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A Place to Call Home: Downtown

Main quest 11 from the metro tunnel to the Fish Eye: the Paraglider, the Downtown Electrical Station for the Survivors, the Fish Eye defence and the talk with Jack Matt; then the Downtown sweep: both windmills, the GRE Vaccine Lab, C-A-79, two airdrops and Nightrunner Trial VI.

This stretch starts in the metro tunnel where Let's Waltz! comes out, under Downtown, a district of high-rises in the Central Loop. A Place to Call Home switches on Metro: Downtown Court, hands you the Paraglider and has you restore the Downtown Electrical Station, then ends at the Fish Eye, the big rooftop hub in New Dawn Park. From then on the whole Central Loop is open, and Old Villedor is reached only by fast travel. With the Pipe Bow, the GRE key, lockpicks and now the Paraglider, all of Downtown can be swept: the 'Pine' and 'Walnut' windmills, the GRE Vaccine Lab, the C-A-79 anomaly (night only; a bed at a metro station or windmill skips to it), two airdrops and Nightrunner Trial VI. The Downtown Thugs bandit camp waits until a Fish Eye side quest is done (next section). Left for later: anything that needs the Grappling Hook (main quest Broadcast), the Carriers Guild and the art collector's flat, which open with later story quests, and the trip back to Old Villedor for the Houndfield Electrical Station and its two metro stations.

Inhibitors ×2: Metro: Downtown Court tunnel crateUpgrade
Location
Central Loop · Downtown – A Place to Call Home starts in the metro tunnel where Let's Waltz! ends. Walk on toward the station: the GRE crate is right on your path before the stairs up, outside the room with the bed. It opens without a lockpick.
Summary
Two of the 126 Inhibitors, the first crate of the Central Loop.
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Metro: Downtown CourtArea
Location
Central Loop · Downtown – You walk through it in the tunnel at the start of A Place to Call Home, and the game says it can now be used for fast travel. It sits in the middle of Downtown, next to the GRE Vaccine Lab. If its map icon later turns back into a question mark, walk in again to rediscover it. Tunnel Entrance should pop as the first station comes on; if it doesn't here, it comes with the first station you restore yourself.
Summary
One of the 9 metro stations for Tube Map, and the Central Loop's first fast-travel point. The story switches it on, so there is nothing to restore.
Trophies
  • Achievement · SteamTunnel Entrance
  • Achievement · XboxTunnel Entrance
  • Bronze · PlayStationTunnel Entrance
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Tape: Journal of a Nightrunner #5Hidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · Downtown – Go up the stairs after Lawan and take the rope winch to the roof of the building. After the scene in which she gives you the Paraglider, and before you jump off, the tape is on a wicker bench on that roof. It may instead be on a coffee table beside a couch.
Summary
One of the 63 Tapes the Audiophile trophy counts. The roof it sits on stays open after the quest.
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A Place to Call Home: Downtown Court, the Paraglider and the Downtown Electrical StationHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Downtown – From the roof, jump off and glide after Lawan from roof to roof; the air vents lift you and refill stamina. At the Downtown Electrical Station, beat the Renegades with the Peacekeepers' help and talk to them. Climb in left of the front door: up the metal frame, along the yellow pipes and round the corner to the platform at an open window. Inside, drag each numbered cable from its green box to the red box of the same number, keeping the route short (cable 2 by the rope swing on your floor, cable 1 over the frame a floor down, cable 3 from the basement up the dead lift shaft), then ride the lift to the control room.
Summary
The eleventh story quest, first half: the Paraglider, then the Downtown Electrical Station, the first electrical station the game lets you restore.
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Inhibitors ×2: Downtown Electrical StationUpgrade
Location
Central Loop · Downtown – In the control room, by the generator next to the power panel. The GRE crate only opens once all three cables are in. Take it before you use the panel.
Summary
Two of the 126 Inhibitors, in the station's control room.
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Memento: Newspaper Article – December 23rd, 2021Collectible
Location
Central Loop · Downtown – In the same control room, on the console just right of the panel that switches the station on.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Choice: give the station to the Survivors

The panel asks which faction gets the Downtown Electrical Station. Pick the Survivors, as with the water tower. The choice is permanent; Boot Licker needs all 7 facilities given to one faction, so one facility to the Peacekeepers loses it on this save. This station changes nothing in the story. Search the control room first: assigning it clears the loose loot inside.

