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After the Credits

Free roam after the second ending: both max-stat trophies by the save-backup trick, the post-story Space Cock quest, the Tolga & Fatin quest line and the grind trophies still open.

This stretch starts when the credits of the second ending finish and the game hands you back the city: the save you keep from here on is that one. You have every tool, all 126 Inhibitors (at least 81 of them unspent, if you followed the plan) and both maps open. First comes the backup trick for the two max-stat trophies, before anything else changes on the save; then a hidden quest that only opens after the story, the four Tolga & Fatin quests across both maps, and last the grind and feat trophies, most of which have popped by now. Bloody Ties is the next section and starts in Quarry End; New Game+ comes after it.

Free roam resumes at the Fish EyeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the Fish Eye – When the credits end you are back at the Fish Eye. Now or Never and X13 can't be played again on this save, and the story-only interiors stay shut; another player's co-op game can take you into them, but nothing reaches the prologue.
Summary
After the credits the city stays open for side quests, activities and collectibles in both maps; enemies and activities now match your level.
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Both max-stat trophies: back up first, change nothing in between

Fit as a Fiddle (max Health) and Ironheart (max Stamina) each need one stat raised all the way, and 126 Inhibitors aren't enough for both. So: with at least 81 Inhibitors unspent, back up the save outside the game, max Health, restore the backup, then max Stamina. Do the three rows below back to back: anything you pick up or finish between the backup and the restore is undone when you restore. Trophies you earn in between stay earned. If the backup won't restore on your platform, keep the save with Health maxed, put every Inhibitor left into Stamina, and finish Stamina in New Game+ with its 30 extra Inhibitors. That fallback has limits: only one of those 30 spots is known (section 22), the rest have to be found by searching, and it needs every one of the 126 from run 1 too.

Back up the save with at least 81 Inhibitors unspent (both max-stat trophies)Other
Location
Central Loop · the Fish Eye – At the Fish Eye, open the Skills menu: the Health and Stamina upgrades and your unspent Inhibitors are at the bottom. With at least 81 unspent, back the save up outside the game. On PlayStation, upload the save to PS Plus cloud storage from the console's Saved Data settings (on PS4 a USB drive also works), with auto-sync of saved data turned off so the cloud copy isn't overwritten; on PC, copy the save folder (inside Steam's userdata folder) somewhere safe. Xbox works differently: see the note.
Summary
A copy of the save from outside the game, holding at least 81 unspent Inhibitors: enough to max either stat once, and to do it again after restoring the copy.
Xbox One, Xbox Series X|S
Xbox has no manual copy: force a cloud save instead. Go offline, move around in the game for a few seconds, go back online and check that the save has uploaded. From then until you restore, don't quit the game (quitting can overwrite the cloud copy), and stay online, since achievements don't unlock offline. To restore, delete the game's saved data from the console under Manage Game, Saved Data (repeat until it is gone) and start the game again: it downloads the cloud copy.
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Fit as a Fiddle: max HealthAchievement
Location
Central Loop · the Fish Eye – On PlayStation and PC, load the game again (on Xbox, stay in the game: see the note on the backup row). In the Skills menu, spend Inhibitors on the Health upgrade until it is full: Fit as a Fiddle pops.
Summary
The trophy for raising Health to its maximum. Each Health rank costs 3 Inhibitors, 78 for the whole bar.
Xbox One, Xbox Series X|S
Xbox has no manual copy: force a cloud save instead. Go offline, move around in the game for a few seconds, go back online and check that the save has uploaded. From then until you restore, don't quit the game (quitting can overwrite the cloud copy), and stay online, since achievements don't unlock offline. To restore, delete the game's saved data from the console under Manage Game, Saved Data (repeat until it is gone) and start the game again: it downloads the cloud copy.
Trophies
  • Achievement · SteamFit as a Fiddle
  • Achievement · XboxFit as a Fiddle
  • Silver · PlayStationFit as a Fiddle
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Ironheart: restore the backup, max StaminaAchievement
Location
Central Loop · the Fish Eye – Restore the backup over the save. On PlayStation, copy the cloud (or USB) copy back to console storage and overwrite; on PC, paste the saved folder back over the save. On Xbox, follow the note. Load it: the Inhibitors are unspent again. Spend them on the Stamina upgrade until it is full: Ironheart pops, and Fit as a Fiddle stays earned. Keep this save; spend what is left however you like.
Summary
The trophy for raising Stamina to its maximum, on the restored save.
Xbox One, Xbox Series X|S
Xbox has no manual copy: force a cloud save instead. Go offline, move around in the game for a few seconds, go back online and check that the save has uploaded. From then until you restore, don't quit the game (quitting can overwrite the cloud copy), and stay online, since achievements don't unlock offline. To restore, delete the game's saved data from the console under Manage Game, Saved Data (repeat until it is gone) and start the game again: it downloads the cloud copy.
Trophies
  • Achievement · SteamIronheart
  • Achievement · XboxIronheart
  • Silver · PlayStationIronheart
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Space Cock: Brunek atop the Renegade StrongholdHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Newfound Lost Lands – Fast travel to Metro: South Loop and head west into Newfound Lost Lands to the Renegade Stronghold, the water pumping station from Now or Never. Climb the ladders inside it to the highest level you can reach: a chicken sits in a cage on a table in a room there. Talk to it and the quest starts. Follow the marker into the flooded Newfound Land: in its far south-east, dive down to an unusual car and open its trunk for the part. Swim back and take the part up to the cage.
Summary
A hidden side quest that opens only once the story is finished; it has no map icon.
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The Tolga & Fatin quests

