Leaving the tunnel plays a scene and puts you on Gomorrah for a scripted rampage; the streets behind you can't be reached again this run. Before you go, have the Verse 1 Niflheim, all five Figure Boxes so far, the angel portal, the crow, toad and cat, both Card Packs, the time-trial Broken Witch Heart, the Echo, the Verse 5 Niflheim and Rodin's decoration, with the bus and tunnel Bewitchments. The ride itself passes a Figure Box inside a helicopter only once. The duel that follows earns a Bewitchment only with the Umbran Clock Tower among your demons, so set it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.