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Houndfield and Let's Waltz!

Snipers' Alley at the Houndfield Electrical Station, then the Houndfield sweep (both windmills, the anomaly, the quarantine and the hospital airdrop), the Survivor quests in Trinity and Horseshoe, the Bing Bang Boom! skills, and Let's Waltz!, the one-way road out of Old Villedor.

This stretch starts on the Quarry End rooftop where Revolution ends, with Snipers' Alley, and ends with Let's Waltz!, which leaves Old Villedor through a sealed road tunnel. In between is the last big sweep of the first map: Houndfield, the western district around Saint Joseph Hospital, with the 'Cherry' and 'Birch' windmills, a GRE anomaly, a GRE quarantine building and the airdrop on the hospital roof; then the Survivor side quests the Horseshoe Water Tower opened in Trinity and Horseshoe, and the three skills for Bing Bang Boom!. You have the GRE key, lockpicks and the Binoculars, but not the Paraglider or the Grappling Hook: anything that needs them, and the two Old Villedor metro stations, which open only after Let's Waltz!, is left for a later return by fast travel. So is the Houndfield Electrical Station: you climb it in Snipers' Alley, but stations can be restored only from A Place to Call Home on, so it and the district quests it opens come on that return. GRE anomalies appear only at night; a bed at a windmill or safe zone skips to it.

Snipers' Alley: the sniperHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Houndfield – From Hakon's rooftop, drop down and head into southern Houndfield to the tall Houndfield Electrical Station by the water, moving between cover. Skip the front gate (it goes up in flames): go round its left side over the yellow containers, up the blue truck and the broken sign, across the roof and over the zipline to the main building, then up its ladder. When the sniper kicks the ladder away, go through the open door, climb the scaffolding and the outside walkways, jump from the hanging cage to the last door, and report to Hakon when the scene ends.
Summary
The side quest that starts at once when you help Hakon, and on this route also the sniper part of Let's Waltz!. The run's later choices and endings depend on finishing it.
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Inhibitor ×1: underwater by the Houndfield Electrical StationUpgrade
Location
Old Villedor · Houndfield – Outside the station, at the bridge over the water on the station's side: dive under the bridge and the crate lies on the bottom.
Summary
One of the 126 Inhibitors. A dive, best by day when the water's edge is quiet.
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Hook StickWeapon
Location
Old Villedor · Houndfield – On the roof of the building just east of the Houndfield Electrical Station.
Summary
A two-handed blunt weapon blueprint, a one-time pickup in the world (crafted at a Craftmaster).
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Windmill: 'Cherry'Area
Location
Old Villedor · Houndfield – From the station, head north-east past the C-A-22 anomaly site above the chemical wasteland; 'Cherry' stands just beyond it, near the Stage IV quarantine building. Vault the wall, turn and jump to the moving weight, jump back to the wall, go right to the railing and pull up to the balcony, then take the wooden boards on the right and the ladder to the switch.
Summary
One of the 17 windmills for Don Quixote, and a save point with UV light and a stash. With 'Birch' and the electrical station (on the later return) it opens most of Houndfield's side quests.
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Windmill: 'Birch'Area
Location
Old Villedor · Houndfield – North-west of 'Cherry', right beside the entrance of Metro: Hayward Square (the station itself stays shut for now). Climb the boards on its side, ride the first moving weight, turn and jump to the second, shimmy to its right end and, when it rises, jump to the balcony on the right; cross and climb the ladder.
Summary
One of the 17 windmills for Don Quixote, and a save point with a bed, a stash and a trader.
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For Alice #2Collectible
Location
Old Villedor · Houndfield – From 'Birch', in an apartment block near Metro: Hayward Square: run up the ramp beside the building to the open second-floor window; the tape is on the long wooden cabinet to the right of that window. (Book Club VIII sends you here too.)
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Concert Ticket for Wrath Against the VirusCollectible
Location
Old Villedor · Houndfield – At the western edge of the map, west of 'Birch': a fenced landfill pit full of rubbish bags and bodies. The ticket lies on one of the piles of bodies. By day few infected are around.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Inhibitor ×1: Houndfield military containerUpgrade
Location
Old Villedor · Houndfield – North of Metro: Hayward Square, on the way up to Saint Joseph Hospital and close to the underground car park of The Ball is in Your Court: a GRE container just outside a fenced yard. Climb onto it, open the roof hatch and drop in to the crate.
Summary
One of the 126 Inhibitors, in a GRE container that is not locked.
