Why you can lose it
Killing Hyetta at any step ends her quest.
Point of no return
Hyetta dies, or never appears because you killed Irina yourself.
Summary
She walks on again after this, a little further north.
Report an issue
Hyetta: third grape and the truthHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Gate Town Bridge – Hyetta now stands just north of the Gate Town Bridge grace. Give her Edgar's grape and, when she asks what the grapes are, tell her. Rest at the grace, talk until her lines repeat, and rest once more so she can move on.
Why you can lose it
Killing Hyetta at any step ends her quest.
Point of no return
Hyetta dies, or never appears because you killed Irina yourself.
Summary
Her quest stops here unless you tell her and hear her out.
Report an issue
Jar-Bairn: Jarburg talksQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Jarburg – Jar-Bairn sits on the steps in front of a house at the west end of the village, northwest of the Jarburg grace. Talk until he repeats himself, rest at the grace, and go back. Keep doing that until he warns you about poachers.
Why you can lose it
Killing any living jar in Jarburg ends his quest.
Point of no return
You kill a living jar in Jarburg.
Summary
His quest then waits for a later visit. If he only mumbles in his sleep, you haven't freed Alexander yet.
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Hyetta: Fingerprint Grape at Bellum ChurchHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Bellum Church – Fast travel to the Bellum Church grace. Hyetta stands in the ruined church: talk to her and hand over Vyke's Fingerprint Grape. Rest at the grace afterwards so she can move on.
Why you can lose it
Killing Hyetta at any step ends her quest.
Point of no return
Hyetta dies, or never appears because you killed Irina yourself.
Summary
Her next step is far from Liurnia.
Report an issue
Rogier: sent to RanniHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Balcony – Rest at the Table of Lost Grace, go back to his balcony and talk again. He names Ranni and tells you where to look for her at the Three Sisters.
Why you can lose it
Serving Ranni before this ends the talks he has left, though his gear stays safe.
Point of no return
You agree to serve Ranni at the top of Ranni's Rise.
Summary
Sets up the next talks with him, which end once you serve her.
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West Liurnia and Caria Manor

The return to the chapel by the Four Belfries, the western road, Caria Manor and Royal Knight Loretta, then the Three Sisters, where Ranni's quest begins.
Pidia, Carian ServantHidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Chapel balcony – Fast travel to the Royal Moongazing Grounds grace and leave by the northwest gate. Turn left and hug the wall southwest and south, then the cliffs, until ledges lead down to the roof of a square stone building. Drop on to the wooden platforms and the battlement below, then to a low roof with an open trapdoor, whose ladder ends on the chapel balcony.
Why you can lose it
He can only be met until the Fingerslayer Blade reaches Ranni.
Point of no return
You hand the Fingerslayer Blade to Ranni.
Summary
Sells rare goods from the balcony above the Manor Lower Level grace. Talk to him twice to open the shop.
Report an issue
Nepheli: give The Stormhawk KingQuest stepMissablePoint of no return
Location
Roundtable Hold · Stairs by Hewg – Go down to the bottom of the stairs by Hewg, where Nepheli crouches. Give her The Stormhawk King and talk until her lines repeat.
Why you can lose it
She leaves the Hold when a late boss dies, and her quest ends with it. Hand it over now rather than later.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Sets up the last step of her quest. Roderika must already be a Spirit Tuner.
Report an issue
Seluvis: lab and free puppetHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Seluvis's lab – From the Ranni's Rise grace go northeast to the first ruins, kill the sorcerer there and strike the floor to reveal stairs down to the lab. Read the message by the jar-headed figure in the corner. Back at the tower, ask Seluvis about his chambers and he offers one puppet for free.
Why you can lose it
He can only give the free puppet and talk about his lab until the Fingerslayer Blade reaches Ranni.
Point of no return
You hand the Fingerslayer Blade to Ranni.
Summary
Finish this before the Fingerslayer Blade goes to Ranni.
Report an issue
Seluvis: second puppetHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Seluvis's Rise – Rest or travel to reload the area and talk to Seluvis, who repeats himself, then reload once more. He now offers a new puppet for 2 Starlight Shards.
Why you can lose it
His quest can only go on from here until the Fingerslayer Blade reaches Ranni, though the puppets stay on sale.
Point of no return
You hand the Fingerslayer Blade to Ranni.
Summary
Buying it moves his quest on.
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Siofra River

Down the Mistwood well to the underground river: Hallowhorn Grounds, the cliffs north to Below the Well, Blaidd, and the Ancestor Spirit.
Blaidd: Siofra talkHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Siofra River · Hallowhorn Grounds – Head back to the cliffs east of Hallowhorn Grounds, to the foot of the huge ruined bridge. Blaidd stands at the edge there, near a pillar of wind. Clear the enemies around him and talk until his lines repeat.
Why you can lose it
Radahn's death skips Blaidd's talks here, so finish them before that fight.
Point of no return
Starscourge Radahn dies.
Summary
He has found no way up to the city overhead and points you to Seluvis.
Report an issue

Caelid and Sellia

Western Caelid and Gael Tunnel, Fort Gael, the south road and the Cathedral, then the Swamp of Aeonia and Sellia, with the first steps of Gowry's quest.
Alexander: Gael TunnelQuest stepMissablePoint of no return
Location
Caelid · Gael Tunnel – He stands past the small door, close to the Rear Gael Tunnel Entrance grace. Talk until his lines repeat. He leaves for Redmane Castle once the festival starts, which is why this route walks Caelid first.
Why you can lose it
He leaves Gael Tunnel for Redmane Castle as soon as the festival starts.
Point of no return
Sellen's answer reaches Blaidd and the Radahn Festival begins.
Summary
Optional talk. He turns up at Redmane Castle either way.
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Redmane Castle

Blaidd's errand and the festival it starts, Fia's dagger errand, the plaza, Starscourge Radahn and the catacombs under the dunes, then the castle once its garrison returns.
Blaidd: report and festivalHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Siofra River · Hallowhorn Grounds – Fast travel to the Siofra River Bank grace and ride back to the cliffs east of Hallowhorn Grounds. Tell Blaidd what Sellen said. He heads for Redmane Castle and asks you to meet him there.
Why you can lose it
Radahn's death skips Blaidd's talks here, so finish them before that fight.
Point of no return
Starscourge Radahn dies.
Summary
This starts the Radahn Festival.
Report an issue
Fia: the Weathered DaggerHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Roundtable Hold – At the Roundtable Hold let Fia hold you in her room: with the festival running she hands you the Weathered Dagger, and if she doesn't yet, ask again after your first Altus grace. Give it to D in the Hold and rest at the Table of Lost Grace. The door past Hewg then stands open: go in and talk to Fia until she leaves.
Why you can lose it
Fia leaves the Hold at the late-game Forge rest and this talk goes with her, though the gear in the open room stays.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
D stops trading after this, so his two incantations come from the Twin Maiden Husks instead.
Report an issue
Alexander: Redmane plazaHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Caelid · Redmane Castle – From the Chamber Outside the Plaza grace go north through the doorway into the plaza. Alexander stands among the champions: talk to him until his lines repeat.
Why you can lose it
He stands in the plaza only until Radahn falls.
Point of no return
Starscourge Radahn dies.
Summary
Optional talk. He fights at your side if you use his sign.
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Finger Maiden TherolinaHidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Caelid · Redmane Castle – From the Chamber Outside the Plaza grace go north through the doorway into the plaza. She stands in the crowd in front of Jerren's podium.
Why you can lose it
She is here only until Radahn falls.
Point of no return
Starscourge Radahn dies.
Summary
A silent maiden among the champions.
Report an issue
Bloody Finger OkinaHidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Caelid · Redmane Castle – One of the champions gathered in the plaza. He has nothing to sell, and his sign waits at the fight.
Why you can lose it
He stands in the plaza only until Radahn falls.
Point of no return
Starscourge Radahn dies.
Summary
A summon for the fight.
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Lionel the LionheartedHidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Caelid · Redmane Castle – Look for him among the champions in the plaza. If you can't spot him, his summon sign is at the fight.
Why you can lose it
He stands in the plaza only until Radahn falls.
Point of no return
Starscourge Radahn dies.
Summary
A summon for the fight.
Report an issue
Gesture: Heartening CryHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Caelid · Redmane Castle – Don't move after the cutscene: let Jerren finish talking and he gives you the gesture.
Why you can lose it
Jerren gives it on the podium as the festival opens.
Point of no return
Jerren finishes his speech at the podium and the festival opens.
Report an issue
Gesture: Casual GreetingHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Caelid · Wailing Dunes – After the cutscene climb the stairs opposite Jerren into the chapel, leave by the east door and ride the lift down to the waygate beside the Stake of Marika, which lands you on the Wailing Dunes. Touch Tragoth's gold summon sign before you ride at Radahn: summoning him gives the gesture.
Why you can lose it
It comes only from summoning Tragoth, and this is the route's last safe fight to do it.
Point of no return
Starscourge Radahn dies.
Report an issue
Blaidd: talk after RadahnHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Caelid · Wailing Dunes – Blaidd is by the Starscourge Radahn grace. Talk to him before you go anywhere: he moves on as soon as you leave the Wailing Dunes.
Why you can lose it
He is here only until you leave the Wailing Dunes.
Point of no return
You leave the Wailing Dunes after Radahn falls.
Summary
Moves his quest on.
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Alexander: Dunes talkHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Caelid · Wailing Dunes – Alexander is just south of the Starscourge Radahn grace, picking through the fallen. Talk to him until his lines repeat.
Why you can lose it
He has to live to his last duel: killed first, he never gives this talk, and the attack on Jarburg needs it.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
Needed for a later quest in Jarburg.
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West Altus Plateau

The climb from Liurnia past Magma Wyrm Makar, the plateau's west side and the Shaded Castle, then the highway, the greatbridge and the valley of the Minor Erdtree.
Corhyn: north of Altus Highway JunctionHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Altus Plateau · Altus Highway Junction – He stands on the road beside the map monolith, north of the Altus Highway Junction grace, once you have talked to him at the Hold and rested. If he has already left the Hold, he is here anyway. Talk until his lines repeat.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
He has come looking for someone, and has new incantations.
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Shop: Great HealHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Altus Plateau · Altus Highway Junction – Corhyn's shop by the monolith: 9,000 runes.
Why you can lose it
Corhyn's bell bearing only stocks what he had on sale, and this stop can be lost with him. Buy it from him now and don't count on the bearing.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Incantation.
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Shop: Lightning FortificationHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Altus Plateau · Altus Highway Junction – Corhyn's shop by the monolith: 7,500 runes.
Why you can lose it
Corhyn's bell bearing only stocks what he had on sale, and this stop can be lost with him. Buy it from him now and don't count on the bearing.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Incantation.
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Goldmask: find him, tell CorhynHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Altus Plateau · Forest-Spanning Greatbridge – Use the waygate on the south half of the bridge, beside the Forest-Spanning Greatbridge grace, to cross to the north half. Goldmask stands there: talk to him. Fast travel to the Altus Highway Junction grace, tell Corhyn at the monolith where he is, and rest.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
The rest moves Corhyn to Goldmask's side, with new incantations.
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Yura: Second Church of MarikaHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Altus Plateau · Second Church of Marika – From the Altus Highway Junction grace ride the road north, past the monolith. At the first right turn go left instead, toward the church tower. Yura is at the church: talk to him.
Why you can lose it
Yura can only be met here until you enter the hall of the Grand Lift of Rold.
Point of no return
You enter the hall of the Grand Lift of Rold.
Summary
Talking to him brings on the invader he has been hunting.
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Shop: Discus of LightHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Altus Plateau · Forest-Spanning Greatbridge – North of the Bower of Bounty grace a Spirit Spring near the bridge throws you up to the north half, where Corhyn now stands by Goldmask. His shop: 11,000 runes.
Why you can lose it
Corhyn's bell bearing only stocks what he had on sale, and this stop can be lost with him. Buy it from him now and don't count on the bearing.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Incantation.
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Carian Study Hall

Seluvis's last steps, Ranni's next step and the locks it brings, then the inverted hall and the Divine Tower of Liurnia.
Seluvis: Magic Scorpion CharmHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Seluvis's Rise – Fast travel to the Ranni's Rise grace and ride southwest to Seluvis's tower. Talk to him on the ground floor until he raises his scheme, then hand over the Amber Starlight.
Why you can lose it
Seluvis can only take the Amber Starlight until the Fingerslayer Blade reaches Ranni.
Point of no return
You hand the Fingerslayer Blade to Ranni.
Summary
Do this before the Fingerslayer Blade goes to Ranni.
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Magic Scorpion CharmHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Seluvis's Rise – He gives it to you for the Amber Starlight.
Why you can lose it
Seluvis is the only source, and only until the Fingerslayer Blade reaches Ranni.
Point of no return
You hand the Fingerslayer Blade to Ranni.
Summary
Talisman.
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Seluvis: Amber Draught, keptHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Seluvis's Rise – Rest or travel so the area reloads, then speak to him once more: he gives you the Amber Draught. Keep it in your bag. You can go on with Ranni's quest as normal, and never give it to her.
Why you can lose it
He can only hand it over until the Fingerslayer Blade reaches Ranni.
Point of no return
You hand the Fingerslayer Blade to Ranni.
Summary
Taking it commits you to nothing.
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Alexander: Oil Pot south of Carian Study HallHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Above Jarburg – Fast travel to the Artist's Shack grace in Liurnia and follow the path south. He calls out from a hole on the cliffs above Jarburg. Throw an Oil Pot at him, speak to him, then strike him until he pops loose.
Why you can lose it
Reaching Mt. Gelmir skips this step: he moves on to the lava there.
Point of no return
You reach Mt. Gelmir after the festival, and Alexander leaves the cliffs above Jarburg.
Summary
Optional step, worth three Exalted Flesh.
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Deeproot Depths

