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The Only Way Out: The Bazaar and Trinity

The Bazaar and its first jobs, the Alder windmill and a full sweep of Trinity, the metro tunnels to the Main Terminal Station, the hunt for Hubert in Quarry End, and The Ball is in Your Court once the quest ends.

Old Villedor is now open to explore, and you have the binoculars. The Only Way Out starts at the Bazaar, the Survivors' hub in the old church in south Trinity: meet its people, take Carlos's and Julian's jobs, and use the wait for Hakon's call to sweep Trinity by day (the Alder windmill, The First Biomarker, the Trinity Mementos, Tapes, Murals and Inhibitors on the way) and the area east of the Bazaar by night. Then go through the metro tunnels to the Main Terminal Station, track Hubert across Quarry End, and finish the quest back at the Bazaar, where the church tower and The Ball is in Your Court wait. Left for later: the two Trinity settlements that open with the Larch windmill (their Tapes come with that windmill), and the rest of Quarry End, Horseshoe and Houndfield.

Deadlines that start here

Four things in this stretch can be lost later, so the route does them as soon as they open: The Spark of Invention and Cheers! (finish both before The Only Way Out ends), the Carrier in the Main Terminal Station (talk to him before The Raid is finished), and The Ball is in Your Court with its three Pike reports (it opens when this quest ends and is gone once Revolution is finished). There are no manual saves: the game only autosaves.

