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Chapter 12: The Edge of Madness

Bayonetta crosses the ruined 1st Arrondissement of Paris, from the Clock Tower challenge behind the start to the arch and the tunnel below, then rides Gomorrah into the chapter's last fights.

Chapter 12 keeps Bayonetta in Paris, this time in the ruined streets of the 1st Arrondissement, and ends with a ride on Gomorrah, a duel and a song. You carry Colour My World, G-Pillar, the Ignis Araneae Yo-Yo, Dead End Express, Ribbit Libido-BZ55, Simoon and Tartarus, with Madama Butterfly, Gomorrah, Phantasmaraneae, Wartrain Gouon, Baal, Malphas and the Umbran Clock Tower. Tartarus and the Clock Tower came with the previous clear, so look over the Clock Tower's moves before you set off, because the first challenge uses nothing else. The chapter holds two purple Niflheim portals and one golden angel portal. Mictlantecuhtli and Abracadabra are only handed over when the chapter ends, and nothing here waits for them. The chapter's Bewitchments only show in the menu after the first clear, but each one counts if you earn it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Wreck buses as you go

A Bewitchment asks for five buses destroyed, and the count can start at once: a bus is parked right beside you when the chapter begins. Smash each bus you pass on the way through the first streets, with a summoned demon for speed, rather than coming back for them.