Down the Great Waterfall Basin coffin, across the roots and the ruined city, then Fia's Champions, Lichdragon Fortissax and the end of Fia's and D's brother's steps.
Fia: Cursemark givenHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Prince of Death's Throne – At the back of the arena let her hold you again and keep picking Talk in Secret until Give Cursemark of Death appears. Hand it over and she gives you a Radiant Baldachin's Blessing. Then talk to her until her lines repeat.
Why you can lose it
She takes the Cursemark only while she lives, so killing her at Deeproot Depths ends this step.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
This is the step that opens the boss fight.
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Fia: Lichdragon FortissaxHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Prince of Death's Throne – Rest at the Prince of Death's Throne grace so the area reloads. Fia now lies asleep at the back of the arena. Interact with her and choose to enter the Deathbed Dream.
Why you can lose it
The dream is entered through Fia, so this is gone if she was killed first.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
Wear the Twinned Set for this fight: its Vitality helps against death blight, and you only hand it over afterwards.
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Lichdragon FortissaxHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Deathbed Dream – The dream drops you straight into the fight. Stay in front of its head and punish from there, because red lightning builds up on you if you linger beneath it. If you do get charged, run or roll clear before the bolt falls.
Why you can lose it
The fight only opens through Fia, so killing her before it loses the boss and its trophy.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
A trophy boss.
Trophies
  • Achievement · SteamLichdragon Fortissax
  • Achievement · XboxLichdragon Fortissax
  • Bronze · PlayStationLichdragon Fortissax
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Remembrance of the LichdragonHidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Deathbed Dream – Drops when Fortissax dies.
Why you can lose it
It comes only from Fortissax, whose fight needs Fia alive.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
Enia trades it for Fortissax's Lightning Spear or Death Lightning. Keep it for now.
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Mending Rune of the Death-PrinceHidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Prince of Death's Throne – You wake at the back of the arena. Fia lies where she slept: take the rune from her.
Why you can lose it
It only appears on Fia after Fortissax falls, so killing her first loses it.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
A key item for a late choice in the story. Hold on to it.
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Fia: Mending Rune of the Death-PrinceHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Prince of Death's Throne – With the rune in your bag her part is done, and the next steps belong to D's brother. Your Twinned Set must still be unaltered for them.
Why you can lose it
This needs the rune, which is lost if she was killed first.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
Don't take the waygate here: see the note at the end of this section.
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Devin: Inseparable Sword and set backHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Prince of Death's Throne – Rest at the Prince of Death's Throne grace until D's brother stands at the back of the arena beside Fia. Talk to him until his lines repeat, then rest once more: he is gone, and the Twinned Set lies there for you with his sword. There's no need to fight him.
Why you can lose it
He only comes here once you hold Fia's rune, so killing her first leaves him out of reach.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
The end of D's line.
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Inseparable SwordHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Deeproot Depths · Prince of Death's Throne – On the floor at the back of the arena, with the Twinned Set.
Why you can lose it
It comes from D's brother at the throne, who only arrives once you hold Fia's rune.
Point of no return
You kill Fia at Deeproot Depths before you take her rune. Leaving her alone is safe: the route never does this.
Summary
Weapon. Take the set as well.
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Dragonbarrow

Over the chasm to the merchant's shack and the Divine Tower of Caelid, east to Greyoll and Fort Faroth, north past Lenne's Rise to Gurranq, then the lift to the Great-Jar and the last altar spells.
Gurranq: subdue, do not killHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Dragonbarrow · Bestial Sanctum – Rest at the Bestial Sanctum grace and he attacks. Hit him until he gives up, then stop at once. He can't follow you out of the doors, so ranged attacks from outside are a safe way to wear him down, and rot or poison ticks do the job too.
Why you can lose it
Kill him instead of calming him and his rewards stop here.
Point of no return
Gurranq dies before his ninth Deathroot.
Summary
Rest again when it's over and he is back in his corner.
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Beast ClawHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Dragonbarrow · Bestial Sanctum – Rest once he is calm and give him the fifth Deathroot, the last you hold for now.
Why you can lose it
Kill him instead of calming him and his rewards stop here.
Point of no return
Gurranq dies before his ninth Deathroot.
Summary
Incantation.
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Mt. Gelmir

The Seethewater ravine, Fort Laiedd, Hermit Village and the climb to the Road of Iniquity, then Sellen's quest to its end across the map.
Alexander: Jar in the lavaHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Lava lake – On the far side of the lake where the wyrm rose, Alexander stands in the lava to the left of the large rock. Talk to him from that rock so you don't burn, until his lines repeat.
Why you can lose it
He has to live to his last duel: killed first, he never reaches the lava.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
He gives you the Jar, a helmet made in his own image.
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JarHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Lava lake – He hands it to you in that talk, from the lava.
Why you can lose it
Only Alexander gives it, and only here: killed first, he never reaches the lava.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
Head armor.
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Stone of GurranqHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Dragonbarrow · Bestial Sanctum – Fast travel to the Bestial Sanctum grace and give Gurranq the sixth Deathroot, the one from this boss room.
Why you can lose it
Kill him instead of calming him and his rewards stop here.
Point of no return
Gurranq dies before his ninth Deathroot.
Summary
Incantation.
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Patches: Gelmir kickHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · First Mt. Gelmir Campsite – Fast travel to the First Mt. Gelmir Campsite grace and go west toward the stone bridge by the cliff, where Patches waits beside a trail of Rainbow Stones. Dismount and follow them to the edge, and he kicks you down to the ravine near Seethewater Cave, so fast travel back; talking to him again teaches the Calm Down gesture if you still lack it.
Why you can lose it
He leaves the mountain when you join the Manor.
Point of no return
You join Volcano Manor by speaking to Tanith.
Summary
Optional talk and a free fall.
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Sellian SealbreakerHidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
Limgrave · Waypoint Ruins – Fast travel to the Waypoint Ruins Cellar grace and open the door to Sellen. Show her Azur's sorcery, ask for her story, agree to journey with her, then ask what favour she wants: she hands you the key. If an option is missing, rest at the grace and talk again.
Why you can lose it
Only Sellen at the Waypoint Ruins gives it, and no later step is known to replace it.
Point of no return
You rest or fast travel with the Primal Glintstone in hand: Sellen's Witchbane step is over.
Summary
Opens the seal on Master Lusat's prison.
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Sellen: Stars of Ruin at Sellia HideawayHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Caelid · Sellia Hideaway – Fast travel to the Sellia Hideaway grace, roll through the two illusory walls and cross the crystals to the cavern floor, where a Revenant waits. From the two small steps on its northwest side follow the passage out along a crystal to a ledge, go to the ledge's left edge and jump down to the two crystals below, the second with a snail on it. Past the snail drop to the floor, where a Glintstone Sorcerer guards the glowing gate: the Sealbreaker opens it, and Master Lusat sits at the end of the short cave behind, so interact with him.
Why you can lose it
A precaution: the ward needs the Sellian Sealbreaker, and the Waypoint Ruins is the only place known to give it.
Point of no return
You rest or fast travel with the Primal Glintstone in hand: Sellen's Witchbane step is over.
Summary
Sellen's other teacher, the one she asked you to find.
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Stars of RuinHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Caelid · Sellia Hideaway – Master Lusat gives it as you interact with him.
Why you can lose it
A precaution: the ward needs the Sellian Sealbreaker, and the Waypoint Ruins is the only place known to give it.
Point of no return
You rest or fast travel with the Primal Glintstone in hand: Sellen's Witchbane step is over.
Summary
Sorcery that counts toward the Legendary Sorceries and Incantations trophy.
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Sellen: gold signHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Grand Library – Travel to the grace at the Raya Lucaria Grand Library and go out through the library doors. Two summon signs lie beside the door: touch the gold one and fight Jerren at Sellen's side, leaving the red one alone.
Why you can lose it
Only the gold sign keeps this: the red one ends her side of the quest for this cycle.
Point of no return
You touch the red sign outside the Grand Library and side with Jerren.
Summary
Run 1 takes Sellen's side, and the rest of her rewards depend on it.
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Glintstone KrisHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Grand Library – After the fight Sellen stands in the Grand Library where Rennala was. Talk to her until her lines repeat and she hands it over, and do that before you rest.
Why you can lose it
Only the gold sign keeps this: the red one ends her side of the quest for this cycle.
Point of no return
You touch the red sign outside the Grand Library and side with Jerren.
Summary
Dagger.
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Shop: Shard SpiralHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Grand Library – The same talk adds it to Sellen's shop: 8,000 runes.
Why you can lose it
Only the gold sign keeps this: the red one ends her side of the quest for this cycle.
Point of no return
You touch the red sign outside the Grand Library and side with Jerren.
Summary
Sorcery.
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Sellen: Crown after a reloadHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Grand Library – If you haven't yet, tell Sellen in the Grand Library where Lusat is, then rest at the Raya Lucaria Grand Library grace and look again, resting a second time if she hasn't moved. She ends up at the side of the room, much changed, with Rennala back in the middle, and her shop still works.
Why you can lose it
Only the gold sign keeps this: the red one ends her side of the quest for this cycle.
Point of no return
You touch the red sign outside the Grand Library and side with Jerren.
Summary
The end of her quest, and the Crown is the last thing she leaves you.
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Sellen: Azur's and Lusat's setsHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Caelid · Sellia Hideaway – With Sellen changed, both masters are gone from their spots and have left their gear behind. Fast travel to the Sellia Hideaway grace and go back down to the open gate, the way you went for Stars of Ruin.
Why you can lose it
Only the gold sign keeps this: the red one ends her side of the quest for this cycle.
Point of no return
You touch the red sign outside the Grand Library and side with Jerren.
Summary
The last errand of her quest.
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Lusat's SetHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Caelid · Sellia Hideaway – On the ground at the end of the short cave behind the gate, where Master Lusat sat.
Why you can lose it
Only the gold sign keeps this: the red one ends her side of the quest for this cycle.
Point of no return
You touch the red sign outside the Grand Library and side with Jerren.
Summary
Armor set.
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Azur's Glintstone SetHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Hermit Village – Fast travel to the Primeval Sorcerer Azur grace. The set lies on the ground where he sat.
Why you can lose it
Only the gold sign keeps this: the red one ends her side of the quest for this cycle.
Point of no return
You touch the red sign outside the Grand Library and side with Jerren.
Summary
Armor set.
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Volcano Manor

Rya's invitation, joining the Manor and its first two contracts, then the hidden town behind it, the Temple of Eiglay and the Abductor Virgins. It stops at the fog door of the Manor's lord.
Letter from Volcano ManorKey itemMissablePoint of no return
Location
Mt. Gelmir · Drawing room – It lies on the drawing-room table. Take it, read it from your inventory, then talk to Tanith, who sets the job.
Why you can lose it
It closes for good when the lord of the Manor dies, so do it before that fight.
Point of no return
Rykard dies.
Summary
Your first contract, which puts a red marker on the map.
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Contract 1: Old Knight IstvanQuest stepMissablePoint of no return
Location
Limgrave · Stormhill – Fast travel to the Warmaster's Shack grace and ride north to the red marker, by the bridge to the Divine Tower. Touch the red sign there to enter his world, then kill him.
Why you can lose it
It closes for good when the lord of the Manor dies, so do it before that fight.
Point of no return
Rykard dies.
Summary
He has to stand still for his big skill, which leaves him open to a heavy hit.
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Patches: Manor shop, letterQuest stepMissablePoint of no return
Location
Mt. Gelmir · Entrance hall – From the grace walk out to the entrance hall, where Patches crouches by the wall. Talk to him: his shop is open again, and with one contract behind you he hands over the Letter to Patches.
Why you can lose it
He leaves the Manor when its lord dies, and his contract goes with him.
Point of no return
Rykard dies.
Summary
His own side contract. Nobody can be attacked inside the Manor, so he is safe here.
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Rya: snake form talkHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Room across the corridor – Talk to Rya in the drawing room, rest at the Volcano Manor grace, then try the door across the corridor, which is open now. Talk to whoever you find in that room until the lines repeat. If Rya is still in the drawing room, she moves after the second contract instead, so come back here then.
Why you can lose it
Her quest ends if the lord of the Manor dies before you find her in the alcove.
Point of no return
Rykard dies.
Summary
Rya has more to her than she has told you.
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Patches's contract: Great Horned TragothQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Ruin-Strewn Precipice – Fast travel to the Magma Wyrm Makar grace, in the arena at the top of the Precipice, and rest there once. A red sign appears in the arena: touch it to invade his world, then kill him.
Why you can lose it
Patches' contract ends with the lord of the Manor.
Point of no return
Rykard dies.
Summary
Hard to stagger, so don't trade blows with him unless your weapon is heavy. He stops appearing as a summon once he is dead.
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Patches: Tragoth and the CandlestickQuest stepMissablePoint of no return
Location
Mt. Gelmir · Entrance hall – Fast travel to the Volcano Manor grace and tell Patches in the entrance hall that it is done. Rest at the grace, then talk to him again: he grudgingly hands over the Magma Whip Candlestick.
Why you can lose it
The Magma Whip Candlestick is lost if Patches leaves the Manor first, and he leaves when its lord dies.
Point of no return
Rykard dies.
Summary
The weapon is the contract's real prize.
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Contract 2: Rileigh the IdleQuest stepMissablePoint of no return
Location
Altus Plateau · Shaded Castle gorge – Fast travel to the Old Altus Tunnel grace and ride the lift back up to the surface. Head northeast along the gorge toward the Shaded Castle to the red marker, then touch the red sign to invade his world and kill him.
Why you can lose it
It closes for good when the lord of the Manor dies, so do it before that fight.
Point of no return
Rykard dies.
Summary
Light armor, so strong hits break him quickly. His blade causes scarlet rot.
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Bernahl: Letter to BernahlQuest stepMissablePoint of no return
Location
Mt. Gelmir · Drawing room – Talk to Bernahl in the drawing room and he gives you the letter. Keep it: his two targets are in the capital, so the job waits until the Leyndell sections.
Why you can lose it
The Manor's people scatter when its lord dies, and this request goes with them.
Point of no return
Rykard dies.
Summary
A joint hunt, and the start of his own quest.
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Red LetterKey itemMissablePoint of no return
Location
Mt. Gelmir · Drawing room – Rest at the Volcano Manor grace, then take it from the drawing-room table. Its target is in the Mountaintops, far ahead of you: keep the letter, and the route brings you to him.
Why you can lose it
It closes for good when the lord of the Manor dies, so do it before that fight.
Point of no return
Rykard dies.
Summary
The third and last contract.
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Jar-Bairn: Diallos in JarburgQuest stepMissablePoint of no return
Location
Liurnia of the Lakes · Jarburg – Fast travel to the Jarburg grace. Diallos is now in one of the shacks, tending a small jar. Talk to him and to Jar-Bairn, rest and repeat, up to about six times, until Diallos asks for no pity and Jar-Bairn wishes for a stronger Potentate.
Why you can lose it
Killing any living jar in Jarburg ends his quest.
Point of no return
You kill a living jar in Jarburg.
Summary
Never hit a jar here. This talk sets up the village's next event.
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Rya: Prison Town ChurchHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Room across the corridor – Fast travel to the Volcano Manor grace and go to Rya's room across the corridor. You have opened the church doors and reached the Guest Hall, so she now has a new option: tell her what lies behind the wall.
Why you can lose it
Her quest ends if the lord of the Manor dies before you find her in the alcove.
Point of no return
Rykard dies.
Summary
She takes the news hard, and asks to know where she came from.
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Rya: Serpent's AmnionHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Room across the corridor – Fast travel to the Volcano Manor grace and give her the Amnion in her room. Rest at the grace afterwards: when you come back, she has gone.
Why you can lose it
Her quest ends if the lord of the Manor dies before you find her in the alcove.
Point of no return
Rykard dies.
Summary
She sets off to find out the rest for herself.
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Tanith: Tonic of ForgetfulnessHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Manor lobby – Once Rya has gone, talk to Tanith and pick the new option about her absence. She gives you a tonic for Rya.
Why you can lose it
Tanith has no more to say about Rya once the third contract is done, so ask before you kill its target.
Point of no return
Juno Hoslow dies, and the last of Tanith's contracts is done.
Summary
Take it for the talk, but this route does not use it: giving it to Rya loses a letter later.
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Rya: hidden alcoveHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Cage pit – Cross the bridge and climb the stairs, but before the building jump off to the right onto the cooled lava of the cage pit. Look west for a small room: Rya is inside. Talk to her, turn down what she asks, keep the tonic in your pocket, and leave her alive.
Why you can lose it
Her quest ends if the lord of the Manor dies before you find her in the alcove.
Point of no return
Rykard dies.
Summary
Sparing her, with no tonic, is the one ending that pays out in full, after the lord of the Manor is dead.
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Dung Eater: Sewer-Gaol KeyHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Room past the Husks – Fast travel to the Table of Lost Grace and go to the room past the Twin Maiden Husks. Talk to the Dung Eater while you carry the curse, and he hands you the Sewer-Gaol Key.
Why you can lose it
He may stop offering the key late in the game, so don't leave this step for the end of the run.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
The key opens his cell, deep under the capital. Keep it for the Leyndell sections.
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Capital Outskirts

