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Bloody Ties

The Bloody Ties story DLC after the credits: First Blood and three tryouts in Old Villedor, the Carnage Hall tournament with its side quests and collectibles, the medal hunt, the Challengers Fight and Skullface.

Bloody Ties is the story DLC, and it carries its own 8 trophies outside the Platinum. Every current copy of the game includes it (Standard owners were upgraded for free with the Reloaded Edition in 2024). Its first quest, First Blood, sits in the Journal from the end of the prologue, so it could be played at any point; once fast travel works it is practical, and this guide plays it in one go here, after the credits, with every tool on hand: the Grappling Hook and the Paraglider make the gold medals much easier. It opens at the Baptistry in Quarry End, sends you to three tryouts around Old Villedor, then takes you to Carnage Hall in the van that collects fighters from Saint Paul Island: a walled-off area of its own where the rest is played, with trips back into Villedor for side quests and six fighter cards. Its 36 collectibles count only for Connoisseur, never for the base game's Mementos and Tapes. Several side quests and their notes are treated as lost once the Challengers Fight starts, so this section does all of them first, then backs up the save before that fight for a second mask ending.

First Blood: the Baptistry at Quarry End, the thief chase, the first fight, Skullface's raidQuest stepDLC: Bloody Ties
Location
Old Villedor · Quarry End – Track First Blood in the Journal and fast travel to the Main Terminal Station; the Baptistry is the Quarry End Swimming Pool in the east of the district. (If you went into that pool building for the Anomaly quest's beacon, the DLC's opening has already started there and can't be skipped: carry on with First Blood from wherever it left you.) At the door, try any password the guard offers, then admit you don't know it. A stranger robs you: chase him against the timer with Survivor Sense showing his way (straight on, right, then left across the street) to a boarded window; climb to the roof, take the hatch, turn round in the stairwell into the narrow mould-filled corridor and crawl under the low wall to his door. Kill the infected with him, go back to the Baptistry (the password works now), sign up, take a weapon from the armourer and win the fight while keeping your partner on his feet. A raid follows: hold out against the infected in the dark (Nemesis pops at the raid), talk to your partner and meet him on the roof.
Summary
The first Bloody Ties story quest: a tournament at a converted swimming pool in Quarry End. Meeting Skullface pops Nemesis.
Trophies
  • Achievement · SteamNemesis
  • Achievement · XboxNemesis
  • Bronze · PlayStationNemesis
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CiroNPCDLC: Bloody Ties
Location
Old Villedor · Quarry End – Met in First Blood: he is the stranger who robs you outside the Baptistry and then fights beside you.
Summary
A young fighter who wants into the Carnage Hall tournament; the thief from the chase.
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OgarHidden spoiler – activate to revealNPCDLC: Bloody TiesMinor spoiler
Location
Old Villedor · Quarry End – At the Baptistry at the end of First Blood: he is the man who got the lights back on after the raid.
Summary
A former Carnage Hall champion who keeps turning up to help.
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Aim for gold in the tryouts

The story only needs a bronze medal in each of the three tryouts, but gold in all three earns The Madman of Villedor, and a Carnage Hall side quest asks for the same three golds later. A tryout that ends below gold can be played again. After the first two tryouts Ciro may call you to a pumpkin farm for a drink: optional, harmless, and fun if you say yes to every bottle.

