Skip to content
0%, 0 of 593

All areas

Grouped by category

Current area: Chapter 3: A Sinking Feeling

0 of 35 in this area

On this device

Next up

Chapter 3: A Sinking Feeling

Taito's highway, train cave, streets and temple, then the rooftop chase and the giant fights.

Chapter 3 starts on a broken highway above Tokyo, drops into a cave where a subway train sits wedged in the rock, then crosses the Taito gate and its shopping streets to a temple and a camp of tents, where the chapter's Gates of Hell portal waits. After that comes a long rooftop and subway chase, a fight on and inside a giant enemy, and a duel between giant demons. You have Colour My World and G-Pillar, with Madama Butterfly, Gomorrah and Phantasmaraneae to summon. Nothing here needs a later demon or weapon. Bewitchments stay hidden in the menu until the chapter's first clear, but they count when earned on this first play.

Figure Box: cracked road at the startCollectible
Location
Chapter 3 · Verse 1 – From the start, follow the broken road to the left to the second platform, the one with three trees, and drop down at its far end. The box is on the lower path there. The platform that leads to it falls away once crossed, so take the box before you move on.
Summary
A Figure Box, which adds a 3D model to the Gallery.
Report an issue
Broken Moon Pearl: floating chest by the three-tree platformUpgrade
Location
Chapter 3 · Verse 1 – Back by the three-tree platform, a chest hangs in the air beside the road. Shoot it or knock it about until it opens.
Summary
A piece of a Moon Pearl, which lengthens the magic gauge.
Report an issue
Chapter 3 Verse 1: angel fight in the stranded trainCollectible
Location
Chapter 3 · Verse 1 – Jump across to the platform on the right and hit the golden cube on the rooftop near the end of the highway: new platforms rise. Follow them to the train jammed in a hole in the cliff and glide into it. The Affinity angels inside go down easily to ordinary combos.
Summary
The chapter's first verse, a fight against angels inside a subway train jammed in a cliff. Clearing it also counts as a Heavenly Light, and it is a good place to pick up Halos for this chapter's decoration.
Report an issue
Figure Box: inside the tunnel train carCollectible
Location
Chapter 3 · Verse 1 – Still inside the stranded train, the box sits in the carriage where you fought.
Summary
A Figure Box, which adds a 3D model to the Gallery.
Report an issue
Umbran Tear of Blood (Toad): tunnel mouth wallCollectible
Location
Chapter 3 · Verse 1 – Walk on through the tunnel past the train but stop before you leave it: the toad clings to the wall at the tunnel mouth, on the right as you head out. It stays put but hides, so follow its croak.
Summary
One of the chapter's three Umbran Tears of Blood. With the cat and the crow it opens Phenomenal Remnant 3.
Report an issue
Umbran Tear of Blood (Crow): top of the wall right of the tunnelCollectible
Location
Chapter 3 · Verse 1 – Out of the tunnel, bear right up the slope; the crow perches on top of the next wall. It takes off along a set path when you get near, so cut it off and expect a few tries.
Summary
One of the chapter's three Umbran Tears of Blood. With the cat and the toad it opens Phenomenal Remnant 3.
Report an issue
Bewitchment: Collect the Halos hidden in the giant lanternAchievement
Location
Chapter 3 · Verse 1 – From the crow's wall, go left to the arch at the entrance to Tokyo: Taito. Strike the huge red lantern hanging in it until Halos spill out, then gather them. If nothing drops, try the other giant lantern at the temple gate further on.
Summary
A Bewitchment, one of the chapter's five.
Report an issue
Niflheim: store roof at the Taito gateCollectible
Location
Chapter 3 · Verse 2 – Climb onto the shop roof to the left of the lantern arch; the purple portal is up there. Inside, build 5,000 combo points against two Floccus that can't die, with few lives and a clock. A hit takes points off, so play safe: dodge for Witch Time and mix weapon combos, gunfire and demon summons.
Summary
Verse 2, a hidden Niflheim challenge. The first clear gives a Broken Moon Pearl.
Report an issue
Echo of Memory: A Classic Tune: round the cornerCollectible
Location
Chapter 3 · Verse 2 – From the Niflheim roof, drop off its left edge and walk the path around the corner to its dead end, where the Echo lies.
Summary
An Echo of Memory, one of the story notes kept in the menu.
Report an issue
Chapter 3 Verse 3: Taito street fightQuest step
Location
Chapter 3 · Verse 3 – Head on into the large open street; a cutscene plays and the fight starts. Fractus is a tougher Floccus with a hard ranged shot, so keep moving and punish it in Witch Time.
Summary
The main fight in the Taito streets, against Stratus and a Fractus.
Report an issue
Card Pack: building on the right after FractusCollectible
Location
