Skip to content
0%, 0 of 602

All areas

Run 1 of 2 · Grouped by category

Current area: Orders, New Dawn Park and Observatory

Run 1 of 2 · 0 of 44 in this area

On this device

Next up

Orders, New Dawn Park and Observatory

Main quests 12 and 13: Orders from the Fish Eye to Culvert Island, north Garrison and Rowe's building; the New Dawn Park sweep with the two Fish Eye side quests that must come before its metro station is cleared; Renegades in Garrison; and the trip west of the city to the observatory.

This stretch starts at the Fish Eye, where the last section ended, with the Paraglider in hand and the whole Central Loop open. Orders takes you to Culvert Island on the east edge of Garrison, into north Garrison and back to a Renegade-held block in New Dawn Park. Then you sweep New Dawn Park from the Fish Eye outwards. Two side quests at the Fish Eye bar, Rats in the House and To Kill or Not to Kill, only exist while Metro: Newalls Crossing (the station right under the Fish Eye) has not been cleared, so do not restore that station on your own; Rats in the House does it for you. On the way west you clear Renegades in Garrison, which closes when Observatory ends, and then you cross out of the city to the hideout hut, GRE Anomaly C-A-67 and the observatory itself. Left for later: Frank Marwey's Journals #1 and #4 in and around the Fish Eye, The Deserter's visit to Liam's flat, and the rest of Garrison.

Memento: A posting from someone looking for a staplerHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · Garrison – Talk to Lawan at the Fish Eye to start Orders: she gives you Matt's orders to deliver to the Peacekeepers holding Culvert Island, Garrison's eastern tip. On the island, Grady stands on the east side looking through binoculars; talk to him, then take the posting pinned on the outer wall of the safe-zone building next to him, left of its door.
Summary
One of the 117 Mementos the Archivist trophy counts. It hangs on Culvert Island, the first stop of Orders.
Report an issue
Orders: Culvert Island, Mateo and RoweHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · New Dawn Park – From Grady, head to the marker in north Garrison. Kill the Renegades trying to get at a Peacekeeper and talk to Mateo in his metal container; a second group with two archers follows, so use the spears lying around or rush the archers. Mateo sends you to an apartment block in New Dawn Park: ride the elevator up, free the tied-up Peacekeepers and clear the Renegades floor by floor, including a commander with a long health bar (open with a surprise attack, jump back from his heavy swings). Open the door at the top to meet Rowe, then talk to Lawan on the balcony to finish.
Summary
Main quest 12: deliver the orders and track down Lieutenant Rowe, who may know where a working GRE terminal is.
Report an issue
Memento: The Central Loop Clear and HoldCollectible
Location
Central Loop · New Dawn Park – In Rowe's apartment block, on the floor just below the top door: the note lies on a table draped in a white sheet. Pick it up before you talk to Lawan on the balcony.
Summary
One of the 117 Mementos the Archivist trophy counts. It only appears from Orders on.
Report an issue
Memento: Infected Playing Card – Ace of Diamonds – RevenantCollectible
Location
Central Loop · New Dawn Park – In the room where you meet Rowe, once he and Lawan step out: the card is on the coffee table next to the UV lamp.
Summary
One of the 117 Mementos the Archivist trophy counts. It only appears from Orders on.
Report an issue
Inhibitors ×2: Rowe's meeting roomUpgrade
Location
Central Loop · New Dawn Park – Same room as Rowe: the GRE crate sits between the cushions and the table with the UV lamp.
Summary
A GRE crate holding two of the 126 Inhibitors.
Report an issue
Renegades can wait until you head west

Right after Orders, a radio call asks for help on Culvert Island: that is the side quest Renegades. It stays open until Observatory is finished, and Garrison is on the way to the observatory, so this route clears New Dawn Park first and does Renegades on the way out of the city.

Leave Metro: Newalls Crossing to Nikolas

Two side quests start at the Fish Eye bar and are lost if you clear Metro: Newalls Crossing yourself: Rats in the House (Nikolas at the bar, who sends you to restore that station) and To Kill or Not to Kill (Paul, seated at the round table beside the bar; it holds the Memento Avery's Map). Do not touch the station's power until Nikolas asks you to. If Paul is already at his table before you start Rats in the House, do his quest first. Rats in the House is also a late way to start the Carriers questline.