Facility: Downtown Electrical Station (Survivors)Hidden spoiler – activate to revealAchievementMinor spoiler
Location
Central Loop · Downtown – Use the panel in the control room and choose the Survivors. The station becomes a safe zone and Downtown turns Survivor, with their rewards and settlements; the Peacekeepers outside simply leave.
Summary
The second of the 7 facilities (Municipal Services, Boot Licker), and the first electrical station.
Trophies
  • Achievement · SteamLight in the Darkness
  • Achievement · XboxLight in the Darkness
  • Bronze · PlayStationLight in the Darkness
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A Place to Call Home: defend the Fish Eye, Jack MattHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the Fish Eye – Follow the marker to the Fish Eye in New Dawn Park (glide in or take its elevator), go into the bar and ask the bartender for Lawan, then follow her through the door across the room; answer as you like. When the Renegades attack, clear the entrance, then wreck three rooftop cannons against the clock: the first by the swing bar, the zipline and a winch to the next building; the second by a winch up from a lower level; the third by gliding over on the wind between the roofs. Glide back down, go in by the front door and help Lawan force the marked door. The trophy pops as the defence ends.
Summary
The second half of the quest: the Fish Eye, the Central Loop's main hub, and a Renegade attack on it.
Trophies
  • Achievement · SteamGet Outta My House!
  • Achievement · XboxGet Outta My House!
  • Bronze · PlayStationGet Outta My House!
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Choice: tell Jack Matt the truth

After the defence you meet Jack Matt, the Peacekeepers' leader. His first questions don't matter; when he asks about Aitor, tell him the truth. That opens the side quest Aitor during Welcome On Board, which leads to a unique reward. Lying means the quest never appears.