Tryout: Like the Wind, bronze for the storyAchievementDLC: Bloody Ties
Location
Old Villedor – After the rooftop talk, follow the marker to the tryout site in Old Villedor (the three tryouts are spread over Trinity, Houndfield and Horseshoe). Sleep until night first: it is a night run through checkpoints. Stay on roofs and vehicles rather than the streets, use the ropes on the way, and if you lose the route, look for the blue marker on the compass. For gold, run clean and use the Grappling Hook and the Paraglider for the last stretch.
Summary
The parkour tryout of Madmen from Villedor, the second Bloody Ties quest.
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Tryout: Treasure HuntAchievementDLC: Bloody Ties
Location
Old Villedor – At the infected building the marker leads to, talk to the recruiter and take the shotgun from the shelf (your own weapons aren't allowed). The crystals glow sea-green: one on the couch with the dead dog; four on the top floor (bathroom window sill, a sofa, the shelf by the bathroom, the kitchen counter); four on the ground floor (the room with the exploding infected, the middle of a room's floor, and in the room on the left by the front door and by the fridge); the last on the leather armchair on the floor you reach by climbing a wardrobe. Gold needs a fast run, so learn the order and replay it.
Summary
The second tryout: find 10 Tryout Crystals in an infected building, armed only with the shotgun it hands you.
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Tryout: Between Two FiresAchievementDLC: Bloody Ties
Location
Old Villedor – At the last tryout site you get a crossbow. Shoot the exploding infected before they reach you; the on-screen markers show where they come from. Keep to the awnings and roofs and hop between them when one is under you, or stand on the tree stump in one corner of the area, where they can't reach you. The tryout ends at the 20th kill.
Summary
The third tryout: kill 20 infected that explode on contact, with the crossbow it hands you.
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The Madman of Villedor: gold in the three tryoutsAchievementDLC: Bloody Ties
Location
Old Villedor – Pops as soon as you hold gold in Like the Wind, Treasure Hunt and Between Two Fires. If any ended below gold, go back and replay it; the side quest The Master in Carnage Hall also sends you back to the three tryouts for gold.
Summary
A Bloody Ties trophy for a gold medal in all three Madmen from Villedor tryouts.
Trophies
  • Achievement · SteamThe Madman of Villedor
  • Achievement · XboxThe Madman of Villedor
  • Bronze · PlayStationThe Madman of Villedor
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Madmen from Villedor: Ogar at the Baptistry, the rooftop final challenge, the vanHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Old Villedor · Quarry End – With the three tryouts passed, wait for Ogar's call and meet him at the Baptistry. The final challenge is on a rooftop in the Central Loop: fast travel across, then climb: the rope onto the red plates, the ladder on the vent, turn round onto more plates and along the flag supports to a bonfire, then the yellow pipe, more plates and a second yellow pipe to the roof. Wait for Ciro; loud music draws infected, so survive on the roof for a few minutes, healing as needed and dealing with the tougher infected first. Then search the square where Ciro fought (Survivor Sense shows his hat), follow the blood trail to a dead masked guard, go through the warehouse off the main square to the pickup point on Saint Paul Island and climb into the van when ready. Enter the Hall pops as you reach Carnage Hall.
Summary
The end of the second Bloody Ties quest: the final challenge, then the ride to Carnage Hall. Arriving there pops Enter the Hall.
Trophies
  • Achievement · SteamEnter the Hall
  • Achievement · XboxEnter the Hall
  • Bronze · PlayStationEnter the Hall
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Night of TerrorsHidden spoiler – activate to revealAchievementDLC: Bloody TiesMinor spoiler
Location
Old Villedor – Nothing extra to do: it comes with the story. It is expected for surviving the rooftop onslaught in the final challenge; if it hasn't popped by then, it arrives later in the Carnage Hall story, before Ciro's fate is decided.
Summary
A hidden Bloody Ties story trophy: survive the Night of Terrors.
Trophies
  • Achievement · SteamNight of Terrors
  • Achievement · XboxNight of Terrors
  • Bronze · PlayStationNight of Terrors
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Fame or Infamy: Severus, the first arena fight, fighter nameHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – From the van, go up the stairs and through the two doors into the main hall. Talk to the fighter on the right, then the one facing the shop stalls; Ogar radios in. Climb to the top of the hall to Severus, the recruiter, and ask about Ciro: it ends in a fight to the death in the arena. Block, keep away from the fire-breathers and don't let your stamina run dry. Afterwards you pick a fighter name; it only changes what people call you.
Summary
The third Bloody Ties quest begins: into Carnage Hall and its first fight.
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Safe zone: Aiden's room, Carnage HallAreaDLC: Bloody Ties
Location
Carnage Hall · the opera house – Given by the story: you wake up in it after the first death-match. Where it sits in the opera house, and whether it works as a fast-travel point, is not known; sleep here to change the time of day.
Summary
Your own room in Carnage Hall, the DLC's save point.
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Carnage Hall habits

Notes and tapes lie all over Carnage Hall: pick up any you see as you go; the game's Collectibles menu has a Carnage Hall list to check what's missing. When Severus offers a side job alongside the next tournament step, take the side job first. Shows (the tournament events) are started from Severus and from their posters; each one counts for your rank.

