Skip to content
0%, 0 of 593

All areas

Grouped by category

Current area: Chapter 11: A Familiar Dance

0 of 28 in this area

On this device

Next up

Chapter 11: A Familiar Dance

Bayonetta in Paris's 8th Arrondissement with a demon on loan, then a run through the rift, a duel and a flight that ends at the Umbran Clock Tower.

Chapter 11 puts you back in control of Bayonetta, this time in the 8th Arrondissement of Paris. She has Colour My World, G-Pillar, the Ignis Araneae Yo-Yo, Dead End Express, Ribbit Libido-BZ55 and Simoon, with Madama Butterfly, Gomorrah, Phantasmaraneae, Wartrain Gouon, Baal and Malphas. Early on a new demon, Mictlantecuhtli, is lent to her for the chapter: its X form lights up pitch-dark places and shows invisible things, and much of the chapter is built around it. There are two purple Niflheim portals, a golden angel portal and a flight at the end that only runs forward. The chapter's Bewitchments only show in the menu after the first clear, but each one counts if you earn it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Figure Box: debris before the open areaCollectible
Location
Chapter 11 · 8th Arrondissement – From the start, follow the street and pass under the collapsed bridge. Just before the road opens out into a wide square, look behind the pile of rubble on your left.
Summary
A Figure Box, which adds a 3D model to the Gallery.
Report an issue
Chapter 11 Verse 1: Virga on the main roadBoss
Location
Chapter 11 · 8th Arrondissement – Walk on out of the street into the open square on the main road and the fight begins. Virga has nothing new: keep moving to stay out of its lasers and dodge them late for Witch Time.
Summary
Verse 1, a fight against a single Virga.
Report an issue
Angel portal: open area left of the startCollectible
Location
Chapter 11 · 8th Arrondissement – Once Virga falls, turn to the open ground on your left instead of following the marker: the golden portal is there. Inside are Grace, Glory and Acceptance. The pair are quick, so dodge their rushes at the last moment and hit back during Witch Time.
Summary
Verse 2, a hidden angel fight behind a golden portal. Clearing it also counts as a Heavenly Light.
Report an issue
Card Pack: beside the first busCollectible
Location
Chapter 11 · 8th Arrondissement – Walk on from the portal and a vision-like scene hands you Mictlantecuhtli. Afterwards, check the left side of the street: the pack is tucked between a parked bus and the building next to it.
Summary
A Card Pack, which adds concept art to the Gallery.
Report an issue
Card Pack: beside the second busCollectible
Location
Chapter 11 · 8th Arrondissement – Follow the road to its far end, where a second bus (a white one) is parked. The pack is behind it.
Summary
A Card Pack, which adds concept art to the Gallery.
Report an issue
Umbran Tear of Blood (Crow): by the tree near the busesCollectible
Location
Chapter 11 · 8th Arrondissement – Cross to the right-hand side of the road and walk along the buildings: the crow perches on rubble near a tree not far from the buses. It flies back toward where the chapter began; give chase, and a Demon Masquerade form makes it easier to keep up.
Summary
The chapter's Umbran Crow, one of the three Tears that open Phenomenal Remnant 11.
Report an issue
Record: vent in the dark car parkCollectible
Location
Chapter 11 · Underground car park – Head for the lit tunnel and go down into the pitch-dark underground car park. A relic at the start brings up an Umbran circle; stand in it and summon Mictlantecuhtli in its X form to light the place. Then go left into a side hall, where the Record waits inside a vent.
Summary
A Record for the Gallery, and the item the chapter's first Bewitchment asks for.
Report an issue
Bewitchment: Find the item hidden in the underground tunnelAchievement
Umbran Tear of Blood (Toad): dark car park, behind a columnCollectible
Location
Chapter 11 · Underground car park – Go back to the Umbran circle and light the car park with the X form again, then cross to the far end. The toad hides behind the column in the back right corner, close to the way out. It may instead sit on a low ledge to the right of the exit, a short drop down.
Summary
The chapter's Umbran Toad, one of the three Tears that open Phenomenal Remnant 11.
Report an issue
Shop: Sightseeing Bus PlateItem
Location
Chapter 11 · 8th Arrondissement – Buy it from Rodin's record player at the subway exit. If you are short of Halos, it is on sale at the same portal when you replay the chapter from Chapter Select.
Summary
A decoration for Viola's room, sold for 1,400 Halos at this chapter's Gates of Hell portal only.
Report an issue
Broken Witch Heart: summon a flyer for the high chestUpgrade
Location
Chapter 11 · 8th Arrondissement – With your back to the subway exit, find the cube a little way ahead and hit it to bring out a chain of moving platforms. Ride them to the top, where a second relic brings up an Umbran circle and a chest floats in. From inside the circle, summon a flying demon (Mictlantecuhtli or Malphas) and have it smash the chest.
Summary
A Broken Witch Heart piece, toward a longer health bar.
Report an issue
Echo of Memory: glide to the high EchoCollectible
Location
Chapter 11 · 8th Arrondissement – Stay up on those platforms and turn round: the Echo hangs high on the side of a building. Double jump toward it and glide the rest of the way.
Summary
An Echo of Memory for the collection.
Report an issue
Umbran Tear of Blood (Cat): window awningsCollectible
Location
Chapter 11 · 8th Arrondissement – Drop down, face back toward the subway exit and take the side street that ends in a dead end. The cat sits on one of the awnings over the windows of the same building and hops from awning to awning as you close in; some of them give way. Keep after it until it runs out of awnings, or follow it in a flying Demon Masquerade form.
Summary
The chapter's Umbran Cat, the last of the three Tears that open Phenomenal Remnant 11.
Report an issue
Niflheim: dead-end street after the tunnelsCollectible
Location
Chapter 11 · 8th Arrondissement – The purple portal is at the very end of the same dead-end street. Two waves (five Cavum, then two Pannus) with double their usual vitality and a time limit, and only Mictlantecuhtli can hurt them; no Torture Attacks. Stand in the Umbran circle for endless magic and keep attacking with Mictlantecuhtli's Y form until they split and burst.
Summary
Verse 3, a Niflheim challenge. A first clear gives a Broken Moon Pearl.
Report an issue
Chapter 11 Verse 4: NimbostratusBoss
Location
Chapter 11 · 8th Arrondissement – Walk back to Rodin's portal and carry on along the main path; the fight starts by itself. Nimbostratus sits inside a barrier you can't cross, so knock the segments off its tower with demon attacks first (Mictlantecuhtli does well). When the smaller enemies vanish, the X form shows where they are.
Summary
Verse 4, a fight against Nimbostratus, a new tower-shaped enemy, with smaller enemies that turn invisible.
Report an issue
Niflheim: behind the cracked shutterCollectible
Location
Chapter 11 · 8th Arrondissement – Follow the marker on down the main path, keeping to the left. Just before a plaza with a statue in its middle, a lit shop stands on the left; beside it, by some rubble and a parked red car, is a battered garage shutter. Break it to reveal the purple portal. Two waves (three Mediocris, then a Murus) with five times their usual vitality, limited magic and a time limit, all invisible. Show them with Mictlantecuhtli's X form and use it again whenever they fade. Baal's rain helps to wear the Murus down.
Summary
Verse 5, a Niflheim challenge. A first clear gives a Broken Witch Heart.
Report an issue
Broken Witch Heart: stepping on frozen enemiesUpgrade
Location
Chapter 11 · 8th Arrondissement – Go on into the plaza with the statue, which is broken. Knock down the Congestus there and use its power over time to wind things back until the statue is whole and the Affinities around it hang frozen in a staircase. Each jump off a frozen enemy gives your double jump back; climb them to the piece at the top.
Summary
A Broken Witch Heart piece, toward a longer health bar.
Report an issue
The path beyond the plaza pulls you into the rift