A Place to Call Home: tell Jack Matt the truth about AitorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the Fish Eye – In the talk with Jack Matt right after the defence, pick the truthful answer when Aitor comes up. The next story quest, Orders, starts by itself.
Summary
The end of main quest 11. The truthful answer keeps the side quest Aitor open.
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Safe zone: The Fish EyeArea
Location
Central Loop · the Fish Eye – The rooftop canteen complex in New Dawn Park, built over an old transit hub next to Metro: Newalls Crossing; glide in or ride its elevator. It is yours once A Place to Call Home ends.
Summary
The Central Loop's main hub: bed, stash, trader, craftmaster and quest givers. Free roam picks up here after the credits.
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The Reddest Red: Andy, Goon bloodQuest step
Location
Central Loop · New Dawn Park – Andy works south-east of the Fish Eye, at an Artist Workshop. Head to the marker just south, on a Garrison street: kill the infected around the Goon first, then the Goon, search its body for the blood and take it back to Andy.
Summary
A painter wants a Goon's blood for his fresco. Pays a Can Opener axe and 2 Jewelry.
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Windmill: PineArea
Location
Central Loop · Downtown – In south-east Downtown, a short way north-west of the Fish Eye. From the edge of the wooden planks, jump to the moving bar as it comes down and shimmy left to its middle; jump onto the planks when it rises, go right over the boards to the next level and climb the ladder to the switch.
Summary
One of the 17 windmills for Don Quixote, and a save point with UV light, a bed and a stash. It opens nearby settlements, with two of Downtown's challenges.
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Mural: Make Love, Not WarCollectible
Location
Central Loop · Downtown – Right beside 'Pine', the art covers the whole side wall of a skyscraper next to a broken billboard; the paint crate is on top of the air-conditioning unit by the wall.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Good Night, Villedor!Collectible
Location
Central Loop · Downtown – East of Make Love, Not War, down at street level: painted just above the ground near a skeleton, with its crate in front.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Blown MoneyCollectible
Location
Central Loop · Downtown – Near 'Pine', a building wall painted from top to bottom. Climb the balconies of the red building next to it; the crate is on one of the lower balconies, beside the painted figure.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Tape: Cpt. Posner Status Reports to Col. Williams #3Collectible
Location
Central Loop · Downtown – Near 'Pine' stands a military convoy. Climb the guard tower beside it: the tape lies on top of the military crate inside.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Undying Affection: Charlotte, office safe by paragliderQuest step
Location
Central Loop · Downtown – Charlotte waits on a roof north of 'Pine'. Ride the vents beside her and glide to the building to the north, then across to the marked building to the east; from there glide north over the vents and in at the open office window. Clear the infected, climb from a desk into the room above on the left and open the wall safe on the bookcase (dial: right twice, left once, right once). Take the letters back to her.
Summary
A widow's letters locked in an office safe that is only reached by gliding. Pays a UV Bar.
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Paraglider City Tour Challenge: Maverick (Pine)Quest step
Location
Central Loop · Downtown – Maverick, a former paratrooper, is at the Cadet Academy, a rooftop settlement in Downtown that opens with 'Pine' and the station. Use the parachute beside him to start, then glide through every checkpoint in order, catching the vents for height. Report back with at least bronze.
Summary
A glider-only course; bronze is enough, and the reward is a Parkour Manual.
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Mural: Why So SeriousCollectible
Location
Central Loop · Downtown – Back toward 'Pine' in south-east Downtown, on a building with a billboard and rows of windows; the crate is on the small ledge facing the art. It may instead be in Garrison, painted at street level on the main road with its crate on the balcony opposite.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Good LuckCollectible
Location
Central Loop · Downtown – Back at the Downtown Electrical Station, now a safe zone: the art is on the white side wall of the building beside it, easy to spot from the rooftops. The crate hides in the tall grass in front.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Nightrunner Trial VIAchievement
Location
Central Loop · Downtown – The trial board stands just south of the Downtown Electrical Station. The course has only two checkpoints, far apart: run and glide under both before the bronze time runs out.
Summary
One of the 10 Nightrunner Trials for True Nightrunner; a bronze medal is enough.
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Memento: A post from someone looking for scissorsCollectible
Location
Central Loop · Downtown – From the station, make for the wrecked bridge on the border with The Wharf, where a small camp sits on the span. Jump into the back of the truck there: the note lies by the cabinet with the safe, on the left.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Tickets, Please!: fast travel from a metro stationAchievement
Location
Central Loop · Downtown – Back at Metro: Downtown Court, use the map on the station's wall to fast travel to Metro: The Holy Trinity in Old Villedor, then use the map there to come straight back. The trophy pops on the trip.
Summary
The trophy for fast travelling from a metro station.
Trophies
  • Achievement · SteamTickets, Please!
  • Achievement · XboxTickets, Please!
  • Bronze · PlayStationTickets, Please!
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Metro: The Holy TrinityArea
Location
Old Villedor · Trinity – The Tickets, Please! trip lands you inside it, next to the Bazaar in Trinity; arriving there counts the station. Its wall map brings you straight back to Downtown Court.
Summary
One of the 9 metro stations for Tube Map. The story switches it on when Let's Waltz! ends, so there is nothing to restore.
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GRE Quarantine: GRE Vaccine LabAchievement
Location