Backstory (Rune)Hidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – Rune offers it once you have your room. Its objective is to find archive material on Astrid's past in Carnage Hall: four notes, and the quest ends when you have picked up all four.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
A side quest from Rune: dig up archive material on Astrid's past. Its four notes count for Connoisseur.
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Backstory note #142CollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Carnage Hall · the opera house – Found during Backstory in Carnage Hall; no closer spot is known. The quest's marker leads to its material.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Arena Combat Rules, one of Backstory's four notes.
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Backstory note #143CollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Carnage Hall · the opera house – Also found during Backstory in Carnage Hall; follow the quest's marker.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Astrid Cancelled, a newspaper article, one of Backstory's four notes.
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Backstory note #144CollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Carnage Hall · the opera house – Also found during Backstory in Carnage Hall; follow the quest's marker.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Meet Astrid, a magazine cover, one of Backstory's four notes.
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Backstory note #145CollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Carnage Hall · the opera house – The last piece of Backstory's material in Carnage Hall; picking it up completes the quest's search.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. The Carnage Hall Poster, the last of Backstory's four notes.
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The Good Fight (Ruth)Hidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the gardens – Ruth talks to you after your first arena fight. Meet her at her gym in the south of the gardens and fight Ingrid; win the bout (it may also let you lose on purpose, which pleases Ruth just the same). Talk to Ruth, then keep pressing Ingrid until she opens up, and accept or refuse her terms; either is fine.
Summary
A side quest from Ruth: an exhibition bout so that women can fight in the arena.
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Prometheus: metro substationHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the metro – First climb the fighters' ranking with Severus's shows (a Spectacle is a staged, multi-part fight; a Rush is a checkpoint run in the dark, so keep your flashlight on) and do his job of tracking down a young thief; whether you make the boy give the money back or not, Severus pays you. After two shows he sends you to the metro. Go down into the station and through the lift shaft into the tunnels. Start each of the four generators in turn and drag its cable to the next, over the blue pipe, the platforms and the pipes along the fences (a wall run gets you to the third; before the fourth, lockpick a door). Then sprint back to the lift shaft without fighting, drop in from its right-hand edge, switch on the last station and report to Severus.
Summary
A side quest the story makes you do: get the power back on from the metro under Carnage Hall.
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Three to Tango (Severus, Yoska)Hidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the courtyard arena – After three shows Severus points you to the small arena in the courtyard. Pay Yoska 500 to fight: three opponents while you are drunk and the screen swims; dodge, charge and slam, take one at a time and back off to heal. A rematch against the brothers (long weapons, and Boba) is optional. When the guard comes, choose whether to pay the brothers' way out; either is fine.
Summary
A side quest: bouts at the small outdoor arena for money, and a choice about two brothers.
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Freakshow (Janus, metro)Hidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the metro – Severus tells you about it. Bring 500 Old World Money down to the metro and take Janus's challenge against his "hellmonkeys"; when he tries not to pay, they break loose: kill them, then confront Janus.
Summary
A side quest from Severus: an infected bullfight down in the metro.
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Supplies: 3 Bolters with Shen Xiu, nightHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall – Severus offers it; it runs at night, so sleep in your room first. Meet Shen Xiu, find the nests of three Bolters and bring them down with the Sedating Knives she provides, then go back to her. Where the nests are is not known: follow the quest markers.
Summary
A night side quest from Severus: catch live Bolters for the arena.
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Free the prisoners in the dungeon

In the dungeon, the next part of Fame or Infamy, you find prisoners in cages. Pick every cage open before you leave the dungeon: freed prisoners fight on your side in the last battle of the DLC, and the cages can't be reached again once you head for the arena.