The Only Way Out: enter the Bazaar and meet its peopleQuest step
Location
Old Villedor · The Bazaar – From the hospital where Markers of Plague ended (or Cillian's Hideout), make for the church you marked with the binoculars: the Bazaar, in Trinity. Go in by any entrance and then into the church itself. Talk to the people highlighted by Survivor Sense: Carlos by the west entrance, Julian at the dairy and vegetable stall in the middle (speak to him twice), the barkeeper and the trader. The trophy pops as you enter.
Summary
The fourth story quest opens with a wait at the Bazaar until Hakon gets in touch. Walking into the Bazaar earns the trophy.
Trophies
  • Achievement · SteamHerzlich Wilkommen!
  • Achievement · XboxHerzlich Wilkommen!
  • Bronze · PlayStationHerzlich Wilkommen!
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Safe zone: The BazaarArea
Location
Old Villedor · The Bazaar – Unlocked by walking in during The Only Way Out; nothing to capture. Sleep in its bed to switch between day and night.
Summary
The Survivors' hub in the Church of the Holy Trinity: bed, stash, a trader, the craftmasters and many side-quest givers. It changes state during the later Old Villedor story quests.
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Carl's Journal #1Collectible
Location
Old Villedor · The Bazaar – Inside the Bazaar on the upper level: from the bed, cross the little wooden walkway and keep straight on into the room on the left; the tape lies on the wooden crates.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Carl's Journal #2Collectible
Carl's Journal #3Collectible
Location
Old Villedor · The Bazaar – Down on the Bazaar's ground floor, in the corridor that leads to the north exit near the merchant: on a small wooden shelf beside a radio.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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The Spark of Invention: Carlos at the BazaarQuest stepMissablePoint of no return
Location
Old Villedor · The Bazaar – Talk to Carlos near the Bazaar's entrance and hand over the electrical parts he asks for if you carry them; if not, search the hardware store (at night) or the military patrol the quest marks, or buy them from a trader. Then flip the switch in the small covered shed just to the right of the main door outside, and walk clockwise round the church to the goat pens to see the result.
Why you can lose it
Finish this Bazaar job before The Only Way Out ends: later Bazaar events can cancel it. Do it before you talk to Sophie and the craftmasters at the end of the quest.
Point of no return
Finishing The Only Way Out: telling Sophie at the Bazaar what the craftmasters said.
Summary
Carlos, a would-be craftmaster, needs electrical parts for a gadget he wants to show his mentors. One of the two jobs that move The Only Way Out along; it pays a Spark weapon-mod blueprint.
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Oh, So This Is How It Works!: fit a mod or charmAchievement
Location
Old Villedor · The Bazaar – At the Bazaar, buy a weapon mod from the trader and fit it to a weapon with a mod slot (the dots beside its icon in the inventory); the trophy pops as it goes on. Carlos's Spark mod works too.
Summary
Trophy for modifying a weapon for the first time.
Trophies
  • Achievement · SteamOh, So This Is How It Works!
  • Achievement · XboxOh, So This Is How It Works!
  • Bronze · PlayStationOh, So This Is How It Works!
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Mural: Hell and HeavenCollectible
Location
Old Villedor · Trinity – Just south of the Bazaar, on the wall of an office building painted in dark blues (rails with yellow tape and a ladder on its roof). Pick up the crate from the grass at the base of the wall.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
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Mural: Angels and DemonsCollectible
Location
Old Villedor · Trinity – Turn around at Hell and Heaven: this one is on the brick wall across the street. The crate is on the ground next to a rubbish container.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
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Cpt. Posner Status Reports to Col. Williams #2Collectible
Location
Old Villedor · Trinity – In south-west Trinity, find the building covered in blue canvas (a military convoy stop); the green guard tower beside it holds the tape, on an open military crate inside.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Mural: Fallen AngelCollectible
Location
Old Villedor · Trinity – In west Trinity, on a green building wall between a convoy and a settlement. The crate lies in the grass in front of the wall; it may instead be on the rooftop facing the mural.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
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Cheers!: Julian, Marco's building, HansQuest stepMissablePoint of no return
Location
Old Villedor · Houndfield – After the scene at Julian's stall, talk to him again. Marco hides in west Houndfield: enter his building by the open top-floor window, go down through the gap behind the half-open door and crawl through the hole to him, then clear the infected on the ground floor and shut the outside door. Either answer finishes it (keep his secret, or tell the truth and beat him, then report to Julian). Hans is optional: lockpick his house in central Houndfield, take the bottle from his wife and carry it to his hunting spot at an old watchtower to the west.
Why you can lose it
Finish this Bazaar job before The Only Way Out ends: later Bazaar events can cancel it. Do it before you talk to Sophie and the craftmasters at the end of the quest.
Point of no return
Finishing The Only Way Out: telling Sophie at the Bazaar what the craftmasters said.
Summary
Julian is accused of selling poisoned water; he blames his supplier Marco and fears the hunter Hans has a bottle. The second job that moves The Only Way Out along.
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Plumber's Hammer ("Cheers!" reward)WeaponMissablePoint of no return
Location
Old Villedor · The Bazaar – Comes with the reward for finishing Cheers!; check the craftmaster's blueprint list once the quest is done.
Why you can lose it
Only Cheers! gives it. Finish Cheers! before The Only Way Out ends: later Bazaar events can cancel it.
Point of no return
Finishing The Only Way Out: telling Sophie at the Bazaar what the craftmasters said.
Summary
A one-handed blunt weapon blueprint, only from Cheers!; craft it at a craftmaster.
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Windmill: 'Alder'Area
Location
Old Villedor · Trinity – It stands in the middle of Trinity, north of the Bazaar: the windmill Hakon had you mark with the binoculars. Climb the wooden boards on its side, stand on the yellow springboard and jump as the platform drops, ride the platform up, cross to the balcony, then take the ladder to the top and switch on the box.
Summary
The first windmill on the route; switching it on makes it a safe zone with a bed, stash, UV light and a trader, and opens the nearby Trading Post settlements.
Trophies
  • Achievement · SteamSancho Panza
  • Achievement · XboxSancho Panza
  • Bronze · PlayStationSancho Panza
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Mural: Jar Jar ThingsCollectible
Location
Old Villedor · Trinity – Right beside the Alder windmill, on a building wall; the crate is on the balcony next to the mural. Come by day: a crowd of infected gathers here at night.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
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Mural: Shadow of the NightrunnersCollectible
Location
Old Villedor · Trinity – Near the Alder windmill, the big runner's-shadow mural on the wall just outside a safe zone, between platforms. The crate stands at the foot of the wall.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
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Mural: McHazmatCollectible
Location
Old Villedor · Trinity – North of the Alder windmill, in a narrow street; the crate is at the foot of the wall. Infected roam here even by day.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
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Safe Code - A note from Dr. Katsumi containing a riddleCollectible
Location
Old Villedor · Trinity – McGregor hands it over as you take The First Biomarker at the Trading Post west of Alder (next row); it holds the riddle for the hospital safe.
Summary
One of the 117 Mementos the Archivist trophy counts.
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The First Biomarker: McGregor, Trading Post west of Alder (Inhibitor, 2 Mementos)Quest step
Location
Old Villedor · Trinity – With Alder switched on, find McGregor at the Trading Post west of the windmill, on Trinity's western edge. Go north to Saint Joseph Hospital and climb its outside wall by the metal fittings and a ladder to the third floor, then up the facing wall to a broken window into Dr. Katsumi's office. Open the safe with 973, fight off the infected that appear behind you, and bring the biomarker back to McGregor.
Summary
McGregor claims a GRE biomarker makes people faster and stronger; fetching it from the hospital pays an Inhibitor and two Mementos.
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Confidential Notice to GRE PersonnelCollectible
Inhibitor ×1: The First Biomarker rewardUpgrade
Location
Old Villedor · Trinity – Handed over with the rest of the reward when The First Biomarker ends at the Trading Post west of Alder.
Summary
One Inhibitor, part of McGregor's reward.
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Inhibitors ×3: north-west Trinity apartmentUpgrade
Location
Old Villedor · Trinity – In north-west Trinity near the Houndfield border, in the apartment building that stands between a Forsaken Store and a Dark Hollow. It may be the one you enter by a window with the crate about two metres to the right; go at night, when the infected inside have left.
Summary
A GRE crate with three Inhibitors in an abandoned apartment building.
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Mural: Happy SkeletonCollectible
Location
Old Villedor · Trinity – On the main street in north-west Trinity: a black skeleton in white glasses holding a yellow balloon. Its crate waits on the rooftop just right of the painting.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
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Mural: United in Fun - Everyone Can Play!Collectible
Location
Old Villedor · Trinity – In north Trinity, go to the Nightrunner hideout; the closed-off yard beside it is a playing field with the small, bright mural on its wall. The crate is on the wooden bench under it.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
Report an issue
Inhibitor ×1: Trinity chemical room via ventsUpgrade
Location
Old Villedor · Trinity – In north Trinity near the Nightrunner hideout and a Dark Hollow: get into the building by its top window, take the stairs down and crawl along the vents until they let you out in a room full of chemicals (watch your immunity); the crate is up high, so jump to it.
Summary
A GRE crate with one Inhibitor in a contaminated room.
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Tourism Office of Villedor - Old VilledorCollectible
Location
Old Villedor · Trinity – Inside the Trading Post settlement on the east side of Trinity near the Alder windmill (it opens once Alder is on), on an open wooden shelf; it is dark in there, so use the flashlight.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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A posting from someone looking for eggsCollectible
Location
Old Villedor · Trinity – In east Trinity, look for rooftops strung with washing lines. On the highest roof, the note is pinned to a wooden pole hung with coloured flags.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Nightrunner Trial IAchievement
Location
Old Villedor · Trinity – Its start marker shows on the map in the middle of Old Villedor, in Trinity next to a Uniform Workshop. Run the checkpoints over the rooftops and stay high: the checkpoints sit on tall buildings.
Summary
The first of the 10 Nightrunner Trials; a Bronze medal is enough for True Nightrunner.
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A night east of the Bazaar