A free update added four quests in a row: Leap Before You Look, Anomaly, The Machine and Follow the White Rabbit. They cross both maps, from The Wharf to Old Villedor, the dam in the Outlands and Lower Dam Ayre, and the last one needs the Grappling Hook and the Paraglider. No trophy depends on them; they give a six-piece gear set and two Mementos that don't count toward Archivist. Most steps send you on by quest marker, so follow it between the places named below.

Leap Before You Look: "Missing Person" on the Floating Fortress board, Michael on Saint Paul IslandHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Saint Paul Island – Fast travel to The Wharf's PK Floating Fortress and take "Missing Person" from the quest board there; Sarah comes to you and asks you to find Michael. Follow the marker to Saint Paul Island and an anomaly area: look for a generator by some green containers, with a body behind them. Report to Sarah, then follow the trail on into the anomaly.
Summary
The first of the four quests: a search for a missing man that ends inside an anomaly.
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Tolga and Fatin (first meeting)Hidden spoiler – activate to revealNPCMinor spoiler
Location
Central Loop · Saint Paul Island – Inside the anomaly, infected appear out of thin air: hold out until the portal lets you escape, go through it, and the twins make contact. Leap Before You Look ends with Combat and Parkour XP and some Dynamite.
Summary
Two engineers who return from the first Dying Light; meeting them ends Leap Before You Look.
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Bloody Ties starts in the Quarry End pool building

The third beacon of Anomaly sits in the swimming-pool building on a Quarry End rooftop, the same building where Bloody Ties begins. Bloody Ties comes with every current copy, so walking in there starts its first quest, First Blood, and it can't be skipped. Play First Blood through when it starts (it is the first row of the next section), then come back to the beacon and finish this quest line; the rest of Bloody Ties follows after it.

Anomaly: beacons 1-3 in Houndfield, a Forsaken Store and the Quarry End pool buildingHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Quarry End – The twins give you goggles that turn the world grey except for blue beacons. Fast travel to Old Villedor: the first beacon is inside a building on the edge of Houndfield, west of where the quest starts. The second is upstairs in a Forsaken Store to the south-east, with Volatiles inside by day; its portal drops you under water, so swim up. The third is in the swimming-pool building on a rooftop in Quarry End (see the warning above): cross the slowed-down room to its portal.
Summary
The second quest, first half: the twins' goggles show beacons, each one a portal into a trial.
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Anomaly: beacon 4 in the dam observatory dome, beacon 5 in the twins' workshopHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Outlands – Fast travel to the Central Loop and go out west of Garrison to the dam you crossed in Veronika. The fourth beacon needs tight parkour up to a portal in the observatory's dome. The fifth is in Tolga and Fatin's workshop: you are shrunk to a tiny size there and climb the shelves to the portal.
Summary
Anomaly's middle stretch: a climb at the dam and a trial in the twins' own workshop.
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Anomaly: beacon 6 in Lower Dam Ayre, back to the metro to fight MichaelHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Lower Dam Ayre – Head east to Lower Dam Ayre for the sixth beacon. Its portal puts you back at the metro station where the quest line began, with far more strength than usual: beat the enemies there, Michael among them.
Summary
The end of Anomaly: the last beacon and a fight with the man you were sent to find.
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The Machine: the Quarry End subway portal and the cave, then the beacon trials againHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Quarry End – The twins add a pair of gloves. In a subway area in Quarry End, gather the glowing orbs to steady a portal, go through to a fight in a cave, then on through more portals for machine parts and a blueprint. Then visit each beacon again for harder trials (dark rooms, a twisted church, fights). Where three identical portals open, take the one you hear music or other sound from; the wrong one fails the step.
Summary
The third quest: parts for the twins' machine, then harder runs through every beacon.
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Follow the White Rabbit: align the anomalies around the Downtown metro and open the riftHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Downtown – Once the machine is done, a scene in the workshop starts Follow the White Rabbit. With Tolga's bracers, move the anomalies around the Downtown metro to the spots Tolga marks, using parkour, the Grappling Hook and the Paraglider, until the rift opens.
Summary
The last quest, first half: move anomalies into place with Tolga's bracers.
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Memento: Blast from the PastHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · Downtown – Picked up inside Follow the White Rabbit, on the way through the rift: scan with Survivor Sense as you go.
Summary
A Memento from a free update; since update 1.7.2 notes added after launch don't count toward Archivist. It comes during Follow the White Rabbit, whichever way its choice goes.
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Choice: fight

