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Chapter 10: Cover of Night

Viola's third chapter: Thule's Frosted Peak, a broken Ginnungagap, then the streets of Paris up to the Arc de Triomphe.

Chapter 10 puts Viola back in charge, starting on Thule's Frosted Peak, crossing a broken Ginnungagap and ending in the 16th Arrondissement of Paris. Her kit is the one she has had since Chapter 5: the katana Mab Dachi, Bull Kiss darts and Cheshire, and her Witch Time still comes from a block (R) timed to an incoming hit. Everything in the chapter can be done on this first visit: two purple Niflheim portals, one golden angel portal, a seal opened by a key found near the start, and the last of the four Medallion Shards. Patches of fallen coloured glass lie on Thule's paths from the opening, and a Bewitchment wants ten of them stepped on, so walk over each one you pass. The chapter's Bewitchments only show in the menu after the first clear, but each one counts if you earn it now. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Figure Box: up the start platformsCollectible
Location
Chapter 10 · Frosted Peak – Take a few steps forward from the start, then look right: a single platform sits below the ledge. Stand on it and a chain of platforms appears, rising over the gap toward a floating rock. Climb them for the box; they fade after a while, so keep moving.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Niflheim: floating rock right of the startCollectible
Location
Chapter 10 · Frosted Peak – Keep climbing past the Figure Box to the top of the floating rock, where the purple portal waits. Four enemies (Mediocris, Lacunosus, Radiatus and Nebulosus) inside 160 seconds, with five times their usual vitality, and they only take damage during Witch Time; no Torture Attacks. Block (R) each attack as it lands, then unleash Cheshire while time is slowed. Since update 1.2.0 the block window is wider and an animation cues it; if the timing still feels off, remap the block to the button you dodge with as Bayonetta.
Summary
Verse 1, a Niflheim challenge. A first clear gives a Broken Moon Pearl.
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Seal Key: bottom of the start platformsKey item
Location
Chapter 10 · Frosted Peak – Go back down to the first platform below the ledge and step on it again so the chain reappears. This time follow it downward and to the right: the key rests on the lowest new platform.
Summary
The large key that opens the seal on the stone towers, where a Broken Witch Heart waits.
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Chapter 10 Verse 2: Frosted Peak towersQuest step
Location
Chapter 10 · Frosted Peak – Climb back to the start and walk straight ahead along the main path toward the stone towers. The fight begins on its own once you reach the open ground between them. Nothing here is tough; use Cheshire on the bigger enemies.
Summary
Verse 2, the chapter's first main-path fight: Stratus, Nebulosus, Cavum and Fractus.
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Bewitchment: Climb to the top of the stone tower on ThuleAchievement
Echo of Memory: top of the stone towerCollectible
Broken Witch Heart: seal opened with the keyUpgrade
Location
Chapter 10 · Frosted Peak – From the top of the tower, cross the bridge to the next tower. Where it ends, a seal (a summon barrier) blocks the way and the key fits into it. Inside is a chest with the piece.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Broken Moon Pearl: timed chest on the broken bridgeUpgrade
Location
Chapter 10 · Frosted Peak – Step back out of the seal and turn round: a broken bridge juts from a detached tower on the right. Double jump and glide across to it and hit the chest there to start a timed hunt. Gather every floating piece before the clock runs out; a failed hunt can be started again.
Summary
A Broken Moon Pearl piece, toward a longer magic gauge.
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Card Pack: drop behind the mountainsCollectible
Location
Chapter 10 · Frosted Peak – Return to the spot where the timed hunt began and head into the rocky hills behind it, keeping to the cliffs on the right. Drop down off the far side to the pack on a ledge.
Summary
A Card Pack, which adds concept art to the Gallery.
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Echo of Memory: just below the card packCollectible
Location
Chapter 10 · Frosted Peak – Look over the edge from the Card Pack: the Echo sits on the next platform down, the one you pass on the way to the pack.
Summary
An Echo of Memory for the collection.
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Umbran Tear of Blood (Crow): right of that EchoCollectible
Location
Chapter 10 · Frosted Peak – It perches on the rocky ledge just right of the Echo, by the cliff edge. Its flight path runs across the way to the Card Pack, so this crow is an easy catch: close in and grab it as it passes.
Summary
The chapter's Umbran Crow, one of the three Tears that open Phenomenal Remnant 10.
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Figure Box: inside the small building under the bridgeCollectible
Location
Chapter 10 · Frosted Peak – Make your way back to the towers and under the bridge below the seal. Of the small stone buildings there, break the wall of the one furthest left: the box is inside.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Medallion Shard: small tower on the leftCollectible
Location
Chapter 10 · Frosted Peak – Step back outside and break into the small stone tower on your left, a building fronted by two pillars. A wrecked Golem relic lies inside: hit it until the shard drops. If you don't find it there, look at the foot of the tall tower you rode the lift up.
Summary
The last of the four Medallion Shards (Chapters 1, 4, 7 and 10). With all four, the Golem extra chapter opens on the chapter map.
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Bewitchment: Step on 10 of the fallen stained glass shards on ThuleAchievement
Location
Chapter 10 · Frosted Peak – Patches of coloured glass lie on the ground from the start of the chapter and all along the path the glowing orb takes beyond the towers. Walk over each patch you see; it counts once ten have been stepped on, so finish it on the orb's path to the Verse 3 gate.
Summary
One of the chapter's five Bewitchments.
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Chapter 10 Verse 3: Murus behind the gateBoss
Location
Chapter 10 · Frosted Peak – Follow the orb up the path to a gate and break it down with attacks. In the room beyond, open the chest to bring up an Umbran circle: while you stand in it your magic never runs out, so Cheshire can stay summoned the whole fight. Dodge the rolling charges and hit back in Witch Time.
Summary
Verse 3, a fight against a single Murus, a shelled enemy that curls into a ball and rolls at you.
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Frosted Peak closes behind you at the rift portal

