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Back to Old Villedor

The return to the first map after Broadcast: Metro: Hayward Square, the Houndfield Electrical Station for the Survivors and the district quests it opens, the Grappling Hook and Paraglider pickups, the Sparker meetings and Deadly Exchange; then Carriers X and the end of the Book Club.

With the Paraglider, the Grappling Hook and the GRE Detector in hand, it is time to go back to Old Villedor by fast travel. The trip starts on the PK Floating Fortress, where three jobs wait, and runs through Trinity, Horseshoe and Quarry End to Houndfield. There you restore the Houndfield Electrical Station (it could not be entered on the first visit: stations open only after A Place to Call Home) and give it to the Survivors, power up Metro: Hayward Square, the last Old Villedor metro, and take the Survivor quests and challenges the station opens. The pickups that needed the Grappling Hook or the Paraglider and the last two Sparker meetings for Man On a Mission are on the way. Back in the Central Loop, the jobs are handed in, then Carriers X and the last Book Club runs each send you to Houndfield once more by fast travel. The rest of Garrison follows in the next section. Keep your Inhibitors unspent.

Before you leave the ship

Pick up three jobs on the PK Floating Fortress first: Deadly Exchange at the Wall of Valor (the row below; read the other two letters there as well, Bad Medicine and Lost Transmission, so their quests are active when the walk reaches them), Jack and Joe's moonshine (they sit in the ship's prison if you spared them at the Water Tower) and Thalia's next book list, Book Club VIII, next to Albert in the library. You hand all three in on the ship when the Old Villedor trip is over.

Wall of Valor: Deadly Exchange (Houndfield Sports Hall)Hidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the PK Floating Fortress – On the PK Floating Fortress, go to the Wall of Valor room on the north side of the main deck and read the report at the bottom of the wall (Report #3), or talk to Cyra there. The marker points to the Houndfield Sports Hall in Old Villedor.
Summary
A Wall of Valor job: find a fallen Peacekeeper's dog tag in Houndfield. It holds a Tape and a Memento.
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Tourism Office of Villedor - Church of the Holy TrinityCollectible
Location
Old Villedor · Trinity – Fast travel to Metro: The Holy Trinity, next to the Bazaar. From the street entrance, go down the stairs: the tape is on a wooden shelf in the storage room on the left.
Summary
One of the 63 Tapes the Audiophile trophy counts. The station was story-locked until Let's Waltz!.
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Sparker: Vinnie on Raheem's rooftopHidden spoiler – activate to revealNPCMinor spoiler
Location
Old Villedor · Trinity – Walk to the Bakery settlement north-east of the Bazaar, the rooftop where you met Raheem and Juliet: Vinnie now waits there. He has no map marker until you are within about 25 metres, so walk the roof and talk to him.
Summary
The second of the three Sparker dates for Man On a Mission; he appears only after Welcome On Board.
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Sparker: Maya on Raheem's rooftop ("Man On a Mission")Hidden spoiler – activate to revealNPCMinor spoiler
Location
Old Villedor · Trinity – On the same rooftop after Vinnie: talk to Maya. If she isn't there, fast travel away, sleep or reload and come back. Because this route finished Sentimental Value before meeting Juliet, the game may skip her step: the trophy then pops on its own a while after Vinnie, and the trophy can also take some minutes to appear after her talk.
Summary
The last Sparker date; talking to her earns Man On a Mission. She comes only once Sentimental Value is done.
Trophies
  • Achievement · SteamMan On a Mission
  • Achievement · XboxMan On a Mission
  • Silver · PlayStationMan On a Mission
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Shen Xiu diary 6Collectible
Location
Old Villedor · Trinity – Somewhere in north-western Trinity; no exact spot is known, so search the buildings there.
Summary
A note added by update 1.6. No trophy counts it, so it is optional.
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Cheatkins for VilledorCollectible
Location
Old Villedor · Horseshoe – Go to Jack & Joe's Camp in northern Horseshoe, a safe zone since The Raid, and climb its large building to the rooms at the top, using the Grappling Hook where the climb runs out. The tape is on a wooden table in front of an office door with broken glass. (It may also be reachable without the hook.)
Summary
One of the 63 Tapes the Audiophile trophy counts. The climb to it needs the Grappling Hook.
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Parkour challenge: My Whole World is a GliderAchievement
Location
Old Villedor · Horseshoe – Its map icon is near Jack & Joe's Camp in the north-east of Old Villedor. Start it there and fly through the 8 checkpoints, landing to run where it is quicker; under the bridge in the second half, use the ropes rather than the glider.
Summary
A standalone Paraglider challenge with medals; no trophy counts it.
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Moonshine: Jack and Joe on the MissyHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Horseshoe – With the job from Jack and Joe in the ship's prison, go to the Horseshoe Water Tower in southern Horseshoe. Climb its outside to the small tower beside it, lockpick the hard door and open the safe with 14 9 2. Take the bottle back to them on the ship at the end of this trip.
Summary
A side quest that only appears if you spared Jack and Joe at the Horseshoe Water Tower.
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Shen Xiu diary 8Collectible
Location
Old Villedor · Quarry End – In a dark hollow in the north-east of Quarry End (the Main Terminal Station is the nearest fast travel point). No exact spot is known: search the whole hollow.
Summary
A note added by update 1.6. No trophy counts it, so it is optional.
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The Houndfield Electrical Station goes to the Survivors