Fame or Infamy: the gardens, the chapel, the dungeon, Skullface, Ciro freedHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the gardens and the dungeon – After Prometheus, answer Severus's question about Ciro with what you told him at your first talk. The dungeon door is guarded, so play another show; then Ogar asks to meet in the garden. Sneak through the guarded gardens without the flashlight: into the tall grass on the right and straight on, past the gates on the left still in the grass, into the garden and the first alley on the right, straight on; at the locked gate go right, then left, onto the path to the chapel. Keep right, climb the crates and ledges to the roof, go round it and in through a window, squeeze between the planks and open the floor hatch. Slip past the infected in the storeroom below, up the stairs at the far end, across the tops of the columns into the prison: Roy is in a cage a little further on (lockpick it). From there, head out to the arena without dawdling; the fight with Skullface ends in a loss whatever you do, and Ciro is let go afterwards.
Summary
The end of the third Bloody Ties quest: a quiet way into the dungeon and a fight you can't win.
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Roy and the prisoners freedHidden spoiler – activate to revealNPCMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the dungeon – In the prison, before you head out to the arena: talk to Roy after picking his lock, then lockpick the other cages, two in Roy's section and two back in the part you came through.
Why you can lose it
The cages can only be opened while you pass through the dungeon in Fame or Infamy.
Point of no return
Leaving the Carnage Hall dungeon for the arena in Fame or Infamy
Summary
An optional objective in the dungeon: freed prisoners help you in the last arena fight.
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Road to Perdition: Ciro in the bar, rankingHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – After the talk with Astrid, go to the main hall with the traders; as you come back out, turn right and Severus calls out to say Ciro is in the bar. Talk to Ciro there (he now goes by "Cain"), then go back to Severus and win shows for a few more ranking points. Leave the quest's last step, the Challengers Fight with Severus, for later: several side quests close once it starts.
Summary
The fourth Bloody Ties quest: find Ciro again and climb to the tournament's final.
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Choice: meet Ogar in the metro

While you climb the ranking, Ogar asks you to meet him in the metro. The meeting is marked optional, but go: it is the only way to open The Only Hope, which holds one of Connoisseur's tapes and makes the last fight easier. Skip it and talk to Severus for the Challengers Fight, and both are gone.

Meet Ogar in the metroHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the metro – When Ogar calls, follow the marker down into the metro under Carnage Hall, to the same tunnels as Prometheus, and hear him out about his old armour and weapon.
Why you can lose it
The Only Hope only opens through the metro meeting with Ogar in Road to Perdition. To be safe, treat both as lost once you start the Challengers Fight.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
An objective of Road to Perdition that the game leaves optional; it opens the side quest The Only Hope.
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One trip out to Villedor

Four jobs in Road to Perdition send you back into Villedor: The Only Hope (a home in Old Villedor), The Gilded Cage (a dark zone, best at night), Portrait of a Hangover (six fighter cards in both maps) and Cain (two buildings, one of them entered at night). Do the Carnage Hall part of each first, then take the vehicle at the north edge of Carnage Hall once and do the Villedor parts together, using fast travel between the two maps. The rows below give each job whole, in order: read all four before you leave if you want the single trip.

