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Chapter 8: A Croaking Chorus

Bayonetta crosses Zamalek's waterfalls and bridge, sinks into Venom's Caress, gains Baal for the temple and ends the chapter against Murus.

Chapter 8 puts Bayonetta back in Cairo. She crosses the Zamalek basin, with its waterfalls, windmill towers and a long stone bridge, then sinks through the sand into the caves and buried temple of Venom's Caress. She carries the four weapons won so far, Colour My World, G-Pillar, the Ignis Araneae Yo-Yo and Dead End Express, and can call the demons Madama Butterfly, Gomorrah, Phantasmaraneae and Wartrain Gouon. After the Verse 4 fight Baal fights at her side for the rest of the chapter; it joins her demon list for good only later in the story. Two Niflheims and one angel portal sit off the path, and nothing here waits for a later demon or weapon. The chapter's Bewitchments only appear in the menu after the first clear, but each one counts if you earn it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 8 Verse 1: CastellanusBoss
Location
Chapter 8 · Cairo: Zamalek – Walk out of the opening cave into the first open area; a scene starts the fight. The core sits on top of a stack of segments and takes no damage from normal hits, so break the segments from the bottom up (demon attacks reach them well) while dodging its tendrils. With every segment gone it grows legs and walks; watch its spinning blade and keep hitting the exposed top.
Summary
Verse 1: a new tower-shaped enemy, Castellanus, with smaller foes joining in.
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Bewitchment: Hit a Castellanus core while at least one segment is intactAchievement
Location
Chapter 8 · Cairo: Zamalek – During the Verse 1 fight, reach the core on top before the last segment breaks. Float up to it with Madama Butterfly, or lay Wartrain Gouon's track upwards so the train runs into the core.
Summary
One of the chapter's five Bewitchments.
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Card Pack: damaged wall / small ruinCollectible
Location
Chapter 8 · Cairo: Zamalek – From where the fight began, head to the right side of the area: a small ruined building stands there, its broken wall next to a thin waterfall. The pack is inside that ruin.
Summary
A Card Pack, which adds concept art to the Gallery.
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Niflheim: tower behind the first arenaCollectible
Location
Chapter 8 · Cairo: Zamalek – The intact building beside the ruin holds a purple portal in a small chamber under its tower. Inside, kill every enemy (Uncinus, Spissatus and Stratus) before time runs out while the wind pushes you toward the fog at the arena's edge. The shooters never move, so one Wartrain Gouon charge through them clears most of the wave.
Summary
Verse 2, a Niflheim challenge. A first clear gives a Broken Moon Pearl.
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Angel portal: outside the towerCollectible
Location
Chapter 8 · Cairo: Zamalek – Step back out of the Niflheim building: the golden portal glows just outside it, on its left side. Inside wait Grace and Glory, a pair of very fast angels that hit hard with fire and lightning. Split them up and finish one before turning on the other.
Summary
Verse 3, a hidden angel fight behind a golden portal. Clearing it also counts as a Heavenly Light.
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Umbran Tear of Blood (Toad): behind the waterfallCollectible
Location
Chapter 8 · Cairo: Zamalek – Left of the same building a waterfall pours down, with plenty of ordinary frogs around it. Walk in behind the falling water: the Umbran toad clings to the rock wall there. Toads stay put, so just grab it.
Summary
One of the chapter's three Umbran Tears of Blood. With the crow and the cat it opens Phenomenal Remnant 8.
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Echo of Memory: summoned platformsCollectible
Location
Chapter 8 · Cairo: Zamalek – Turn your back on that waterfall, walk between the two buildings and bear right to a cube. Strike it and a row of moving platforms appears; ride them out to the Echo.
Summary
An Echo of Memory, one of the story notes kept in the menu.
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Broken Witch Heart: time trial at the topUpgrade
Location
Chapter 8 · Cairo: Zamalek – Stay on those platforms and ride them to the highest one, where a second chest waits. Breaking it starts a timed hunt: gather every floating piece before the clock stops. A failed hunt can be started again.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Card Pack: behind the waterfallCollectible
Location
Chapter 8 · Cairo: Zamalek – Get back down to the buildings and cross the first open area to its left-hand side, where a windmill tower stands with a second waterfall behind it. Go in behind that water for the pack.
Summary
A Card Pack, which adds concept art to the Gallery.
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Bewitchment: Stand on top of the windmill towerAchievement
Location
Chapter 8 · Cairo: Zamalek – Two windmill towers stand by that waterfall. Climb the right-hand one all the way to its roof; standing up there earns it.
Summary
One of the chapter's five Bewitchments.
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Figure Box: windmill tower topCollectible
Location
Chapter 8 · Cairo: Zamalek – It sits on the top of the right-hand windmill tower, where you just stood. If it is not there, climb the other tower and look on its top instead.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Broken Moon Pearl: windmill time trialUpgrade
Location
Chapter 8 · Cairo: Zamalek – From the tower top, drop onto the wet platform at the foot of the neighbouring tower. A chest there starts a timed hunt; collect every piece before time runs out, and retry if you miss.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Record: cave platform (time-shift)Collectible
Location
Chapter 8 · Cairo: Zamalek – Cross back to the side where the summoned platforms were and keep to the right-hand wall until a cave opens on the right. Inside is a Congestus: knock it over, rewind time until the far purple platform has drifted close, and jump onto it. When the rewind ends, the platform carries you back across the sand to the ledge with the record.
Summary
A Record, which adds a music track to the Gallery.
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Figure Box: floating by the sand streamCollectible
Location
Chapter 8 · Cairo: Zamalek – From the record's ledge you can see the box hanging in the air by the stream of falling sand. Jump and glide over to it with Madama Butterfly's wings.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Broken Witch Heart: summon chest over the sandUpgrade
Location
Chapter 8 · Cairo: Zamalek – Leave the cave by its far exit onto the sand flats below the stone bridge. On the left, a large chest floats over the sand on a lone platform; Bayonetta can't break it alone. Hit it to bring up a summoning circle, then summon a demon on it (Wartrain Gouon from there, or Madama Butterfly from the platform to the left). Start at once, because the demon slowly sinks into the sand.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Umbran Tear of Blood (Crow): sand platform beside the bridgeCollectible
Location
Chapter 8 · Cairo: Zamalek – The crow rests on a small platform in the moving sand on the right-hand side of the bridge, below its middle. Reach it across the platforms from the summon chest, or drop down from the bridge's middle; landing on it from above works best. If it flies, follow it through the narrow gaps until it turns in the open and swing into its path.
Summary
One of the chapter's three Umbran Tears of Blood. With the toad and the cat it opens Phenomenal Remnant 8.
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Figure Box: under the last bridge spanCollectible
Location
Chapter 8 · Cairo: Zamalek – Follow the bridge on the ground back toward where the chapter began. The box is beneath its last span, in the first arch at that end.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Card Pack: under the bridgeCollectible
Location
Chapter 8 · Cairo: Zamalek – Stay under the bridge and look around its pillars for the pack. It lies at the opposite end of the underside from the Figure Box; if it isn't there, search that same last span again.
Summary
A Card Pack, which adds concept art to the Gallery.
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Broken Moon Pearl: chest opposite the bridge endUpgrade
Location
Chapter 8 · Cairo: Zamalek – Climb the sandy path at the start end of the bridge toward the huge temple. From the top of the bridge's near end the chest is straight ahead, through an open doorway in the building opposite. Break it for the piece.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Shop: Poison Toad CushionItem
Location
Chapter 8 · Cairo: Zamalek – Buy it at the shop portal halfway along the top of the stone bridge, before you cross. If you are short of Halos, it is on sale at the same portal when you replay the chapter from Chapter Select.
Summary
A decoration for Viola's room, sold for 2,300 Halos at this chapter's Gates of Hell portal only.
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The marker across the bridge takes you underground

