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Chapter 14: The Single Truth

The last chapter of the story: a giant-demon duel over Manhattan, a battle in space, the final fight and the fights inside the credits.

Chapter 14 is the last chapter of the story, and it is almost nothing but fights: three boss verses back to back as Bayonetta, a duel for Viola once the credits begin, then four short verses during the rest of the credits. Bayonetta has every weapon and demon from the story so far, eight pairs, the newest being Abracadabra with Mictlantecuhtli from Chapter 12. There is nothing to collect here: no Umbran Tears, no Niflheim portals, no Gates of Hell stop and no pickups. What counts is the five Bewitchments, and four of them can only be earned during a particular fight, the first one right after the opening scene. They show in the menu only after the chapter's first clear, but each counts if you earn it now; one you miss can be earned on a replay from Chapter Select. After the ending, the after-story sections come next: the story-clear rewards and extra chapters, the Phenomenal Remnants, the Gates of Hell sweep and the closing goals.

Chapter 14 Verse 1: battle over ManhattanHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 14 · Manhattan – The chapter opens with a scene in ruined Manhattan, and the duel starts as soon as it ends. Watch each move the enemy winds up and answer with the one that beats it: a slam wins against a bite, a bite against a block, and a block against a slam. The fireball can be fired at any time but does less damage. Keep countering until it is knocked away into space.
Summary
Verse 1, a duel of giant demons played as Sin Gomorrah, like the one that closes Chapter 3.
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Bewitchment: Finish the Verse 1 battle without taking damageAchievement
Location
Chapter 14 · Manhattan – During the Verse 1 duel, take no hit at all, so every enemy move needs the right answer from the first second. Bite (R) when it raises its guard; block (ZR) its claw swipes, its shots and its tail sweeps; and slam when it arches its back as if about to rush in and grab you. If a hit gets through, it can be tried again on a replay.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 1 fight.
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Chapter 14 Verse 2: battle in spaceHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 14 · Space – It follows Verse 1, out in space on what is left of the enemy you just fought. The boss is slow but teleports around the arena and fires wide beams from its huge hands. When it hides behind a shield, break the shield with an Infernal Demon's attack; striking it any other way leaves you stunned for a few seconds. Small summoned enemies such as Cavum can be left alone, but clear the big ones (Cumulonimbus, then Cirrostratus and Cirrocumulus in the second phase) quickly. After three health bars it gains five more; dodge for Witch Time as often as you can.
Summary
Verse 2, a long boss fight in two phases, with large enemies called in to help it.
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Bewitchment: Defeat a Homunculus the Verse 2 boss summonsAchievement
Location
Chapter 14 · Space – During the Verse 2 fight, kill any one of the enemies the boss calls in. They only stay a short while, so pick a weak one, a Cavum or a Lacunosus, and finish it the moment it appears.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 2 fight.
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Chapter 14 Verse 3: final fightHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 14 · Verse 3 – It follows a scene after Verse 2. In the first stage you can't summon demons, and the boss floats away from you and pushes you back, so close the gap fast and keep hitting; the Ignis Araneae Yo-Yo reaches it quickly and lands several hits. After its first health bar you control Gomorrah against a Cumulonimbus: demon attacks work, but keep out of the clouds that eat into the floor. Back on foot your summons work again. A long scene then hands you a different fighter for a stretch (the two Bewitchments below), and later help arrives; keep up the pressure until the closing Climax and the credits begin.
Summary
Verse 3, the last boss fight of the story, in several stages with scenes between them.
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Bewitchment: Hit the Verse 3 boss 5 times with Crow WithinHidden spoiler – activate to revealAchievementMinor spoiler
Location
Chapter 14 · Verse 3 – It only counts in the stretch of Verse 3 where you take over another fighter after a long scene, and that stretch ends with a scene, so start on this and the next Bewitchment at once. Jump, hold jump in mid-air to turn into a crow, and hit the boss five times in that form (A sends out a ring of feathers that hurts on contact). If that does not register, jump three times and attack with Y. A miss can be made up on a replay.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 3 fight.
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Bewitchment: Hit the Verse 3 boss 5 times with Madama ButterflyHidden spoiler – activate to revealAchievementMinor spoiler
Keep playing when the credits start

The credits begin once Verse 3 is won, but the chapter is not over: Viola's Verse 4 duel comes partway through them, then four short verses during the second half. All of them count toward the chapter's score, so keep playing until the dance at the very end.

Chapter 14 Verse 4: Viola's credits duelHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 14 · Credits – Control passes to Viola midway through the credits. Her opponent fights alongside a demon at first: block (R) each attack to open Witch Time and hit back inside it. Once the demon is down, the duel goes on one on one; keep blocking and countering, and expect Viola's moves to change for the later phase.
Summary
Verse 4, a duel played as Viola partway through the credits.
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Chapter 14 Verses 5 to 8: credits fightsQuest step
Location
Chapter 14 · Credits – After Viola's duel the credits roll on, and four brief verses break into them, each against enemies from earlier in the game. None is hard and each is over within seconds, but they still count toward the chapter's score.
Summary
Verses 5 to 8, four short fights in the second half of the credits.
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Story endingHidden spoiler – activate to revealEndingMinor spoiler
Location
Chapter 14 · Chapter end – After the fourth credits verse, let the closing dance and the rest of the credits play to the end so the chapter clear goes through. Phenomenal Remnant 14 then opens on Chapter Select by itself.
Summary
The end of the story. Finishing it opens the after-story content in the sections that follow.
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Bewitchment: Clear Chapter 14's final verseAchievement
Location
Chapter 14 · Chapter end – It comes with the ending above: finish the last credits verse and watch the credits through, and it is yours with the chapter clear.
Summary
One of the chapter's five Bewitchments.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.