The Only Hope: Ogar's armour, Yuan, Stamma's basementHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the metro – Ogar gives it at the meeting in the metro during Road to Perdition (the row above; go to him when he calls). Follow the marker, squeeze between the cardboard sheets, take the low passage on the right and push aside the next sheet into Ogar's old room. Examine the armour, the poster and the tiger-skin rug, scan the cabinet with Survivor Sense and move it; the room's new owner attacks: beat him, answer honestly, and find the cache empty. Ask Yuan about the armour, then take the vehicle at the north edge of Carnage Hall back to Old Villedor and go to Stamma's home. Down in the basement, the first door on the left holds the stash; reach for the armour and Stamma attacks: take about half his health and he stops to talk. Then meet Ogar in the metro again.
Why you can lose it
The Only Hope only opens through the metro meeting with Ogar in Road to Perdition. To be safe, treat both as lost once you start the Challengers Fight.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
A side quest from Ogar: recover his old armour. It leads to one of Connoisseur's tapes.
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The Fights #2 — Ogar vs. StammaCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Old Villedor · Houndfield – In Stamma's basement during The Only Hope, in the stash room behind the first door on the left at the bottom of the stairs, among the things you can examine there.
Why you can lose it
The Only Hope only opens through the metro meeting with Ogar in Road to Perdition. To be safe, treat both as lost once you start the Challengers Fight.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. The only Bloody Ties tape outside Carnage Hall.
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The Gilded Cage: Skullface's room, safe, the dark zoneHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – When music plays in your room, Astrid wants a second meeting: go past the prison door (where Ciro was held) and up the stairs to her office. Go down a floor into the room with the guard, wait for him to pass on his round, then lockpick the door. Inside, examine the writing on the wall, the mannequin and the poster; hide in the bathroom while a guard looks in, then open the safe there: its code comes from the number on the poster and the place written on the wall. Out of the room, turn left at the gate, cross the ring, slip behind the shelf on the left and climb the vent by the mattress (a cable runs into it) up to a safe zone. Then take the vehicle at the north edge of Carnage Hall to Villedor and enter the marked dark zone at night: up the vent and the stairs, past the infected quietly, across the broken stairwell and down a level to the door with the yellow marker. In the torture room, examine the body with the syringes, the body on the table and the note left of the entrance, then kill the turned prisoner (knock him down and stomp him). Call Astrid and hand the formula to her guard back at Carnage Hall.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
A side quest from Astrid: dig into Skullface's secret. Its three notes count for Connoisseur.
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The Gilded Cage note #135Hidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – Handed to you right at the start of The Gilded Cage, at Astrid's office.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Principles of Humanity, a letter to Astrid.
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The Gilded Cage note #146Hidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – In Skullface's room, the one you lockpick in The Gilded Cage: you pick it up as you go in.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Scumbuckets On Parade!, a debt list.
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The Gilded Cage note #147Hidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – Inside the safe in the bathroom of the same room, once you open it.
Why you can lose it
Only handed out during this side quest. To be safe, treat the quest as closed once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Skullface's Rest Day.
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Choice: help Adisa

In Portrait of a Hangover, the artist Adisa confesses he lost the champions' portraits. Agree to help him; don't report him to Severus. Helping is what puts the six fighter cards out in Villedor and hands you his note at the end; reporting him is treated as losing them for Connoisseur.