Past the Verse 3 room, stairs lead up to a portal into Ginnungagap, and Thule can't be reached again this run once you step through. Before you go, check you have the Figure Box and the Verse 1 Niflheim up the start platforms, the key and the Broken Witch Heart behind the seal, the Broken Moon Pearl from the broken bridge, the Card Pack, both Echoes of Memory, the crow, the Figure Box under the bridge and the Medallion Shard, along with the stone tower and stained glass Bewitchments. In the rift, one more Bewitchment asks you never to fall, so cross it carefully from the first step. A missed pickup can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 10 Verse 4: broken rift fightQuest step
Location
Chapter 10 · Ginnungagap – Climb the stairs and enter the rift portal, then follow the glowing orb across the broken path. The fight starts by itself soon after you arrive; dodge and lean on Cheshire.
Summary
Verse 4, a fight against Mediocris, Pannus and Lacunosus in the broken rift.
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Card Pack: platforms right of the rift fightCollectible
Location
Chapter 10 · Ginnungagap – When the Verse 4 fight ends, don't follow the orb straight away. Hop along the floating platforms on your right toward a large red crystal and take the pack. Cross quickly and carefully: a fall here spoils the rift Bewitchment.
Summary
A Card Pack, which adds concept art to the Gallery.
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Chapter 10 Verse 5: OpacusBoss
Location
Chapter 10 · Ginnungagap – Go back to the orb and follow it; the fight begins almost at once. Keep clear of its charges and spins, and when it dives underground, move away from the marker on the floor that shows where it will burst out.
Summary
Verse 5, the first meeting with Opacus, a large enemy that charges, spins and burrows.
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Bewitchment: Travel through Ginnungagap without fallingAchievement
Location
Chapter 10 · Ginnungagap – After Opacus, follow the light on toward the exit while the path crumbles beneath you. Keep moving and don't drop into the void anywhere in the rift; reaching the far side without a single fall earns it.
Summary
One of the chapter's five Bewitchments.
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The rift's exit portal leads on to Paris

The portal at the end of the rift carries you to Paris, and the rift is behind you after that. Have the Card Pack on the platforms by the red crystal before you step through. If you miss it, replay the chapter from Chapter Select once the chapter is finished.

