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Chapter 5: Hot Pursuit

Viola's first chapter: Qin Lan's courtyards, the lava-river chase and the cave, then Volutus in the temple square.

Chapter 5 puts you in control of Viola for a chase through the walled courtyards of Qin Lan and on into Shuang Cha Ling. Her kit is fixed: the katana Mab Dachi, Bull Kiss throwing darts and one demon, Cheshire. Summoning Cheshire takes the blade from her hand, so she fights with her fists until he returns. Her Witch Time does not come from a dodge: block (R) just as a hit arrives. Two Niflheims and one angel portal sit off the path, and nothing in this chapter waits for a later demon or weapon. The chapter's Bewitchments only appear in the menu after the first clear, but each one counts if you earn it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Viola's Mab Dachi and Bull KissWeapon
Location
Chapter 5 · Qin Lan courtyards – Yours as soon as the opening scene ends and you take control in the first courtyard; nothing to find or buy.
Summary
Viola's own weapons and her demon, Cheshire, who comes bound to the katana. She has no other loadout, and this is the first chapter that uses it.
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Chapter 5 Verse 1: Viola's first fightQuest step
Location
Chapter 5 · Qin Lan courtyards – Walk into the middle of the starting courtyard to start the fight. A treasure cube close by refills the summon gauge if you break it first. Practise the block (R) here: Witch Time only starts when a block meets an attack.
Summary
Verse 1, a practice fight against a group of Stratus to learn Viola's controls.
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Bewitchment: Perform a full bare handed combo on an enemyAchievement
Location
Chapter 5 · Qin Lan courtyards – During the Verse 1 fight (any later fight also works), summon Cheshire so Viola's sword goes with him, then land one complete combo with her fists while he stays out.
Summary
One of the chapter's five Bewitchments.
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Card Pack: through the right-hand door at the startCollectible
Location
Chapter 5 · Qin Lan courtyards – With the fight won, take the half-open doorway on the right of the starting courtyard into the next yard. Follow the wall round to the right: the pack lies against it in the corner.
Summary
A Card Pack, which adds concept art to the Gallery.
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Niflheim: half-open door right of the startCollectible
Location
Chapter 5 · Qin Lan courtyards – The purple portal is in the same yard as the Card Pack just above. Two waves (three Stratus, then a Floccus) inside 180 seconds, and they only take damage during Witch Time, so every opening has to come from a well-timed block (R); no Torture Attacks. Since update 1.2.0 the block window is wider and an animation cues it. If the timing feels wrong, try remapping the block to the button you dodge with as Bayonetta.
Summary
Verse 2, a Niflheim challenge. A first clear gives a Broken Moon Pearl.
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Angel portal: far-left door at the startCollectible
Location
Chapter 5 · Qin Lan courtyards – Go back to the starting courtyard and through the doorway facing the one you just used (an arch on the left). It ends in a dead end with the golden portal. Inside is one Acceptance, a fast centaur lancer that hits hard: stay on the defensive and block its strikes for Witch Time before you commit.
Summary
Verse 3, a hidden angel fight behind a golden portal. Clearing it also counts as a Heavenly Light.
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Umbran Tear of Blood (Cat): by the staircase, leftCollectible
Location
Chapter 5 · Qin Lan courtyards – From the starting courtyard, head straight on through the broken wall and down the middle stairs, keeping to the left: the cat waits on the flights of stairs below. It runs up and down them, so cut the inside of each turn and drive it downwards until a door at the bottom traps it.
Summary
The chapter's Umbran Cat, one of the three Tears that open Phenomenal Remnant 5.
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Figure Box: on the cat's staircaseCollectible
Location
Chapter 5 · Qin Lan courtyards – On the same staircase where you caught the cat, low down: one flight up from the door that cornered it.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Card Pack: round the big towerCollectible
Location
Chapter 5 · Qin Lan courtyards – Climb back up to where the cat first sat and up onto the large watchtower beside the stairs. Walk round its upper level to the far side for the pack.
Summary
A Card Pack, which adds concept art to the Gallery.
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Card Pack: tower by the left tunnelCollectible
Location
Chapter 5 · Qin Lan courtyards – Get down to the ground and pass under the bridge to a pair of side-by-side tunnels. Go through the left one, then round the watchtower on your left; the pack is on its upper level.
Summary
A Card Pack, which adds concept art to the Gallery.
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Umbran Tear of Blood (Toad): top of the tower over the tunnelsCollectible
Location
Chapter 5 · Qin Lan courtyards – It sits on the dark roof of the watchtower above the tunnels you just came through. Toads never move, so once you spot it from a tower top, drop or climb onto that roof and grab it.
Summary
The chapter's Umbran Toad, one of the three Tears that open Phenomenal Remnant 5.
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Figure Box: balcony by the statue bridgeCollectible
Location
Chapter 5 · Qin Lan courtyards – Cross to the right-hand side of the bridge with the statue. On the wall beyond it, just below you, is a small balcony with a door: jump down onto it from the top of the wall for the box.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Figure Box: top of the broken wallCollectible
Location
Chapter 5 · Qin Lan courtyards – Walk to the gap in the broken wall that opens onto the next courtyard. Before stepping through, turn right and climb the ruined wall itself: the box sits on top, facing the balcony you just left. The same spot is also described as the damaged bridge.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Card Pack: last alcove on the rightCollectible
Location
Chapter 5 · Qin Lan courtyards – Still in the Verse 4 courtyard, check the arched alcoves along its edge: the pack is in the last one on the right, in the corner, sheltered under the bridge above.
Summary
A Card Pack, which adds concept art to the Gallery.
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The chase over the lava leaves the courtyards behind