Portrait of a Hangover: help AdisaHidden spoiler – activate to revealQuest stepMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – Severus asks you, while you climb the ranking, to bring the one remaining portrait to the artist. Adisa lies at the top of the main hall, by the railing. Talk to him and agree to help. His map is in the Collectibles menu: in the first tab, scroll right to the bottom and open it to see where the portraits are. Recover the six fighter cards in Villedor, then go back to Adisa.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
A side quest from Severus: take the last portrait to the artist, then recover the rest around Villedor. Its eight items count for Connoisseur.
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Fighter Card: AidenCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Carnage Hall · the opera house – Yours as Portrait of a Hangover starts.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Your own fighter card, the portrait you carry to Adisa.
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Fighter Card: KaijuCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Old Villedor · Quarry End – South-west Quarry End, in the glass-roofed house from the side quest The Rose Garden: fast travel to the Main Terminal Station or sleep at the 'Oak' windmill and go in at ground level.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. One of the champions' portraits Adisa lost around Villedor; the cards only appear once you agree to help him in Portrait of a Hangover.
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Fighter Card: OgarCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Old Villedor · Trinity – North of Quarry End, where Trinity meets the middle of Houndfield's east side: a penthouse on a rooftop. It is in the big lounge, on a computer desk.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. One of the champions' portraits Adisa lost around Villedor; the cards only appear once you agree to help him in Portrait of a Hangover.
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Fighter Card: SkullfaceCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Central Loop · New Dawn Park – Fast travel to the Fish Eye in New Dawn Park: the card is on a table in the canteen, to the right of where Harper, the Chapters agent, stands.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. One of the champions' portraits Adisa lost around Villedor; the cards only appear once you agree to help him in Portrait of a Hangover.
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Fighter Card: AnubisCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Central Loop · Garrison – South from the Fish Eye into east Garrison, by the 'Juniper' windmill. Two cards are here, and the two spots are a top-floor office and an open yard full of GRE containers; Adisa's map shows which card is where. This is one of them.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. One of the champions' portraits Adisa lost around Villedor; the cards only appear once you agree to help him in Portrait of a Hangover.
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Fighter Card: Night CrowCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Central Loop · Garrison – The other of the two east-Garrison spots: whichever of the rooftop office and the GRE container yard you haven't searched yet.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. One of the champions' portraits Adisa lost around Villedor; the cards only appear once you agree to help him in Portrait of a Hangover.
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Fighter Card: Snake EyesCollectibleMissablePoint of no returnDLC: Bloody Ties
Location
Central Loop · the dam – Fast travel to Metro: VNC Tower in west Garrison and head west out of the city to the dam: the card is low on the dam wall, by the water.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. One of the champions' portraits Adisa lost around Villedor; the cards only appear once you agree to help him in Portrait of a Hangover.
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Portrait of a Hangover noteHidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the opera house – Back in Carnage Hall with all six cards, return to Adisa at the top of the main hall: finishing the quest hands it over.
Why you can lose it
Only there while Portrait of a Hangover runs, and only if you help Adisa. To be safe, treat it as lost once you start the Challengers Fight in Road to Perdition.
Point of no return
Talking to Severus to start the Challengers Fight in Road to Perdition
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. Adisa's note, the eighth and last item of Portrait of a Hangover.
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Cain: Ciro's trail to the inhibitor cachesHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Old Villedor – After a few arena fights Tobias hands you a map of caches. In Villedor, the first mark is an apartment: kill the enemies in the way and check the chest. The trail then leads to a building by the river, with a windmill to its west where you can sleep: go in at night, or the Volatiles are inside. Follow the trail with Survivor Sense, drop down, open the vent hatch, kill the two infected below and check the cache, which is empty.
Summary
A side quest from Tobias, your biggest fan: follow a fighter called Cain to some special Inhibitor caches.
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The Master: Suppade and his studentsHidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall – Suppade offers it in Carnage Hall; what makes him appear is not known. He asks for gold in Like the Wind, Treasure Hunt and Between Two Fires, so go back to Old Villedor for any tryout you haven't won with gold yet, then return to him and beat him and three of his students together. Talk to him afterwards.
Summary
A side quest from Suppade, the master fighter: beat the three tryouts with gold, then him.
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#134 Humanity's DemonsCollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, up a flight of stairs: at the top, go round the chandelier to it. The game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest. A letter to Astrid.
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#136 A ChoirCollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, the main Carnage Hall building: no closer spot is known than the opera house, the main building. Search its rooms one by one; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest. A note to the stage director.
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#137 The Minotaur and the Infected PrincessCollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, the main Carnage Hall building: no closer spot is known than the opera house, the main building. Search its rooms one by one; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Requires
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest. A second note to the stage director.
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#154 Guard Report 12/09/2035CollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, the main Carnage Hall building: no closer spot is known than the opera house, the main building. Search its rooms one by one; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#158 Guard Report 20/10/2036CollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, the main Carnage Hall building: no closer spot is known than the opera house, the main building. Search its rooms one by one; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#159 Carnage Hall Is Hiring!CollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, the main Carnage Hall building: no closer spot is known than the opera house, the main building. Search its rooms one by one; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#161 Viral Hunters WantedCollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, the main Carnage Hall building: no closer spot is known than the opera house, the main building. Search its rooms one by one; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#162 Report #1CollectibleDLC: Bloody Ties
Location
Carnage Hall · the opera house – Inside the opera house, the main Carnage Hall building: no closer spot is known than the opera house, the main building. Search its rooms one by one; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#138 Thank You and FarewellCollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest. A third note to the stage director.
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#148 Hospital Patient CardCollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#151 Kings of the ArenaCollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#153 The NightworldCollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#155 Guard Report 23/09/2036CollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#156 Guard Report 25/09/2036CollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
Report an issue
#157 Guard Report 10/2036CollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#160 Demolisher Hunters NeededCollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#163 Report #2CollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest.
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#64 The Fights #1CollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest. A recording of an old arena fight.
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#66 The Fights #3CollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest. A recording of an old arena fight.
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#67 The Fights #4CollectibleDLC: Bloody Ties
Location
Carnage Hall – Somewhere in Carnage Hall, inside or around the opera house: no closer spot is known. Sweep the halls, the backstage rooms and the grounds; the game's Collectibles menu has a Carnage Hall list that shows which notes and tapes you still lack.
Summary
One of the 36 Bloody Ties collectibles the Connoisseur trophy counts. It lies loose in Carnage Hall, so it needs no quest. A recording of an old arena fight.
Trophies
  • Achievement · SteamConnoisseur
  • Achievement · XboxConnoisseur
  • Bronze · PlayStationConnoisseur
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True Champion: gold in the 12 graded shows, every Spectacle finishedAchievementDLC: Bloody Ties
Location
Carnage Hall · the opera house – Shows are started from Severus and replayed from their posters. Gold is needed in every graded show: the combat shows Trouble in Harran, Riot in the Castle, Bedlam in Babel and Forge of Mayhem; the parkour shows Run Boy Run, Man in Tights, Running Up That Tower and God of Speed; and the freak fights Abandon All Hope, Prim-Ate, Phantom of the Opera and Brawl in the Bog. The Spectacles have no medal, but finish every one of them as well, to be safe, so that the wall of show posters is full. Max Health and Stamina, the upgraded Grappling Hook and Paraglider help a lot; Bedlam in Babel needs the Grappling Hook. Finish the medal hunt here: whether every show can still be started after the Challengers Fight is not certain.
Summary
A Bloody Ties trophy for a gold medal in every Carnage Hall show.
Trophies
  • Achievement · SteamTrue Champion
  • Achievement · XboxTrue Champion
  • Bronze · PlayStationTrue Champion
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Before you ask Severus for the Challengers Fight