Niflheim: behind the startCollectible
Location
Chapter 12 · 1st Arrondissement – Spin round the moment the chapter begins: the purple portal is right behind you. Inside, a single Castellanus has to fall before the clock runs out, and the Umbran Clock Tower is the only demon you may call. Part of the arena gives endless magic, so fight from there and work through the tower's levels, reading its info panels first if it is new to you.
Requires
Summary
Verse 1, a Niflheim challenge. A first clear gives a Broken Moon Pearl.
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Figure Box: platform right of Verse 2Collectible
Location
Chapter 12 · 1st Arrondissement – Back on the street, walk ahead toward the first clearing but don't step into it yet. Where a police car sits and the ground drops into a hole, look right: the box rests on a rock platform across the gap. Double jump and glide over to it.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Chapter 12 Verse 2: 1st Arrondissement clearingQuest step
Location
Chapter 12 · 1st Arrondissement – Jump back across to the street and go on into the clearing; the fight begins by itself. Stratus, Nebulosus, Lacunosus and an Opacus come at you, and none of them is new, so clear them with your usual mix of combos and summons.
Summary
Verse 2, the chapter's first main-path fight, against homunculi you have met before.
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Figure Box: behind the overturned busCollectible
Location
Chapter 12 · 1st Arrondissement – In the clearing where Verse 2 was fought, a bus lies on its side to the left. Walk round behind it for the box.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Bewitchment: Destroy 5 busesAchievement
Location
Chapter 12 · 1st Arrondissement – Buses stand all over these streets, starting with one parked next to you at the very start (see the tip at the top of the chapter). Smash every one you pass; a summoned demon flattens them fastest. It counts the moment the fifth is wrecked, so if it hasn't come up by the clearing, keep at it along the street ahead.
Summary
One of the chapter's five Bewitchments.
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Angel portal: alley by the cloudsCollectible
Location
Chapter 12 · 1st Arrondissement – Go up the ramp past the clearing and, where the main path bends left, keep right instead. A narrow alley runs along the edge of the clouds, through a burning patch and an open doorway, and the golden portal waits at its far end in a small courtyard. Inside is a Valiance with three health bars: its huge sword hurts, but its swings are slow, so dodge for Witch Time and punish.
Summary
Verse 3, a hidden angel fight behind a golden portal. Clearing it also counts as a Heavenly Light.
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Figure Box: corner of the Heavenly Light courtCollectible
Location
Chapter 12 · 1st Arrondissement – Stay in the courtyard where the angel portal stood. The box is tucked in a corner beside a tree, to the left of the rubble where the crow sits.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Umbran Tear of Blood (Crow): rubble in the courtyardCollectible
Location
Chapter 12 · 1st Arrondissement – It perches on a heap of rubble in the same courtyard, near a gated doorway. When you get close it takes off and makes for a window in one of the buildings; rather than chase it, wait by that window and grab it as it arrives.
Summary
The chapter's Umbran Crow, one of the three Tears that open Phenomenal Remnant 12.
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Card Pack: behind a garage shutterCollectible
Location
Chapter 12 · 1st Arrondissement – Walk back out through the alley. Right beside its mouth, on the street, stands a garage with a shutter door: smash the shutter and the pack is inside.
Summary
A Card Pack, which adds concept art to the Gallery.
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Umbran Tear of Blood (Toad): lone platform over the chasmCollectible
Location
Chapter 12 · 1st Arrondissement – Follow the main street on past the fallen soldiers, keeping to the left edge of the road, where a steep cliff falls away. Look down: a wrecked building sits on a lone platform below. Drop onto the ledges and glide across, then check behind the debris on its roof for the toad. The platforms on the right lead back up to the road.
Summary
The chapter's Umbran Toad, one of the three Tears that open Phenomenal Remnant 12.
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Chapter 12 Verse 4: DuplicatusQuest step
Location
Chapter 12 · 1st Arrondissement – Climb back to the road and carry on into the next open area; the verse starts on its own. Duplicatus copies itself without any help, so the numbers grow fast: summon demons early and wipe out the copies together rather than one at a time.
Summary
Verse 4, a fight against Duplicatus, a new jellyfish-like homunculus that splits into copies.
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Broken Witch Heart: time trial after Verse 4Upgrade
Location
Chapter 12 · 1st Arrondissement – When the fight is over, keep to the left side of the street and look down over the edge. Drop to the gold chest block below and break it: platforms rise up to a second chest. Hitting that one starts a timed hunt, so gather every floating piece before the clock runs out. A failed hunt can be started again.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Figure Box: under the wrecked carsCollectible
Location
Chapter 12 · 1st Arrondissement – Go back to the first chest and follow the path to the right, then turn left into a covered tunnel that slopes downward and is packed with wrecked vehicles. Break them as you go. At the far end, a police car leans behind a slab of concrete: smash it and the box is underneath.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Umbran Tear of Blood (Cat): among the wrecksCollectible
Location
Chapter 12 · 1st Arrondissement – The cat hides in the same tunnel of wrecks. With the cars cleared it has nowhere to duck behind, so chase it along the tunnel until you catch it.
Summary
The chapter's Umbran Cat, the last of the three Tears that open Phenomenal Remnant 12.
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Shop: Tourist Spot MagnetItem
Location
Chapter 12 · 1st Arrondissement – Buy it from Rodin's record player beside the arch on the main street, past the tunnel of wrecks. If you are short of Halos, it is on sale at the same portal when you replay the chapter from Chapter Select.
Summary
A decoration for Viola's room, sold for 1,100 Halos at this chapter's Gates of Hell portal only.
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Echo of Memory: behind a large rock / left of the shopCollectible
Location
Chapter 12 · 1st Arrondissement – Stand facing Rodin's record player by the arch and go round to its left: the Echo is hidden in the debris behind a large rock there.
Summary
An Echo of Memory, one of the story notes kept in the menu.
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Niflheim: rubble street right of the Gates of HellCollectible
Location
Chapter 12 · 1st Arrondissement – Cross to the other side of the record player and, before going under the arch, take the rubble-strewn street on the right toward the clouds; the purple portal is behind the broken buildings. You only need to survive until time runs out against three Genitus and three Cavum, but the floor hurts, magic is limited and you fight with Simoon. You have two lives (one before update 1.2.0). Ignore the kills: stay airborne by jumping off enemies and gliding, and avoid every hit.
Summary
Verse 5, a Niflheim challenge. A first clear gives a Broken Witch Heart.
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Figure Box: on top of the archCollectible
Location
Chapter 12 · 1st Arrondissement – Go back to the arch and walk through it, then turn round and look up before you head on toward the tunnel: the box floats above the top of the arch. Jump and glide up to it.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Clear the arch area before Verse 6

Verse 6 starts on the main path beyond the arch and carries you down into an underground tunnel. Before walking on, check you have Rodin's decoration, the Echo behind the rock, the Verse 5 Niflheim and the Figure Box on the arch, so the walk doesn't turn back.