The next stops are all just east and south-east of the Bazaar, and two of them need the dark: the Revenant of GRE Anomaly C-A-05 only appears from 20:00, and Theodore's Dark Hollow is far emptier at night. Sleep in the Bazaar's bed (or start All in the Family, which skips to night), and finish at Hakon's meeting place, where the tunnels begin.

All in the Family: Will, dark hollow east of the Bazaar (night)Quest step
Location
Old Villedor · Trinity – Talk to Will and Monika on the roof of the building east of the Bazaar; the quest jumps to night. In the Dark Hollow on the Trinity-Horseshoe border, crouch into the room on the right, pass the UV-lit safe room and take the passage by the stairs; the ground floor is full of chemicals. Open the door by the fridge at the back to find Theodore.
Summary
Will locked his sister's boyfriend Theodore inside a Dark Hollow and now needs him out. A short night quest.
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Inhibitor ×1: Theodore's dark hollowUpgrade
Location
Old Villedor · Trinity – In the Dark Hollow on the border of Trinity and Horseshoe, east of the Bazaar (go at night): down on the contaminated bottom floor, the chest is behind a door that opens with the GRE key, in a room off that floor (the one beside the room where a lost survivor hides, if you take All in the Family).
Summary
A GRE chest with one Inhibitor on the chemical ground floor of a Dark Hollow.
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GRE Anomaly C-A-05 (night)Achievement
Location
Old Villedor · Trinity – At night, go to the military containers east of the Bazaar by the Horseshoe border. Kill the Revenant (from 20:00; fight from on top of the containers and ignore the infected it calls), climb onto the military shed, drop through its roof hatch and loot the GRE chest to finish it.
Summary
The first GRE Anomaly on the route, guarded by a Revenant; finishing it earns the first-anomaly trophy.
Trophies
  • Achievement · SteamIt Wasn't That Hard, Was It?
  • Achievement · XboxIt Wasn't That Hard, Was It?
  • Bronze · PlayStationIt Wasn't That Hard, Was It?
Report an issue
Inhibitors ×2: GRE Anomaly C-A-05Upgrade
Mural: This Is The End of The BeginningCollectible
Location
Old Villedor · Trinity – In south-east Trinity, between buildings beside a row of garages: look up and to the right for the odd dog painted on the wall. The crate sits just below the dog's left side.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once the small red paint-can crate beside the art is picked up.
Report an issue
Safe zone: Hakon's meeting place near the BazaarArea
Location
Old Villedor · Trinity – Hakon calls once Carlos's and Julian's jobs are done, or after a long wait. His marker leads to a safe zone south-east of the Bazaar, near the main metro station, with a bed inside.
Summary
The safe zone where Hakon waits after his radio call, with a bed. The tunnel hatch is right outside.
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The tunnels