Up the Tree Sentinels' stairs, through the Sealed Tunnel and along the battlefield road to the Hermit Merchant and the moat, then both Auriza tombs and the gate of the capital.
Gesture: Outer OrderCollectibleMissablePoint of no return
Location
Altus Plateau · Minor Erdtree Church – Rest at the Minor Erdtree Church grace, pick Talk to Melina and hear her out.
Why you can lose it
Only Melina gives it, and her line ends at a late-game event.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
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Boggart: outer moatHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Altus Plateau · Outer moat – From the Minor Erdtree ride directly south until you reach the moat at the foot of the capital wall. Boggart is cooking by the water. Buy at least one Boiled Crab, then talk to him until his lines repeat.
Why you can lose it
If the Dung Eater invades at the moat before this talk, Boggart's body never carries his curse.
Point of no return
The Dung Eater invades at the outer moat.
Summary
He warns you about the Dung Eater, and the crab keeps his food on sale later. His quest carries on here after the Dung Eater goes free.
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Leyndell: Ramparts and Avenue

The east side of the Royal Capital, from the rampart down to the avenue, the lower capital and the sealed east road.
Perfume Bottle (octagon tower)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Octagon tower – From the East Capital Rampart grace go south along the rampart and kill the Broken Statue from range: it throws tracking fire. Go through the study behind it to the lift by the west door, pulling the lever if the lift isn't there, and ride down. West of the lift is the many-sided tower: climb its ladder and open the chest behind the table.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Crafting tool for perfumes.
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Seedbed Curse (octagon tower)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Octagon tower – From the East Capital Rampart grace go south along the rampart, through the study behind the Broken Statue, and ride the lift by the west door down. Climb the ladder of the many-sided tower west of the lift, then take the spiral stairs above it to the top floor. A corpse in a chair there holds the curse.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A later quest needs five of the six that exist, and two are in this capital.
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Upper-Class Robe (corpse)ItemMissablePoint of no return
Location
Leyndell, Royal Capital · Octagon tower – Back on the tower's middle floor, go out to the balcony held by two Perfumers and two Commoners, with a Page waiting on the left. The robe is at its far end, south-east of the tower.
Why you can lose it
A spare copy, but this spot goes when the capital changes.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A second copy: you can buy this robe from the Hermit Merchant.
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Erdtree Avatar (main avenue)OtherMissablePoint of no return
Location
Leyndell, Royal Capital · Main avenue – Leave the tower's ladder room to the west, past the resting Commoners, and go down to a small garden with a Page. Jump the fence at the left corner and head north-west to the main avenue, where the Avatar appears. It stays dead once killed.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
No boss bar. Pays a Lord's Rune, and you can sneak past it instead.
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Grace: Avenue BalconyAreaMissablePoint of no return
Location
Leyndell, Royal Capital · Avenue Balcony – From the East Capital Rampart grace follow the rampart south and ride the lift down. Go west through the many-sided tower to the small garden, jump its fence at the left corner, and head north-west to the main avenue, past the Erdtree Avatar that walks it. A golden doorway with two flags and two fire stands opens on stairs down to the grace.
Why you can lose it
This part of the capital is gone once a late boss dies, and the grace goes with it. Light it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
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Stonesword Key (Imp rooftops)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Imp rooftops – From the East Capital Rampart grace walk toward the Broken Statue's spot and look over the level below it: an Imp clings to a ledge there. Drop to the roof beneath and follow the Imps across the rooftops, with running jumps over the gaps. The key is on a roof along that line.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Breaks one imp statue seal.
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Imp Head (Corpse)ArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Main avenue – From the Avenue Balcony grace take the stairs up to the main avenue and follow it north-east to the big doors at the city's eastern edge. Turn right and keep south along the wall into the dark alley across from the fountain. Two soldiers guard the corpse.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Head armor.
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Stonesword Key (graveyard)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Lower capital – From the fountain, take the other doorway and its lift down to the lower capital. Go out and down the stairs, where Putrid Corpses ambush you from the right, and on along the graves. The key sits on top of a grave held by a Putrid Corpse and two Skeletons.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Breaks one imp statue seal.
Report an issue
Black BowWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · Lower capital – Take the steps down from the Avenue Balcony grace to the open ground with the archer, and turn right at once. The corpse is visible north-east of you, up on a roof. Drop to the lower ground, climb the stairs on its far side, and cross the small houses to reach it.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A longbow that handles like a shortbow.
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Stonesword Key (wine cellar chest)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Lower capital – Go on past the graveyard into the wine cellar, where a Foot Soldier ambushes you at the door and four more throw lightning pots. The chest is in a side room behind a grate. The ladder here opens a shortcut to the Avenue Balcony grace.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Breaks one imp statue seal.
Report an issue
Guilty Hood (corpse)ItemMissablePoint of no return
Location
Leyndell, Royal Capital · Sewer – Leave the wine cellar and take the stairs north-west. Backstab the kneeling Putrid Corpse and jump into the sewer, not forward: the open ground ahead wakes a Tree Spirit. The corpse is at the end of the sewer on the right.
Why you can lose it
A spare copy, but this spot goes when the capital changes.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A second copy: the merchant at Mt. Gelmir sells this hood.
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Lesser Ulcerated Tree Spirit (north of Avenue Balcony)OtherMissablePoint of no return
Location
Leyndell, Royal Capital · Sewer – Walk the sewer's tunnel the other way, past the Rats, and watch for the Fingercreeper on the wall above. Take the stairs on the left to a storeroom held by a Leyndell Knight. Its left door leads out to the open ground where the Spirit lies, and you can bait it to that doorway and hit it from inside.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A snake-like tree that needs room to fight.
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Golden Seed (north of Avenue Balcony)UpgradeMissablePoint of no return
Location
Leyndell, Royal Capital · Sewer – Drops when the Lesser Ulcerated Tree Spirit dies.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Adds a use to your Flasks.
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Grace: Lower Capital ChurchAreaMissablePoint of no return
Location
Leyndell, Royal Capital · Lower Capital Church – From the Avenue Balcony grace go up to the avenue, turn right and head south-west, past two Soldiers and a Knight at a door that won't open. Beyond a Knight with a greatbow under a tree, the gazebo on the right, held by a Perfumer, hides a ladder into the sewer; cross it and kick down the next ladder, and the church is at the top. If you have just come through the sewer, stay left in the tunnel and climb the ladder instead.
Why you can lose it
This part of the capital is gone once a late boss dies, and the grace goes with it. Light it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
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Omensmirk MaskArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Lower Capital Church – A lesser Omenkiller walks outside the Lower Capital Church grace. Kill it for the mask.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Head armor that raises Strength.
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Lionel's SetArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Lower Capital Church – On the bed beside the Lower Capital Church grace.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Full armor set.
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Deathbed DressArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Lower Capital Church – On the same bed beside the Lower Capital Church grace.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Chest armor that slowly heals allies, not you.
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Lost Ashes of War (Leyndell sewer)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Sewer – Go back down to the sewer from the church and carry on through the tunnel, keeping left past the Lesser Fingercreepers and the Rats. The long empty tunnel at the end stops at a corpse, with a Fingercreeper on the wall above it.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Lets a smith remove an Ash of War from a weapon.
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Erdsteel Dagger (pit)ItemMissablePoint of no return
Location
Leyndell, Royal Capital · Lower capital – The sewer's far end comes out behind a Broken Statue, northwest of the Avenue Balcony grace. Drop into the pit in front of it: one of the corpses there has the dagger, and a tall ladder leads back up to the street.
Why you can lose it
A spare copy, but this spot goes when the capital changes.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A second copy: Kenneth Haight gives you this dagger in Limgrave.
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Perfume Bottle (east gate dead end)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Past the east doors – From the Avenue Balcony grace follow the main avenue north-east through the big doors, into streets choked with sand. Take the lower path, not the stairs, to the dead end. A Leonine Misbegotten and Rotten Strays guard the corpse.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Crafting tool for perfumes.
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Flamedrake Talisman +1CollectibleMissablePoint of no return
Location
Leyndell, Royal Capital · Past the east doors – From the Avenue Balcony grace take the main avenue north-east through the big doors, then up the stairs past the Misbegotten and Perfumers to the small graveyard. In its south side is a debate room: pull the lever on the podium to rise to the upper level. Go up the stairs past the soldiers; the corpse is on the left of the arch.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Talisman. The way beyond the arch is sealed for now.
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Ash of War: ThunderboltSkillMissablePoint of no return
Location
Leyndell, Royal Capital · Ruined plaza – Take the steps down from the Avenue Balcony grace, pass through the gate, then follow the railing on the left to a sleeping Commoner. The Teardrop Scarab is in the ruined plaza below, with three crawling Albinaurics around it. Drop in and kill it.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Lightning skill.
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Leyndell: Fortified Manor and Morgott