Chapter 12 Verse 6: possessed soldiers in the tunnelQuest step
Location
Chapter 12 · Underground tunnel – Follow the main path on from the arch; the soldiers ahead turn on you and the verse begins. Carry on down into the narrow tunnels, where demons can't be summoned, and cut through the waves with your weapons. The soldiers go down easily.
Summary
Verse 6, a fight through soldiers taken over by homunculi, first in the street and then underground.
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Card Pack: behind a gate in the tunnelsCollectible
Location
Chapter 12 · Underground tunnel – During the second wave underground, an enemy bursts out from behind a gate on the right. Break the gate, deal with anyone inside, and pick up the pack in the space behind it.
Summary
A Card Pack, which adds concept art to the Gallery.
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Bewitchment: Defeat all enemies in the underground tunnelAchievement
Location
Chapter 12 · Underground tunnel – The tunnel fight can be passed without killing everyone, so make sure you do: finish every soldier in it, including the ones shut away behind barred gates, before you leave.
Summary
One of the chapter's five Bewitchments.
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The tunnel exit starts the Gomorrah rampage

Leaving the tunnel plays a scene and puts you on Gomorrah for a scripted rampage; the streets behind you can't be reached again this run. Before you go, have the Verse 1 Niflheim, all five Figure Boxes so far, the angel portal, the crow, toad and cat, both Card Packs, the time-trial Broken Witch Heart, the Echo, the Verse 5 Niflheim and Rodin's decoration, with the bus and tunnel Bewitchments. The ride itself passes a Figure Box inside a helicopter only once. The duel that follows earns a Bewitchment only with the Umbran Clock Tower among your demons, so set it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 12 Verse 7: Gomorrah rampageQuest step
Location
Chapter 12 · Gomorrah rampage – Walk out of the tunnel to trigger the scene. Then you steer Gomorrah as it smashes soldiers and tanks below and aircraft overhead; just keep attacking until the ride ends.
Summary
Verse 7, a scripted ride on Gomorrah through soldiers, tanks and helicopters.
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Figure Box: inside the helicopter (dragon ride)Collectible
Location
Chapter 12 · Gomorrah rampage – During the ride, a helicopter flies in ahead of Gomorrah. Bring it down and the box drops out of the wreck. The ride doesn't turn back for it, so if it is missed, replay the chapter from Chapter Select once the chapter is finished.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Bewitchment: Knock down a helicopter while riding GomorrahAchievement
Location
Chapter 12 · Gomorrah rampage – During the Verse 7 ride, hit any helicopter flying above the soldiers. Gomorrah's fire breath at the height of the rampage is the easiest way, and downing the one with the Figure Box also does it.
Summary
One of the chapter's five Bewitchments.
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Chapter 12 Verse 8: Umbra Witch duel after the rampageHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 12 · Gomorrah rampage – It follows straight on from the ride, after a short dance-off. She fights mostly at range, so dodge her heaviest attacks for Witch Time and hit back inside it. With about one and a half of her health bars gone she summons Mictlantecuhtli; answer with tall demons of your own, such as Gomorrah, to finish the fight.
Summary
Verse 8, a duel with another Umbra Witch, who later calls in a giant demon of her own.
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Bewitchment: Defeat this world's Bayonetta with the Umbran Clock Tower equippedHidden spoiler – activate to revealAchievementMinor spoiler
Chapter 12 Verse 9: Baal Zebul performanceQuest step
Location
Chapter 12 · Stage – It begins after the duel. Move the round barrier to the side an enemy comes from, with Y, X and A covering left, middle and right, and press in time with the music; an enemy sparkles just before it strikes. The enemies are hard to pick out from the background, so watch for that sparkle.
Summary
Verse 9, a rhythm stage: Baal Zebul sings while you guard against incoming enemies. It ends the chapter.
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Bewitchment: Finish Baal Zebul's performance without taking damageAchievement
Location
Chapter 12 · Stage – During Verse 9, block every single enemy so that nothing gets through. A few spots trip people up late in the song: one enemy arrives a touch ahead of the beat, and in one group a cursor moved before both notes have sounded leaves the enemy at its old spot. If a hit slips through, replay the chapter and try again.
Summary
One of the chapter's five Bewitchments.
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AbracadabraWeapon
Location
Chapter 12 · Chapter end – Both are yours when the chapter ends after Verse 9. Equip the weapon from the weapon menu and add Mictlantecuhtli to your demons.
Summary
A new weapon for Bayonetta, paired with the demon Mictlantecuhtli.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.