Your immunity drains the whole time you are underground. Eat the UV mushrooms you pass, carry an Immunity Booster if you have one, and stand under the UV flares further in to refill it. Sneak past sleeping infected (Survivor Sense shows them) instead of fighting, and bring lockpicks: craft more from Scrap if you are out.

The Only Way Out: night tunnels to the Main Terminal Station and AitorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Main Terminal Station – Hakon radios once Carlos's and Julian's jobs are done, or after a long wait. Follow his marker to his safe zone south-east of the Bazaar and speak with him, then wait for night (the bed there works). Clear the infected by the hatch outside, lockpick it without being hit (an interrupted pick can stall the quest: reload the checkpoint) and drop in. Follow the tunnels, picking the side door at the dead end; when the Spitter appears at a locked door, close in zig-zagging and hit it, then pick the door, crawl through the vents and press the airlock button in the station. You are caught and brought to Aitor.
Summary
Hakon's way round the Peacekeepers' blockade runs through infected metro tunnels to their base in Quarry End. The quest's first Spitter waits in the tunnels.
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Safe zone: Main Terminal StationArea
Location
Old Villedor · Main Terminal Station – Unlocked by the story: after the talk with Aitor you are free to walk round the station.
Summary
The Peacekeepers' base in Quarry End, Aitor's command post, with a trader and a bed. It becomes a fast-travel point once fast travel unlocks later in the story.
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Carrier at the Main Terminal Station (Carriers first contact)Hidden spoiler – activate to revealNPCMissablePoint of no returnMinor spoiler
Location
Old Villedor · Main Terminal Station – Inside the Main Terminal Station, after the talk with Aitor and before you leave: find the man in a Carrier's uniform near the room where Aitor questioned you (he has no quest marker) and talk to him until the conversation ends.
Why you can lose it
Talk to him before The Raid (main quest 7) is finished: he can be gone after that, and the station is abandoned later in the story. Without him the Carriers questline can only start through Rats in the House, which is offered only while Metro: Newalls Crossing is uncleared and does not always appear. Missing the line costs the Tape The City Classifieds – The Cable Guy and the Memento The Carriers Guild Assault.
Point of no return
Finishing The Raid (the talk after the Tango Motel door choice)
Summary
A courier of the Carriers Guild, stranded in the station. Talking to him (and later to a second Carrier in the Central Loop) starts the Carriers questline, which holds the Tape The City Classifieds – The Cable Guy and the Memento The Carriers Guild Assault. In some games the line may also close when the Water Tower goes to the Survivors; Rats in the House at the Fish Eye then starts it.
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Point of no return: finishing The Only Way Out

The quest ends with Sophie at the Bazaar, after you report what the craftmasters told you. Treat that as the deadline for the Bazaar jobs: The Spark of Invention and Cheers! (with Cheers!'s Plumber's Hammer blueprint) must be done before then. The route finished both before the tunnels; if either is still open, finish it before you talk to Sophie.