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Mural: BzykCollectible
Location
Old Villedor · Houndfield – West of Saint Joseph Hospital, painted on a bright wall; the paint crate is on that building's roof, right under the painted figure's feet.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Military Airdrop THB-04BAchievement
Location
Old Villedor · Houndfield – On the roof of Saint Joseph Hospital. Climb the outside of the hospital by the yellow pipes, balconies and gutters all the way up, then open the airdrop with the GRE key.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech and an Inhibitor.
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Journal of a Nightrunner #3Collectible
Location
Old Villedor · Houndfield – On the same roof, at the Nightrunner's Hideout near the radio antenna: start its generator, and the tape is on the wooden crates inside.
Summary
One of the 63 Tapes the Audiophile trophy counts. The hideout beside it becomes a safe zone when you start its generator.
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Double Time: Babin, Houndfield racesQuest step
Location
Old Villedor · Houndfield – Babin taunts you from a rooftop in northern Houndfield, south-west of the hospital. Race him through the dark hollow, following the arrows inside up to its roof. He then waits on a roof in southern Houndfield just north of the C-A-22 anomaly: race through the second hollow, kill the infected attacking him on the roof, then climb the ladder and talk.
Summary
Two races against a cocky runner through dark hollows; the payout depends on your last answer.
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Safe Code (101)Collectible
Location
Old Villedor · Houndfield – The Nightrunner's Hideout in a bell-tower chapel east of Metro: Hayward Square, just north of 'Cherry'. Go in by the street-level front door, turn right into the back room and push the shelf aside; the note is in the box by the bed and generator (start the generator to make it a safe zone).
Summary
One of the 117 Mementos the Archivist trophy counts. Its code opens the safe in the same hideout.
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Inhibitor ×1: Nightrunner's hideout safeUpgrade
Location
Old Villedor · Houndfield – In the same bell-tower hideout: the little safe is on the ground floor, reached through a gap in the wall. Enter 101.
Summary
One of the 126 Inhibitors, in a small safe opened with code 101.
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Mural: Tick TockCollectible
Location
Old Villedor · Houndfield – Near 'Cherry', painted on a billboard over a white building; the paint crate sits in the grass under the billboard's metal frame.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Peace of MindCollectible
Location
Old Villedor · Houndfield – On a building just south of 'Cherry': the art spreads over several walls, starting with a figure among branches. Follow it to the right-hand side; the crate is on top of a small building there.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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GRE Quarantine: Center for Stage IV THV StudyAchievement
Location
Old Villedor · Houndfield – In eastern Houndfield near 'Cherry'. Climb the yellow scaffolding on the building's side to the roof and open the entrance with the GRE key, then work down floor by floor along the yellow cables; the chests are behind lockpicked 'Authorized personnel only' doors.
Summary
One of the 6 GRE quarantine buildings; their 24 Inhibitors make Can't You Read the Signs?. Fewer infected roam inside at night.
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GRE Head Doctor Dr. Katsumi Report #2Collectible
Location
Old Villedor · Houndfield – Inside the quarantine building, behind the first 'Authorized personnel only' door: the tape is in a machine beside the first Inhibitor chest.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Inhibitors ×4: GRE Quarantine Center for Stage IV THV StudyUpgrade
Location
Old Villedor · Houndfield – The three GRE chests inside the quarantine, from the top floor down: the first beside the tape, the second just left of a door, the last holding two. Each sits behind a lockpicked door.
Summary
Four of the 126 Inhibitors, in three chests (1, 1 and 2); all four count for Can't You Read the Signs?.
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Newspaper Article - October 11th, 2015Collectible
Location
Old Villedor · Houndfield – In southern Houndfield, an old coffee shop east of the C-A-22 anomaly, at the edge of the toxic area: the newspaper is on the coffee table next to a leather sofa.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Mural: So Different And So SimilarCollectible
Location
Old Villedor · Houndfield – South of Metro: Hayward Square near the C-A-22 anomaly, on a tall wall of the building beside an evacuation convoy; easy to see from the rooftops. The crate rests on the metal sheets in front of the art, under a wooden plank.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Memento MoriCollectible
Location
Old Villedor · Houndfield – On a rooftop beside a tree, at the edge of a chemical hazard zone ringed by dead trees; search the roofs around the toxic area of southern Houndfield. The crate is by the art.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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GRE Anomaly C-A-22 (night)Achievement
Location
Old Villedor · Houndfield – At night (sleep at 'Birch' if needed), go to the anomaly site above the chemical wasteland, south-west of 'Cherry'. Kill the Revenant: it moves around a lot and calls other infected in, so thin those out and keep hitting it.