Rats in the House: Nikolas, Metro: Newalls Crossing generatorsHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Central Loop · New Dawn Park – Talk to Nikolas at the Fish Eye bar; he hands you six Molotovs and suggests going at night, when the station holds fewer infected. Go under the Fish Eye to the entrance of Metro: Newalls Crossing, lockpick the control room (an easy lock) and use the switch. Ride the elevator shaft down to the generator room, start its three generators and the main power, ride back up and use the switch again. Then report to Nikolas. The quest does not always appear: if he has nothing for you, still leave the station alone for now.
Why you can lose it
Nikolas only offers this quest while Metro: Newalls Crossing is uncleared; restoring the station on your own first loses it for good.
Point of no return
Clearing Metro: Newalls Crossing yourself, outside Rats in the House
Summary
A Fish Eye side quest that brings the metro station under the canteen back to life. It opens To Kill or Not to Kill and also starts the Carriers questline if that line has not started yet.
Report an issue
Metro: Newalls CrossingArea
Location
Central Loop · New Dawn Park – Restored during Rats in the House: once the control-room switch works, the station counts as cleared and its safe-zone room opens. If Nikolas never offered the quest, leave the station for now: the warning after To Kill or Not to Kill says when to clear it yourself (lockpick the control room, three generators and the main power down the elevator shaft, ideally at night).
Summary
A metro station under the Fish Eye: a safe zone and fast-travel point, and one of the 9 for Tube Map.
Report an issue
To Kill or Not to Kill: Paul, Francis and Avery (Memento #75)Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Central Loop · New Dawn Park – Paul sits at the round table beside the Fish Eye bar. Find Daisy upstairs in the Incubate building, about 200 m west of him (follow the red footprints to her door). Search the meeting place in a Downtown skyscraper (climb in on a lower floor; Survivor Sense on the corpse). Then clear Francis's camp, another Downtown skyscraper, and talk to him on its top floor; For Alice #3 lies one floor below him if you have not taken it yet. Avery's camp is about 100 m east: climb the red walls on its north side to his door. Whichever side you take, finish with Paul at the Fish Eye.
Why you can lose it
Lost once Metro: Newalls Crossing is cleared outside Rats in the House. It also fails to appear in some games: if Paul is not at the Fish Eye after Rats in the House, look for him after each main quest and take it the moment he shows up; joining another player's game where the quest is open is the last resort.
Point of no return
Clearing Metro: Newalls Crossing yourself, outside Rats in the House
Summary
Paul's missing salvage team leads to two rival bandit leaders in Downtown. The quest holds the Memento Avery's Map.
Report an issue
Memento: Avery's MapHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Central Loop · Downtown – At the meeting place of To Kill or Not to Kill, a Downtown skyscraper south of the 'Pine' Windmill that you climb into on a lower floor: searching the corpse there hands you the map.
Why you can lose it
It only comes from To Kill or Not to Kill, which is lost if Metro: Newalls Crossing is cleared outside Rats in the House.
Point of no return
Clearing Metro: Newalls Crossing yourself, outside Rats in the House
Summary
One of the 117 Mementos the Archivist trophy counts. It is picked up automatically during To Kill or Not to Kill.
Report an issue
Bandit Camp: Downtown ThugsAchievement
Location
Central Loop · Downtown – Take this camp only now that To Kill or Not to Kill is done: clearing it first can stop that quest from appearing. If Paul never showed up, leave the camp until he does; it stays open. From the 'Pine' windmill in Downtown, cross to the rooftops of east Downtown. Climb to the roofs at the camp marker and sweep its buildings: kill the two lieutenants and the gang leader. Cranking the flag down turns the camp into a safe zone but clears any loot left lying there, so search the camp first and crank the flag last.
Summary
One of the 4 bandit camps for Ban Hammer. Its reward is The Sign, a legendary two-handed axe.
Report an issue
Memento: The Pilgrim WarrantCollectible
Location
Central Loop · Downtown – In the camp, as you climb through its floors: on a wooden table with crates set round it as seats.
Summary
One of the 117 Mementos the Archivist trophy counts. It stays in the camp even after the camp is taken.
Report an issue
Memento: Safe Code (313)Collectible
Location
Central Loop · Downtown – A few floors further up the camp: an envelope on a small wooden table.
Summary
One of the 117 Mementos the Archivist trophy counts. The code opens the camp's safe one floor lower.
Report an issue
Military Airdrop THB-1L0Achievement
Location
Central Loop · Downtown – On the roof of the camp's building, easier once the camp is cleared. Follow the yellow fixtures up to a high red platform, look back and climb the light fixtures to the crate.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech and an Inhibitor.
Report an issue
Inhibitor: apartment south of Downtown ThugsUpgrade
Location
Central Loop · Downtown – In the apartment block just south of the Downtown Thugs camp, one flat has every window open or smashed. Run and jump onto its open balcony; the crate is to the left of it.
Summary
One of the 126 Inhibitors.
Report an issue
Before Metro: Newalls Crossing is cleared

Clearing Metro: Newalls Crossing by any other route than Nikolas's quest closes Rats in the House, To Kill or Not to Kill and its Memento Avery's Map. Make sure both quests are done or, if they never appeared, that you have checked the Fish Eye bar after the latest main quest. If Nikolas never offered his quest, this is the point to clear the station yourself.

