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Side Chapter 1: The Crimson Shadow

A timed side-on stealth stage: the water, the laser floors and the exit, with every pickup on the way.

Side Chapter 1 is a single side-on stealth stage through a facility, played against a clock and with no numbered verses. Guards see along a cone in front of them; slip past or strike from behind. Vents turn you into a lynx and water into a centipede. The route runs from a computer that opens a big door, down into a flooded section, up through floors guarded by lasers, and on to a second computer that opens the exit. It holds two Echoes of Memory, two Figure Boxes, four fast-food pickups and five Bewitchments. The food (a burger, toilet paper, a soda and fries) adds to the score at the end. The Bewitchments stay hidden in the menu until the side chapter's first clear, but they count when earned on this first play.

Collect as you go

The timer runs the whole way, so doubling back costs time. Every pickup below is on or just off the route, in the order you reach it; some rooms add time to the clock. Anything missed can be collected later by replaying the side chapter from Chapter Select once the side chapter is finished.

Bewitchment: Perform 3 successful stealth killsAchievement
Location
Side Chapter 1 · First rooms – The guards in the opening rooms are the easiest chances. Get behind one unseen, or wait for it beside a door or vent, and press X and A together; each kill also sets off Witch Time. Three kills in total, not necessarily in a row.
Summary
A Bewitchment, one of the side chapter's five.
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Burger: left end of C2Collectible
Location
Side Chapter 1 · First rooms – From the start, ride the nearby lift down one stop to the floor signed C2 and head to its left end. The burger sits there; take the lift back afterwards and carry on.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score.
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Toilet paper: far left of the ground floorCollectible
Location
Side Chapter 1 · Ground floor – Use the computer in the lower right to open the big door down to the ground floor. Before you go near the hatch into the water, walk to the far left end of this floor and pick up the roll.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score. Once you hold it, toilets in this chapter can be used to win back health.
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Bewitchment: Avoid taking damage while moving through the waterAchievement
Location
Side Chapter 1 · Underwater stretch – Use the computer in the lower right to open the big door down to the ground floor. Along that floor, swing on the handles past the Floccus and open the hatch into the water. From the dive until you climb out, side trips included, take no hit from enemies, the spinning blades or the whirlpools. It registers when the side chapter ends.
Summary
A Bewitchment, one of the side chapter's five. It covers the whole underwater stretch, so know it before you dive.
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Echo of Memory: left in the first waterCollectible
Bewitchment: Find the hidden waterwayAchievement
Echo of Memory: beyond the secret water passageCollectible
Figure Box: through the vents by the lasersCollectible
Location
Side Chapter 1 · Laser floors – Leave the water by the ladders. Hit the switch that moves the crates into platforms, jump up two floors to the platform crossed by red lasers, and crawl into the vents there as the lynx. The box is inside.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Bewitchment: Defeat 5 Homunculi while transformed into Cutie JAchievement
Soda: glass-walled floor above the J doorCollectible
Location
Side Chapter 1 · Laser floors – From the door marked J, climb one floor up to C3. The soda waits on the left-hand side of that floor, where the wall is lined with glass windows.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score.
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Figure Box: two floors down by liftCollectible
Location
Side Chapter 1 · Laser floors – Drop back to the laser platform where the vents start and jump to the platform up and to the right. Break the turret box on the ceiling to switch off the red lasers, then take the lift two floors down. The box is on your left as you step off.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Bewitchment: Find and defeat AffinityAchievement
Location
Side Chapter 1 · Laser floors – From the second box, head right along the corridor to a poster on the wall. Stand at it and strike a pose (taunt); Affinity appears. Let go of the pose, or you stay stuck in it, then beat the angel with ordinary attacks.
Summary
A Bewitchment, one of the side chapter's five: a hidden angel fight.
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Fries: by the corridor posterCollectible
Location
Side Chapter 1 · Right-hand corridor – The fries lie in the same right-hand corridor as the poster, a floor below the moving lasers and the exit. Grab them before heading on.
Summary
One of four fast-food pickups in this side chapter; each adds a bonus to the chapter-end score.
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Side Chapter 1: The Crimson ShadowQuest step
Location
Side Chapter 1 · Exit – Carry on past the last laser floors, using the vents to get round the beams, to the second computer. Using it opens the exit door; go through to finish before the timer runs out.
Summary
Finishing the side chapter. It also makes it replayable from the Chapter Menu, where side chapters show as blue orbs.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.