Starting the Challengers Fight is treated as the end of everything optional in Carnage Hall; to be safe, treat these as lost after it: Backstory and its four notes, The Gilded Cage and its three notes, Portrait of a Hangover (Aiden's card, the six fighter cards and Adisa's note), the metro meeting with Ogar and The Only Hope with The Fights #2 tape. Finish the other side quests too (The Good Fight, Three to Tango, Freakshow, Supplies, Cain, The Master), the Carnage Hall notes, the three loose tapes (The Fights #1, #3 and #4: one of them is reported to go missing later) and the medal hunt. Then back up the save.

Back up the save before the Challengers Fight (for the other mask ending)OtherDLC: Bloody Ties
Location
Carnage Hall · the opera house – With everything above done, and before you talk to Severus, back up the save outside the game. On PlayStation, upload the save to PS Plus cloud storage from the console's Saved Data settings (on PS4 a USB drive also works), with auto-sync of saved data turned off so the cloud copy isn't overwritten; on PC, copy the save folder (inside Steam's userdata folder) somewhere safe. Xbox works differently: see the note. The game only autosaves, at the start or end of a quest or a quest stage, so the copy holds your last autosave. If a backup won't restore, Bloody Ties is reported to start over in New Game+, where the other choice could be made; this guide doesn't route that replay. The in-game Backup Save added in an early patch is unconfirmed for this, so don't rely on it.
Summary
A copy of the save from outside the game. Restoring it after the DLC's end lets you decide Ciro's fate the other way and see another mask ending.
Xbox One, Xbox Series X|S
Xbox has no manual copy: force a cloud save instead. Go offline, move around in the game for a few seconds, go back online and check that the save has uploaded. From then until you restore, don't quit the game (quitting can overwrite the cloud copy), and stay online, since achievements don't unlock offline. To restore, delete the game's saved data from the console under Manage Game, Saved Data (repeat until it is gone) and start the game again: it downloads the cloud copy.
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Choice: spare Ciro

Partway through the Challengers Fight you learn who your opponent is and must decide his fate. On this save, spare him: stop attacking and let him win, then spare him when you are asked again. He then fights beside you in the last battle, and My Friend, Ciro pops for either choice. Killing him is the other path, played only from the backup you just made.