Summary
One of the 12 GRE anomalies for the Revenants trophy, and one of the harder ones. Its Revenant only appears at night.
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Inhibitors ×2: GRE Anomaly C-A-22Upgrade
Location
Old Villedor · Houndfield – Once the Revenant is dead, climb onto the military shed at the site, drop in through its roof hatch and open the GRE crate inside.
Summary
Two of the 126 Inhibitors, the anomaly's reward.
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Cpt. Posner Status Reports to Col. Williams #1Collectible
Location
Old Villedor · Houndfield – At the same anomaly site, climb the south-east guard tower and lockpick the military crate inside; the tape is in its left corner, under the other loot.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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The Breadwinner: Kevin NW of Cherry (night)Quest step
Location
Old Villedor · Houndfield – Kevin is on a roof north-west of 'Cherry'. At night, go to the marked forsaken store, clear it and search the backpacks (three are needed; one is by the counter, one behind a shelf past it, one in the back room by the locked cabinet). Kevin's home is a short way south of the store: climb through its broken floors to give him the food.
Summary
A night quest for a boy collecting food; the reward is a Billhook.
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Mural: The 80s Are Back, BabyCollectible
Location
Old Villedor · Houndfield – In eastern Houndfield, on a side wall next to a coffee shop sign; the paint crate is on that building's roof.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art. Hard to spot at night.
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Mural: South FishCollectible
Location
Old Villedor · Houndfield – On a building near Houndfield's eastern border (Metro: Hayward Square is the nearest landmark), on a wall by a balcony; the crate is on the roof, left of the art. It may instead be on the balcony just below it.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: HellgateCollectible
Location
Old Villedor · Houndfield – Somewhere on the Houndfield rooftops: the art is tucked behind a chimney, and its crate lies in the tall grass just below it. Scan the roofs as you cross the district.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Out of BlueCollectible
Location
Old Villedor · Houndfield – On a Houndfield rooftop strewn with old mattresses and tyres; the crate is by the art.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Skill: Wall ComboSkill
Location
Old Villedor · Houndfield – In the Parkour tree, after Tic Tac. It has one of the tree's highest requirements and may stay locked until Stamina is higher: raise Stamina only as far as it needs, and keep the rest of your Inhibitors unspent for the max-stat plan (the warning after Markers of Plague).
Summary
A Parkour skill that chains wall runs into longer combos; the last skill Bing Bang Boom! needs.
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Bing Bang Boom!: Air Kick after a double wall runAchievement
Location
Old Villedor · Houndfield – Find a narrow gap between two buildings with an infected or a bandit nearby that has seen you. Wall-run along one wall, jump across to run along the other, jump off facing the enemy and hold the kick button in the air: the kick that lands pops the trophy.
Summary
The trophy for an Air Kick straight out of a double wall run. Do it as soon as Wall Combo unlocks and before you learn Smash: once Smash is learned, Air Kick only lands on enemies that have noticed you.
Trophies
  • Achievement · SteamBing Bang Boom!
  • Achievement · XboxBing Bang Boom!
  • Bronze · PlayStationBing Bang Boom!
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The Runaways: container south of AlderQuest step
Location
Old Villedor · Trinity – Cross east into Trinity to the military container south of the 'Alder' windmill; kill the Goon outside, then use the container's door. Liz's flat is on the roof of a building in north-east Houndfield: clear the infected inside and knock on her door to talk.
Summary
A short Survivor-side quest for a Peacekeeper looking for his girlfriend.
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Perfume: Horace at Larch (night)Quest step
Location
Old Villedor · Trinity – Horace waits at the 'Larch' windmill in south Trinity. At night, find the red dress in the middle changing room on the ground floor of the forsaken store west of the Quarry End Swimming Pool, then the perfume on a display stand in the marked Horseshoe forsaken store; Survivor Sense shows both. Bring them back to Horace.
Summary
A night errand through two forsaken stores for a man trying to impress Madlen. Pays money.
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The Ultimate Weapon: Monk at Willow, viaduct chestQuest step
Location
Old Villedor · Horseshoe – Talk to the Monk at 'Willow' (paying him is optional; refusing still starts it). On the old viaduct in east Horseshoe, swing across on the rope at its middle section and climb the big yellow girder to the first chest; climb the marked office building by the scaffolding on its outside for the second, then go back to the Monk.
Summary
A treasure hunt from a Monk at the 'Willow' windmill; it pays only Parkour XP.
