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Chapter 9: Learning to Fly

Giza's water stairs and the Tower of Pacts, where Malphas joins, then the wind rooms, scales and chase of the Temple of Tempests and the fights that close the chapter.

Chapter 9 opens in the Giza desert below a temple ringed by giant birds. A fallen bridge sends you through a cave to the Tower of Pacts, where a new demon, Malphas, joins you in Verse 4; its gale and its grabbing talon then open the puzzles of the Temple of Tempests. You start with Colour My World, G-Pillar, the Ignis Araneae Yo-Yo and Dead End Express, with Madama Butterfly, Gomorrah, Phantasmaraneae and Wartrain Gouon. One Figure Box sits on invisible platforms that a later demon shows, but it can be reached by jumping blind; nothing else here waits for later gear. The chapter has two Niflheims, an angel portal and a red-portal demon trial. Its Bewitchments only appear in the menu after the first clear, but each one counts if you earn it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Stay off the bridge until the start area is done

Walking up to the bridge toward the temple plays a scene in which a sandstorm brings it down, and the route goes on through a cave instead. The first Figure Box lies just short of that bridge, so collect it without stepping onto it, then come back for the rest of the start area: the Card Pack, the toad, the angel portal, the Echo of Memory and the Moon Pearl chest. Head for the bridge only after the chest, so the walk doesn't turn back. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Figure Box: below the cliff before the bridgeCollectible
Location
Chapter 9 · Giza: Al Haram – From the ledge where the chapter starts, step off to the right and drop to the ground below; the box is down there, just short of the bridge toward the temple.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Card Pack: above the tall rockCollectible
Location
Chapter 9 · Giza: Al Haram – A short way ahead in the same starting area, the pack floats over the top of a tall rock. Jump up to it.
Summary
A Card Pack, which adds concept art to the Gallery.
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Umbran Tear of Blood (Toad): bush by the water platformsCollectible
Location
Chapter 9 · Giza: Al Haram – Ahead and slightly to the right is a stepped cliff of small platforms with water running over them. Climb to the second step and hop onto the ledge on the left: the toad hides in the tall grass there, beside the stream. Walk close to spot its red glow.
Summary
The chapter's Umbran Toad, one of the three Tears that open Phenomenal Remnant 9.
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Angel portal: top of the stepped cliffCollectible
Location
Chapter 9 · Giza: Al Haram – Keep climbing the water platforms from the toad's ledge to the open ground at the top; the glowing marker stands in the middle. Walk into it to start the fight.
Summary
Verse 1, a hidden fight against angels (Affinity and Beloved). Clearing it also counts as a Heavenly Light.
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Echo of Memory: behind the waterfallCollectible
Location
Chapter 9 · Giza: Al Haram – With the angels gone, turn to the right of the arena at the top of the water platforms. Walk in behind the waterfall there to pick it up.
Summary
An Echo of Memory, one of the story notes kept in the menu.
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Broken Moon Pearl: chest on the towerUpgrade
Location
Chapter 9 · Giza: Al Haram – Near the angel arena stands a ruined tower. Climb onto its first level and walk round to its far side, where a gold chest waits; hit it until it breaks open.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Bewitchment: Scare off 20 resting wild Malphas demonsAchievement
Location
Chapter 9 · Tower of Pacts – Now walk up to the bridge. After it falls, turn round and take the cave that has just opened. On the far side, around the tower, big birds rest on the cliffs and ledges. Just walk up to each one until it takes off, and keep going until 20 have flown.
Summary
One of the chapter's five Bewitchments.
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Chapter 9 Verse 2: red-portal demon trialQuest step
Location
Chapter 9 · Tower of Pacts – Go into the building the birds circle. The red marker is on its ground floor, in plain view as you enter; step into it and defeat the demons that come out.
Summary
Verse 2, a hidden fight against Infernal Demons behind a red portal. It is the chapter's Infernal Presence.
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Niflheim: temple balconyCollectible
Location
Chapter 9 · Tower of Pacts – From the red portal, take the stairs up and walk out between the columns onto the second-floor balcony; the purple portal is on the left as you step out. Score 4,000 combo points before time runs out, using only the Yo-Yo and Dead End Express. The two enemies can't be killed, lava falls from above, and a single hit ends the try, so dodge into Witch Time and land your combos there. Clear it before climbing higher.
Summary
Verse 3, a Niflheim challenge. A first clear gives a Broken Witch Heart.
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Card Pack: across the balcony gapCollectible
Location
Chapter 9 · Tower of Pacts – Back on the balcony, go to its right-hand end, where the stairs climb to the next level, and jump across the gap to the platform opposite. The pack is behind the building there. It can also be reached from the ground by following the cliff wall round the left of the tower.
Summary
A Card Pack, which adds concept art to the Gallery.
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Figure Box: mountain path to the temple stairsCollectible
Location
Chapter 9 · Tower of Pacts – Climb the rock face behind that Card Pack (the spider form scales the wall). The box sits close to the stairs that run up the side of the temple, where they turn.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Verse 4 at the top flies you to the next temple