Central Loop · Downtown – Right beside Metro: Downtown Court; sleep in the station's bed until night first. Climb the building's outside scaffolding to the roof entrance at the quarantine icon and open it with the GRE key, then work down floor by floor along the yellow cables. Each chest is behind a lockpicked 'Authorized personnel only' door.
Summary
One of the 6 GRE quarantine buildings; their 24 Inhibitors make Can't You Read the Signs?. Fewer infected roam inside at night.
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GRE Anomaly C-A-79Achievement
Location
Central Loop · Downtown – Almost in the middle of Downtown, right next to the GRE Vaccine Lab. At night, kill the Revenant: it is a low-level one but keeps moving and calls in other infected, so fight it from higher ground such as the containers.
Summary
One of the 12 GRE anomalies for the Revenants trophy. Its Revenant only appears at night.
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Death From Afar: a Spitter with a ranged weaponAchievement
Location
Central Loop · Downtown – Spitters are common at night. While you are out in central Downtown after dark, pick one off from a distance with the Pipe Bow from Let's Waltz!: the killing hit must come from the bow (or another ranged weapon).
Summary
The trophy for killing a Spitter with a ranged weapon.
Trophies
  • Achievement · SteamDeath From Afar
  • Achievement · XboxDeath From Afar
  • Bronze · PlayStationDeath From Afar
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Military Airdrop THB-R31Achievement
Location
Central Loop · Downtown – Up on top of the building that houses Metro: Downtown Court. Go round to its north side, climb the lights and dash across to the building's side, glide to the climbing fixtures and follow the rope swings up to the roof.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech, no Inhibitor.
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Mural: Toy SoldierCollectible
Location
Central Loop · Downtown – On a skyscraper east of the metro, just north of the GRE Vaccine Lab: climb to the roof, where the crate stands in plain sight in front of the art.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: MonkingCollectible
Location
Central Loop · Downtown – West of the metro, on the side wall of a building by a metal walkway; the crate is on top of the scaffolding facing the art.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Rais Off Your KneesCollectible
Location
Central Loop · Downtown – South of the metro, high on the side of a skyscraper. Climb up, or glide down, to the roof with the ramp; the crate is by the art.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Memento: JACEX VIDEO DELIVERYCollectible
Location
Central Loop · Downtown – South of the metro, near a Forsaken Store, a bus hangs over the drop between two towers. Jump in with care, since a slip is a long fall; the note is by the mattress, on a seat or the plastic box beside it.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Tape: Journal of a Nightrunner #4Collectible
Location
Central Loop · Downtown – From the metro, head into south Downtown: on a skyscraper there, in the Nightrunner's Hideout up top (glide or climb to it): the tape is on a broken fridge.
Summary
One of the 63 Tapes the Audiophile trophy counts. The Nightrunner's Hideout it sits in is a safe zone.
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Mural: A Bag of CashCollectible
Location
Central Loop · Downtown – South of the metro, next to a settlement in south Downtown, by a wall with a fire barrel in front; the crate is hidden in the grass before the art.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Heart vs MoneyCollectible
Location
Central Loop · Downtown – Turn round from A Bag of Cash: this one is on the opposite wall, its crate also in the grass.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Birdwatching: Adrian, radio tower speakerQuest step
Location
Central Loop · Downtown – Adrian stands on a roof just south of Metro: Downtown Court. Head north to the Historical Communications Tower, the radio tower in northern Downtown: take the rope lift by the street up to a balcony (or ride the vent on the building to the east), jump off the wooden board and let the gust carry you to the next roof, then glide from its corner on the updraft to the tower. Climb the yellow parts and cross the plank to the nest.
Summary
A bird watcher's speaker carried to the top of Downtown's radio tower; pays only XP.
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Windmill: WalnutArea
Location
Central Loop · Downtown – North of Metro: Downtown Court, right beside the Historical Communications Tower. Get onto the wall with the yellow boards and jump to the moving bar; let it rise and swing to the balcony. Turn, catch the bar again higher up and swing to the far balcony, then take the ladder up.
Summary
One of the 17 windmills for Don Quixote, and a save point with UV light, a bed and a stash. It opens nearby settlements, with one of Downtown's challenges.
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Tape: SHTF ChefCollectible
Location
Central Loop · Downtown – On a skyscraper roof near 'Walnut'. Get onto the radio tower beside the windmill (the rope lift by the street to a balcony, then the gusts up), glide across to the roof and look for a mattress in the grass.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Military Airdrop THB-M30Achievement
Location
Central Loop · Downtown – On the roof of the building north-west of the Historical Communications Tower. Ride the rope lift up the building next to it, run off the top and open the Paraglider: the strong gust carries you onto the airdrop's roof.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech, no Inhibitor.
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It's Alive!: George east of WalnutQuest step
Location
Central Loop · Downtown – George is on a roof east of 'Walnut'. Go down to the street and flip the switch in the passage through his building (keep clear of the damaged electrical box there), then climb back up to his old flat and talk. Taking the jewelry adds 2 Jewelry to the reward.
Summary
A widower who thinks the power will bring his wife back. Taking his jewelry is optional.
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Garlic and Sardines Challenge: Mr. Browne (Walnut)Quest step
Location
Central Loop · Downtown – Heading back from 'Walnut', the Brownes bicker at the Brewery, a rooftop settlement in Downtown that opens with 'Walnut' and the station. Use the basket beside Mr. Browne to start, take the checkpoints in order with the glider and the vents, and report back with at least bronze.
Summary
A four-checkpoint parkour challenge; bronze is enough, and the reward is a Parkour Manual.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.