On the far side of the bridge a purple glowing marker shows a vision; following it sinks Bayonetta through the sand into Venom's Caress, and the walk does not bring her back up. Before you go, make sure you have Zamalek's three Card Packs, three Figure Boxes, two Broken Witch Hearts and two Broken Moon Pearls, the record, the Echo on the summoned platforms, the toad and the crow, plus the Verse 2 Niflheim, the Verse 3 angel portal and the windmill and Castellanus Bewitchments. A missed one can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 8 Verse 4: Baal and the cave duelBoss
Location
Chapter 8 · Cairo: Venom's Caress – Cross the bridge to the purple marker and follow the vision down through the sand, then walk the cave to the large chamber and approach the vision there. Baal swings wide, slams the ground and sings: a finished song does huge damage, and its poison rain reaches you anywhere, so stagger it before the fourth verse. Once Baal is down to its last health bar the witch takes over, with long staff swings and stunning sound waves from range; dodge for Witch Time and don't let her build a combo.
Summary
Verse 4: a fight with the toad demon Baal, then a duel with the witch from the vision. Winning gives you Baal for the rest of the chapter.
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Echo of Memory: temple stairs, leftCollectible
Location
Chapter 8 · Cairo: Venom's Caress – After the scene, go into the underground temple and turn left straight away. The Echo lies on a flight of stairs there.
Summary
An Echo of Memory, one of the story notes kept in the menu.
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Break the Baal statues as you go