West Capital Rampart, the Fortified Manor, the colosseum hill, the root to the Erdtree Sanctuary and the capital's last door, then the quests that door sets moving.
Grace: West Capital RampartAreaMissablePoint of no return
Location
Leyndell, Royal Capital · West Capital Rampart – Take the steps down from the Avenue Balcony grace and deal with the three Leyndell Knights. Where the greatbow Knight stood you are at the base of the dragon: jump on its wing, climb it and jump left into the broken wall, then up the ladder and stairs past another Knight. A Foot Soldier ambushes you at the arch, and the grace is just past it.
Why you can lose it
This part of the capital is gone once a late boss dies, and the grace goes with it. Light it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Report an issue
Valiant Gargoyle (West Capital Rampart)OtherMissablePoint of no return
Location
Leyndell, Royal Capital · West Capital Rampart – Go back up to the grace and out of its south door: the Gargoyle is right in front of you, on awkward stairs. Spirit Ashes don't work here, and three Oracle Envoys stand nearby.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
No boss bar, and it stays dead.
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Gargoyle's HalberdWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · West Capital Rampart – Drops when the gargoyle just outside the West Capital Rampart grace dies.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Halberd.
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Sanctified WhetbladeKey itemMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, upper floor – From the West Capital Rampart grace take the stairs that go down, with a Page hiding beside them, and leave the room on the left. Drop from the ledge to the stable roof and look left: an arched doorway leads into an armory. The whetblade is in the next room, on a corpse leaning by an anvil.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Adds the Lightning and Sacred affinities for your Ashes of War.
Report an issue
HammerWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, upper floor – On the floor beside the Sanctified Whetblade, in the room past the armory.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A plain stone hammer.
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By My SwordCollectibleMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, upper floor – In the bedroom just to the left of the whetblade room.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Report an issue
Coded SwordWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, upper floor – From the whetblade room go through the bedroom on the left and keep left past the table to the round table room. South-west of it is the room that matches the Two Fingers' at the Hold: the sword lies on the throne there.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Straight sword that deals pure holy damage and scales with Faith.
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Seedbed Curse (manor library)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, upper floor – Go on to the library, the room that matches the Dung Eater's at the Hold. The curse is on a body strapped to a chair.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A later quest needs five of the six that exist, and two are in this capital.
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Two Fingers' PrayerbookKey itemMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, main hall – From the round table room go to where Hewg and Roderika would stand at the Hold, and on to the broken stairs. Jump down, turn hard left, and the book is in the dining room.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Unlocks two incantations at a cleric's shop.
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Bernahl: Vargram and WilhelmQuest stepMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, main hall – Go on from the dining room into the manor's main hall. With the Letter to Bernahl from the Volcano Manor, a red sign lies in front of the corpse in the middle of the hall. Use it, then beat Vargram and Wilhelm alongside Bernahl.
Why you can lose it
This hunt ends when the lord of the Volcano Manor dies, and the sign goes with him.
Point of no return
Rykard dies.
Summary
A two-on-two invasion.
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Raging Wolf SetArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, main hall – Your reward for the hunt: it comes as you return to your own world. If you don't have it then, ask Bernahl at the Volcano Manor.
Why you can lose it
This hunt ends when the lord of the Volcano Manor dies, and the sign goes with him.
Point of no return
Rykard dies.
Summary
Full armor set.
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Alberich's SetArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, main hall – The corpse in the centre of the Fortified Manor's main hall holds the whole set.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Full armor set.
Report an issue
Grace: Fortified Manor, First FloorAreaMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, main hall – From the main hall take the commoners' quarters on your right, through the armory. The grace is in the bedroom beyond.
Why you can lose it
This part of the capital is gone once a late boss dies, and the grace goes with it. Light it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Report an issue
Flightless Bird PaintingKey itemMissablePoint of no return
Location
Leyndell, Royal Capital · Fortified Manor, main hall – The painting hangs in the same bedroom as the Fortified Manor, First Floor grace. Interact with it.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Shows you a far-off spot to find. Lose it and you lose Fire's Deadly Sin with it.
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Stormhawk Axe (Fortified Manor)ItemMissablePoint of no return
Location
Leyndell, Royal Capital · Manor yard – Back in the main hall, take the door on the right as you face in from the front entrance. Two Abductor Virgins patrol the yard beyond, and they can't follow you through the hall doors. A body in the yard holds the axe.
Why you can lose it
A spare copy, but this spot goes when the capital changes.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
A second copy: another waits at Castle Sol.
Report an issue
Gravel Stone SealWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · Outside the manor – From the West Capital Rampart grace walk north into the next room, past its lone guard, and jump the balcony rail to the ground by the dragon's foot, left of the manor's front gate. The Leyndell Knight with the spear drops it, with a greatbow Knight on a platform behind him.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Sacred seal.
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Stonesword Key (guardhouse)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Outside the manor – From where those Knights stood, jump on the dragon's claw, then onto the stable roof. A sprinting jump reaches the small guardhouse, and one of the two bodies inside holds the key.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Breaks one imp statue seal.
Report an issue
Ritual Shield TalismanCollectibleMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – From the West Capital Rampart grace head south past the Gargoyle's stairs toward the great root. Go around and under it, up the stairs, and uphill to the right, past a Duelist. The talisman is in front of the large building at the top, where another Duelist stands.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Talisman.
Report an issue
Goldmask: colosseum talkHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Leyndell, Royal Capital · Colosseum hill – From the top of the path up the colosseum hill, keep left to the cliff east of the building. Corhyn and Goldmask stand there over a riddle: talk to Corhyn until his lines repeat.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Goldmask needs a book that sits higher in the capital.
Report an issue
Duelist SetArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – The two Duelists on the colosseum hill each have a chance to drop any of the three pieces. Rest and kill them again until you have them all.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Armor pieces.
Report an issue
Duelist GreataxeWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – A chance drop from the Duelist patrolling the path on the colosseum hill.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Greataxe.
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Battle HammerWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – A chance drop from the hammer-wielding Duelist on the same hill.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Great hammer.
Report an issue
Guardian Garb (Full Bloom)ArmorMissablePoint of no return
Location
Leyndell, Royal Capital · Great root – The Guardians with big flowers on the great root below Erdtree Sanctuary have a chance to drop it. Farm it now: they stop appearing later.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Chest armor.
Report an issue
Goldmask: Golden Order Principia, Law of RegressionHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Leyndell, Royal Capital · Colosseum hill – Fast travel to the West Capital Rampart grace and climb the hill to Corhyn on the cliff. Give him the Golden Order Principia.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Corhyn or Miriel can teach it, and the riddle needs the spell.
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Shop: Lord's HealSpellMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – While you are on the hill, give Corhyn the Two Fingers' Prayerbook and buy it: 8,000 runes. Miriel at the Church of Vows takes the book and sells it too.
Why you can lose it
It needs the Two Fingers' Prayerbook, which is lost with the Royal Capital.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Incantation.
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Shop: Lord's AidSpellMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – From the same teacher, once the Two Fingers' Prayerbook is handed over: 2,500 runes.
Why you can lose it
It needs the Two Fingers' Prayerbook, which is lost with the Royal Capital.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Incantation.
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Goldmask: the riddle solvedHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Leyndell, Royal Capital · Below the Sanctuary – Fast travel to the Erdtree Sanctuary grace, leave by the west door, and take the lift and stairs down to the large statue. Stand on the white message facing the statue, cast Law of Regression, then read the new message. Gear can make up the 37 Intelligence, or spend two Larval Tears at Rennala to respec there and back.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
The statue answers the riddle.
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Barrier of GoldSpellMissablePoint of no return
Location
Leyndell, Royal Capital · Below the Sanctuary – Go on down the stairs from the statue past two Perfumers, and turn the corner. An invisible Teardrop Scarab runs from you, leaving golden tracks: a sprinting attack or a quick spell brings it down.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Incantation.
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Bolt of GransaxWeaponMissablePoint of no return
Location
Leyndell, Royal Capital · Below the Sanctuary – From the Barrier of Gold's corner carry on north-east to the stairs, past a patrolling lesser Crucible Knight. On the way back look north-west: the bolt shines near the hilt of the giant golden spear. Drop safely to the balcony below you, step onto the spear, and jump up its ridges to the bolt.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Lightning spear, and one of the nine Legendary Armaments.
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Stonesword Key (gazebo by the spear)Key itemMissablePoint of no return
Location
Leyndell, Royal Capital · Below the Sanctuary – From the bolt, drop down onto the roof of the gazebo below. The key is on a corpse on top of it.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Breaks one imp statue seal.
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Goldmask and Corhyn: reportHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Leyndell, Royal Capital · Colosseum hill – Fast travel to the West Capital Rampart grace and climb to the cliff. Tell Goldmask what the statue showed, then talk to Corhyn until his lines repeat.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
When you next leave, the pair move on to the Mountaintops.
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Shop: Immutable ShieldSpellMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – Corhyn sells it after you have told Goldmask. Buy it before you leave the cliff.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Incantation.
Report an issue
Gesture: Golden Order TotalityCollectibleMissablePoint of no return
Location
Leyndell, Royal Capital · Colosseum hill – Goldmask gives it after you tell him the riddle's answer.
Why you can lose it
Goldmask's riddle has to be solved before a late-game event, or his line stops and his rewards go with it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Report an issue
Black Knife Assassin (Queen's Bedchamber)OtherMissablePoint of no return
Location
Leyndell, Royal Capital · Queen's Bedchamber – From the Erdtree Sanctuary grace go up to the second floor by the root again and cross the bridge of dead Crones. The Assassin sits by the doorway at the top of the stairs.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
An optional fight, though it sits at the door.
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Blessing of the ErdtreeSpellMissablePoint of no return
Location
Leyndell, Royal Capital · Queen's Bedchamber – On the furniture by the bed in the Queen's Bedchamber.
Why you can lose it
The Royal Capital changes for good when a late boss dies, and this goes with it. Take it on this visit.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Incantation. A different spell lies here after the capital changes, so you need both.
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Nepheli, Kenneth, Gostoc at the throneHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Stormveil Castle · Throne room – Fast travel to the Godrick the Grafted grace and rest. Talk to Gostoc until his lines repeat and rest again until he has gone, then go north-west to the throne room. Nepheli, Kenneth and Gostoc stand there: talk to her until her lines repeat.
Why you can lose it
The throne scene has to happen before a late boss dies, or Nepheli leaves the Hold and her quest ends unfinished.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
If they aren't there, rest at the Secluded Cell grace and come back.
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Ancient Dragon Smithing Stone (Nepheli)UpgradeMissablePoint of no return
Location
Stormveil Castle · Throne room – Nepheli gives it to you in that talk.
Why you can lose it
The throne scene has to happen before a late boss dies, or Nepheli leaves the Hold and her quest ends unfinished.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Takes a standard weapon to its top level.
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Shop: Ancient Dragon Smithing Stone (Gostoc)UpgradeMissablePoint of no return
Location
Stormveil Castle · Throne room – Gostoc reopens his shop in the throne room with one stone at 20,000 runes. Buy it before anything happens to him: his bell bearing never adds it.
Why you can lose it
The throne scene has to happen before a late boss dies, or Nepheli leaves the Hold and her quest ends unfinished.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Takes a standard weapon to its top level.
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Jar-Bairn: attack on Jarburg, Diallos dyingHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Jarburg – Fast travel to the Jarburg grace; if Diallos never reached the village, leave this row and his mask open for the Rykard and West Altus Tower section. He should now lie wounded in the middle of the village, with jars smashed around him. If not, go to the Starscourge Radahn grace and back, or pass time to nightfall; then talk to him and Jar-Bairn, and rest.
Why you can lose it
Killing any living jar in Jarburg ends his quest.
Point of no return
You kill a living jar in Jarburg.
Summary
Poachers have come. Whichever answer you give, he dies.
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Fire's Deadly SinSpellMissablePoint of no return
Location
Altus Plateau · Dominula – Fast travel to the Windmill Heights grace and head south along the houses at the cliff edge, to the end of the road. The painter's spirit sits on the cliff left of the shack, and fades into view as you get close.
Why you can lose it
It only appears for someone who has seen the Flightless Bird Painting, which is lost with the Royal Capital.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Incantation, and the reward for the Flightless Bird Painting.
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Subterranean Shunning-Grounds

The sewers under the capital: the Catacombs, the Dung Eater's cell, the boss at the bottom and the shaft behind his altar, then the moat the freed man calls you to.
Dung Eater: free himHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Subterranean Shunning-Grounds · Sewer-gaol – From the Underground Roadside grace turn left to the far end of the main tunnel and drop through the gap in the floor grate. Follow the tunnel past the three Giant Miranda Sprouts, climb the ladder and turn right to the far wall of the room with the Fingercreeper. Open the cell with the Sewer-Gaol Key and talk to the man inside.
Why you can lose it
His whole line is safest finished before the Forge, so don't leave this step for after it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
His talk at the Hold ends here, and the moat rows at the end of this section follow from it.
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Boggart: bound and the moat invasionHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Capital Outskirts · Outer moat – Fast travel to the Minor Erdtree Church grace and ride south to the moat, then stay on the bank by his fire and don't hit him. Talk to Boggart until he says the man is lurking nearby, then rest and come back. He is bound to a chair: talk to him again.
Why you can lose it
If the Dung Eater invades at the moat before Boggart has moved there, his body never carries this curse, so keep to the order here. If you lose it, the sixth curse in Elphael can stand in.
Point of no return
The Dung Eater invades at the outer moat.
Summary
If he isn't tied up yet, keep talking and resting.
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Dung Eater: Sword of MilosHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Capital Outskirts · Outer moat – Once Boggart is bound the man invades as an NPC, as you talk to Boggart or as you walk out to the middle of the moat. Beat him.
Why you can lose it
His whole line is safest finished before the Forge, so don't leave this step for after it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
A giant crab shares this water, so don't let it catch you before you pick up his drop.
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Forbidden Lands and West Mountaintops

Out of the capital's east door to the Divine Tower, along the Forbidden Lands road and up the great lift, then through Zamor Ruins and over the long bridge to the Snow Valley, the Shack of the Lofty and Stargazers' Ruins.
Tanith: Juno HoslowHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mountaintops of the Giants · Shack of the Lofty – From the Ancient Snow Valley Ruins grace ride north along the canyon floor to the frozen river and its Guardian Golems, then west past demi-humans and bats to the Shack of the Lofty. The red sign is just northeast of the shack: use it to invade his world. Tanith pays for the kill at the Manor.
Why you can lose it
Rykard's death ends Tanith's contracts, and this invasion with them. Do it before you fight him.
Point of no return
Rykard dies.
Requires
Summary
Tanith's third and last contract.
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Gesture: Hoslow's OathHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Mountaintops of the Giants · Shack of the Lofty – He comes out from the shack and performs it before the fight starts. Stay back and let him finish: it's yours when the motion ends.
Why you can lose it
Rykard's death ends Tanith's contracts, and this invasion with them. Do it before you fight him.
Point of no return
Rykard dies.
Report an issue
Juno Hoslow, Knight of BloodHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Mountaintops of the Giants · Shack of the Lofty – Beat him in his own world, by the shack. Stay at the edge of his whips' reach, roll in as they swing, and hit only once before you move again.
Why you can lose it
Rykard's death ends Tanith's contracts, and this invasion with them. Do it before you fight him.
Point of no return
Rykard dies.
Summary
A fast whip fighter who can blink out of reach, and every hit builds blood loss.
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Hoslow's SetHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Mountaintops of the Giants · Shack of the Lofty – Drops with the whip: helm, armor, gauntlets and greaves.
Why you can lose it
Rykard's death ends Tanith's contracts, and this invasion with them. Do it before you fight him.
Point of no return
Rykard dies.
Summary
Armor set.
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Gesture: Fancy SpinCollectibleMissablePoint of no return
Location
Mountaintops of the Giants · Stargazers' Ruins – You receive it when the two sisters meet. Your ashes stay in your pouch.
Why you can lose it
Only the jellyfish in the ruins gives it, and she doesn't come back if she dies.
Point of no return
You kill the Spirit Jellyfish in Stargazers' Ruins.
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Corhyn and Goldmask on the Stargazers' bridgeHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mountaintops of the Giants · Stargazers' bridge – Leave the ruins by the narrow bridge to the southeast, the one that runs above the Ancient Snow Valley Ruins grace, and talk to both of the pair standing on it. If you carry a Tonic of Forgetfulness, hold it out to Corhyn: he turns it down, but that changes where you find him at the very end.
Why you can lose it
The safe road sees them here before the Forge.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
The pair wait here for the rest of their quest.
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East Mountaintops and Castle Sol

From Stargazers' Ruins over the Minor Erdtree to the Overlook, east to the lake, along the ridge and over the chain to the Hero's Grave and the Foot of the Forge, then back north to Castle Sol and the left medallion half.
Beastclaw GreathammerHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Dragonbarrow · Bestial Sanctum – Fast travel to the Bestial Sanctum grace and give Gurranq the seventh Deathroot, the one from the Giants' Mountaintop Catacombs.
Why you can lose it
Kill him instead of calming him and his rewards stop here.
Point of no return
Gurranq dies before his ninth Deathroot.
Summary
Great Hammer.
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Gurranq's Beast ClawHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Dragonbarrow · Bestial Sanctum – Still at the Bestial Sanctum grace, give Gurranq the eighth Deathroot, the one the Tibia Mariner dropped.
Why you can lose it
Kill him instead of calming him and his rewards stop here.
Point of no return
Gurranq dies before his ninth Deathroot.
Summary
Incantation.
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Rykard and West Altus Tower

The last Manor reports, the fight with its lord, the farewells that follow, his rune at the Divine Tower, and the end of Patches' road.
Taker's CameoHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Mt. Gelmir · Manor lobby – Back in the lobby, tell Tanith that Juno Hoslow is dead. She hands it over as your reward.
Why you can lose it
Report the third contract before the lord of the Manor dies. The reward may still land on the drawing-room table after that, but Tanith's steps are over.
Point of no return
Rykard dies.
Summary
Talisman, and the pay for the last contract.
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Patches: Dancer's CastanetsQuest stepMissablePoint of no return
Location
Altus Plateau · The Shaded Castle – Fast travel to the Castellan's Hall grace and walk back out of Elemer's hall onto the bridge of statues. Patches is slumped against the side, on your left as you face the hall. Talk until his lines repeat: he hands you the castanets for Tanith, then fast travel away so that he can move on.
Why you can lose it
Any hit kills him here.
Point of no return
You hit Patches at the Shaded Castle: any hit kills him.
Summary
Giving them to Tanith does nothing, so the quest needs no trip to her. He has left the Manor because its lord is dead.
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Patches: Patches' CrouchQuest stepMissablePoint of no return
Location
Limgrave · Murkwater Cave – Fast travel to the Murkwater Cave grace and walk to his old camp. Open the chest: he jumps down and fights, but block and do not hit back, and he soon stops and begs. Accept, and he teaches the gesture.
Why you can lose it
Killing him at the castle ends the quest before this step.
Point of no return
You hit Patches at the Shaded Castle: any hit kills him.
Summary
Back where it all began. If he is not there, rest and check that he has left the castle bridge.
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Consecrated Snowfield

The secret lift, the Hidden Path, the storm-bound road, Yelough Anix, the frozen river and Ordina's candles, ending at the Apostate Derelict.
Gurranq: ninth DeathrootHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Dragonbarrow · Bestial Sanctum – Fast travel to the Bestial Sanctum grace and give Gurranq this last Deathroot. Still hungry, he leaves the Sanctum for good. Fast travel back to the Hidden Path to the Haligtree grace when the talk is over.
Why you can lose it
Kill him before this and his line stops short of the ninth Deathroot.
Point of no return
Gurranq dies before his ninth Deathroot.
Summary
The end of his line.
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Mohgwyn Palace