Past the statue plaza the path drags you into Ginnungagap, and these streets can't be reached again this run. Before you walk on, check you have the first Figure Box, the angel portal, both Card Packs, the crow, the Record and its Bewitchment, the toad, the Sightseeing Bus Plate, the Broken Witch Heart from the floating chest, the Echo of Memory, the cat, both Niflheims and the Broken Witch Heart above the statue. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 11 Verse 6: rift runQuest step
Location
Chapter 11 · Ginnungagap – In the rift, head toward the fight you can see in the distance to start the verse. You don't need to beat anything: cross the floating islands as fast as you can, dodging often and watching for the giant's laser. The verse ends when you reach the far side and land back in Paris.
Summary
Verse 6, a race across Ginnungagap under fire from a giant Homunculus.
Report an issue
Chapter 11 Verse 7: roundabout CumulonimbusBoss
Location
Chapter 11 · Paris – Walk forward from where you land; a scene leads into the fight at the next roundabout. Stay at a distance, dodge its lasers late for Witch Time, and summon a demon while time is slowed so it takes little damage.
Summary
Verse 7, a fight against Cumulonimbus, a large enemy that fires lasers.
Report an issue
Figure Box: ruin after the roundaboutCollectible
Location
Chapter 11 · Paris – Leave the roundabout down the main street, past the buildings that are falling apart, and keep looking to your right: the box is up on one of the ruined buildings, behind a broken section.
Summary
A Figure Box, which adds a 3D model to the Gallery.
Report an issue
The duel ahead leads straight into a one-way flight