Assigning a facility is permanent. Give this one to the Survivors, like all seven in this run: Boot Licker needs every facility on one side, so one station to the Peacekeepers loses it on this save. The Survivor side also opens Life Finds A Way, The Walls, Color Run and The Scarecrow Queen here. Loot the station before you switch it on: what is left inside disappears.

Facility: Houndfield Electrical Station (Survivors)Achievement
Location
Old Villedor · Houndfield – Fast travel to Metro: The Holy Trinity and head west into Houndfield, past 'Cherry' to the station south-west of it: the tall building by the bridge over the water that you climbed in Snipers' Alley. Ride the rope lift in its north-east corner to the roof, drop to the lower roof and climb in through the broken windows. Cable 2: jump to the hanging yellow crate, climb the yellow ledges and cross by the rope to the top floor, take the cable and drop into the rubbish bags in the basement to plug it in. Cable 1: from the basement take the side room's two ladders up to the cable, cross the rope beyond its door and drop to box 1; take the elevator up to the control room and pick the Survivors at the terminal.
Summary
One of the 7 facilities for Municipal Services and Boot Licker. Restoring it also opens this district's faction quests.
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Metro: Hayward SquareArea
Location
Old Villedor · Houndfield – Its entrance is right beside 'Birch' in central Houndfield; it is overrun, so night is safer. Squeeze through the boarded entrance, go down, open the gates and follow the yellow arrows to the far-left room; lift its gate, crawl under, cross through the parked trains, lockpick the door on the left of the platform, throw the breaker and drop down the lift shaft. With the station now running, the four generators at the bottom may already be on; if not, restart them by parkour round the chamber (start on your right), then the main breaker in the middle. Call the lift, ride to the station floor and throw the last switch.
Summary
One of the 9 metro stations for Tube Map, and a safe zone with a bed and a stash once powered; the only Old Villedor station you restore yourself.
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Life Finds A Way: AlyaQuest step
Location
Old Villedor · Houndfield – Alya tends a rooftop garden in central Houndfield, not far from the metro; her marker appears once the station is with the Survivors and both windmills run. Go through every highlighted line of dialogue.
Summary
A talk-only Survivor quest; the reward is Alya's Magic Seeds, a unique valuable.
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Tape: Unit 404: The leg day is todayCollectible
Dog Tag: Houndfield Sports HallHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Old Villedor · Houndfield – Inside the gym, follow the footprints (Survivor Sense) up the stairs to the top floor. Mines lie all over it: crouch and step round them. The body sits against a pillar; search it, then hand the tag to Cyra when you are back on the ship.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Bartez's Dog Tag.
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Book Club VIIIQuest step
Location
Old Villedor · Houndfield – Thalia's list sends you to a flat near Metro: Hayward Square: run up the ramp beside it to the open second-floor window (For Alice #2 lies there too). Follow the markers to every flat on the list, and bring the books to Albert on the ship at the end of this trip.
Summary
The next batch of books for the ship's library.
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The Walls: Graeme, Artist WorkshopQuest step
Location
Old Villedor · Houndfield – Graeme is at the Artist Workshop, a rooftop settlement in western Houndfield. Talk through all of his questions.
Summary
A talk-only Survivor quest; the reward is the Cornerstone, a unique valuable.
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Handle With Care Challenge: EmmettQuest step
Location
Old Villedor · Houndfield – Emmett is at the rooftop bakery settlement, also in western Houndfield. Touch the jars beside him to start, run the checkpoints in order, and don't drop from height: falls damage the jars. Talk to him again after a Bronze.
Summary
A parkour delivery challenge; Bronze or better finishes it and pays a Parkour Manual.
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Color Run Challenge: McConaugheyQuest step
Location
Old Villedor · Houndfield – McConaughey is in northern Houndfield. After the talk, the challenge (A Pressing Matter) starts in the small room just behind her; clear its checkpoints for at least Bronze and speak to her again.
Summary
A Survivor parkour challenge; Bronze or better finishes it and pays a Parkour Manual.
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Protecting the Boys Challenge: InstructorQuest step
Location
Old Villedor · Houndfield – From Metro: Hayward Square, head north towards Saint Joseph Hospital: the Instructor stands on a rooftop by the settlement near the hospital. Use the binders next to him, deliver to each checkpoint in order, then report back.
Summary
A parkour delivery challenge. Bronze or better earns a Parkour Manual and the Memento below, which the Archivist trophy needs.
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An old Villedor tourist map annotated by someoneCollectible
Radio tower: Saint Joseph Medical Radio RelayAchievement
Location
Old Villedor · Houndfield – Climb to the roof of Saint Joseph Hospital in north-eastern Houndfield by its balconies and drainpipes, then up the antenna on the roof, using the Grappling Hook where the handholds run out, and switch it on at the top.
Summary
Switching the relay on makes the GRE Detector mark Inhibitor crates across all four Old Villedor districts. No trophy counts it.
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The Scarecrow Queen: Gabrielle's glitterQuest step
Location
Old Villedor · Houndfield – Gabrielle's marker sits at a Houndfield settlement once the station and both windmills are done; her clue (a naked woman and a tree) points to the Peace of Mind mural. The glitter is in a scarecrow on a roof next to that mural; take it back to her.
Summary
A short Survivor quest: find the scarecrow where Gabrielle hid her glitter. Pays money only.
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Journal of a Nightrunner Challenge: WandaQuest step
Location
Old Villedor · Houndfield – Wanda keeps a settlement on a roof in the east of Houndfield, towards Metro: Hayward Square; her marker shows once the station is assigned and 'Cherry' runs. Use the book beside her, then follow the pipes and girders through the checkpoints: you may only touch the ground for a few seconds at a time. Report back after a Bronze.
Summary
A parkour challenge from an old Nightrunner's notebook. Bronze or better earns a Parkour Manual and the Memento below, which the Archivist trophy needs.
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Nightrunner's JournalCollectible
Running on Eggshells Challenge: BakerQuest step
Location
Old Villedor · Houndfield – Baker keeps a rooftop settlement on Houndfield's eastern edge, where it meets Trinity. Use the basket beside him, reach the checkpoints in order without long falls (they crack the eggs), and report back after a Bronze.
Summary
A parkour delivery challenge; Bronze or better finishes it and pays a Parkour Manual.
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Shen Xiu diary 7Collectible
Location
Old Villedor · Houndfield – In the underground car park of The Ball is in Your Court, west of Hubert's red-shuttered hideout that faces the Bazaar from the Houndfield side: go down the lift shaft and search the levels. No exact spot is known.
Summary
A note added by update 1.6. No trophy counts it, so it is optional.
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Sparker epilogue at Raheem's rooftopHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Trinity – Once Man On a Mission has popped and some in-game time has passed, cross back into Trinity to Raheem's rooftop at the Bakery. The talk starts when you come close; it has no map marker.
Summary
A closing talk for the Sparker chain; it is not needed for the trophy.
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Back in the Central Loop, fast travel to the PK Floating Fortress and hand over what you brought: the dog tag to Cyra at the Wall of Valor and, if you took those jobs, the bottle to Jack and Joe and the books to Albert.