The waygate, a lap of the blood lake, the Dynasty Mausoleum and Varré's last sign, then the palace's Lord and a trip to the Roundtable Hold.
Nameless White Mask invadersHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Mohgwyn Palace · Blood lake – Go down the hill from the grace and take the first way left into the blood lake. Three separate invaders appear across the lake, each about ten seconds after you arrive at their spot, and the southern one comes out behind the massive stone pillar by the Giant Crow. Those you kill stay dead, so you can spread them over this lap of the lake.
Why you can lose it
They stop invading once Mohg, Lord of Blood is dead.
Point of no return
Mohg, Lord of Blood dies.
Summary
Fast blood-loss fighters with a dagger and a swarm of flies.
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War Surgeon SetArmorMissablePoint of no return
Location
Mohgwyn Palace · Blood lake – The southern invader should drop the whole set. If a piece is missing, kill all three, since the drop may be split among them.
Why you can lose it
The invaders who drop it stop coming once Mohg, Lord of Blood is dead.
Point of no return
Mohg, Lord of Blood dies.
Summary
Full armor set. The gown drops in its altered form, and Boc or Tailoring Tools can restore it.
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Golden Seed (blood lake)UpgradeMissablePoint of no return
Location
Mohgwyn Palace · Blood lake – From the Palace Approach Ledge-Road grace head north down into the swamp, keeping the wall on your left, until the ground opens out. The golden tree is on a ledge on a rock above you: jump up to it.
Why you can lose it
This seed and the one at the Dynasty Mausoleum may share one pickup: reload the area after taking either, and the other can be gone.
Point of no return
You reload the area after taking one of Mohgwyn's two Golden Seeds.
Summary
Adds a use to your Flasks.
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Golden Seed (Midpoint corpse)UpgradeMissablePoint of no return
Location
Mohgwyn Palace · Dynasty Mausoleum – Look down over the cliff near the statue, behind where the Noble stood, for a corpse on the rocks and jump across to it, minding the pit. It may be empty. To get back, go the long way round or fast travel.
Why you can lose it
This seed and the one at the Dynasty Mausoleum may share one pickup: reload the area after taking either, and the other can be gone.
Point of no return
You reload the area after taking one of Mohgwyn's two Golden Seeds.
Summary
Adds a use to your Flasks.
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Gideon: reward talks for Mohgwyn, the Haligtree, Mohg and MaleniaHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Gideon's study – Fast travel to the Table of Lost Grace and go to Gideon's study. Tell him what you found, and repeat until he has nothing new: he pays for Mohgwyn and Mohg now, and for the Haligtree and Malenia after the section Miquella's Haligtree and Elphael.
Why you can lose it
His talks end when he leaves the Hold after Maliketh dies. The Twin Maiden Husks then sell what you left unclaimed.
Point of no return
You beat Maliketh, the Black Blade, in the arena at the end of the Great Bridge.
Summary
Four rewards in all, two of them now.
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Miquella's Haligtree and Elphael

The canopy and town, the city at the tree's foot, the end of Millicent's quest and two hard bosses, then a last round of visits before the expansion opens.
Millicent: help herHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Miquella's Haligtree · Rot lake – Rest at the Drainage Channel grace and walk back: the signs are on the northwest hill around the lake. Touch the one that summons you to fight beside her, never the red one. Four sisters come at you in turn, so let her draw them, stay away from the edge and keep her alive: she is the host.
Why you can lose it
The red sign at the lake ends the help side for this run.
Point of no return
You take the red sign at the lake in Elphael and fight Millicent.
Summary
The fork in her quest. This run takes her side.
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Rotten Winged Sword InsigniaHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Miquella's Haligtree · Rot lake – Yours as soon as the last sister falls.
Why you can lose it
The red sign at the lake ends the help side for this run.
Point of no return
You take the red sign at the lake in Elphael and fight Millicent.
Summary
Talisman that greatly raises the damage of attack chains.
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Unalloyed Gold Needle (from Millicent)Hidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
Miquella's Haligtree · Rot lake – Rest at the Drainage Channel grace and come back: Millicent sits by the rotten pool near her sign. Talk until her lines repeat, then rest once more and return for the needle where she was.
Why you can lose it
The red sign at the lake ends the help side for this run.
Point of no return
You take the red sign at the lake in Elphael and fight Millicent.
Summary
Carry it to the flower Malenia leaves behind.
Report an issue
Malenia's flower: Miquella's NeedleHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Miquella's Haligtree · Malenia's arena – Rest at the Malenia grace so the giant scarlet flower appears in the arena. Walk up to it with Millicent's needle in your pack and use the prompt to get Miquella's Needle.
Why you can lose it
The red sign at the lake ends the help side for this run.
Point of no return
You take the red sign at the lake in Elphael and fight Millicent.
Summary
Keep it for a later step.
Report an issue
Somber Ancient Dragon Smithing Stone (Malenia's flower)Hidden spoiler – activate to revealUpgradeMissablePoint of no returnMinor spoiler
Location
Miquella's Haligtree · Malenia's arena – The flower gives it to you along with Miquella's Needle.
Why you can lose it
The red sign at the lake ends the help side for this run.
Point of no return
You take the red sign at the lake in Elphael and fight Millicent.
Summary
Raises a somber weapon to its final tier.
Report an issue
Dung Eater: five cursesHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Subterranean Shunning-Grounds · Sewer-gaol – At the Hold, talk to the Dung Eater in his room past the Twin Maiden Husks. Then fast travel to the Underground Roadside grace, turn left to the far end of the main tunnel, drop through the gap in the floor grate and follow the tunnel past the three Giant Miranda Sprouts to the ladder and his old cell. His body is tied to the chair: interact, and feed it the curses you hold until it dies.
Why you can lose it
His whole line is safest finished before the Forge, so don't leave this step for after it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
This is where your Seedbed Curses go: it takes five in all, and you hold enough by now.
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Mending Rune of the Fell CurseHidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
Subterranean Shunning-Grounds · Sewer-gaol – The last curse it takes ends him, and the rune comes to you then. If it isn't in your pack, loot the body in the chair.
Why you can lose it
His whole line is safest finished before the Forge, so don't leave this step for after it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
A rune for the very end of the game. This run only collects it, so never use it.
Report an issue
Dung Eater: Omen SetHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Subterranean Shunning-Grounds · Sewer-gaol – Quit to the title screen and load back in, standing in the cell.
Why you can lose it
His whole line is safest finished before the Forge, so don't leave this step for after it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
The reload is what puts his armor down.
Report an issue
Omen SetHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Subterranean Shunning-Grounds · Sewer-gaol – It lies where he gave you the rune, in the cell.
Why you can lose it
His whole line is safest finished before the Forge, so don't leave this step for after it.
Point of no return
You rest at the Forge of the Giants grace and tell Melina you are ready.
Summary
Full armor set.
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Gravesite Plain

Through the arm into the Realm of Shadow: the south and centre of the plain, the first followers at the Three-Path Cross, then Prospect Town, the northern lake and Belurat Gaol.
Forager Brood Cookbook [2]Key itemMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Gravesite Plain · East of Prospect Town – From Prospect Town ride east, or from the Cliffroad Terminus grace south-southeast, to a small hill south of the turtle pond. A friendly forager brood lies there, easy to overlook: talk to it and don't hit it.
Why you can lose it
Lost if Moore dies or leaves before you take it, which killing friendly foragers can bring about.
Point of no return
Moore dies or leaves Main Gate Cross: you give him any answer but "I don't know", you kill him, or you kill two of his brood.
Summary
Teaches Fireproof Pickled Liver. One of seven that Moore's quest depends on.
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Belurat, Tower Settlement

Two more followers at the Main Gate Cross, then the first legacy dungeon of the Realm of Shadow: its keys, sewers, hidden storeroom and boss, and the old woman behind the locked door.
First talk with Hornsent GrandamHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Gravesite Plain · Storeroom – Fast travel to the Small Private Altar grace. Go through the arched doorway, take the exit on the left past the summoning pool and cross the sky bridge. Unlock the door on the left with the Storeroom Key and talk to the old woman inside until she repeats: she takes you for an enemy.
Why you can lose it
Her quest can't start once Messmer is dead.
Point of no return
Messmer the Impaler dies.
Summary
Starts her quest, and this visit has to come before the boss for her full talk.
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Watchful SpiritHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Gravesite Plain · Storeroom – Put on the Divine Beast Head and fast travel to the Small Private Altar grace. Cross the sky bridge to the storeroom and talk to the old woman twice.
Why you can lose it
She gives it only if you first spoke to her before Messmer died.
Point of no return
Messmer the Impaler dies.
Summary
Incantation.
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Ansbach: report the Belurat crossHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Gravesite Plain · Main Gate Cross – Fast travel to the Main Gate Cross grace and tell Ansbach about the cross in Belurat's hidden storeroom. Talk until his lines repeat.
Why you can lose it
This talk ends when the great rune breaks.
Point of no return
A Great Rune breaks: a loud message when you near the Shadow Keep's Main Gate, or go on past the bridges east of Bonny Village.
Summary
Talk only. A second cross, reported later, leads him to a conclusion.
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Freyja: talk after the Dancing LionHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Gravesite Plain · Three-Path Cross – Only if she fought beside you against the boss: fast travel to the Three-Path Cross grace and talk to her until her lines repeat.
Why you can lose it
She moves on after the great rune breaks.
Point of no return
A Great Rune breaks: a loud message when you near the Shadow Keep's Main Gate, or go on past the bridges east of Bonny Village.
Summary
Talk only, about her past and Hornsent.
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East Gravesite Plain and Castle Ensis

Over the Ellac Greatbridge: Fog Rift Catacombs, the Lava Intake, the Pillar Path, the Ellac River, then Castle Ensis.
Black SyrupKey itemMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Gravesite Plain · Main Gate Cross – Fast travel to the Main Gate Cross grace and talk to Moore: now that you have met Thiollier, he hands over the syrup. If he has no talk for you, buy something from him first.
Why you can lose it
Moore stops giving it when he or Thiollier moves on, and it may end when the Great Rune breaks.
Point of no return
A Great Rune breaks: a loud message when you near the Shadow Keep's Main Gate, or go on past the bridges east of Bonny Village.
Summary
Moore asks you to carry this to Thiollier.
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Thiollier's ConcoctionConsumableMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Gravesite Plain · Pillar Path – Fast travel back to the Pillar Path Cross grace and give Thiollier the syrup. Ask him about it, then say you are weary of life, and he hands you this.
Why you can lose it
Lost once Thiollier leaves Pillar Path Cross, and it may end when the Great Rune breaks.
Point of no return
A Great Rune breaks: a loud message when you near the Shadow Keep's Main Gate, or go on past the bridges east of Bonny Village.
Requires
Summary
A later quest uses it. Drinking it kills you.
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Forager Brood Cookbook [3]Key itemMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Gravesite Plain · Ellac River – From the Golem's stretch of river climb out of the water and ride east with the cliff on your left, to the far corner past the lightning rams. A small forager waits at the cliff edge: talk to it, and never hit it. If its head is stuck in the ground, quit and reload.
Why you can lose it
Moore's brood stops giving books if Moore dies or leaves Main Gate Cross. Kill no friendly forager, and take every book before you answer him for good.
Point of no return
Moore dies or leaves Main Gate Cross: you give him any answer but "I don't know", you kill him, or you kill two of his brood.
Summary
Crafting recipes, part of Moore's quest.
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Scadu Altus

The plateau under the Shadow Keep: Fog Rift Fort, the Church of the Crusade, Moorth, Bonny, the Fort of Reprimand, the round of talks before the Great Rune breaks, then the camp, the east and the Cathedral of Manus Metyr.
Leda and Hornsent: talks at Highroad CrossHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Highroad Cross – Both stand by the cross at the Highroad Cross grace. Talk to each until the lines repeat, resting and asking again if a new line may be waiting.
Why you can lose it
Hitting Leda sends her away early and costs her later steps, and this line closes when the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Their quests run through this spot, so never strike Leda here.
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Forager Brood Cookbook [4]Hidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Church of the Crusade – From the Church of the Crusade go to the very edge northeast of it, where a forager shivers. Use a Warming Stone or Sunwarmth Stone beside it (healing magic may also do), rest at the Scadu Altus, West grace, then come back and talk. Nomadic Warrior's Cookbook [19], from the West Altus Plateau section, teaches the Stone: craft it from an Erdleaf Flower, a Smoldering Butterfly and a Sanctuary Stone.
Why you can lose it
Hit no forager, and after the Great Rune breaks answer Moore "I don't know" until you hold every cookbook: if he dies or leaves, the pests go with him.
Point of no return
Moore dies or leaves Main Gate Cross: you give him any answer but "I don't know", you kill him, or you kill two of his brood.
Summary
Crafting recipes from Moore's kin.
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Dryleaf DaneHidden spoiler – activate to revealBossMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Moorth Ruins – He stands by the Moorth Ruins grace and won't speak. Face him and perform May the Best Win in full: the duel starts when you finish.
Why you can lose it
He leaves the Moorth Ruins when the Sealing Tree burns, so duel him before that.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
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Dryleaf ArtsHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Moorth Ruins – Dropped by Dryleaf Dane at the Moorth Ruins grace.
Why you can lose it
He leaves the Moorth Ruins when the Sealing Tree burns, so duel him before that.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Hand-to-hand weapon.
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Ash of War: Palm BlastHidden spoiler – activate to revealSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Moorth Ruins – Nothing to pick up: it comes mounted on the Dryleaf Arts, so it's yours with the weapon.
Why you can lose it
He leaves the Moorth Ruins when the Sealing Tree burns, so duel him before that.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Built-in skill of the Dryleaf Arts.
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Dane's HatHidden spoiler – activate to revealArmorMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Moorth Ruins – Dropped by Dryleaf Dane with the Dryleaf Arts.
Why you can lose it
He leaves the Moorth Ruins when the Sealing Tree burns, so duel him before that.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
The rest of his set lies at Recluses' River.
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Forager Brood Cookbook [1]Hidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Ruined Forge of Starfall Past – From the forge, ride west to the cliffs and follow them northwest: the forager sits on the cliffside. Talk to it.
Why you can lose it
Hit no forager, and after the Great Rune breaks answer Moore "I don't know" until you hold every cookbook: if he dies or leaves, the pests go with him.
Point of no return
Moore dies or leaves Main Gate Cross: you give him any answer but "I don't know", you kill him, or you kill two of his brood.
Summary
Crafting recipes from Moore's kin.
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Ansbach: report Scaduview CrossHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Gravesite Plain · Main Gate Cross – Fast travel to the Main Gate Cross grace outside Belurat and tell Sir Ansbach about Scaduview Cross, talking until his lines repeat. With the Belurat cross already reported, this second one brings him to a conclusion.
Why you can lose it
This talk ends when the Great Rune breaks.
Point of no return
A Great Rune breaks: a loud message when you near the Shadow Keep's Main Gate, or go on past the bridges east of Bonny Village.
Summary
Talk only, with no reward, and gone once the rune breaks.
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Forager Brood Cookbook [7]Hidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Gravesite Plain · Main Gate Cross – Talk to Moore again at the Main Gate Cross grace: helping the shivering forager earns this. If he has nothing for you, he may want all six others first, so leave this unticked: the trip for his last answer, in the Rauh Base section, comes back here.
Why you can lose it
Moore must be alive and still here: answer him "I don't know" until you have this.
Point of no return
Moore dies or leaves Main Gate Cross: you give him any answer but "I don't know", you kill him, or you kill two of his brood.
Summary
Crafting recipes, from Moore himself.
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After the rune breaks: back round the NPCsHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · The crosses – By now the message has shown. Talk to each until the lines repeat: Sir Ansbach and Moore at Main Gate Cross, Freyja at Three-Path Cross, Leda and Hornsent at Highroad Cross, Thiollier at Pillar Path Cross. Tell Moore "I don't know", name Hornsent to Leda, then rest and talk to her again.
Why you can lose it
The tree sends them away, and these talks go with them.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Moves their quests on: Ansbach and Hornsent head for the Keep.
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Forager Brood Cookbook [6]Hidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Church District Highroad – From the Church District Highroad grace head toward the tunnel, then west and up the rocks over the tunnel road to the cliff edge by the Keep's outer wall. The forager sits there. Talk to it.
Why you can lose it
Hit no forager, and after the Great Rune breaks answer Moore "I don't know" until you hold every cookbook: if he dies or leaves, the pests go with him.
Point of no return
Moore dies or leaves Main Gate Cross: you give him any answer but "I don't know", you kill him, or you kill two of his brood.
Summary
Crafting recipes from Moore's kin.
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Rauh Base