Nightrunner Trial XAchievement
Location
Central Loop · New Dawn Park – It starts on the roof of the New Dawn Hall building by the Fish Eye. Run all 45 checkpoints inside the Bronze time; some gaps can only be crossed with the Paraglider.
Summary
The longest of the 10 Nightrunner Trials, with 45 checkpoints; a Bronze medal is enough for True Nightrunner.
Report an issue
Mural: JawsCollectible
Location
Central Loop · New Dawn Park – South of Metro: Newalls Crossing, on a rooftop stacked with boxes and crates: cross the construction pole and the mural is in a gap in the white building, with its crate right below.
Summary
One of the 70 Murals for Street Art Aficionado; you take it from the small red crate of paint by the wall.
Report an issue
Mural: The Peaceful WarriorCollectible
Location
Central Loop · New Dawn Park – On the street by Metro: Newalls Crossing, painted low on the side of a white building near a tree and a white van. The crate sits on a raised patch of ground in front of it.
Summary
One of the 70 Murals for Street Art Aficionado; you take it from the small red crate of paint by the wall.
Report an issue
Memento: Safe Code (10 28 64)Collectible
Location
Central Loop · New Dawn Park – In an office building west of the Fish Eye: jump onto its balcony and go in, clearing the infected inside first. The note is in a white storage cabinet; the safe it opens stands on the other side of the room (code 10 28 64).
Summary
One of the 117 Mementos the Archivist trophy counts. The code opens a safe in the same room.
Report an issue
Military Airdrop THB-FH3Achievement
Location
Central Loop · New Dawn Park – On a rooftop at a road crossing in the east of New Dawn Park, near where The Reddest Red is handed out. Work your way up by hopping back and forth between the neighbouring buildings, using the red ramps; if you end up at that quest's spot, double back left and climb again.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds no Inhibitor.
Report an issue
Renegades: Culvert Island, Elias (Memento)Hidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Central Loop · Garrison – Glide to Culvert Island and land on a small roof, then thin out the Renegades there (archers included). Knock on the shack door and talk to Kasper. Lockpick the camp west of the island and examine the corpse on the table, lockpick the next one to the south-west, then beat the three Renegades at the overlook by a windmill on Garrison Boulevard. The last camp is east of the Garrison Electrical Station: get in over the train and through the boards, clear the room, the floor above (the leader's room) and the roof. At the prisoners' door Elias arrives with his men; one swings a two-handed weapon you cannot block and one throws fire, so climb onto the roof to split them up. Then lockpick the door (a hard lock).
Why you can lose it
The quest fails once Observatory, the next main quest, is finished.
Point of no return
Finishing Observatory (moving the plank at the ruined observatory's door)
Summary
A Garrison side quest that starts by radio after Orders: rescue the islanders the Renegades took. It holds the Memento The Elias Inquiry.
Report an issue
Memento: The Elias InquiryHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Central Loop · Garrison – At the last Renegade camp of the quest, east of the Garrison Electrical Station: open the chest on the roof while you clear it.
Why you can lose it
It only spawns during Renegades, which fails when Observatory is finished.
Point of no return
Finishing Observatory (moving the plank at the ruined observatory's door)
Summary
One of the 117 Mementos the Archivist trophy counts. It only spawns once Renegades has started.
Report an issue
Inhibitor: underwater crate on the plank route westUpgrade
Location
Central Loop · Outlands – Start Observatory's trip by heading west out of Garrison toward the marker and taking the planks over the water toward a small hideout hut. Just past the Garrison border, dive to the bottom of the river: the GRE crate is down there.
Summary
A GRE crate on the river bed holding one of the 126 Inhibitors.
Report an issue
Tape: Prep for the next FallCollectible
Location
Central Loop · Outlands – Inside the small Nightrunner's Hideout hut at the end of the planks west of Garrison: the tape is on a wooden shelf beside jars of food.
Summary
One of the 63 Tapes the Audiophile trophy counts.
Report an issue
GRE Anomaly C-A-67Achievement
Location
Central Loop · Outlands – The anomaly lies across the river west of Garrison, on the grounds near the observatory. Come at night (the Revenant shows up from about 20:00; a safe zone's bed skips the time), kill the Revenant and open the reward container.
Summary
One of the 12 GRE Anomalies the Revenants trophy counts. Its Revenant only appears at night.
Report an issue
Tape: Cpt. Posner Status Reports to Col. Williams #6Collectible
Location
Central Loop · Outlands – The anomaly site has several military containers that open with the GRE key. Take the one on the west side, nearest the edge of the arena: the tape is on the desk to the left of its entrance.
Summary
One of the 63 Tapes the Audiophile trophy counts.
Report an issue
Memento: Safe Code (966)Collectible
Location
Central Loop · Outlands – By the dam west of the city, a bus serves as a Nightrunner's Hideout with scaffolding over it. Climb the scaffolding: the note is in a red and white box on top. The safe it opens (code 966) is inside the bus.
Summary
One of the 117 Mementos the Archivist trophy counts. The code opens a safe inside the bus below.
Report an issue
Before you open the observatory

Moving the plank at the observatory door finishes Observatory, and that fails Renegades for good, along with its Memento The Elias Inquiry. Finish it in Garrison first.

Observatory: the dam, the minefield and the observatory doorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Outlands – From the bus by the dam, head for the marker. Signs warn of a minefield in the woods: either walk slowly and steer round the mines, which lie in plain sight (or set them off from a distance with a bow), or climb along the dam walls, tapping the prompt to get up the steep slope. At the ruined observatory, stand square to the big plank across the entrance until the prompt shows and move it. The scenes that follow end the quest back in the city.
Summary
Main quest 13, the shortest in the game: reach the GRE observatory outside the city.
Report an issue

About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.