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The Water Fight: Maria / Patricia, Pumpkin FarmQuest step
Location
Old Villedor · Horseshoe – Maria and Patricia argue at the Pumpkin Farm in north-west Horseshoe. Talk to Maria and go through every dialogue option.
Summary
A talk-only Survivor quest; the reward is Maria's Lye Soap, a unique valuable.
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Something Big Has Been Here – Part IQuest step
Location
Old Villedor · Several districts – Open since The Only Way Out; track it in the journal and follow its marker to a Goon that uses fire, in Old Villedor. A crowd of infected surrounds it, so thin them out first.
Summary
The first of a five-part hunt for elemental Goons added by update 1.3; each of the first three parts pays a Blue Crystal Core.
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Something Big Has Been Here – Part IIQuest step
Location
Old Villedor · Several districts – Follows Part I: track it and follow the marker to the next elemental Goon. If the marker points into the Central Loop, which you can't reach yet, leave Parts II to IV until you get there.
Summary
The second elemental Goon of the chain.
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Something Big Has Been Here – Part IV (Goon Smasher)Quest step
Location
Old Villedor · Several districts – Follow the marker to the Goons' hotbed and fight all three together; stand so that they hit each other. Part V opens next: five of its ten Goons are in Old Villedor (three in Horseshoe, one in north Trinity, one in north Houndfield) and the rest in the Central Loop, so the Old Villedor ones can be killed now.
Summary
All three elemental Goons at once in their hotbed. The reward is the Goon Smasher blueprint.
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Goon Smasher blueprintWeapon
Location
Old Villedor · Several districts – After Part IV, claim it from your stash's extras at any safe zone. It may instead come with Part V.
Summary
A legendary two-handed mace blueprint, the chain's unique reward; the blueprint can be used again after a cooldown.
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The (end of) Times issue #1Collectible
Location
Old Villedor · Quarry End – Head to the sealed road tunnel at the far south of Quarry End, where Let's Waltz! sends you. Before you climb past the gate, go into the small green military container by the tunnel entrance: the paper is on the desk on its left side.
Summary
One of the 117 Mementos the Archivist trophy counts. It sits right at the start of Let's Waltz!, still in Old Villedor.
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Let's Waltz! leaves Old Villedor on a one-way road

Past the tunnel gate the story goes through the tunnel, the Outlands and the metro to the Central Loop, and you can't walk back: after it, Old Villedor is reached only by fast travel, which opens at the start of the next quest. Nothing here is lost, but finish the first map now: both Houndfield windmills, C-A-22, the Stage IV quarantine, the hospital airdrop, the Bing Bang Boom! skills and trophy, and the Survivor quests above. Left for a later trip: Metro: Hayward Square and Metro: The Holy Trinity (they open only after this quest), the Houndfield Electrical Station and the district quests it opens (stations open from A Place to Call Home on), and anything that needs the Paraglider or the Grappling Hook.

Slitter (Let's Waltz! tunnel)Weapon
Location
Old Villedor · Quarry End – During Let's Waltz!, once you drop into the tunnel south of Quarry End: near the tunnel's far end, go through the side door, take the vent on the right and climb; the blueprint is on the table in the room you drop into. Grab it before you follow the footprints out of the tunnel.
Summary
A two-handed slashing blueprint left in a side room of the tunnel south of Quarry End.
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Let's Waltz!: the south tunnel, the car factory and the escape from WaltzHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Dynamo car factory – The gate button has no power: climb the rock slope left of the gate onto the wall (you can kick a ladder down for later) and drop into the tunnel. Switch on its two generators by the metal huts, dodging the armoured charger so it rams the walls; then trace the yellow cables to the utility room and replug the cable, and follow the footprints with Survivor Sense through the water and a vent back to Aitor. After the Renegade fight, cross the broken highway (the sagging wire is climbed by hand), drop by the blue bus and slide down the solar panels to the factory; clear its Renegades, climb through the hall on the cars and hanging fixtures, take the Memento on the cot upstairs, then flee Waltz over the train cars and through the tunnels and follow the sniper until the quest ends.
Summary
The tenth story quest: through the sealed road tunnel and the Outlands to the Dynamo car factory, then out through the metro tunnels. It is one-way, and its rewards include the Pipe Bow.
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Memento: The Tunnel AssignmentCollectible
Location
Central Loop · Dynamo car factory – In the Dynamo car factory, on the floor above the first big hall: after the Renegade crouching there, the Memento is on a cot. Pick it up before you go on to meet Waltz.
Summary
One of the 117 Mementos the Archivist trophy counts. It is inside the car factory, on the Let's Waltz! path.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.