A side trip from Moorth Ruins: the swamp, Temple Town Ruins, the ravine and two dungeons, then Moore's last answer.
Forager Brood Cookbook [5]Key itemMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Scadu Altus · Poison swamp – Leave the golden tree's cave by the passage on the right and you come out in a wide swamp of poison and gravebirds. Ride north and downhill along the cliffs on your right until you find a pale pest beside a small poison pool. It's friendly, so don't hit it: talk to it for the cookbook and a Pearlescent Scale.
Why you can lose it
The pest only gives this while Moore is alive and still at Main Gate Cross. Telling him anything but "I don't know" after the Great Rune breaks loses it, and so does killing him. Killing two friendly brood sets him on you.
Point of no return
Moore dies or leaves Main Gate Cross: you give him any answer but "I don't know", you kill him, or you kill two of his brood.
Summary
Teaches Opaline Pickled Liver. One of the seven books Moore's brood carry.
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Tell Moore "Remain sad forever"Hidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Gravesite Plain · Main Gate Cross – Fast travel to the Main Gate Cross grace and talk to Moore. If Forager Brood Cookbook [7] is still unticked, he gives it now that you hold the other six. When he asks whether his kin must stay sad, pick "Remain sad forever".
Why you can lose it
His talk ends when the Sealing Tree burns, and with no answer his gear then takes an invasion to get.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
This run's answer. Buy anything you want from him first, as he won't trade again.
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Verdigris SetHidden spoiler – activate to revealArmorMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Church of the Crusade – Rest at any grace, then fast travel to the Scadu Altus, West grace. Ride to the Church of the Crusade and on to the very edge northeast of it, where the forager shivered: Moore's body lies beside it, with the set.
Why you can lose it
His body lies here only if you answered him before the Sealing Tree burned. After that this takes killing two of his brood and beating his invasion.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Armor set.
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Verdigris GreatshieldHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Church of the Crusade – On Moore's body, with the set.
Why you can lose it
His body lies here only if you answered him before the Sealing Tree burned. After that this takes killing two of his brood and beating his invasion.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Greatshield.
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Moore's Bell BearingHidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Church of the Crusade – On Moore's body, with the rest. Give it to the Twin Maiden Husks to keep his stock on sale.
Why you can lose it
After the tree it comes only by beating his invasion, and then it lies at Main Gate Cross.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Bell bearing.
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Shadow Keep, Church District

The flooded quarter of the Shadow Keep: the rooftops to Queelign's Prayer Room, the lever that drains the streets, the drained square, the lift down to Tree-Worship Passage and the rear of the Specimen Storehouse.
Queelign's GreatswordHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep, Church District · Prayer Room – Talk to him in the Prayer Room and give him the Iris of Occultation. He drops the weapon on the spot.
Why you can lose it
He takes one Iris and leaves, so hand him the Iris of Occultation, not an Iris of Grace.
Point of no return
You hand Fire Knight Queelign an Iris.
Summary
Heavy thrusting sword.
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Cerulean Coast and Stone Coffin Fissure

From the Ellac River to the blue shore of the Cerulean Coast, the Finger Ruins of Rhia, then down the Stone Coffin Fissure to the Putrescent Knight and the Garden of Deep Purple.
Find St. Trina, send Thiollier southHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Cerulean Coast · Garden of Deep Purple – Walk to the great purple flower at the end of the cave, talk to it and drink the nectar once; you die and wake at the grace. Fast travel to Pillar Path Cross and choose to tell Thiollier where she is, then return to this grace: he now lies beside the flower. If he had already left the cross, skip that trip.
Why you can lose it
St. Trina's and Thiollier's steps close when the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
The flower is the saint he seeks. Check that you hold Thiollier's Concoction first: you can't get it after he moves.
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Imbibe nectar four times, pass on her wordsHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Cerulean Coast · Garden of Deep Purple – In the cave talk to Thiollier where he lies, fast travel to the grace to reload, and talk to him again. Drink the nectar until a voice speaks on the death screen, on the fourth drink, picking up your dropped runes each time. Then choose to pass on her words, and to try again, until he turns on you.
Why you can lose it
Thiollier's steps close when the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Drinking kills you each time, which is the point.
Report an issue
Thiollier invasionHidden spoiler – activate to revealBossMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Cerulean Coast · Garden of Deep Purple – Rest at the Garden of Deep Purple grace, or drink the nectar once more, and he invades. Beat him.
Why you can lose it
He must be beaten before the Sealing Tree burns, or his line can end early.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Poison is his whole craft.
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St. Trina's SmileHidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Cerulean Coast · Garden of Deep Purple – Drops when you beat him.
Why you can lose it
It comes only from his invasion, so it goes with his line.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
A talisman, from this fight alone.
Report an issue
Final talk with Thiollier in the caveHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Cerulean Coast · Garden of Deep Purple – Back in the cave drink the nectar until she has no more to say, six drinks in all, then talk to Thiollier and pass on her words again. If he doesn't answer, rest at the grace and try once more. If he's gone, he comes back to the cave when the Sealing Tree burns: come straight here then, before the fight in the Cleansing Chamber in Enir-Ilim.
Why you can lose it
His line ends if this talk isn't done before the fight in Enir-Ilim, so aim to finish before the Sealing Tree.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
His summons, gear and needle later on hang on this talk.
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Shop: Glintstone NailSpellMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Scadu Altus · Cathedral of Manus Metyr – Ymir sells it on the throne from this visit on: 12,000 runes.
Why you can lose it
Ymir leaves the throne once he has handed you the third map, and his Bell Bearing doesn't bring this back.
Point of no return
You take the third Ruins Map from Count Ymir, and he leaves the throne.
Summary
Sorcery.
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Shop: Glintstone NailsSpellMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Scadu Altus · Cathedral of Manus Metyr – Sold beside the Glintstone Nail, also for 12,000 runes.
Why you can lose it
Ymir leaves the throne once he has handed you the third map, and his Bell Bearing doesn't bring this back.
Point of no return
You take the third Ruins Map from Count Ymir, and he leaves the throne.
Summary
Sorcery.
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Dragon's Pit and Charo's Hidden Grave

From the Dragon's Pit grace through the pit to the Grand Altar, then Charo's Hidden Grave and Lamenter's Gaol.
Meet the Dragon Communion PriestessHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Foot of the Jagged Peak · Grand Altar of Dragon Communion – She stands by the altar next to the Grand Altar grace and doesn't move. Agree to devour draconic essence, then talk until her lines repeat.
Why you can lose it
Killing Bayle fixes the Priestess's branch for this run. If she hasn't taken the Concoction and woken by then, Dragonbolt of Florissax and Ancient Dragon Florissax are gone until a later run.
Point of no return
Bayle the Dread dies: Igon's line ends and the Priestess's branch is fixed for this run.
Summary
Opens the altar's trades and her Concoction branch.
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Ancient Dragon's BlessingHidden spoiler – activate to revealConsumableMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Foot of the Jagged Peak · Grand Altar of Dragon Communion – The Priestess hands it over when you agree to the essence. She gives another once you've used it, for as long as the offer lasts.
Why you can lose it
She stops giving it once she has taken Thiollier's Concoction, and it also ends when Bayle dies. Take it before the Concoction.
Point of no return
Thiollier's Concoction goes to the Priestess.
Summary
Spends FP to raise damage negation.
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Scaduview, Hinterland and Jagged Peak

The Back Gate of Shadow Keep, Commander Gaius and the Scadutree Chalice, the Scadutree Avatar, then the O Mother altar, the Hinterland and the Finger Ruins of Dheo, the third bell under the Cathedral, and last the climb of the Jagged Peak.
Shop: Fleeting MicrocosmSpellMissablePoint of no returnDLC: Shadow Of The Erdtree
Location
Scadu Altus · Cathedral of Manus Metyr – Back at the Cathedral of Manus Metyr grace, walk through the gates to the throne. With the Dheo bell rung, Ymir has added this to his shop at 20,000 runes: buy it before you talk. If the throne is empty, look by the gravestone in the graveyard, or ring the last bell again to bring him back.
Why you can lose it
Ymir leaves the throne once he has handed you the third map, and his Bell Bearing may not bring this back.
Point of no return
You take the third Ruins Map from Count Ymir, and he leaves the throne.
Summary
Sorcery.
Report an issue
Swordhand of Night JolánHidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Cathedral of Manus Metyr – Rest at the Cathedral of Manus Metyr grace and go back to her pillar on the right of the throne room, where she now slumps. Talk to her and hand over the Iris of Grace: her ashes are your reward.
Why you can lose it
She takes one Iris, once, and the Iris of Occultation ends her line with a sword instead.
Point of no return
You give Jolán the Iris of Occultation
Summary
Spirit Ashes.
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Jolán and AnnaHidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scaduview · Rabbath's Rise – With Swordhand of Night Jolán in your pack, fast travel to the Hinterland grace, ride up the ramp through Shaman Village to the dead tree, and go down the cliff ledges to the balcony of Rabbath's Rise again. Use Anna's puppet in the room inside and accept when it offers to join them. It swaps one ash for the other, and using it again swaps back.
Why you can lose it
It needs Jolán's ashes, and she gives those only for the Iris of Grace.
Point of no return
You give Jolán the Iris of Occultation
Summary
Spirit Ashes of the two together.
Report an issue
Igon's Furled FingerHidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Foot of the Jagged Peak · Drake arena – Igon calls out once the drakes are dead. He sits in the red smoke at the mouth of the narrow canyon on the arena's east side: talk to him until he hands it over.
Why you can lose it
Igon's line ends when Bayle dies, and his finger and his summon go with it.
Point of no return
Bayle the Dread dies: Igon's line ends and the Priestess's branch is fixed for this run.
Summary
Lets you call Igon to his sign in Bayle's arena.
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Give her the Concoction at nightHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Foot of the Jagged Peak · Grand Altar of Dragon Communion – Pass time at the Foot of the Jagged Peak grace until nightfall, then fast travel to the Grand Altar: she is at the altar, praying. Give her Thiollier's Concoction and she falls asleep. If she isn't there, pass the time at a grace far from the mountain instead and travel back.
Why you can lose it
Killing Bayle fixes the Priestess's branch for this run. If she hasn't taken the Concoction and woken by then, Dragonbolt of Florissax and Ancient Dragon Florissax are gone until a later run.
Point of no return
Bayle the Dread dies: Igon's line ends and the Priestess's branch is fixed for this run.
Summary
Run 1's side of her branch. The other side waits for a later run.
Report an issue
Speak to her once she wakesHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Foot of the Jagged Peak · Grand Altar of Dragon Communion – A full day must pass after she falls asleep. Pass the time at any grace but the Altar, then fast travel to the Grand Altar and talk to her until her lines repeat.
Why you can lose it
Killing Bayle fixes the Priestess's branch for this run. If she hasn't taken the Concoction and woken by then, Dragonbolt of Florissax and Ancient Dragon Florissax are gone until a later run.
Point of no return
Bayle the Dread dies: Igon's line ends and the Priestess's branch is fixed for this run.
Summary
Do this before Bayle dies, or her branch doesn't pay out.
Report an issue
Summon Igon against BayleHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Jagged Peak · Summit – Go through the hole in the wall southeast of the Jagged Peak Summit grace. Bayle lands once you are inside, and only then does Igon's sign show, left of the entrance: touch it with his Finger in your inventory.
Why you can lose it
Igon's line ends when Bayle dies, and his finger and his summon go with it.
Point of no return
Bayle the Dread dies: Igon's line ends and the Priestess's branch is fixed for this run.
Summary
Do this even if you don't need the help: one of his rewards may depend on it.
Report an issue
Bayle's Flame LightningHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Foot of the Jagged Peak · Grand Altar of Dragon Communion – Fast travel to the Grand Altar, use the altar and trade the Heart of Bayle for this spell.
Why you can lose it
The Heart buys one spell per run. Pick the other and this one waits for a later run.
Point of no return
You spend the Heart of Bayle at the altar.
Summary
Run 1's spell from the Heart.
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Shadow Keep and Specimen Storehouse

From the Main Gate Plaza up through the Specimen Storehouse: the signs at the burning boats, Ansbach and Freyja, then Messmer last.
Help Hornsent at the battlementsHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Burning boats – From the Main Gate Plaza grace go out the southeast door and up the ramp to the burning boats. A red sign and a gold sign lie by the stairs on the south side, before the way up to the lift. Touch the gold one, leave the red one for NG+, and beat Leda before she kills Hornsent.
Why you can lose it
The signs at the burning boats vanish the first time you walk into Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room. No fog marks it the first time.
Summary
This run takes Hornsent's side. No signs here means Hornsent hasn't arrived or Leda hasn't chosen: talk to both at Highroad Cross, name Hornsent to her, rest, and talk to her again.
Report an issue
Ash of War: Swift SlashHidden spoiler – activate to revealSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Burning boats – Yours for winning that fight on Hornsent's side.
Why you can lose it
The signs at the burning boats vanish the first time you walk into Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room. No fog marks it the first time.
Summary
Ash of War. This side of the signs is the only way to get it.
Report an issue
Leda's RuneHidden spoiler – activate to revealConsumableMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Burning boats – Leda drops it in the same fight.
Why you can lose it
The signs at the burning boats vanish the first time you walk into Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room. No fog marks it the first time.
Summary
A rune to spend or keep.
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Find Ansbach at Storehouse, First FloorHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Specimen Storehouse – From the Storehouse, First Floor grace go north round the great fossil and up the stairs, past a ghostly scholar throwing fire. Along the north wall a short flight drops into a side room, and he's reading in its back corner. Talk until his lines repeat, but hand him nothing yet.
Why you can lose it
His steps in the keep end when the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
He only reaches this room once you've exhausted him at Main Gate Cross after the great rune broke.
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Secret Rite ScrollHidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Specimen Storehouse – From the Storehouse, Fourth Floor grace go west onto the balcony, south up the stairs and across the wide platform to the Fire Knight casting from the next flight. Past him, before the bats, a stair on your left leads down to a doorway on the right. It waits on a table behind the tall bookshelves, by the drop.
Why you can lose it
It must reach Ansbach before the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Ansbach needs it, but not yet.
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Talk to Freyja at Seventh FloorHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Specimen Storehouse – She crouches over a stone tablet by the fireplace, in the same room as the Storehouse, Seventh Floor grace. Talk until her lines repeat: she can't read it and wishes she'd asked Ansbach.
Why you can lose it
Her steps in the keep end when the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
This talk is what lets you tell Ansbach about her.
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Tell Ansbach of Freyja, then give the scrollHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Specimen Storehouse – Fast travel to the Storehouse, First Floor grace and go back to his side room off the north wall. Pick the option about Freyja's decision first and talk until he repeats; only then hand over the Secret Rite Scroll.
Why you can lose it
He must have the scroll before the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Without the scroll he never leaves this room, and he can't be called on in the last fights of the expansion.
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Letter for FreyjaHidden spoiler – activate to revealKey itemMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Specimen Storehouse – Rest at the Storehouse, First Floor grace, walk back to his room and talk to him: he hands it over. If he gave it to you before you rested, you're already done here.
Why you can lose it
Give him the scroll before telling him of Freyja and he leaves at your next rest, with the letter.
Point of no return
You give Ansbach the Secret Rite Scroll before telling him of Freyja's decision, then rest or travel away.
Summary
Take it to Freyja.
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Summon Hornsent against MessmerHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Messmer's Dark Chamber – Once the fight has started, a gold sign appears inside the room on your right: touch it to bring Hornsent in. He doesn't need to survive.
Why you can lose it
His sign is only there during the fight, so this step ends when Messmer dies.
Point of no return
Messmer the Impaler dies.
Summary
This is what sends him to his invasion on the way to Romina, and his gear with it.
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Talk to Hornsent in Messmer's arenaHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Shadow Keep · Messmer's Dark Chamber – Rest once at the Messmer's Dark Chamber grace and he appears beside it. Talk until his lines repeat. If you miss him here, the same talk waits for you at Highroad Cross.
Why you can lose it
His last steps need this talk, and they end when the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Finish this talk or his invasion won't happen.
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Gourmet Scorpion Stew x2Hidden spoiler – activate to revealConsumableMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Belurat, Tower Settlement · Storeroom – Fast travel to the Small Private Altar grace in Belurat and cross the bridge to the storeroom. Put on the Divine Beast Head and speak to Hornsent Grandam for the first stew. Rest at the grace and come back: she's asleep, with a second stew beside her.
Why you can lose it
Take both stews before the Sealing Tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Her last gifts, and the only source of this stew.
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Ancient Ruins of Rauh