Reaching the top of the tower starts Verse 4, and after it Malphas carries you off to the Temple of Tempests. Make sure you have the birds Bewitchment, the red-portal trial, the balcony Niflheim, the Card Pack across the gap and this Figure Box first, so the walk doesn't turn back. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 9 Verse 4: Malphas atop the Tower of PactsQuest step
Location
Chapter 9 · Tower of Pacts – Follow the stairs all the way to the top and walk to the middle to start a scene. Malphas is then yours, and Stratus and Lacunosus appear: use them to try out its moves.
Summary
Verse 4, where the demon Malphas joins you, followed by a short practice fight with it.
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Bewitchment: Perform 5 Torture Attacks during the battle atop the Tower of PactsAchievement
Location
Chapter 9 · Tower of Pacts – During the Verse 4 fight, summon Malphas and blow the enemies about with its gale (Y); that sets up Torture Attacks one after another. Land five before the last enemy falls.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 4 fight.
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Record: between the sawsCollectible
Location
Chapter 9 · Temple of Tempests – Malphas sets you down at the Temple of Tempests; go in. In the first room where wind blows toward the middle, the record hangs between two spinning blades on the right. Pick your moment and leap in; a blade may clip you.
Summary
A Record, which adds a music track to the Gallery.
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Broken Moon Pearl: chest in the saw room cornerUpgrade
Location
Chapter 9 · Temple of Tempests – Stay in the same wind room and go round behind the blades to its far right corner. A gold chest sits there; break it open.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Broken Witch Heart: time trial through the right doorUpgrade
Location
Chapter 9 · Temple of Tempests – In the next room the fans blow upward. Ride the draft up, but drift into the open doorway on the right rather than the way ahead. The chest in that side room starts a timed hunt: gather every floating piece before the clock stops. A failed hunt can be started again.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Chapter 9 Verse 5: Volutus in the templeBoss
Location
Chapter 9 · Temple of Tempests – Go on to the large room lined with columns; the fight starts as you enter. Keep away from its flaming legs and attack from range with Phantasmaraneae. Bayonetta's dodge makes Witch Time easy to set off, so dodge its rushes and punish.
Summary
Verse 5, a return match with the burning beast Volutus, which has three health bars this time.
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Echo of Memory: hole in the windmill-room floorCollectible
Location
Chapter 9 · Temple of Tempests – The next room holds four steel windmills. From its entrance, go right to where the floor is broken and drop down through the hole; the echo is just below the ledge.
Summary
An Echo of Memory, one of the story notes kept in the menu.
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Umbran Tear of Blood (Crow): above the big doorCollectible
Location
Chapter 9 · Temple of Tempests – Still in the windmill room, look up at the big structure over the large door: the crow perches up there. It flies off when you get close, so watch its route and cut it off rather than following it.
Summary
The chapter's Umbran Crow, one of the three Tears that open Phenomenal Remnant 9.
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Figure Box: behind the fallen pillarCollectible
Location
Chapter 9 · Temple of Tempests – To open the big door, hit the cube in the room so a summoning circle appears, call Malphas from it and turn all four windmills with its gale. Go through into the dark, sandy room beyond and turn right: the box is behind the toppled pillar beside the sarcophagi.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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The next room's floor gives way

In the room after the sarcophagi, a scene drops you through the floor and down a sand slide into a pink crystal cave. Have the windmill room's Echo of Memory and crow and the Figure Box behind the fallen pillar before you walk in, so the walk doesn't turn back. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished. Ride the slide without hitting anything, breaking the crystals ahead of you: the no-hit sand-slide Bewitchment may count here as well as in Verse 11.

