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Chapter 2: City on Fire

Shinjuku from the station rails to the rooftop ride on Phantasmaraneae and the closing duel, with an angel portal, two challenge portals and the chapter's three Umbran Tears.

Chapter 2 crosses Shinjuku: the station rails where you land, a first open block with a round building and a car park full of trucks, a second burning block, the foggy streets with a Gates of Hell portal, a square where Asperatus waits, a long rooftop ride on Phantasmaraneae and a closing duel. You arrive with Colour My World, the G-Pillar and your demons; Phantasmaraneae joins in the opening scene and is needed for several pickups and both challenge portals. Every pickup here is reachable on this first visit, so nothing is held back for later. The five Bewitchments only show in the menu after the chapter's first clear, but they count when you earn them now. The chapter's Phenomenal Remnant waits for the after-story sweep.

Angel portal: along the rails right of the startCollectible
Location
Chapter 2 · Verse 1 – When the opening scene ends, turn right and follow the train rails until a golden portal shows; step in. Two Beloved fight you: they soak up more damage than Affinity angels, so dodge a lot, and crack the shield they raise with a demon summon.
Summary
Verse 1, a golden angel portal off to the side of the path. Clearing it also counts as one of the game's Heavenly Lights.
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Record: behind the small station buildingCollectible
Figure Box: inside the open train carCollectible
Location
Chapter 2 · Verse 1 – From the Record, cross to the train car standing open on the other side of the small building; the box is inside the carriage.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Broken Witch Heart: chest over the flamesUpgrade
Location
Chapter 2 · Verse 1 – Before you head into the streets, go to the left side, where a building's wall rises behind a patch of fire. The chest hangs on that wall above the flames: summon Phantasmaraneae, let it walk through the fire and climb, and have it smash the chest.
Summary
A Broken Witch Heart piece; four make a Witch Heart, which lengthens Bayonetta's health bar.
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Bewitchment: Watch MC Enzo's show on the giant monitorAchievement
Location
Chapter 2 · Verse 2 – Once the Verse 2 fight is over, turn to the left-hand side of the area, where a giant white screen covers a building front, and stand still until MC Enzo's show comes on.
Summary
A Bewitchment, one of the chapter's five.
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Niflheim: roof behind the blue billboardCollectible
Location
Chapter 2 · Verse 3 – Next to the big screen stands a wrecked building with a blue-and-white square billboard; it is the only roof on the left you can get onto. Wall-jump and use the small ledges below the billboard to reach the top, where the purple portal glows behind it. Inside, trap enemies in Massive Web, then set the webbed ones alight with Phantasmaraneae's fire, eight burns over two waves. Health is limited, a timer runs, and the demon must not go on a rampage.
Summary
Verse 3, a hidden purple-portal challenge. Clearing it gives a Broken Moon Pearl piece, which goes toward a longer magic gauge.
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Broken Witch Heart: timed chest in the roadUpgrade
Location
Chapter 2 · Verse 3 – Drop back to the street and walk on past the round building that stands at the centre of this block. A chest sits in the road on your left; open it to start a timer, then grab every floating fragment it scatters before time runs out to get the piece.
Summary
A Broken Witch Heart piece.
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Umbran Tear of Blood (Crow): round building in the open areaCollectible
Location
Chapter 2 · Verse 3 – Turn round from the timed chest toward the round building; the crow perches on top. Which way it flies depends on where you come at it: approached so it veers left, it loops round and is easy to cut off. Leap into its path with the G-Pillar's jump to catch it.
Summary
One of the chapter's three Umbran Tears of Blood; all three open Phenomenal Remnant 2.
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Umbran Tear of Blood (Cat): among the trucksCollectible
Location
Chapter 2 · Verse 3 – The car park next to the round building is full of trucks, cars and stray cats; the Tear cat runs among the vehicles, a little apart from the ordinary cats. Chase it down with a Demon Pulse dash or by flying with Madama Butterfly, smashing trucks that block the way.
Summary
One of the chapter's three Umbran Tears of Blood.
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Bewitchment: Scare stray cats with Infernal Demons 3 timesAchievement
Card Pack: car park cornerCollectible
Broken Witch Heart: Scurrier on a building wallUpgrade
Location
Chapter 2 · Verse 3 – Look up at the building beside the car park whose upper floors are on fire (on your left when you stand where the crow perched). A Scurrier clings to its wall: lock on and shoot it until it drops the piece.
Summary
A Broken Witch Heart piece, carried by a Scurrier.
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Chapter 2 Verse 4: across the water tankQuest step
Location
Chapter 2 · Verse 4 – Head deeper into the city until fire blocks the street. Summon Phantasmaraneae, have it climb to the huge water tank on the rooftop and break it so the water puts the fire out, then cross. Stratus and Lacunosus ambush you on the far side; none of them is tough.
Summary
The main-path fight in the second block.
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Niflheim: corridor at the far left of the arenaCollectible
Location
Chapter 2 · Verse 5 – When the Verse 4 fight ends, don't go on. Turn back the way you came in and go to the far left of the arena, where a narrow alley leads to the purple portal. Inside, enemies take damage only during Witch Time; health and magic are limited, Torture Attacks are off, and the clock gives 150 seconds. Dodge at the last moment to start Witch Time, and summon demons only while it runs: they finish enemies quickly.
Summary
Verse 5, a hidden purple-portal challenge. Clearing it gives a Broken Witch Heart piece.
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Gates of Hell: Shinjuku foggy streetsArea
Location
Chapter 2 · Verse 5 – Carry on through the foggy streets and the alley where clouds of erasure drift. At the junction beyond, the Gates of Hell portal stands on the right.
Summary
Rodin's shop portal for this chapter, where you can buy, and save at the bar.
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Shop: Lofty Office StatueItem
Location
Chapter 2 · Verse 5 – Enter the Gates of Hell portal on the right of the junction past the foggy streets and buy the statue from Rodin's treasures. The two angels in Verse 1 pay enough Halos to cover it; if you are short, buy it on a Chapter Select replay of this chapter.
Summary
A decoration for Viola's room, sold only at this chapter's Gates of Hell for 1,500 Halos.
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Chapter 2 Verse 6: AsperatusBoss
Location
Chapter 2 · Verse 6 – From the junction, take the left-hand way into the next open area. After a short scene, Asperatus breaks out of the billboard on the left. Keep some distance, dodge its fast charges late to earn Witch Time, and when it leaps high, move off the green circle that marks where it will land.
Summary
A big homunculus fight in the open square past the junction.
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Bewitchment: Stop Asperatus with Massive Web 3 timesAchievement
The rooftop ride runs one way