Chapter 3 · Verse 3 – With the street clear, go to the far end of the open area. The pack is by the buildings on the right, behind that row of stores.
Summary
A Card Pack, which adds concept art to the Gallery.
Report an issue
Record: gap between buildingsCollectible
Location
Chapter 3 · Verse 3 – Cross the street to the row of stores opposite and look down the alley in the middle of it, a gap between buildings just before the hill where the giant monster looms.
Summary
A Record, which adds a music track to the Gallery.
Report an issue
Umbran Tear of Blood (Cat): by the long building up the hillCollectible
Location
Chapter 3 · Verse 3 – Climb the hill; the cat runs beside the long building on the left. It loops on a fixed course, so chase it down, dashing with Demon Pulse to close the gap.
Summary
One of the chapter's three Umbran Tears of Blood. With the toad and the crow it opens Phenomenal Remnant 3.
Report an issue
Broken Witch Heart: Scurrier on the lone rooftopUpgrade
Location
Chapter 3 · Verse 3 – Near the cat's building, jump onto the rooftop that stands apart from the rest (a shrine roof a little further on). A Scurrier clings there; kill it for the piece.
Summary
A piece of a Witch Heart, which adds to the health bar.
Report an issue
Broken Witch Heart: chest that becomes an enemyUpgrade
Location
Chapter 3 · Verse 3 – Down at the foot of that rooftop, among the small buildings, hit the treasure chest. It comes to life as an enemy; beat it and the chest gives up the piece.
Summary
A piece of a Witch Heart, which adds to the health bar.
Report an issue
Niflheim: behind the cabins at the temple gateCollectible
Location
Chapter 3 · Verse 4 – Go on to the temple gate, where the long building ends, and look right: the purple portal hides behind two small cabins. Inside, survive until the timer runs out on slippery ground against six Cavum, whose wind and lasers push you towards the clouds at the edge. Since patch 1.2.0 you get three lives. G-Pillar's Gomorrah form helps you hold your ground.
Summary
Verse 4, a hidden Niflheim challenge. The first clear gives a Broken Witch Heart piece.
Report an issue
Chapter 3 Verse 5: temple CumulonimbusHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 3 · Verse 5 – Walk through the large arch into the temple to start it. Dodge its lasers and its exploding blasts to set off Witch Time, and summon demons to bring it down fast.
Summary
The chapter's first big fight, a giant Homunculus in the temple grounds.
Report an issue
Figure Box: behind the tents (boss area)Collectible
Location
Chapter 3 · Verse 5 – After the fight, go back to the arena's entrance. The box is in the far left corner, tucked behind the tents.
Summary
A Figure Box, which adds a 3D model to the Gallery.
Report an issue
Echo of Memory: Remnants of Memory: rebuilt bridgeCollectible
Location
Chapter 3 · Verse 5 – On the right side of the arena, jump up to the Congestus. Dodge its mines, knock it down, then use its remains to wind time about halfway back, until the broken bridge's pieces hang as a staircase. Climb it to the Echo on top before the time shift runs out.
Summary
An Echo of Memory, one of the story notes kept in the menu.
Report an issue
Broken Witch Heart: chest behind the mistUpgrade
Location
Chapter 3 · Verse 5 – By the stairs, a chest sits behind a wall of erasing mist you can't walk through. Stand right at the mist, summon a demon and have it attack the chest; Gomorrah's fire breath reaches it, though it may take a few tries.
Summary
A piece of a Witch Heart, which adds to the health bar.
Report an issue
Broken Witch Heart: chest behind the white truckUpgrade
Location
Chapter 3 · Verse 5 – Move on to the next area, by the coffee house. The chest is behind a white truck parked beside a building, left of the last building before the shop.
Summary
A piece of a Witch Heart, which adds to the health bar.
Report an issue
Card Pack: behind the tents by the shopCollectible
Location
Chapter 3 · Verse 5 – Past the coffee house is a camp of tents with a red-glowing Gates of Hell portal beside them. The pack is behind those tents.
Summary
A Card Pack, which adds concept art to the Gallery.
Report an issue
Gates of Hell: Taito tentsArea
Location
Chapter 3 · Verse 5 – The red-glowing portal by the tents past the coffee house, beside the Card Pack above. Step in to shop or save.
Summary
The chapter's shop portal. Rodin sells here, and Witch's Respite lets you save.
Report an issue
Shop: Handy LanternItem
Location
Chapter 3 · Verse 5 – At the portal by the tents past the coffee house, buy the Handy Lantern from Rodin's Treasures. If you are short of Halos, buy it at this portal on a Chapter 3 replay; the Verse 1 train fight pays Halos each time.
Summary
A decoration for Viola's room, sold only at this chapter's Gates of Hell portal, for 1,900 Halos.
Report an issue
The chase leaves Taito behind