The viaduct, the east and west ruins, the Grand Stairway, and the road to the Church of the Bud.
Hornsent invasionHidden spoiler – activate to revealBossMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Ancient Ruins of Rauh · Church of the Bud – Get ready, then climb those stairs. He invades near the top, but only if you summoned him against Messmer and talked to him afterwards until his lines ended.
Why you can lose it
He invades only on these stairs, before Romina. If the tree burns first he may not come back on this path, so treat his drops as lost for the playthrough.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
The end of his quest.
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FalxHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Ancient Ruins of Rauh · Church of the Bud – Drops when Hornsent's invasion is beaten.
Why you can lose it
He invades only on these stairs, before Romina. If the tree burns first he may not come back on this path, so treat his drops as lost for the playthrough.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Curved sword that builds blood loss.
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Hornsent SetHidden spoiler – activate to revealArmorMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Ancient Ruins of Rauh · Church of the Bud – Drops with the Falx, all four pieces: Soiled Loincloth, Braided Arm Wraps, Braided Cord Robe and Caterpillar Mask.
Why you can lose it
He invades only on these stairs, before Romina. If the tree burns first he may not come back on this path, so treat his drops as lost for the playthrough.
Point of no return
You use Messmer's Kindling on the Sealing Tree behind the Church of the Bud.
Summary
Armor set of four pieces.
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Enir-Ilim

The tower beyond the Sealing Tree: the climb to the last two fights of the expansion, what they pay out, and the way back to the Lands Between.
Summon Ansbach and Thiollier before the red signHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Enir-Ilim · Cleansing Chamber – From the Cleansing Chamber Anteroom grace take the stairs east to a large sandy chamber and hear Leda out. Touch the gold signs for Ansbach and Thiollier beside her red sign; they arrive once the fight is under way. Then touch the red sign.
Why you can lose it
Touching the red sign first starts the fight without them, and neither can then be called for the last boss.
Point of no return
You touch the red sign in the sandy chamber east of the Cleansing Chamber Anteroom grace.
Summary
Both signs show only if you finished their quests. Sanguine Noble Nataan's sign in Ansbach's place means he can't come.
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Fire Giant and Crumbling Farum Azula

The chain to the Fire Giant, the Forge, and all of Crumbling Farum Azula, with one trip to Liurnia and the two great final checks of Run 1.
Alexander: Fire Giant summonHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Mountaintops of the Giants · Flame Peak – From the Foot of the Forge grace cross the southern chain and go through the yellow fog. Unlike every other summon his sign waits inside the arena, a short way past the fog: touch it.
Why you can lose it
He has to live to his last duel: killed first, his sign never appears here.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
He may need this to move on to his duel, and it costs little.
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Iron Fist Alexander (duel)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Crumbling Farum Azula · Above the Dragon Temple Lift – Go back up the slope to the Phantom Tree and turn hard left at the top. Cross the collapsed arches and broken tower pieces to the west, keeping to the arch nearest the sleeping dragon, onto a flat open arena. He stands there: talk to him and he calls for a duel.
Why you can lose it
He has to live to his last duel: killed anywhere earlier, he leaves neither of these, and Jar-Bairn's ending waits on them.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
Lose and you can come back and try again.
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Shard of AlexanderHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Crumbling Farum Azula · Above the Dragon Temple Lift – He leaves it when the duel is won.
Why you can lose it
He has to live to his last duel: killed anywhere earlier, he leaves neither of these, and Jar-Bairn's ending waits on them.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
Talisman that raises the damage of your skills.
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Alexander's InnardsHidden spoiler – activate to revealKey itemMissablePoint of no returnMinor spoiler
Location
Crumbling Farum Azula · Above the Dragon Temple Lift – It comes with the Shard. Keep it for Jar-Bairn, later in this section.
Why you can lose it
He has to live to his last duel: killed anywhere earlier, he leaves neither of these, and Jar-Bairn's ending waits on them.
Point of no return
You kill Alexander anywhere before his duel in Crumbling Farum Azula.
Summary
Jar-Bairn's quest ends with this.
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Jar-Bairn: Companion JarHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Jarburg – Fast travel to the Jarburg grace. Jar-Bairn sits back on his steps at the west end of the village: talk until he speaks of going on a journey, and give him Alexander's Innards. If he isn't there yet, rest at the grace and look again.
Why you can lose it
Killing any living jar in Jarburg ends his quest.
Point of no return
You kill a living jar in Jarburg.
Summary
The end of his quest.
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Companion JarHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Jarburg – Rest at the Jarburg grace once more. He's gone, and the talisman lies where he was sitting.
Why you can lose it
Killing any living jar in Jarburg ends his quest.
Point of no return
You kill a living jar in Jarburg.
Summary
Talisman that strengthens thrown pots.
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Leyndell, Ashen Capital and the Elden Throne

The capital under the ash, the last bosses of the Lands Between, and the sweep of copies and trades that closes Run 1.
Copy a remembrance: Manus Metyr coffinHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scadu Altus · Cathedral of Manus Metyr – Open the map, switch to the Realm of Shadow and travel to the grace at the Cathedral of Manus Metyr, then ride to the lake around the cathedral: the coffin stands in the water on the southwest side. Copy your Remembrance of a God and a Lord. If it isn't listed, copy your Remembrance of the Lord of Frenzied Flame here instead, and copy God and a Lord at the Deeproot mausoleum.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys the second Greatsword of Radahn.
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Copy a remembrance: Dheo coffinHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Scaduview · Finger Ruins of Dheo – Fast travel to the Fingerstone Hill grace, ride down past the two swarms of hands, and turn left at the hand in the ground. The coffin stands below the cliff: copy that same Remembrance of a God and a Lord again. If it refuses a second copy, the coffin is still unused, so copy the Remembrance of the Naturalborn here: Waves of Darkness then comes in Run 1, and NG+ can skip the Lake of Rot and Astel.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Light of Miquella. If it refused, NG+: the second ending says how to get that spell.
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Copy a remembrance: Weeping Peninsula mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Weeping Peninsula · Wandering Mausoleum – Fast travel to the Isolated Merchant's Shack grace and follow the tolling bell east across the fields. If it still walks, hit the white skulls on its legs until it settles, then go in and copy your Remembrance of the Rot Goddess.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Scarlet Aeonia.
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Copy a remembrance: Liurnia mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Liurnia of the Lakes · Wandering Mausoleum – Fast travel to the Raya Lucaria Crystal Tunnel grace, go back up the lift and west of the tunnel mouth to the spirit spring by the cliff. Ride it onto the mausoleum as it passes and break the skulls on top, or stop it by hitting its legs and shoot the skulls down with a bow. Go in and copy your Remembrance of the Impaler.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Messmer's Orb. It stops walking for about seven minutes late at night.
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Copy a remembrance: Uld Palace mausoleum 1Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Liurnia of the Lakes · Mausoleum Compound – Fast travel to the Mausoleum Compound grace and go to the mausoleum to the south, the one with no bell. Hit the skulls on its legs, watching for the jumps, then go in and copy your Remembrance of the Lichdragon.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Death Lightning.
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Copy a remembrance: Uld Palace mausoleum 2Hidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Liurnia of the Lakes · Mausoleum Compound – From the Mausoleum Compound grace go to the bell-less mausoleum to the north. Hit the skulls on its legs, then go in and copy your Remembrance of Putrescence.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Vortex of Putrescence.
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Copy a remembrance: Deeproot mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Deeproot Depths · Wandering Mausoleum – Fast travel to The Nameless Eternal City grace and ride due north to the walking building. Its feet can't be hurt: from the northeast climb the roots, minding the Basilisks, jump onto its top and break the skulls around it. Go in and copy your Remembrance of the Lord of Frenzied Flame, or God and a Lord if the Manus Metyr coffin didn't list it.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Midra's Flame of Frenzy.
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Copy a remembrance: Castle Sol mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Mountaintops of the Giants · Castle Sol – Fast travel to the Castle Sol Main Gate grace. The mausoleum walks unguarded just outside the castle: hit the skulls on its legs if it hasn't settled, then go in and copy your Remembrance of the Saint of the Bud. For some players using this one shuts Snowfield's, which is why God and a Lord, Rot Goddess and Impaler went to surer sites first.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Rotten Butterflies.
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Copy a remembrance: Snowfield mausoleumHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Consecrated Snowfield · Apostate Derelict – Fast travel to the Apostate Derelict grace. The mausoleum walks beside the church, firing shells until you're within its walls: break the skulls to bring it down, go in and copy your Remembrance of the Mother of Fingers. For some players this one stops working once Castle Sol's has been used: if so, leave it and Gazing Finger, because a fresh kill of Metyr in NG+: the second ending buys that item.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Gazing Finger. Tick this row either way.
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Copy a remembrance: Rhia coffinHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Cerulean Coast · Finger Ruins of Rhia – Travel to the Finger Ruins of Rhia grace and go down the slope past the Fingercreepers. Where the path splits, climb the right branch along the cliff, southeast into the valley: copy your Remembrance of the Shadow Sunflower at the coffin there.
Why you can lose it
Each site makes one copy a journey, and in Journey 2 a copy needs its boss killed all over again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
This copy buys Land of Shadow.
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Axe of GodrickHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Grafted.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Greataxe.
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Carian Regal ScepterHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Full Moon Queen.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Glintstone staff.
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Starscourge GreatswordHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Starscourge.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Colossal sword.
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Winged GreathornHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Regal Ancestor, with 3,000 runes.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Greataxe.
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Morgott's Cursed SwordHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Omen King.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Curved greatsword.
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Bastard's StarsHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Naturalborn, with 10,000 runes.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Flail.
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Blasphemous BladeHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Blasphemous.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Greatsword.
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Fortissax's Lightning SpearHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Lichdragon.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
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Death LightningHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of the Lichdragon.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
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Giant's Red BraidHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Fire Giant, with 10,000 runes.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Whip.
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Mohgwyn's Sacred SpearHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Blood Lord.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Great spear.
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Maliketh's Black BladeHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Black Blade.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Colossal sword.
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Dragon King's CragbladeHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Dragonlord.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Heavy thrusting sword.
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Axe of GodfreyHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of Hoarah Loux, with 15,000 runes.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Colossal weapon.
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Hand of MaleniaHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Rot Goddess.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Katana.
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Scarlet AeoniaHidden spoiler – activate to revealSpellMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of the Rot Goddess.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
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Marika's HammerHidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Elden Remembrance.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Hammer.
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Enraged Divine BeastHidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Dancing Lion.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Talisman.
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Rellana's Twin BladesHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Twin Moon Knight.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Light greatsword.
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Putrescence CleaverHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of Putrescence.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Greataxe.
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Vortex of PutrescenceHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of Putrescence.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Sorcery.
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Sword LanceHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Wild Boar Rider.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Heavy thrusting sword.
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Ash of War: Spinning Gravity ThrustHidden spoiler – activate to revealSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – It comes mounted on the Sword Lance, so there is nothing else to pick up.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Ash of War.
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Shadow Sunflower BlossomHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Shadow Sunflower.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Colossal weapon.
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Land of ShadowHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of the Shadow Sunflower.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
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Spear of the ImpalerHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Impaler.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Great spear.
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Messmer's OrbHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of the Impaler.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
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Poleblade of the BudHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Saint of the Bud.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Halberd.
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Rotten ButterfliesHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of the Saint of the Bud.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
Report an issue
Staff of the Great BeyondHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Mother of Fingers.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Glintstone staff.
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Gazing FingerHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of the Mother of Fingers.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Colossal weapon.
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Greatsword of DamnationHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of the Lord of Frenzied Flame.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Greatsword.
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Midra's Flame of FrenzyHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of the Lord of Frenzied Flame.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
Report an issue
Greatsword of Radahn (Lord)Hidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your Remembrance of a God and a Lord.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Colossal sword.
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Greatsword of Radahn (Light)Hidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of a God and a Lord.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Colossal sword.
Report an issue
Light of MiquellaHidden spoiler – activate to revealSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeMinor spoiler
Location
Roundtable Hold · Two Fingers – At the Two Fingers, give Enia your copied Remembrance of a God and a Lord.
Why you can lose it
A remembrance can't be traded in Journey 2 until its boss has died again there, so make this trade now.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Incantation.
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Shop: Elden Lord SetHidden spoiler – activate to revealArmorMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Two Fingers – Buy it from Enia on the same visit: 56,000 runes for all four pieces.
Why you can lose it
Enia's armor stock resets in Journey 2, and returns only as its bosses die again.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Armor set.
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Before Journey 2: bearings, scrolls, remembrancesHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Roundtable Hold · Twin Maiden Husks – Still at the Hold, give the Twin Maiden Husks every bell bearing you hold. Then read through your key items: any scroll or prayerbook not yet handed in goes to Miriel at the Church of Vows, and every remembrance should be gone. Respec at Rennala now if you want to.
Why you can lose it
Bell bearings left in the bag and scrolls not handed in don't survive the start of Journey 2.
Point of no return
You touch the blue sign at the Fractured Marika grace, then begin Journey 2. The ending closes this run's other endings; Journey 2 closes the rest.
Summary
Only 26 bearings keep their stock in Journey 2, and only if the Husks have them: Smithing-Stone and Somberstone Miner's, Glovewort and Ghost-Glovewort Picker's, Mushroom-Seller's, the Bone, Meat, Medicine and Gravity Stone Peddler's, Herbalist's, Greasemonger's, Moldmonger's, Spellmachinist's and String-Seller's.
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NG+: the second ending