Card Pack: café smashed by CheshireCollectible
Location
Chapter 10 · 16th Arrondissement – After the scene at the rift exit you arrive in Paris. Keep to the left side of the street to a café with a red awning near the ramp and a blue car, close to a Metro entrance. Have Cheshire smash the shopfront for the pack.
Summary
A Card Pack, which adds concept art to the Gallery.
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Angel portal: by the double-decker busCollectible
Location
Chapter 10 · 16th Arrondissement – Cross to the right side of the street near where you arrived: the golden portal stands beside a double-decker bus, behind the parked vehicles and close to the buildings. Inside are an Accolade with Affinities. The Accolade's shield stops hits from the front, so get round behind it and let Cheshire work on it.
Summary
Verse 6, a hidden angel fight behind a golden portal. Clearing it also counts as a Heavenly Light.
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Umbran Tear of Blood (Cat): subway entrancesCollectible
Location
Chapter 10 · 16th Arrondissement – Stay on the street's right-hand side as far as a staircase leading down to the subway, where the cat sits. It bolts underground when you come close and can't be followed. Run straight across the road to the subway entrance on the left by the ramp and wait there: it comes up right beside you.
Summary
The chapter's Umbran Cat, one of the three Tears that open Phenomenal Remnant 10.
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Figure Box: shop near the Arc de TriompheCollectible
Location
Chapter 10 · 16th Arrondissement – Walk on up the main street on the right side. Near its end, just before the Arc de Triomphe, a shop with a blue front can be smashed: the box is inside.
Summary
A Figure Box, which adds a 3D model to the Gallery.
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Broken Witch Heart: time trial above the streetUpgrade
Location
Chapter 10 · 16th Arrondissement – Hit the cube in front of that blue shop to bring out moving platforms. Ride them up over the street to a second chest; breaking it starts a timed hunt. Gather every floating piece before the clock runs out; a failed hunt can be started again.
Summary
A Broken Witch Heart piece, toward a longer health bar.
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Gates of Hell: 16th Arrondissement streetArea
Location
Chapter 10 · 16th Arrondissement – Back down on the main street, Rodin's red-glowing record player stands on the way to the Arc. Lollipops bought here help in the Strider fight.
Summary
Rodin's shop for this chapter, the last stop before the Arc.
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Shop: Miniature ArchItem
Location
Chapter 10 · 16th Arrondissement – From the time-trial platforms, drop back down to the main street: Rodin's red-glowing record player stands on it, on the way to the Arc. Buy the arch there before you walk on. If you are short of Halos, it is on sale at the same portal when you replay the chapter from Chapter Select.
Summary
A decoration for Viola's room, sold for 2,000 Halos at this chapter's Gates of Hell portal only.
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Echo of Memory: subway steps by the red busCollectible
Location
Chapter 10 · 16th Arrondissement – On the left side of the main street, a little past Rodin's record player, a few steps lead down into a subway entrance next to a parked red bus. The Echo is at the bottom.
Summary
An Echo of Memory for the collection.
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Niflheim: side street left of the main stripCollectible
Location
Chapter 10 · 16th Arrondissement – Come back up the steps and turn round: the side alley is on your right (on the left of the main street as you face the Arc). The purple portal is near its far end, on the right. Two waves (three Hideous, then a Pain) with four times their usual vitality must fall before time runs out, and Witch Time is switched off; dodge instead. Bayonetta fights at your side here, and with her and Cheshire it goes quickly.
Summary
Verse 7, a Niflheim challenge. A first clear gives a Broken Witch Heart (the reward screen may call it a Witch Heart).
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Umbran Tear of Blood (Toad): behind a garage shutterCollectible
Location
Chapter 10 · 16th Arrondissement – Carry on through the alley past the challenge portal into the small dead-end courtyard. A dark, battered garage door stands on the right, behind a tree: break it and grab the toad inside.
Summary
The chapter's Umbran Toad, the last of the three Tears that open Phenomenal Remnant 10.
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Bewitchment: Defeat 3 small GolemsAchievement
Chapter 10 Verse 8: Strider at the ArcBoss
Location
Chapter 10 · Arc de Triomphe – Return to the main street and walk up to the Arc de Triomphe; a scene starts the fight. He lunges in fast and hits hard. Block his attacks to open Witch Time and only counter inside it. Summon Cheshire for extra damage, but don't depend on him: Strider takes him down quickly.
Summary
Verse 8, the chapter boss: Strider, with four health bars. Beating him ends the chapter.
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Bewitchment: Avoid getting hit by Strider inside his special fieldAchievement
Location
Chapter 10 · Arc de Triomphe – During the fight, Strider twice drags you into his special field, a watery world where he warps in and out of portals. While you are in it, only block or dodge and take no hit at all. If he lands one, it can be tried again on a replay.
Summary
One of the chapter's five Bewitchments.
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About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.