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Prologue: A Chaotic Encounter

The opening chapter on a cruise ship: a deck fight and two large enemies, with the chapter's five Bewitchments and the settings to check before the run.

The Prologue is three verses: a fight on the deck of a cruise ship, then two large enemies one after the other. Your first weapon is handed over during the deck fight, and Gomorrah can be summoned from the second verse on. No pickups are reported here, so the list is the three verses and the chapter's five Bewitchments, the game's own achievement list. Every chapter has five. They stay hidden in the menu until a chapter has been cleared once, but they still count when you earn them on the first play, so go for them now and they will show as done when the list appears.

Before you start

Difficulty: play this run on Standard. Casual, Standard and Expert are open from the start, and Bewitchments count on any of them. You can change difficulty at any time, but set it before you start a chapter rather than partway through. Naive Angel Mode only changes what is shown (it covers nudity and tones down violence); no unlock or score is known to depend on it, so set it as you like from Options, Screen Display, on the Main Menu or Chapter Select. Bat Within: the skill tree opens in Chapter 1. When it does, check that Bat Within is switched on, or a dodge timed to the last moment will never trigger Witch Time.

Prologue Verse 1: deck battleQuest step
Location
Prologue · Verse 1 – The Prologue opens on the deck of a cruise ship and the fight starts there. You begin with plain handguns and receive your proper weapon during the fight. Partway through, a large enemy arrives and starts laying grey clouds of erasure on the deck.
Summary
Verse 1, the opening fight on the ship's deck. Two Bewitchments are earned during it.
Report an issue
Bewitchment: Taunt an enemyAchievement
Location
Prologue · Verse 1 – During the deck fight, press down on the d-pad to taunt. Taunting makes enemies stronger and faster for a while, so do it once during Witch Time, when they are slowed. Any later fight works too.
Summary
A Prologue Bewitchment for taunting any enemy once.
Report an issue
Bewitchment: Finish the deck battle without touching clouds of erasureAchievement
Location
Prologue · Verse 1 – During the deck fight, the grey sticky clouds start to appear midway through. Keep clear of every one until the last enemy falls; they are laid along the railing on the far side of the deck.
Summary
A Prologue Bewitchment for finishing the deck fight without stepping in a cloud of erasure.
Report an issue
Prologue Verse 2: CumulonimbusBoss
Location
Prologue · Verse 2 – It follows straight on from the deck fight. Dodge its attacks at the last moment for Witch Time and punish it while it is slowed. Once the second phase starts, Gomorrah can be summoned: hold ZL to call it in.
Summary
Verse 2, the first big fight. Gomorrah becomes summonable in its second phase.
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Bewitchment: Use Gomorrah's Gripping Bite on the CumulonimbusAchievement
Location
Prologue · Verse 2 – During the fight's second phase, dodge an attack to start Witch Time, summon Gomorrah, then press R. Gomorrah leaps up and comes down on top of the Cumulonimbus with its bite.
Summary
A Prologue Bewitchment for landing Gomorrah's special attack on the Verse 2 enemy.
Report an issue
Prologue Verse 3: KrakenBoss
Location
Prologue · Verse 3 – It comes after the Cumulonimbus. The Kraken holds the platform with anchor tentacles, and in its second phase it spits projectiles and spreads black ink. Keep your distance, use gunfire, and summon Gomorrah whenever you can.
Summary
Verse 3, the fight that ends the Prologue. Two Bewitchments are earned during it.
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Bewitchment: Attack Kraken's anchor tentacles with Gomorrah 5 timesAchievement
Location
Prologue · Verse 3 – During the Kraken fight, summon Gomorrah and aim its attacks at the tentacles gripping the edge of the platform. Five hits on them complete it.
Summary
A Prologue Bewitchment for hitting the Kraken's anchor tentacles with Gomorrah five times.
Report an issue
Bewitchment: Avoid Kraken's inkAchievement
Location
Prologue · Verse 3 – During the Kraken's second phase, never let its black ink touch you, neither the shots it spits nor the ink it spreads around itself. Fighting from range keeps you out of most of it.
Summary
A Prologue Bewitchment for getting through the Kraken's ink attacks untouched.
Report an issue

About this guide

One story run on Standard walks every chapter and takes every collectible, Niflheim and hidden verse as you pass it. After the credits, Chapter Select replays finish the rest: Jeanne's unlocks, the Golem chapter, the Witch Trials, the Phenomenal Remnants with their timed Bewitchments, and a long shop list that needs farmed Seeds and Halos before the Rodin fight. Infinite Climax and Pure Platinum ranks are optional extras.

Last verified: Nov 12, 2026 · Patch Nintendo Switch, Ver. 1.2.0 · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.