The Only Way Out: Hubert at the Oak windmill, the chase, the GRE roof, Maya, SophieHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Quarry End – Meet Hakon on the rooftop across the street from the station, then climb the Oak windmill to the south-east (ride the moving platform) to the man on its second level. When Hubert bolts, chase him over the roofs without stopping, deal with the men up there, and climb the GRE building (go round it clockwise; chimneys, a broken sign, then ladders and yellow ledges) to find him by the GRE door on the roof. Next, enter Maya's building near the Horseshoe border by a balcony and climb through the hole in a ceiling (take the GRE crate and the mural there) to Maya. Report to Aitor in the station and Hakon outside, then at the Bazaar talk to Carl, Sophie, the craftmasters Alberto and Vincenzo at the back, and Sophie again.
Summary
Aitor holds the way to the Central Loop shut until you track down a fence called Hubert and the girl he points you to; the trail then leads back to Sophie at the Bazaar.
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Inhibitors ×2: Maya's buildingUpgrade
Location
Old Villedor · Horseshoe – Taken during the quest: in Maya's building near the Horseshoe border, head to the back room and climb up through the hole in its ceiling; the crate is right in front of you. The building stays open later through a window.
Summary
A GRE crate with two Inhibitors in the building where you find Maya.
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Mural: LullabyCollectible
Safe Code (510)Collectible
Location
Old Villedor · The Bazaar – Climb the Bazaar's church tower from outside by the scaffolding and wooden platforms around it. At the top, the note is hidden behind a music poster on the wall beside a safe.
Summary
One of the 117 Mementos the Archivist trophy counts.
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The Ball is in Your Court: Dodger, Hubert's hideout, car park, military depot (3 Mementos)Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Old Villedor · Houndfield – Talk to Dodger at a table by the Bazaar's bar. Hubert's hideout is the tall building with red shutters across from the Bazaar on the Houndfield side: go in by the open roof door, pick the next lock, crouch through the hole on the right and climb the pipe to him. Then go west to the underground car park (easier at night): ladder down the lift shaft, through level -2 (kill the Howler quietly first), up the stairs and through the wall hole to level -1, then drop back down by the fenced area to the Restricted Area door of the military depot. Bring the goods out past the boarded gap, fight Klaus's gang at the exit (their heavy hitters won't follow you onto a roof), and report to Hubert, then Dodger.
Why you can lose it
The Ball is in Your Court disappears once Revolution (main quest 9) is finished, taking the three Pike reports and the Engine Bludgeon blueprint with it. Finish it before Water Tower, as this route does.
Point of no return
Finishing Revolution (the talk at Hakon's rooftop hideout in Quarry End)
Summary
Dodger's supplier Hubert never delivered. Fetching the goods from a GRE depot under Houndfield is the only way to the three Pike reports.
Report an issue
GRE report - Quartermaster Pike #1Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Old Villedor · Houndfield – In the military depot under the car park, open the left-hand container with the GRE key: the report is on a table inside, with two of the GRE containers.
Why you can lose it
The Ball is in Your Court disappears once Revolution (main quest 9) is finished, taking the three Pike reports and the Engine Bludgeon blueprint with it. Finish it before Water Tower, as this route does.
Point of no return
Finishing Revolution (the talk at Hakon's rooftop hideout in Quarry End)
Summary
One of the 117 Mementos the Archivist trophy counts. Only reachable through The Ball is in Your Court.
Report an issue
GRE report - Quartermaster Pike #2Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Old Villedor · Houndfield – In the same depot, climb on top of the right-hand container and drop in through its open roof hatch; lockpick the crate inside.
Why you can lose it
The Ball is in Your Court disappears once Revolution (main quest 9) is finished, taking the three Pike reports and the Engine Bludgeon blueprint with it. Finish it before Water Tower, as this route does.
Point of no return
Finishing Revolution (the talk at Hakon's rooftop hideout in Quarry End)
Summary
One of the 117 Mementos the Archivist trophy counts. Only reachable through The Ball is in Your Court.
Report an issue
GRE report - Quartermaster Pike #3Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Old Villedor · Houndfield – Also inside the right-hand container: it comes with Pike #2 once the crate there is picked open.
Why you can lose it
The Ball is in Your Court disappears once Revolution (main quest 9) is finished, taking the three Pike reports and the Engine Bludgeon blueprint with it. Finish it before Water Tower, as this route does.
Point of no return
Finishing Revolution (the talk at Hakon's rooftop hideout in Quarry End)
Summary
One of the 117 Mementos the Archivist trophy counts. Only reachable through The Ball is in Your Court.
Report an issue
Engine Bludgeon ("The Ball Is In Your Court" reward)Hidden spoiler – activate to revealWeaponMissablePoint of no returnMinor spoiler
Location
Old Villedor · The Bazaar – Comes with the reward when you hand the goods to Dodger at the Bazaar and the quest ends.
Why you can lose it
Only this quest gives it. The Ball is in Your Court disappears once Revolution (main quest 9) is finished, taking the three Pike reports and the Engine Bludgeon blueprint with it. Finish it before Water Tower, as this route does.
Point of no return
Finishing Revolution (the talk at Hakon's rooftop hideout in Quarry End)
Summary
A two-handed blunt weapon blueprint, only from The Ball is in Your Court; craft it at a craftmaster.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.