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Chapter 7: Burning Sands

Viola crosses Thule's Secret Hills and the rift into the Cairo desert, digs for water as Cheshire, then works through the oasis, the quicksand river and the temple to Strider.

Chapter 7 is Viola's again. It opens in the Secret Hills of Thule, crosses the rift, and drops her into the Cairo desert, then on to an oasis, a river of quicksand under pouring sandfalls and a temple at the far end. She has her katana Mab Dachi, the Bull Kiss darts and Cheshire, though she loses Cheshire for a while after the fall into the desert and gets him back at Verse 4. Blocking (R) as a hit lands still gives her Witch Time. Two Niflheims and one angel portal sit off the path, and nothing here waits for a later demon or weapon. The chapter's Bewitchments stay hidden in the menu until the first clear, but each one counts if you earn it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Echo of Memory: cliff tops right of the startCollectible
Location
Chapter 7 · Secret Hills – When the opening scene ends, keep to the right-hand wall and climb the cliffs and platforms above it. The Echo waits up top among some broken pillars.
Summary
An Echo of Memory, a recorded memory kept in the collection menu.
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Broken Witch Heart: chest on a floating platformUpgrade
Location
Chapter 7 · Secret Hills – Drop back down and head along the path toward the tall tower. A round blue platform hovers to your right: land on it and more platforms appear around it. The chest rides on one of those, so hop across and break it open.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Card Pack: tree by the lone towerCollectible
Location
Chapter 7 · Secret Hills – Below those platforms, cross the thin stone bridge to the lone tower and climb the branch of the tree beside it for the pack. While you are there, smash the wall of the small stone building the tree faces: the key inside opens a sealed door later in this area.
Summary
A Card Pack, which adds concept art to the Gallery.
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Chapter 7 Verse 1: Secret Hills towersQuest step
Location
Chapter 7 · Secret Hills – Go back over the thin bridge to the open ground between the towers; the fight starts there. Bring the Pannus down fast, before it divides into more enemies, and fight the floating jellyfish-like one with Viola's own blade rather than Cheshire.
Summary
Verse 1, a fight against Stratus and a Pannus.
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Card Pack: inside the tower on the rightCollectible
Location
Chapter 7 · Secret Hills – From the Verse 1 arena, go to the tower on your right (on this side of the thin bridge) and break a hole in its wall. The pack is inside.
Summary
A Card Pack, which adds concept art to the Gallery.
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Figure Box: end of the broken bridgeCollectible
Location
Chapter 7 · Secret Hills – Climb the outside of that same tower to its top, where a broken bridge juts out toward the next tower. Walk out to its far end for the box.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Niflheim: rock steps by the waterfallCollectible
Location
Chapter 7 · Secret Hills – Jump off the right side of the broken bridge and climb the rock steps ahead; the purple portal is on the left, near a waterfall. Inside, one Asperatus that can't die must be beaten up for 5,000 combo points before the clock runs out, with limited health and magic and no Torture Attacks. Taking a hit drops the combo, so stay safe first, then keep switching between blade strikes, darts and Cheshire to push the score up.
Summary
Verse 2, a Niflheim challenge. A first clear gives a Broken Moon Pearl.
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Broken Moon Pearl: key to the door behind the waterfallUpgrade
Location
Chapter 7 · Secret Hills – Behind the waterfall beside the Niflheim portal is a sealed door, which glows once Viola carries the key. Open it and take the piece inside. Without the key, return to the small stone building by the Card Pack tree and smash it open first.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Broken Witch Heart: timed block round the mountainUpgrade
Location
Chapter 7 · Secret Hills – Follow the main path on until you reach a stone door with a breakable wall. Leave it for now and take the path to its left, round the side of the mountain and up the cliff past small waterfalls, to a treasure cube. Hitting it starts a time trial: gather every floating fragment before time runs out. A failed trial can be started again.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Card Pack: ledge before the archesCollectible
Location
Chapter 7 · Secret Hills – Carry on down the path from the time-trial cube. Just before it drops into an area of dark stone arches, the pack lies on a ledge to your left.
Summary
A Card Pack, which adds concept art to the Gallery.
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Medallion Shard: cube up the broken stairs (arches)Collectible
Location
Chapter 7 · Secret Hills – Drop into the arches area and look right: a broken staircase climbs to a ruined walkway. At the top lie the remains of an old Golem; hit them until they break apart for the shard.
Summary
One of four Medallion Shards (Chapters 1, 4, 7 and 10). With all four, the Golem extra chapter opens on the chapter map.
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The Secret Hills close behind you