Challengers Fight and Ciro's fate (spare on the main run)Hidden spoiler – activate to revealQuest stepDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the arena – Talk to Severus to enter the Challengers Fight. Your opponent strikes in strings of three: step back out of them, then hit back. Once most of his health is gone a scene plays and the choice comes: don't kill him; put the weapon away and let him hit you until you go down, then choose to spare him and leave the tournament. My Friend, Ciro pops. You come round in the metro tunnels with Ogar; the finale can wait until you are ready.
Summary
The end of Road to Perdition: the tournament's challenger fight and a choice. Deciding pops My Friend, Ciro.
Trophies
  • Achievement · SteamMy Friend, Ciro
  • Achievement · XboxMy Friend, Ciro
  • Bronze · PlayStationMy Friend, Ciro
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SkullfaceHidden spoiler – activate to revealBossDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the arena – Go back into Carnage Hall when ready: the guards throw you into the arena. Kill the tournament's fighters first (the prisoners you freed fight with you); grab the spears by the pillars and throw the gas cylinders. If you did The Gilded Cage, Astrid offers you the camouflage: take it. Skullface moves fast: dodge sideways from his electric shots and the fire from his gloves, hide behind cover from the long-range fire, and when he tires and stands still, hit him with Molotovs and grenades. Between his two phases a Demolisher joins (a spared Ciro deals with it); in the second phase back away from the poison. Skullcrusher pops when he falls.
Summary
The champion of Carnage Hall and the last fight of Bloody Ties, in The Show Must Go On. Beating him pops Skullcrusher.
Trophies
  • Achievement · SteamSkullcrusher
  • Achievement · XboxSkullcrusher
  • Gold · PlayStationSkullcrusher
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Mask ending: wear the maskHidden spoiler – activate to revealEndingDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the arena – After the fight you are offered Skullface's mask: choose to wear it. The DLC's story ends; one more tape arrives the next day, Confession of the truth, which Connoisseur doesn't need.
Summary
The Bloody Ties ending this route keeps: take the champion's mask yourself.
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The other mask ending, from the backup

Optional. After the credits, restore the backup from before the Challengers Fight over the save. On PlayStation, copy the cloud (or USB) copy back to console storage and overwrite; on PC, paste the saved folder back over the save. On Xbox, follow the note on the row below. Everything after that save is undone (the DLC's end and its rewards come again); trophies you have earned stay earned. If the backup won't restore, keep this save as it is: Bloody Ties is reported to start over in New Game+, but this guide doesn't route that replay. A third ending, handing the mask to Ciro, is only offered when he was spared: restore the same backup once more, spare him again and give him the mask.

Mask ending: the other choice, after restoring the backupHidden spoiler – activate to revealEndingDLC: Bloody TiesMinor spoiler
Location
Carnage Hall · the arena – From the restored save, talk to Severus and play the Challengers Fight again, but this time take his health down and pick the option to kill him. You stay in the tournament: go back into Carnage Hall through the gardens and the guards take you to the arena. Fight Skullface as above (the Demolisher is yours to kill this time), and when the mask is offered, throw it away.
Summary
The second Bloody Ties ending: Ciro's fate decided the other way, then the mask thrown away.
Xbox One, Xbox Series X|S
Xbox has no manual copy: force a cloud save instead. Go offline, move around in the game for a few seconds, go back online and check that the save has uploaded. From then until you restore, don't quit the game (quitting can overwrite the cloud copy), and stay online, since achievements don't unlock offline. To restore, delete the game's saved data from the console under Manage Game, Saved Data (repeat until it is gone) and start the game again: it downloads the cloud copy.
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Carnage Manica and its three modsWeaponDLC: Bloody Ties
Location
Carnage Hall · the arena – Handed over when The Show Must Go On ends, whichever mask ending you pick; after a restore it comes again with the second ending. It can also be bought as a blueprint from the Carnage Hall trader.
Summary
A shield glove with three mod slots, with its Electric Shot, Fire Rim and Toxic Slam mods: the reward for The Show Must Go On.
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Regular Skullface's MaskArmorDLC: Bloody Ties
Location
Carnage Hall · the arena – Handed over with the Carnage Manica when The Show Must Go On ends. If you restore the backup for the other mask ending, the restore takes it back; whether that ending gives it again is not known.
Summary
A mask, the reward for finishing Bloody Ties.
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Champion's SkullArmorDLC: Bloody Ties
Location
Carnage Hall – Suppade hands it over with Suppade's Skull when The Master ends; The Show Must Go On gives one too when you wear the mask. One of the two has put it in your inventory by now.
Summary
A helmet given for The Master, and also for The Show Must Go On.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.