After Asperatus, a scene puts you on Phantasmaraneae for a ride across collapsing rooftops, and there is no turning back along it. These can be taken only as you pass: the Broken Witch Heart chest on the helipad, the Echo of Memory at the end of the toppled highway, the Figure Box on the side of the bridging building, the Figure Box on the left as you enter the car park, and the two riding Bewitchments (the side road, and finishing without a fall). A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished. The Figure Box and the toad after the ride are on foot.

Broken Witch Heart: chest on a helipad (spider ride)Upgrade
Location
Chapter 2 · Verse 7 – Early in the ride you land on a rooftop that looks out over two helipads. Steer to the upright one on the right first and break the chest on it, then carry on to the other pad.
Summary
A Broken Witch Heart piece.
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Echo of Memory: end of the toppled highwayCollectible
Location
Chapter 2 · Verse 7 – Soon after the helipads, a toppled highway branches off on your left, curving away from the main line. Leave the main line, ride along it to the far end, and pick up the Echo where a few enemies wait. If you don't see it on the left, it is the road that branches right just past the small helipad.
Summary
An Echo of Memory, a lore collectible.
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Bewitchment: Take a specific path while riding PhantasmaraneaeAchievement
Figure Box: side of the bridging buildingCollectible
Location
Chapter 2 · Verse 7 – Further on, a short scene shows a white billboard crashing down. Ride along the wall that follows, then across a building lying over the gap like a bridge; the box is on the side of that building.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Figure Box: left in the car park (ride)Collectible
Location
Chapter 2 · Verse 7 – The ride then enters a parking structure whose first floor collapses under you. Turn left straight away to find the box.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Chapter 2 Verse 7: Phantasmaraneae rooftop rideQuest step
Location
Chapter 2 · Verse 7 – Keep riding over the rooftops with a giant homunculus behind you, fighting Cavum and Lacunosus on the way. Dodge its attacks, stay ahead of the clouds of erasure, and hit the button prompts during the swinging stretch until the ride ends.
Summary
The ride itself, a main-path verse.
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Bewitchment: Ride Phantasmaraneae without falling into any pits or clouds of erasureAchievement
Location
Chapter 2 · Verse 7 – It pops when you reach the end of the ride without having dropped into a pit or been caught by a cloud of erasure at any point. If you slipped, try again on a Chapter Select replay once the chapter is finished.
Summary
A Bewitchment, one of the chapter's five.
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Figure Box: platforms above the rubbleCollectible
Location
Chapter 2 · Verse 7 – As soon as you are back on foot after the ride, turn round and climb the heap of rubble behind you. Hit the cube on top to raise a row of platforms, then jump along them to the box.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Umbran Tear of Blood (Toad): rubble on the left after the rideCollectible
Location
Chapter 2 · Verse 7 – Drop back down from the platforms and walk on toward the tall buildings. Before you reach them, go into the rocks and rubble on your left and follow the croaking: the toad sits on a rock in the middle of the debris.
Summary
One of the chapter's three Umbran Tears of Blood; with the crow and the cat it opens Phenomenal Remnant 2.
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Chapter 2 Verse 8: Twilight Wanderer duelBoss
Location
Chapter 2 · Verse 8 – Walk on until a fight starts. Beat the Pannus without hitting it with demons, which splits it. Then the Twilight Wanderer arrives: sidestep right as it winds up a wide claw swipe to start Witch Time, and summon only inside it, calling the demon back after, since one hit from it can kill a demon. Colour My World ends the fight sooner than the G-Pillar. Midway the fight moves onto the side of a building; keep the same pattern until a scene ends the chapter.
Summary
The chapter's closing fight: a Pannus, then the Twilight Wanderer.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.