Figure Box: behind pillars above the crystal caveCollectible
Location
Chapter 9 · Temple of Tempests – On the slide, smash the crystals in your way. In the crystal cave at the bottom, glide on to the next area, then leave the main path before the door: climb the ledges on the left (a wall jump gets you up) to an upper level, where the box stands behind a row of pillars.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Gates of Hell: Temple of Tempests corridorArea
Location
Chapter 9 · Temple of Tempests – Drop back to the main path and carry on through this part of the temple. The portal waits in a small room off the end of the corridor.
Summary
Rodin's shop for this chapter, the place to spend Halos before the second half of the temple.
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Shop: Ceremonial MaskItem
Location
Chapter 9 · Temple of Tempests – Drop back to the main path past the crystal cave and follow the corridor beyond the door to its end: Rodin's portal is in the small room there. Buy the mask before walking on. If you are short of Halos, it is on sale at the same portal when you replay the chapter from Chapter Select.
Summary
A decoration for Viola's room, sold for 2,200 Halos at this chapter's Gates of Hell portal only.
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Chapter 9 Verse 6: narrow hall fightQuest step
Location
Chapter 9 · Temple of Tempests – Past the shop room, head for the staircase down; the fight starts in the narrow hall walled by columns. There is no room to summon a demon, so lean on your weapons and Witch Time.
Summary
Verse 6, a fight against Stratus and Nebulosus in a cramped hall.
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Echo of Memory: weight room, rightCollectible
Location
Chapter 9 · Temple of Tempests – In the same room, the one with the big scales and weights, follow the passage on the right-hand side; the echo is in plain sight there.
Summary
An Echo of Memory, one of the story notes kept in the menu.
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Umbran Tear of Blood (Cat): weight room far-right cornerCollectible
Location
Chapter 9 · Temple of Tempests – The cat starts in the far right corner of the scale room and runs a loop along the upper level and over the scales. Guess where it is heading and meet it there; Demon Masquerade or Madama Butterfly helps you keep up.
Summary
The chapter's Umbran Cat, the last of the three Tears that open Phenomenal Remnant 9.
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Figure Box: weight-room far-left stairsCollectible
Location
Chapter 9 · Temple of Tempests – Cross to the far left side of the scale room, near the scales, and drop down from the path there: the box is on the stairs below, tucked behind a wall.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Niflheim: room past the scale puzzleCollectible
Location
Chapter 9 · Temple of Tempests – Open the door with Malphas's talon: pick up the weights and set one large and one small weight on each round scale. In the smaller room past it, the purple portal is on the right. Kill a Spissatus, a Fractus, a Cavum and a Lacunosus on floating islands within 80 seconds, with limited health and Malphas as your only demon. Strike from the air, or grab enemies with the talon and drop them off the edge.
Summary
Verse 8, a Niflheim challenge. A first clear gives a Broken Witch Heart.
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Card Pack: behind the blocked doorCollectible
Location
Chapter 9 · Temple of Tempests – On the same right-hand side of that room, check the doorway choked with rubble. Get in past it and look right for the pack.
Summary
A Card Pack, which adds concept art to the Gallery.
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Figure Box: down the stairs, rightCollectible
Location
Chapter 9 · Temple of Tempests – Leave through the open doorway and take the stairs down into the next chamber, the one floored with sand. The box is on your right, just inside the entrance.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Figure Box: across the invisible platformsCollectible
Location
Chapter 9 · Temple of Tempests – In the cave straight after the sand chamber, before the corridor where the chase begins, a line of invisible platforms leads off to the left with the box at the far end. They can be crossed blind, jump by jump. If that fails, come back on a replay with Mictlantecuhtli, a later demon that makes them visible.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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The chase through the clouds of erasure runs one way