Past the arches a narrow path ends at a portal into the rift, and this run does not bring you back to Thule once you step through. Before you go, check you have the Echo of Memory, both Broken Witch Heart pieces (the floating chest and the time trial), the three Card Packs, the Figure Box on the broken bridge, the Verse 2 Niflheim, the Moon Pearl piece behind the waterfall and the Medallion Shard. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 7 Verse 3: rift platformQuest step
Location
Chapter 7 · Ginnungagap – Step into the portal and follow the path through the rift; there is nothing to pick up here. The fight starts on a large platform. Kill the Genitus first so they stop calling in Stratus, and send Cheshire at the one wrapped in haze while Viola deals with the rest.
Summary
Verse 3, a fight with Genitus, Humilis and Stratus on a big platform in the rift.
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Bewitchment: Touch a Cheshire mirage 3 times while wandering the desertAchievement
Location
Chapter 7 · Tura desert – The rift lets out into the Cairo desert, and Viola lands without Cheshire. Uncinus worms rise from the sand and fire charged beams; they fall to a few hits, or you can simply walk on. As she wanders, images of Cheshire flicker up across the dunes: walk into three of them. Each one fades fast, so make for it the moment it appears.
Summary
One of the chapter's five Bewitchments.
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Chapter 7 Verse 4: desert TubaQuest step
Location
Chapter 7 · Tura desert – Keep walking until the Tuba burst out of the ground; one has Cheshire on its back. Watch for the spot where each is about to surface, jump clear as it comes up, then hit back.
Summary
Verse 4, a fight with Tuba, worms that tunnel under the sand. Winning brings Cheshire back.
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Cheshire's dig is a one-time stretch