At the end of the rift you choose between destroying that world and fighting. Pick the fight. Only that side gives the See You In... Memento. The other side rolls the credits, and what it leaves of the save afterwards is unknown.

Follow the White Rabbit: the rift, the choice and the fightHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Downtown – Go on through the chain of rifts to the last one, pick the fight when the choice comes and win it.
Summary
The end of the quest line, on the fight side.
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Memento: See You In...Hidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · Downtown – It comes at the end of Follow the White Rabbit, after the fight; scan with Survivor Sense where the quest ends if it isn't in your Mementos.
Summary
A Memento from a free update; since update 1.7.2 notes added after launch don't count toward Archivist. Only the fight side of the last choice gives it.
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Tolga & Fatin gear set (6 pieces)Armor
Location
Central Loop · Downtown – Nothing extra to find: the goggles come in Anomaly, the gloves in The Machine and the bracers in Follow the White Rabbit, and a chest at the very end holds crafting materials and the remaining pieces.
Summary
A six-piece gear set given out along the four quests.
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The rest of this section is the trophies that count as you play. Most have popped by now; each row says how to finish it if not. There are no in-game counters for them, so keep going until the trophy pops. The quick ones come first; Ultramarathon is last because it can run while you are away.

Modder: 50 weapon modsAchievement
Location
Central Loop · the Fish Eye – Anywhere, open the inventory and pick a weapon with a mod slot (the dots beside its icon). Open the slot, go to Charms and apply the same charm over and over until the trophy pops.
Summary
Modify weapons 50 times. Applying the same charm again counts every time and costs nothing.
Trophies
  • Achievement · SteamModder
  • Achievement · XboxModder
  • Bronze · PlayStationModder
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Can't Touch This!: 20 melee kills without damageAchievement
Location
Central Loop · the Fish Eye – Fight infected with your best melee weapon and look around between kills so nothing catches you from behind; parries and grabs keep them off you. If you are hit, the count starts again.
Summary
Twenty melee kills in a row with no damage taken in between; ranged kills don't count.
Trophies
  • Achievement · SteamCan't Touch This!
  • Achievement · XboxCan't Touch This!
  • Bronze · PlayStationCan't Touch This!
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You're Going Down!: 50 takedownsAchievement
Location
Central Loop · the Fish Eye – Any unaware enemy will do, and a GRE Quarantine building full of infected offers many in a row, more so with the Blade Takedown skill. The trophy may pop a little after the 50th.
Summary
Perform 50 takedowns: sneak up behind an unaware human or infected and use the takedown prompt. The big elite enemies don't take them.
Trophies
  • Achievement · SteamYou're Going Down!
  • Achievement · XboxYou're Going Down!
  • Bronze · PlayStationYou're Going Down!
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Don't Look Up: 50 Smash killsAchievement
Location
Central Loop · the Fish Eye – With the Smash skill learned, stand on a low roof, a truck or a ledge above unaware enemies and drop onto one. It also works from the Paraglider when you are close to the ground.
Summary
Kill 50 enemies with Smash, dropping onto them from above while they haven't seen you.
Trophies
  • Achievement · SteamDon't Look Up
  • Achievement · XboxDon't Look Up
  • Bronze · PlayStationDon't Look Up
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Get the Point?: 50 spear killsAchievement
Location
Central Loop · the Fish Eye – Spears stand in bodies along the streets (look for corpses lit green), in bandit camps and along barricades, and GRE anomaly sites often have three or four. Pull one out and throw it, at infected for preference, since armoured humans can survive a hit.
Summary
Kill 50 enemies with spears, the throwable weapons you find stuck in the world.
Trophies
  • Achievement · SteamGet the Point?
  • Achievement · XboxGet the Point?
  • Bronze · PlayStationGet the Point?