Choice: Driscoll's promotion

At the end of Carriers X, Driscoll offers a promotion with a choice. Ask him to take Derek back. That adds Deliverance, a unique weapon Derek hands over at the Fish Eye Canteen; asking for the elite lockers instead gives up Deliverance. Unshakeable Grip comes either way.

Carriers X: Driscoll's choiceHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Downtown – Fast travel to Metro: Downtown Court and ask Driscoll at the Guild in the metro building for the job. Fast travel to Metro: Hayward Square: deliver south-east of the station, then to the west. When he radios about an ambush, go to the marked spot south of 'Cherry', knock on the Survivor's door, clear the infected from his floor and knock again; help Jack in the building to the north by killing three masked thugs, and talk to Derek. Fast travel back to Downtown Court, kill the Guild's attackers, push through two rooms of thugs, untie Driscoll, search the leader's body and accept the promotion.
Requires
Summary
The last Guild job: deliveries in Houndfield, an ambush and an attack on the Guild.
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Book Club IXQuest step
Location
Central Loop · the PK Floating Fortress – Once Albert has the Book Club VIII books, wait for his call (sleeping or travelling helps), see Thalia beside him, follow the markers to each place on the list, and bring the books to Albert.
Summary
The next batch; it may start by radio only after a while.
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Book Club X (Late Fees)Quest step
Location
Old Villedor · Houndfield – After Thalia's next list, fast travel to Metro: Hayward Square and go to the marked ground-floor flat in Houndfield. Take the eight books lying around (five on the right side of the room, three on the left), then examine Treasure Island by the TV: three bandits come in, and the room has weapons and traps to use. Pick up the book, open the safe by the entrance with 21 12 55 and bring everything to Albert.
Requires
Summary
The last book run: nine books in one flat, a fight and a safe.
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Turning the Page: Thalia's apartment (night)Hidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · The Wharf – Right after Book Club X, talk to Thalia, then go to her flat south of the ship at night and knock.
Summary
A short romance scene that closes the Book Club line; it gives no reward.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.