When Verse 4 ends, Viola collapses and you steer Cheshire, with her on his back, through a narrow valley into open desert. Only he can dig, and digging up the spring ends his stretch and wakes her. Before you dig the spring, dig up the buried Broken Witch Heart chest and the second treasure spot, and take the Figure Box on the ledge by the valley exit. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 7 Verse 5: Cheshire carries ViolaQuest step
Location
Chapter 7 · Tura desert – Run Cheshire through the narrow valley into the open ground beyond and use his attacks on the flying enemies there. Watch his tail: it wags faster the nearer you are to something buried, and a dig prompt shows once you stand on the spot.
Summary
Verse 5, a stretch as Cheshire, fighting small flying enemies and digging for water.
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Broken Witch Heart: dig spot left of the valley exitUpgrade
Location
Chapter 7 · Tura desert – As soon as Cheshire comes out of the valley, turn left: a few small rocks stick out of the sand just beside the exit. Dig there to bring up a chest, then break it for the piece.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Figure Box: ledge right of the valley exitCollectible
Location
Chapter 7 · Tura desert – Cross to the other side of the valley exit (on the right as you came out). By the wall and a few fallen pillars, the box sits on a small ledge.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Bewitchment: Dig up all of the buried treasure while riding CheshireAchievement
Location
Chapter 7 · Tura desert – There are three dig spots in this open area. The first is the Witch Heart chest by the valley exit. For the second, go further in, round the cloud of erasure on its right, and dig by the fallen pillars past it (an Uncinus pops out). The third is the spring, by more fallen pillars against the far-left wall. Dig the spring last: it ends Cheshire's stretch.
Summary
One of the chapter's five Bewitchments.
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Chapter 7 Verse 6: Virga past the oasisBoss
Location
Chapter 7 · Tura oasis – Once Viola wakes by the water, walk back toward the valley Cheshire came through. Just before it, past the chest you dug up, a gap in the rock wall opens on the left; go through to the next open area and the fight begins. Build the summon gauge with well-timed blocks and hits so you can call Cheshire often: he deals the heavy damage.
Summary
Verse 6, a fight against a Virga in the open ground beyond the oasis.
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Umbran Tear of Blood (Crow): cliff path past the Virga fightCollectible
Location
Chapter 7 · Temple clearing – After the fight, follow the path that hugs the mountainside. The crow perches at the edge of the cliff and takes off along it when you come near. Climb the platforms beside its perch and let it circle back toward the cliff, then catch it on the return; it may take a few tries.
Summary
The chapter's Umbran Crow, one of the three Tears that open Phenomenal Remnant 7.
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Angel portal: temple clearing past the oasis side pathCollectible
Location
Chapter 7 · Temple clearing – Keep on past the crow into an open area with a large temple; the golden portal stands in plain view. Inside, Acceptance angels carry shields and only take damage from the side or behind. Let Cheshire draw them so Viola can get round them, or block their lance strikes for Witch Time.
Summary
Verse 7, a hidden angel fight behind a golden portal. Clearing it also counts as a Heavenly Light.
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Bewitchment: Stare at the mural of Enzo for 3 secondsAchievement
Location
Chapter 7 · Temple clearing – The temple door is shut and works like a pair of scales. Break the broken column piece on the left-hand pan, by the snake statue, then step off so both sides even out and the door opens (Cheshire's attacks can smash the pieces if Viola's can't). Inside, the mural is on the left wall of the first room, before the stairs: stand facing it for three seconds.
Summary
One of the chapter's five Bewitchments.
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Figure Box: next to the temple chestCollectible
Broken Witch Heart: temple door chest (enemy)Upgrade
Location
Chapter 7 · Temple clearing – On the same top floor, right by the Figure Box, stands a chest. Striking it turns it into an enemy; beat that enemy for the piece.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Gates of Hell: Tura oasisArea
Location
Chapter 7 · Tura oasis – Walk back the way you came to the pool where Viola woke. Leave it on its right-hand side, along the path lit red: Rodin's portal stands there.
Summary
Rodin's shop for this chapter, where Viola can spend Halos and Seeds.
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Shop: Wind God HourglassItem
Location
Chapter 7 · Tura oasis – From the temple, walk back the way you came to the pool where Viola woke and leave it on its right-hand side, along the path lit red. Enter Rodin's portal there and buy the Wind God Hourglass under Rodin's Treasures. If you are short of Halos, it is on sale at the same portal when you replay the chapter from Chapter Select.
Summary
A decoration for Viola's room, sold for 1,700 Halos at this chapter's Gates of Hell portal only.
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Bewitchment: Defeat 3 Uncinus that appear from quicksandAchievement
Location
Chapter 7 · Quicksand river – Past the shop the path opens onto a wide river of quicksand with sandfalls pouring into it. Uncinus rise out of the sand here: kill any three of them.
Summary
One of the chapter's five Bewitchments.
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Umbran Tear of Blood (Toad): behind the leftmost sandfallCollectible
Location
Chapter 7 · Quicksand river – Three sandfalls come down to your right. Take the path that runs behind them and listen for croaking: the toad sits on a rock behind the left-hand fall. It never moves, so just walk up and grab it.
Summary
The chapter's Umbran Toad, one of the three Tears that open Phenomenal Remnant 7.
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Echo of Memory: top of the summoned platformsCollectible
Location
Chapter 7 · Quicksand river – Keep following the path behind the falls and climb the ledges to a cube at the top. Hit it to raise a set of moving platforms, then ride the left-hand ones up to the Echo on the highest.
Summary
An Echo of Memory, a recorded memory kept in the collection menu.
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Niflheim: top of the sand waterfallsCollectible
Location
Chapter 7 · Quicksand river – Back on the moving platforms, take the one heading right to the purple portal at the top of the sandfalls. Three waves (three Lacunosus, two Nebulosus, then a Pannus) must all fall before time runs out, fought across small floating platforms. Cheshire is too big for them and drops off, so use quick Wink Slave strikes rather than a full summon.
Summary
Verse 8, a Niflheim challenge. A first clear gives a Broken Witch Heart.
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Broken Moon Pearl: chest atop the lower towerUpgrade
Location
Chapter 7 · Quicksand river – Hit the cube beside the Niflheim portal to bring up a platform that carries you down to the ruins standing in the quicksand. Climb the tall tower among them; the chest on its top holds the piece.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Umbran Tear of Blood (Cat): middle platform below the towerCollectible
Location
Chapter 7 · Quicksand river – The cat starts at the foot of that tower. Clear the Uncinus that rise from the sand first, then chase it until it stops on the platform in the middle of the area and catch it there.
Summary
The chapter's Umbran Cat, one of the three Tears that open Phenomenal Remnant 7.
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Broken Witch Heart: floating cube near the sandfallsUpgrade
Location
Chapter 7 · Quicksand river – A chest drifts through the quicksand near the sandfalls, on the right-hand side of the cat's starting spot. Wait for it to surface, then hit it until it breaks open.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Record: platform at the quicksand edgeCollectible
Location
Chapter 7 · Quicksand river – Make your way over the quicksand toward its far edge. On the left, near the drop at the cliff edge, the record sits on a platform partway down.
Summary
A Record, which adds a music track to the Gallery.
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Broken Moon Pearl: tower at the end of the quicksandUpgrade
Location
Chapter 7 · Quicksand river – Next to the record, a ruined building rises from the cliff at the far end of the quicksand. Climb to its top and break the chest there.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Bewitchment: Cross the quicksand river without falling inAchievement
Location
Chapter 7 · Quicksand river – Get through the quicksand area without dropping into the sand even once. Hunting the pickups makes that hard on a first visit, so it is easier on a Chapter Select replay: ignore the Uncinus, hop between the platforms toward the wall by the cliff edge, and go down to the next area.
Summary
One of the chapter's five Bewitchments.
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Finish the quicksand river before the temple path

Leaving the quicksand area toward the temple sets off an ambush, and the chapter ends at the temple after that. Before you go, have the toad, the cat, the Echo, the Verse 8 Niflheim, both Moon Pearl pieces, the drifting Witch Heart chest and the record, so the walk doesn't need to turn back. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 7 Verse 11: Strider rematch at the templeHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 7 · Tura temple – A scene in the temple leads straight into the fight, which plays much like the first meeting with him. Block his lunges for Witch Time and punish him inside it. He has three health bars: once two are gone a scene breaks in, and Viola finishes the last bar with powered-up moves.
Summary
Verse 11, the chapter boss: Strider again. Beating him ends the chapter.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.