Going on from the Verse 4 courtyard starts a chase across a lava river, and the walk does not bring you back. Before you go, make sure you have the four Card Packs and four Figure Boxes of the courtyards, the cat and the toad, and the Verse 2 Niflheim and Verse 3 angel portal by the start. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Bewitchment: Get past the ladder-holding soldier firstAchievement
Location
Chapter 5 · Lava river – During the chase over the lava river, don't follow the man you are chasing: grapple straight across (the rock in the middle helps) and use Viola's dash to reach the soldier holding a ladder at the bridge before he does. It is one attempt per pass.
Summary
One of the chapter's five Bewitchments.
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Chapter 5 Verse 5: military buildingQuest step
Location
Chapter 5 · Shuang Cha Ling – The chase ends inside a military building, where the verse begins. A pair of Mediocris comes first: let them come to you and block their attacks rather than chasing them. The floor then gives way and Floccus join in; send Cheshire at them.
Summary
Verse 5, a fight in two parts inside the military building.
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Record: room under the broken floorCollectible
Location
Chapter 5 · Shuang Cha Ling – When the floor breaks you drop into a lower room. Once the fight is over, search its corner for the record.
Summary
A Record, which adds a music track to the Gallery.
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Collect the building's pickups before the next gate

Past this point you cross a second lava river, and a short scene at the next gate sets off a running stretch into a cave. Have the record and the Card Pack from the military building before you reach that gate, so the walk doesn't need to turn back. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Bewitchment: Put out the fire without running into obstaclesAchievement
Location
Chapter 5 · Shuang Cha Ling – After the scene at the gate, Viola runs through the cave with her clothes alight. Steer her to the water without clipping a single obstacle on the way. You get one try per pass.
Summary
One of the chapter's five Bewitchments.
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Chapter 5 Verse 6: cave NebulosusQuest step
Location
Chapter 5 · Shuang Cha Ling – A scene in the cave starts the fight. Send Cheshire to tie two of them up; if they slip away from him, call him back and block their swings for Witch Time instead.
Summary
Verse 6, the first fight with Nebulosus: tougher, armed Stratus that fly and reach far.
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Niflheim: stairs by the cave openingCollectible
Location
Chapter 5 · Shuang Cha Ling – Leave the cave by the opening beside the Figure Box and go down the stairs on the left to the purple portal at the bottom. Two waves (a Nebulosus with an Accolade, then a Floccus with a Beloved) must die before time runs out with limited magic, and they keep healing: pick one enemy and stay on it until it drops.
Summary
Verse 7, a Niflheim challenge. A first clear gives a Broken Witch Heart (the reward screen may call it a Witch Heart).
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Broken Moon Pearl: chest under the second bridgeUpgrade
Location
Chapter 5 · Shuang Cha Ling – Climb back into the cave and this time take the path to the left. Watch the low ground on your left as you go: a gold chest waits beneath the second bridge. Drop down and hit it until it opens.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Figure Box: right side before leaving the caveCollectible
Location
Chapter 5 · Shuang Cha Ling – Carry on past the bridges and look to the right of the path before it leaves the cave.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Figure Box: lower walkway after the fightCollectible
Location
Chapter 5 · Shuang Cha Ling – After the ambush, drop through the gap in the platform to the wooden walkway below instead of jumping up to the higher one, and follow it to the box.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Broken Witch Heart: moving chest by the figure boxUpgrade
Umbran Tear of Blood (Crow): wooden staircase before the shopCollectible
Location
Chapter 5 · Shuang Cha Ling – Leave the wooden walkways and head for the ladder: the crow perches on the wooden stairs by the main path. It flies off if you walk up to it, so grapple across to the ledge beside the stairs and close in fast with a dash; it may take a few tries.
Summary
The chapter's Umbran Crow, the last of the three Tears that open Phenomenal Remnant 5.
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Gates of Hell: Shuang Cha Ling courtyardArea
Location
Chapter 5 · Shuang Cha Ling – Go down the wooden stairs past the crow into the small courtyard. The portal stands there, beside a three-storey building.
Summary
Rodin's shop for this chapter, where Viola can spend Halos and Seeds before the boss.
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Broken Moon Pearl: time trial by the Gates of HellUpgrade
Location
Chapter 5 · Shuang Cha Ling – In the small courtyard at the foot of the wooden stairs, hit the chest next to the shop portal to start a timed hunt. Gather every floating piece before the clock runs out; a failed hunt can be started again.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Bewitchment: Climb to the top of a structure with 3 or more floorsAchievement
Shop: Warrior FigureItem
Location
Chapter 5 · Shuang Cha Ling – Buy it from the shop portal in the small courtyard before walking on to the boss. If you are short of Halos, it is on sale at the same portal when you replay the chapter from Chapter Select.
Summary
A decoration for Viola's room, sold for 1,600 Halos at this chapter's Gates of Hell portal only.
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Chapter 5 Verse 9: VolutusBoss
Location
Chapter 5 · Temple square – Walk on from the small courtyard into the main square by the temple; a scene starts the fight. Stay out of its flames and let it charge at you: a block timed to the charge opens Witch Time for free hits, and Cheshire adds damage. Keeping it charging stops it from leaving fire pools around the square.
Summary
Verse 9, the chapter boss: a huge burning beast that charges and leaves fire behind it. Beating it ends the chapter.
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Bewitchment: Break Volutus onceAchievement
Location
Chapter 5 · Temple square – During the fight, wear Volutus down with Witch Time counters and Cheshire's attacks until it breaks; its body colour shows how close it is. If the fight ends first, it can be tried again on a replay.
Summary
One of the chapter's five Bewitchments.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.