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Side Chapter 2: The Lynx Strikes

A side-on stealth stage: the top floors, the basement chase, the swim and the boss room, with every pickup on the way.

Side Chapter 2 goes back into the facility for a second side-on stealth stage, again with no numbered verses. The stealth rules carry over: guards see along a cone, a strike from behind or from a door or vent kills them outright and starts Witch Time, vents turn you into a lynx and water into a centipede. The route crosses the top floor and its three lifts, drops a floor to a panel that opens a big gate, rides down to the basement, where a giant Homunculus breaks through the walls, swims a flooded stretch, climbs through rooms of hanging containers and ends in a boss room. It holds one Echo of Memory, one Figure Box, an angel fight that counts as a Heavenly Light, four fast-food pickups and five Bewitchments; nothing waits for later. The Bewitchments stay hidden in the menu until the side chapter's first clear, but they count when earned on this first play.

Bewitchment: Collect all Halos hidden behind closed doorsAchievement
Location
Side Chapter 2 · Top floor to the basement – Some doors carry a sign of a winged figure ringed by halos. Open each one you pass with ZL and take the Halos inside. Every marked door lies before the ladder down into the water, so try each one on the way rather than coming back.
Summary
A Bewitchment, one of the side chapter's five. It spans every floor before the water, so keep it in mind from the start.
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Toilet paper: vent between the first two liftsCollectible
Location
Side Chapter 2 · Top floor – You start on the top floor near its left-hand lift. Before riding the second lift, look between the two lifts for a room crossed by lasers that also holds a pickup for the clock. Crawl into its vent as the lynx; the roll is inside.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score. Once you hold it, toilets in this chapter can be used to win back health.
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Burger: top floor past the third liftCollectible
Location
Side Chapter 2 · Top floor – Stay on the top floor and keep going right past the second lift and then the third. The burger lies beyond the third lift, toward the building's top right corner; if it is not there, check just to the left of that lift. Walk back to the second lift afterwards.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score.
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Fries: left end one floor downCollectible
Location
Side Chapter 2 · Floor below the start – Ride the second lift down one floor. The control panel that opens the big gate is to the right; after using it, head left along this same floor towards the first lift. The fries sit at the left end, just under where you started.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score.
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Before the lift to the basement

The first lift, at the building's left end, runs all the way down to the basement, where the giant Homunculus starts its chase. Pick up the toilet paper, burger and fries and open the marked halo doors up here before riding it, so the walk doesn't turn back. Anything missed can be collected later by replaying the side chapter from Chapter Select once the side chapter is finished.

Bewitchment: Avoid getting hit by the pursuing Cumulonimbus' attacksAchievement
Location
Side Chapter 2 · Basement – One floor below the start, to the right of where the second lift stops, a control panel unlocks a big gate down in the basement; use it on the way. Then ride the first lift, at the building's left end, all the way down. The giant Homunculus bursts through a wall there and hunts you twice: in the basement before the water and in the container rooms after it. Take no hit from it in either stretch; keep moving and dodge when it swings.
Summary
A Bewitchment, one of the side chapter's five. The chase begins as soon as you reach the basement, so know it before you ride down.
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Echo of Memory: by the first big door (C-05A)Collectible
Location
Side Chapter 2 · Basement – In the basement, through the big gate the panel opened (the area signed C-05A), the Echo floats close to the ladder that leads down into the water. Grab it quickly, before the giant's hand smashes the wall behind it.
Summary
An Echo of Memory, one of the story notes kept in the menu.
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Bewitchment: Avoid taking damage while moving through the waterAchievement
Location
Side Chapter 2 · Underwater stretch – The giant lifts a storage container aside to show the ladder; climb down it into the water. From the dive until you climb the ladder out at the far right, take no hit from the blades, the fans or the whirlpool, the side trips left and right included.
Summary
A Bewitchment, one of the side chapter's five. It covers the whole swim, so know it before you dive.
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Bewitchment: Find and defeat AffinityAchievement
Figure Box: by the fans on the water floorCollectible
Location
Side Chapter 2 · Underwater stretch – Back in the water, swim right this time and watch the bottom. The box rests on the floor near the fans, in front of a whirlpool towards the bottom right; time the approach so the current does not catch you.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Soda: by the gate before the bossCollectible
Location
Side Chapter 2 · Container rooms – Leave the water by the ladder at its right-hand end and cross the two rooms of hanging containers, shifting each container with the panel beneath it. The soda sits at the end of them, right before the boss room, beside its gate.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score.
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Bewitchment: Get a rocket launcher from the supply systemAchievement
Location
Side Chapter 2 · Boss room – Climb the ladder at the swim's right-hand end; the giant starts smashing walls again. In each of the next two rooms, use the panel under the hanging container to shift it, then jump across the containers to the right. A last panel opens the boss room, where the Cumulonimbus is fought one final time. During the fight, the panel on the right runs a supply system whose picture cycles through a bow, a rocket launcher, a heal and a shotgun, and drops a crate on the left. Stop it on the orange rocket-launcher picture.
Summary
A Bewitchment, one of the side chapter's five, earned during the boss fight.
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Side Chapter 2: The Lynx StrikesQuest step
Location
Side Chapter 2 · Boss room – Win the boss fight: it has three main attacks, so keep jumping and dodging, and keep calling crates from the supply panel for fresh weapons. The side chapter ends with the win and the story moves on to Chapter 7.
Summary
Finishing the side chapter. It also makes it replayable from the Chapter Menu, where side chapters show as blue orbs.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.