The open area ahead starts the Verse 8 duel, and Verse 9 follows it at once: a flight on Mictlantecuhtli that moves on by itself and can't be turned back, then the chapter's last fight. Have the Figure Box above before you go on. Two pickups lie in the flight and pass only once: a chest with a Broken Moon Pearl and a Heavenly Light near the end of the second dark cave. Three Bewitchments are also earned during it. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 11 Verse 8: Umbra Witch duel in ParisHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 11 · Paris – Walk into the open area; a scene starts the fight. She is fast and carries a weapon that doubles as a large shield, so stay locked on and dodge at the last moment to earn Witch Time, then punish her. Midway she surrounds you with doors and hides behind one of them, and later she takes the form of a giant marionette; keep attacking until the verse ends.
Summary
Verse 8, a duel with an Umbra Witch who has three health bars.
Report an issue
Bewitchment: Find the witch behind the right door and attack herHidden spoiler – activate to revealAchievementMinor spoiler
Location
Chapter 11 · Paris – During the fight, when the ring of doors appears, summon Mictlantecuhtli and use its X form: the door she is behind lights up and stands out from the rest. Hit that one.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 8 fight.
Report an issue
Chapter 11 Verse 9: flying chase and Clock TowerHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 11 · Paris – It begins as soon as Verse 8 ends; keep the chest and the three flight Bewitchments below in mind as you fly, since all of them come before the Clock Tower. In the flight, shoot the witch and the enemies ahead while steering round obstacles; the view swaps between behind and side-on several times, and in the dark stretches the X form shows the way. Near the end of the second dark cave, in the side-on part, keep to the bottom of the screen once you pass the big pipes to collect the Heavenly Light. Then comes the Clock Tower, with four levels that each attack in their own way; it only takes damage on a level that is open, so circle it and fire at whichever one opens.
Summary
Verse 9, the chapter's last verse: a flight on Mictlantecuhtli that ends in a fight against the Umbran Clock Tower. The flight holds a Heavenly Light, and the chest and three Bewitchments listed below are all earned during it, before the Clock Tower.
Report an issue
Broken Moon Pearl: chest at the 2D sectionUpgrade
Location
Chapter 11 · Paris – During the flight, just after the first dark cave, the view turns side-on and a tower enemy joins in. A chest drifts onto the screen at that moment: shoot it straight away, before it slips off the edge.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
Report an issue
Bewitchment: Attack the witch's Umbran Armor and get the secret itemHidden spoiler – activate to revealAchievementMinor spoiler
Location
Chapter 11 · Paris – During the flight, fire at the witch every time she comes into view. Once she has taken enough hits she drops a healing laurel, and collecting it earns this.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 9 flight.
Report an issue
Bewitchment: Avoid all obstacles in the dark while riding MictlantecuhtliAchievement
Location
Chapter 11 · Paris – During the flight, the course plunges into darkness twice. Turn on the X form to see, and get through both dark stretches without touching a single obstacle.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 9 flight.
Report an issue
Bewitchment: Defeat 50 Lacunosus while riding MictlantecuhtliAchievement
Location
Chapter 11 · Paris – During the flight, shoot down 50 of the Lacunosus that swarm in; far more than 50 show up, so fire at everything. A charged shot sends out a beam that pierces a whole line of them.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 9 flight.
Report an issue
TartarusWeapon
Location
Chapter 11 · Chapter end – It is yours when the chapter ends, after the Clock Tower fight. Equip it from the weapon menu.
Summary
A new weapon for Bayonetta, paired with the demon Umbran Clock Tower.
Report an issue

About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.