Journey 2: Nepheli's puppet, the expansion's other Iris and altar rewards, fourteen trades with Enia, and the second ending.
Seluvis: potion to NepheliQuest stepMissablePoint of no returnNG+1
Location
Roundtable Hold · Gideon's study – Fast travel to the Table of Lost Grace and go to Gideon's study. Ask about Nepheli and, with the potion in your bag, take the choice that has her drink it, not the one where he disposes of it. She stops answering and leaves.
Why you can lose it
Once Ranni holds the blade, Pidia's body no longer gives you this puppet.
Point of no return
You hand Ranni the Fingerslayer Blade in Journey 2.
Summary
This is the whole point of the Seluvis and Nepheli rows in this run. Her throne-room ending stays closed, which Run 1 already took.
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Ansbach: first talkQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Main Gate Cross – Sir Ansbach waits by the Main Gate Cross grace: talk until his lines repeat.
Why you can lose it
The tree ends his steps at the Keep.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch. He needs this first talk before he will move to the Shadow Keep.
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Leda and Hornsent: Highroad CrossQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – Talk to Leda and Hornsent by the Highroad Cross grace until their lines repeat, resting and asking again. Never hit Leda here.
Why you can lose it
The tree sends them away for good.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of her branch. Their fight at the Keep starts from these talks.
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After the rune breaks: Ansbach, Leda and FreyjaQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · The crosses – With the great message seen, fast travel to Main Gate Cross and talk to Ansbach until his lines repeat, then to Three-Path Cross and do the same with Freyja. Fast travel to Highroad Cross, name Hornsent to Leda, rest, talk to her again, then talk to Hornsent until he repeats.
Why you can lose it
The tree sends them away for good.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of her branch. This sends all four to the Shadow Keep.
Report an issue
Help Leda kill HornsentQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Burning boats – From the Main Gate Plaza grace go out the southeast door and up the ramp to the burning boats. Two signs lie by the stairs on the south side, before the way up to the lift. Touch the red one, the sign Run 1 left, and help Leda finish him.
Why you can lose it
His signs go the first time you walk into Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room in Journey 2.
Summary
Optional, because it costs his life, and his gear is already yours. If the signs aren't there, talk to both of them at Highroad Cross again.
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Lacerating Crossed-TreeCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – Fast travel to the Highroad Cross grace and talk to Leda. She hands it over and names Ansbach as her next target.
Why you can lose it
It only follows her win at the boats, and her signs go at Messmer's room.
Point of no return
You walk through the double doors beside the Dark Chamber Entrance grace into Messmer's room in Journey 2.
Summary
Optional, because it follows Hornsent's death. Talisman, and the first of her two thanks.
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Storehouse, First Floor: AnsbachQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the burning boats climb north-northeast, cross the bridge and ride the lift behind the Fire Knight to the Storehouse, First Floor grace. Round the great fossil, up the stairs and down the short flight off the north wall, Ansbach reads in a side room: talk, but hand him nothing.
Why you can lose it
Burning the tree ends his steps here.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch.
Report an issue
Secret Rite ScrollQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Climb to the third floor and jump onto the feet of the huge hanging specimen where the walkway turns. Climb to its horns and across to the Storehouse, Fourth Floor grace. From the balcony go south up the stairs, past the Fire Knight and down the small stair on the left: the scroll is on a table behind the tall bookshelves.
Why you can lose it
Burning the tree ends the step this scroll is for.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch. Don't give it to him yet.
Report an issue
Freyja: Seventh FloorQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – From the Fourth Floor grace climb the fifth and sixth floors to the Storehouse, Seventh Floor grace: she crouches by the fireplace in the same room. Talk until her lines repeat.
Why you can lose it
She leaves for good when the tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, with the rest of Leda's branch. Telling Ansbach what she decided keeps him in his room, and the floors above this one lead to Messmer's doors, so go no higher.
Report an issue
Give Ansbach the scroll, then help Leda kill himQuest stepMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Fast travel to Storehouse, First Floor. Tell Ansbach what Freyja decided, then give him the scroll. Talk to Leda at Highroad Cross until she repeats, come back and touch the red sign by his room to help her.
Why you can lose it
His signs go when the tree burns.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, because it costs his life. If the signs don't show, rest, talk to Leda again and reload the keep a few times; if they still don't, go on to Messmer by the Shadow Keep and Specimen Storehouse rows and beat him, which can't cost you anything now that the Lacerating Crossed-Tree is yours, then check by Ansbach's room again and never burn the tree.
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Ansbach's LongbowWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Specimen Storehouse – Drops when Ansbach dies in that fight.
Why you can lose it
It only comes from that fight.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, because it costs his life. Bow, from a set you already hold.
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Retaliatory Crossed-TreeCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Highroad Cross – Fast travel to Highroad Cross and speak to Leda once more. She gives it before she says her farewell.
Why you can lose it
Only her thanks for the second kill gives it.
Point of no return
You use Messmer's Kindling on the Sealing Tree in Journey 2.
Summary
Optional, because it costs Ansbach's life. Talisman: exhaust her here, or she may leave before this talk.
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Fire Knight QueelignCollectibleMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Prayer Room – From the Tree-Worship Passage grace ride the lift up, go southwest to the lift right of Wego's stairs, ride that up and jump northwest into the hallway you first dropped into. Follow it back to the brown door, talk to him in the Prayer Room and give him the Iris of Grace. The ashes are your reward.
Why you can lose it
He takes one Iris and then he's gone.
Point of no return
You hand Fire Knight Queelign an Iris in Journey 2.
Summary
Spirit Ashes. He leaves for good after this.
Report an issue
Sword of NightWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Cathedral of Manus Metyr – Rest at the Cathedral of Manus Metyr grace and go to her pillar on the right of the throne room, where she now slumps. Give her the Iris of Occultation: the sword is what she leaves.
Why you can lose it
She takes one Iris per journey.
Point of no return
You give Jolán an Iris in Journey 2.
Summary
Katana. Run 1's Iris of Grace took the other road, so this is the only run left for it.
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Bayle's TyrannySpellMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – Fast travel to the Grand Altar of Dragon Communion grace, use the altar and trade the Heart of Bayle for this spell.
Why you can lose it
One Heart per run, and it can't be copied.
Point of no return
You spend the Heart of Bayle at the altar in Journey 2.
Summary
Incantation.
Report an issue
Flowerstone GavelWeaponMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – With Bayle dead and no Concoction given, the Priestess has gone. It lies at the altar where she stood.
Why you can lose it
Only the run with no Concoction leaves it here.
Point of no return
You give the Priestess Thiollier's Concoction in Journey 2.
Summary
Hammer.
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Priestess HeartItemMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Realm of Shadow · Grand Altar of Dragon Communion – Beside the Gavel at the altar.
Why you can lose it
Only the run with no Concoction leaves it here.
Point of no return
You give the Priestess Thiollier's Concoction in Journey 2.
Summary
Reusable tool. Optional by rule: tools aren't gear.
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Hold: the tradesQuest stepMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Fast travel to the Table of Lost Grace and go to Enia at the Two Fingers. Check your bag against the rows below before you start: all fourteen remembrances should be there.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
One visit does it. Have at least 55,000 runes on hand for the fees.
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Grafted DragonWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Grafted in exchange. 2,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Fist.
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Lion GreatbowWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Starscourge in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Greatbow.
Report an issue
Ancestral Spirit's HornCollectibleMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Regal Ancestor in exchange. 3,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Talisman.
Report an issue
Ash of War: Waves of DarknessSkillMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Naturalborn in exchange. 10,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
Report an issue
BloodboonSpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Blood Lord in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
Report an issue
Ash of War: Divine Beast Frost StompSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Dancing Lion in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
Report an issue
Rellana's Twin MoonsSpellMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Twin Moon Knight in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Sorcery.
Report an issue
Blades of StoneSkillMissablePoint of no returnDLC: Shadow Of The ErdtreeNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Wild Boar Rider in exchange. Her shop shows any fee.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
Report an issue
Regal Omen BairnConsumableMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Omen King in exchange. 5,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
The other side of his trade.
Report an issue
Burn, O Flame!SpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Fire Giant in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
Report an issue
Black BladeSpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Black Blade in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
Report an issue
Placidusax's RuinSpellMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of the Dragonlord in exchange. No runes, only the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Incantation.
Report an issue
Ash of War: Hoarah Loux's EarthshakerSkillMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Remembrance of Hoarah Loux in exchange. 15,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Ash of War.
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Sacred Relic SwordWeaponMissablePoint of no returnNG+1
Location
Roundtable Hold · Two Fingers – Talk to Enia at the Two Fingers and hand her the Elden Remembrance in exchange. 20,000 runes on top of the remembrance.
Why you can lose it
A remembrance only trades once its boss has died in the same journey, and most of these bosses never die again on this route.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
Greatsword.
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Age of FractureHidden spoiler – activate to revealEndingMissablePoint of no returnNG+1Minor spoiler
Location
Leyndell, Ashen Capital · Fractured Marika – Fast travel to the Fractured Marika grace and touch the figure before you. When you are offered a choice, mend the Ring with no rune in hand.
Why you can lose it
One ending per journey, and only this choice gives this trophy.
Point of no return
You choose the second ending, then begin Journey 3.
Summary
The plain Elden Lord ending. It needs no quest.
Trophies
  • Achievement · SteamElden Lord
  • Achievement · XboxElden Lord
  • Gold · PlayStationElden Lord
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NG++: the third ending

Journey 3: Hyetta's road, the last puppet, Enia's last two trades, and the third ending.
Hyetta: first grapeQuest stepMissablePoint of no returnNG+2
Location
Liurnia of the Lakes · Lake-Facing Cliffs – Back at the Lake-Facing Cliffs grace she stands beside it: give her the grape.
Why you can lose it
Hyetta dies, or you kill Irina.
Point of no return
Hyetta dies, or you kill Irina in Journey 3.
Summary
You hold As You Wish already. She walks on.
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Hyetta: Purified RuinsQuest stepMissablePoint of no returnNG+2
Location
Liurnia of the Lakes · Purified Ruins – Ride east round the lake to the Spiritspring by the Liurnia Highway South grace, then northwest down to the shore and the Purified Ruins. In the long hall a wooden board among the crates covers the cellar: the grape is on the corpse to the left. Hyetta stands at the west edge of the ruins, looking over the lake.
Why you can lose it
Hyetta dies, or you kill Irina.
Point of no return
Hyetta dies, or you kill Irina in Journey 3.
Summary
If she isn't there, rest at Liurnia Highway South and come back.
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Hyetta: the third grapeQuest stepMissablePoint of no returnNG+2
Location
Liurnia of the Lakes · Gate Town Bridge – Ride to the Gate Town Bridge grace, at the road's end on the east shore. She stands just north of it: give her Edgar's grape and tell her what the grapes are. Rest, talk until her lines repeat, and rest again.
Why you can lose it
Hyetta dies, or you kill Irina.
Point of no return
Hyetta dies, or you kill Irina in Journey 3.
Summary
Her quest stops here unless you tell her the truth.
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Hyetta: Bellum ChurchQuest stepMissablePoint of no returnNG+2
Location
Liurnia of the Lakes · Bellum Church – Fast travel to the Bellum Church grace, give her the Fingerprint Grape and rest so she can move on.
Why you can lose it
Hyetta dies, or you kill Irina.
Point of no return
Hyetta dies, or you kill Irina in Journey 3.
Summary
Her next step is far below the capital.
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Dung Eater: Sewer-Gaol KeyQuest stepMissablePoint of no returnNG+2
Location
Leyndell, Royal Capital · Room past the Husks – From the East Capital Rampart grace go south, through the study behind the Broken Statue, and ride the lift by the west door down. Climb the ladder of the many-sided tower and the spiral stairs for the Seedbed Curse on a body at the top. Fast travel to the Table of Lost Grace, go to the room past the Twin Maiden Husks and talk to him.
Why you can lose it
Finish his line before the Forge.
Point of no return
You rest at the Forge of the Giants in Journey 3 and the Erdtree burns.
Summary
One curse is all this run needs: the key is the prize.
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Dung Eater: free himQuest stepMissablePoint of no returnNG+2
Location
Subterranean Shunning-Grounds · Sewer-gaol – From the East Capital Rampart grace go to the Avenue Balcony grace, take the steps down, turn left past the Knight with the greatbow and jump to the ruined plaza. Climb down the well in its north corner to the Underground Roadside grace. Turn left to the far end of the tunnel, drop through the grate, pass the three Miranda Sprouts, climb the ladder and open the cell on the far wall.
Why you can lose it
Finish his line before the Forge.
Point of no return
You rest at the Forge of the Giants in Journey 3 and the Erdtree burns.
Summary
Talk to the man inside.
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Dung Eater: the moatQuest stepMissablePoint of no returnNG+2
Location
Leyndell, Royal Capital · Outer moat – Check his room at the Hold, where a message now points to the outer moat, then fast travel to the Outer Wall Phantom Tree grace, ride south to the small camp and southeast to the ruined church, and light the Minor Erdtree Church grace at its far end. Ride south to the moat and walk toward the middle: he invades, so beat him. Back at the Hold, talk to him until his lines repeat.
Why you can lose it
Finish his line before the Forge.
Point of no return
You rest at the Forge of the Giants in Journey 3 and the Erdtree burns.
Summary
This puts his real body in the chair. Boggart needn't be alive for it.
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Seluvis: potion to the Dung EaterQuest stepMissablePoint of no returnNG+2
Location
Subterranean Shunning-Grounds · Sewer-gaol – Fast travel to the Underground Roadside grace and go back to the same cell. His body sits tied to a chair: pick the option to administer the potion, not a curse.
Why you can lose it
Finish his line before the Forge.
Point of no return
You rest at the Forge of the Giants in Journey 3 and the Erdtree burns.
Summary
He cries out, and that's his line closed for this run. Killing him now gives a set you already hold.
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Inherit the Frenzied FlameHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+2Minor spoiler
Location
Subterranean Shunning-Grounds · Frenzied Flame Proscription – Take off every piece of armor and walk to the great door past the grace. It opens once only, for you stripped bare. Go in and face the Three Fingers, then put your armor back on.
Why you can lose it
The door is the only way to this ending, and the Needle undoes it.
Point of no return
The third ending is chosen.
Summary
Yours until the journey ends, unless the Needle is used, and this run leaves the Needle alone.
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Lord of Frenzied FlameHidden spoiler – activate to revealEndingMissablePoint of no returnNG+2Minor spoiler
Location
Leyndell, Ashen Capital · Fractured Marika – Fast travel to the Fractured Marika grace and touch the figure before you. With the Flame held, the scene plays with no choice offered.
Why you can lose it
One ending per journey, and the Flame makes this the only one left.
Point of no return
The third ending is chosen.
Summary
The third ending, and the last trophy of the three.
Trophies
  • Achievement · SteamLord of Frenzied Flame
  • Achievement · XboxLord of Frenzied Flame
  • Gold · PlayStationLord of Frenzied Flame
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About this guide

Expect about 230 hours over three runs, in a game where bosses take practice. This route uses no save backups. Run 1 collects everything in the base game and Shadow of the Erdtree, and takes about 170 of those hours. NG+ (about 40) and NG++ (about 20) are shorter runs for the other two endings and the other quest branches, with tougher enemies and some bosses to beat again for remembrance trades. Random drops and free-choice NPC kills never count toward 100%.

Last verified: Nov 5, 2026 · Patch 1.17.2 (PS4/PS5, Xbox One/Series, PC Steam, Switch 2) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.