Going on past the tents starts the Verse 6 chase, and there is no way back to the Taito streets this run. Before you go, have everything above: the Figure Boxes, the Moon Pearl and the Heart pieces, both Echoes, the Card Packs and the Record, all three Umbran Tears, both Niflheims, the Verse 1 angel fight, the lantern Halos and the Handy Lantern from the portal. The chase passes a Card Pack, two Figure Boxes and two Bewitchments only once. Anything missed can be collected later by replaying the chapter from Chapter Select once the chapter is finished.

Chapter 3 Verse 6: rooftop and subway chaseQuest step
Location
Chapter 3 · Verse 6 – From the tents, carry on along the path; a cutscene starts the chase. Keep moving forward, swing across the rooftops and stay ahead of the clouds.
Summary
A scripted chase over the rooftops and through the subway, away from the erasing clouds.
Report an issue
Bewitchment: Dodge all of the oncoming train carsAchievement
Location
Chapter 3 · Verse 6 – In the subway part of the chase, train cars come at you head on; steer clear of every one (three in all). If one hits you, try again on a Chapter Select replay once the chapter is finished.
Summary
A Bewitchment, one of the chapter's five.
Report an issue
Figure Box: oriental mural rooftopCollectible
Location
Chapter 3 · Verse 6 – After a cutscene while you flee the mist, look for a rooftop painted with an oriental-style mural on the right; the box is in plain sight on it. Landmarks: it is the long roof to the right of the stone shrine gateways, and a golden statue stands above it on the right.
Summary
A Figure Box, which adds a 3D model to the Gallery.
Report an issue
Bewitchment: Defeat 3 Homunculi while chasing IridescentAchievement
Chapter 3 Verse 7: IridescentHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 3 · Verse 7 – The chase ends on the creature's back. Clear the heads in its corners, then hit the growth at its centre, using Witch Time on the homing attackers; if you are thrown off, get back on before the countdown ends. Inside, keep off the slime on the floor, dodge the Core's arm swipes and spend Witch Time and demon summons on it.
Summary
A two-part fight, first on top of the giant enemy and then inside it against Iridescent Core.
Report an issue
Bewitchment: Break Iridescent Core onceAchievement
Location
Chapter 3 · Verse 7 – During the fight against the Core, deal heavy damage, demon attacks above all, until it breaks and the Masquerade Rage button prompt appears.
Summary
A Bewitchment, one of the chapter's five. It can only be earned during the Verse 7 fight.
Report an issue
Chapter 3 Verse 8: Arch-Iridescent kaiju duelHidden spoiler – activate to revealBossMinor spoiler
Location
Chapter 3 · Verse 8 – It follows Verse 7. Read the enemy's pose and answer it: a slam beats a bite, a bite beats a block, and a block beats a slam. Raised arms mean a block, a lunge means a bite, and a turn for a tail swing or a wound-up arm means a slam. Finish with the closing attack when its health is nearly gone.
Summary
The chapter's last fight: a duel of giant demons, played as Sin Gomorrah.
Report an issue
Bewitchment: Hit Arch-Iridescent with Sin Gomorrah's flame 3 timesAchievement
Ignis Araneae Yo-YoWeapon
Location
Chapter 3 · Chapter end – It is yours when the chapter ends, after the Verse 8 duel. Equip it from the weapon menu.
Summary
A new weapon for Bayonetta, paired with the demon Phantasmaraneae.
Report an issue

About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.