A Bewitchment asks for five Baal statues smashed inside the temple. Four stand in this first part of the temple and the fifth in the room where Radiatus appears, so break each one you pass rather than coming back for them.

Figure Box: sealed room (Baal's poison rain)Collectible
Location
Chapter 8 · Cairo: Venom's Caress – Go on and upstairs into a big room of pillars full of pod-like Humilis, with a barred door. Hit the chest to make a summoning circle, summon Baal and let her finish her song: the poison rain wipes out every pod and the door opens. The box is in the room's right-hand corner.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Broken Witch Heart: summon chest in that roomUpgrade
Location
Chapter 8 · Cairo: Venom's Caress – In the left-hand corner of the same room is a chest that Bayonetta's own attacks can't open. Summon a demon and let it break the chest.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Umbran Tear of Blood (Cat): on the pillarsCollectible
Location
Chapter 8 · Cairo: Venom's Caress – Still in that room, look up: the cat runs along the tops of the central pillars. Watch its route, then swing up into its path to catch it.
Summary
The last of the chapter's three Umbran Tears of Blood. With the toad and the crow it opens Phenomenal Remnant 8.
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Chapter 8 Verse 5: Radiatus in the templeQuest step
Location
Chapter 8 · Cairo: Venom's Caress – Through the opened door, climb the stairs until a scene brings in the Radiatus. They are aggressive and shoot at close range, so never stand in front of one: circle round and hit them from the side.
Summary
Verse 5: waves of a new enemy, Radiatus, which also teach Baal's controls.
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Bewitchment: Destroy 5 Baal statues inside the templeAchievement
Location
Chapter 8 · Cairo: Venom's Caress – Break the Baal statue in the Radiatus room. With the four from the temple's first part it makes five; if one was missed, walk back and break it before moving on.
Summary
One of the chapter's five Bewitchments.
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Bewitchment: Enter the hidden room inside the templeAchievement
Location
Chapter 8 · Cairo: Venom's Caress – Go on into the room with the poison pond and the platforms. On the right stand two tall statues; break the top of the first one (a summoned demon does it) and walk into the room behind it. If the statue holds, lower the platforms with Baal's jump and wait by the stairs until they slide back into the wall, which also opens the way in.
Summary
One of the chapter's five Bewitchments.
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Figure Box: hidden room right of the poison roomCollectible
Niflheim: secret corridor off the poison pondCollectible
Location
Chapter 8 · Cairo: Venom's Caress – Back in the poison room, cross to the statues on the left side and break the first one the same way. Jump up into the passage behind it (a chest there holds nothing on the list) and follow it to the end, where the purple portal is on the left. Inside, Baal is your demon: summon her and keep the enemies busy with Bayonetta so they can't interrupt the song. Health and time are limited and Torture Attacks are off, but the finished poison rain clears the room.
Summary
Verse 6, a Niflheim challenge. A first clear gives a Broken Witch Heart.
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Chapter 8 Verse 7: MurusBoss
Location
Chapter 8 · Cairo: Venom's Caress – Lower the platforms with Baal and take the stairs they form up and out of the temple; a scene starts the fight outside. Murus swings axe-like wings, spins in a crystal shell and fires two huge beams: watch where it aims, dodge to the side for Witch Time and punish it until the Climax.
Summary
Verse 7, the chapter boss: Murus, a slow but very heavy-hitting homunculus. Beating it ends the chapter.
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Bewitchment: Hit Murus with Baal's poison rainAchievement
Location
Chapter 8 · Cairo: Venom's Caress – During the Murus fight, summon Baal and keep pressing R until her song completes and the poison rain falls on Murus. If the fight ends first, it can be tried again on a replay.
Summary
One of the chapter's five Bewitchments.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.