The next corridor starts a chase: clouds of erasure roll after you and you run until you are clear. It passes one pickup, a Card Pack floating over a flight of stairs, and there is no going back for it or for anything behind you: the Figure Box on the invisible platforms, the sand chamber's Figure Box, and the scale room's Echo, cat, Figure Box, Niflheim and Card Pack. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Bewitchment: Escape from the clouds of erasure without touching themAchievement
Location
Chapter 9 · Temple of Tempests – Go into the next corridor to start the chase and keep ahead of the clouds all the way to the end without a single touch. If a cloud catches you, try it again by replaying the chapter from Chapter Select once the chapter is finished.
Summary
One of the chapter's five Bewitchments.
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Card Pack: over the stairs (mist chase)Collectible
Location
Chapter 9 · Temple of Tempests – Partway through the chase, the corridor turns a corner onto a flight of stairs with the pack hanging over them. Be ready to jump for it as you round the bend; you can't stop to line it up.
Summary
A Card Pack, which adds concept art to the Gallery.
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Card Pack: right after the windmill bridgeCollectible
Location
Chapter 9 · Temple of Tempests – Past the chase, the next room has windmills again: summon Malphas and spin them with its gale so platforms rise into a bridge. Cross it and look right at the far end; the pack is in the corner.
Summary
A Card Pack, which adds concept art to the Gallery.
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Chapter 9 Verse 10: treasure-room CumulonimbusBoss
Location
Chapter 9 · Temple of Tempests – Walk on into the treasure room and head for its centre; the fight starts at once. The room is wide open, so summon your demons freely. Afterwards, the gold heaps give Halos as you run through them, and the path up above leads on.
Summary
Verse 10, a Cumulonimbus with three health bars in a vault full of gold.
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Chapter 9 Verse 11: Malphas flight and sand slideQuest step
Location
Chapter 9 · Temple of Tempests – It follows the scene after Verse 10. Fly through the cave on Malphas, shooting down whatever blocks the way. When Malphas is knocked out of the sky you slide on down the sand: steer left and right round obstacles, jump or duck under fallen pillars, and at the end sidestep the laser beams.
Summary
Verse 11, a flight on Malphas through a cave that turns into a ride down the sand.
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Bewitchment: Complete the sand sliding portion without hitting any obstaclesAchievement
Location
Chapter 9 · Temple of Tempests – During the Verse 11 slide, weave clear of every obstacle from the top to the bottom; a single bump spoils it. If it is still missing after the chapter, the earlier slide into the crystal cave is the other candidate: replay the chapter and ride both cleanly.
Summary
One of the chapter's five Bewitchments.
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Chapter 9 Verse 12: cloud-scales pairHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 9 · Temple of Tempests – The fight follows the next scene. Your weight tips the scales, and big summons are heavy enough to lower your side into the clouds below, so call demons only briefly, or stick to quick Wink Slave and Assault Slave attacks.
Summary
Verse 12, Cirrostratus and Cirrocumulus fought on a pair of floating scales, with another witch fighting at your side.
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Bewitchment: Avoid touching clouds of erasure during the battle on the scalesAchievement
Location
Chapter 9 · Temple of Tempests – During the Verse 12 fight, keep your pan above the clouds from start to finish. Go easy on heavy summons, which drag your side down.
Summary
One of the chapter's five Bewitchments. It can only be earned during the Verse 12 fight.
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Chapter 9 Verse 13: StratocumulusHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 9 · Temple of Tempests – It starts after the scenes that follow Verse 12. You control The Phantom and Malphas and swap between them: The Phantom when the chest is open to attack, Malphas when the head is. Once it is staggered, switch back to The Phantom, climb onto it and hit the bulb on its back.
Summary
Verse 13, the chapter's last fight: a giant Stratocumulus, fought by switching between two giant demons. Winning ends the chapter.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.