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Terminal Headache: 50 ranged headshotsAchievement
Location
Central Loop · the Fish Eye – Use the Pipe Bow from Let's Waltz! or any other bow, or a firearm. Aim at enemies that are standing still or haven't noticed you; one that takes several arrows to the head counts each hit. The Precise Aim skill lets you zoom while aiming a bow.
Summary
Land 50 headshots with a ranged weapon; hits count, kills aren't needed. Bows count, and so do firearms since update 1.24.
Trophies
  • Achievement · SteamTerminal Headache
  • Achievement · XboxTerminal Headache
  • Bronze · PlayStationTerminal Headache
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A Friend in Need...: help 50 survivorsAchievement
Location
Central Loop · the Fish Eye – As you travel, a light-blue square on the HUD marks an encounter within about 50 m: people under attack by bandits or infected. Go there and kill the few attackers; the game confirms the rescue, and the survivor may give a small reward. Keep stopping for every one.
Summary
Help 50 people in random encounters. They keep turning up after the story.
Trophies
  • Achievement · SteamA Friend in Need...
  • Achievement · XboxA Friend in Need...
  • Bronze · PlayStationA Friend in Need...
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After the Fall: fall 10,994 mAchievement
Location
Central Loop · Downtown – If it still hasn't popped, climb the high-rises of the Central Loop and jump off their roofs, opening the Paraglider as late as you safely can, then climb again.
Summary
Fall a combined 10,994 metres. Every drop counts, even a small one.
Trophies
  • Achievement · SteamAfter the Fall
  • Achievement · XboxAfter the Fall
  • Bronze · PlayStationAfter the Fall
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Parkour Master: Parkour level 25Achievement
Location
Central Loop · Downtown – Parkour XP comes from climbing, jumping and gliding, and from quests and activities, and more of it at night. To finish, go out after dark and keep moving across the rooftops: a chase while you glide between two high points adds XP fast. If it doesn't pop at level 25, buy the remaining Parkour skills.
Summary
Reach the top Parkour level, 25. Reaching the level is what counts.
Trophies
  • Achievement · SteamParkour Master
  • Achievement · XboxParkour Master
  • Silver · PlayStationParkour Master
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Combat Master: Combat level 25Achievement
Location
Central Loop · Downtown – Combat XP comes from fighting and from quests and activities, with more at night. Fight infected after dark until the level fills; if it doesn't pop at level 25, buy the remaining Combat skills.
Summary
Reach the top Combat level, 25. Reaching the level is what counts.
Trophies
  • Achievement · SteamCombat Master
  • Achievement · XboxCombat Master
  • Silver · PlayStationCombat Master
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Who Wants To Be a...: 1,000,000 Old World MoneyAchievement
Location
Central Loop · the Fish Eye – Sell everything you don't use at the traders: Valuables first, then spare clothing and weapons, and buy as little as you can. Note the spots with rich loot such as crystals or military first aid kits: they fill up again after you fast travel or sleep. Break open safes and ATMs and search bodies for cash. Keep going until the trophy pops.
Summary
Collect a million in Old World Money. Holding the whole sum at once is the sure way; it may instead count all money earned.
Trophies
  • Achievement · SteamWho Wants To Be a...
  • Achievement · XboxWho Wants To Be a...
  • Bronze · PlayStationWho Wants To Be a...
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Ultramarathon: travel 960 kmAchievement
Location
Central Loop · the Fish Eye – By now most of it is done. To finish, stand in a safe zone with UV lights where nothing can reach you and leave the character running in a circle: on a controller, hold the left stick forward and the right stick to one side, for example with rubber bands. Pick a big room or yard, so the run doesn't stop the game, and let it run while you are away. With no counter in the game, keep going until the trophy pops.
Summary
Travel 960 km in all. Running and walking surely count; gliding and the Grappling Hook may not.
Trophies
  • Achievement · SteamUltramarathon
  • Achievement · XboxUltramarathon
  • Bronze · PlayStationUltramarathon
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.