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Getting Stronger and Markers of Plague

Two guided story quests in Old Villedor: over the rooftops to a safe zone by night, then into Saint Joseph Hospital for a GRE crate and the Binoculars. Ends where free roam and The Only Way Out begin.

Two more guided quests before Old Villedor opens up. Getting Stronger follows Hakon from the rooftop room where you wake, over the roofs to a Roof Grove and an airdrop, then through the first night to Cillian's Hideout, the first safe zone in the city. Markers of Plague goes into Saint Joseph Hospital in Houndfield and ends with the Binoculars. You arrive weak: parkour drains stamina until you spend the hospital crate's Inhibitors (since update 1.24 climbing costs no stamina after that). The map stays closed until Markers of Plague ends, so there is nothing to sweep yet; the districts, the Bazaar and their collectibles start in the next section. Two trophies that come from play rather than story close this one.

Inhibitors ×3: Hakon's injectionUpgrade
Location
Old Villedor · Quarry End – Automatic: right after the sewer ladder, the cutscenes that open Getting Stronger end with Hakon injecting you in his friends' rooftop room. Nothing to do but watch; tick it when you have control again.
Summary
Three of the 126 Inhibitors, given to you in a cutscene. Inhibitors raise Health or Stamina.
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Infected Playing Card - Ace of Spades - DemolisherCollectible
Location
Old Villedor · Quarry End – In the rooftop room where you wake, before you step outside: go past the two women into the next room and the card lies on the floor to your left.
Summary
A Memento for the Archivist trophy. It stays in this room, so a missed card can be picked up later.
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Getting Stronger: Hakon, the roof grove, the airdrop, the night run to Cillian'sQuest step
Location
Old Villedor · Trinity – Leave the room by its door and follow Hakon over the roofs; at the broken billboard, try the climb once and he lowers a ladder. On the roof above, search the Roof Grove (the crystal is in the brown crate on the left), follow him past the Peacekeepers, climb the next building by its ledges and balconies, and open the airdrop on its roof with the GRE Access Key. Night falls: follow Hakon to the Bazaar gate, where you are turned away, then keep running with him (a Howler sets off a chase) to a rooftop hut, kill the Virals while he knocks, and help him at the door until Cillian lets you in. Sleeping in the hideout's bed ends the quest.
Summary
The first quest in the city: follow Hakon across the rooftops and survive the first night. First Shot pops in the opening cutscene, with Hakon's injection.
Trophies
  • Achievement · SteamFirst Shot
  • Achievement · XboxFirst Shot
  • Bronze · PlayStationFirst Shot
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Safe zone: Cillian's HideoutArea
Location
Old Villedor · Trinity – The rooftop hut Hakon leads you to at the end of the night run; it is yours once Cillian lets you in after the Viral fight. Sleeping in its bed, the last step of Getting Stronger, starts Markers of Plague.
Summary
Your first safe zone in Villedor: UV lamps, a bed to change the time of day and a stash. Markers of Plague starts here.
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Journal of a Nightrunner #1Collectible
Location
Old Villedor · Trinity – Inside Cillian's Hideout, on the small console to the right of the stash, in front of the bed; grab it before or after the sleep that ends the quest.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Letter - Harsh GoodbyeCollectible
Location
Old Villedor · Houndfield – From Cillian's Hideout, head a short way north-west to Saint Joseph Hospital, keeping to the roofs if it is dark. The big yellow front door won't open, so go in through the bus crashed against the building and force its door; in the first room, before you climb up to Hakon, hop over the barrier to the wall covered in papers, where the letter is pinned.
Summary
A Memento for the Archivist trophy. The hospital can be entered again later, so it isn't missable.
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Inhibitors ×3: Saint Joseph Hospital crateUpgrade
Location
Old Villedor · Houndfield – From the letter, climb to Hakon over the hanging lights, craft lockpicks from the Scrap in the bins and pick the locked door, then follow him down and sneak, crouched and under the tables, through the rooms of sleeping infected to the elevator; help Hakon force its doors and jump in. When the car falls, open the hatch in its floor, slip past the infected on the floor below and crawl under the jammed door: the GRE crate is in the cafeteria at the end, opened with the GRE Access Key.
Summary
Three Inhibitors from the white and green GRE crate deep in the hospital, a story pickup. The game makes you put them into Stamina.
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Markers of Plague: Saint Joseph Hospital, the GRE crate, binocularsQuest step
Location
Old Villedor · Houndfield – With the Inhibitors spent on Stamina, unlock the door, climb the elevator shaft back to Hakon and talk to him; then run for the exit without stopping, ignoring the Volatile, until you are out in the sun. Outside, meet Hakon at the railing on the building's north side, take the Binoculars and mark the 'Alder' windmill to the east and the church to the north-east, the Bazaar; the quest ends there.
Summary
The biomarker hunt in Saint Joseph Hospital. It ends with the Binoculars and opens Old Villedor to free roam.
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Hold your Inhibitors: the plan for the two max-stat trophies

Fit as a Fiddle (max Health) and Ironheart (max Stamina) each need one stat raised all the way, 78 Inhibitors, and the base game holds only 126: not enough for both on one save. This run gets both after the credits with a save backup: with at least 81 Inhibitors unspent, back up the save, max one stat, restore the backup and max the other. So from here on keep the Inhibitors you pick up unspent, and spend only what a climb or a skill really asks for (Stamina for climbs; Health later for the Smash skill), no more than 45 in all, so 81 stay unspent. If a backup won't restore on your platform, New Game+ adds 30 more Inhibitors that can finish the second stat, with limits: only one of those 30 spots is known (section 22), the rest have to be found by searching, and every one of the 126 in this run is needed too.

Good Night & Good Luck: survive a nightAchievement
Location
Old Villedor · Trinity – If it hasn't popped yet, walk back south-east to Cillian's Hideout, sleep until night, then sleep again until morning; the trophy unlocks as the morning comes.
Summary
Survive a night until morning. Sleeping through one in a bed counts.
Trophies
  • Achievement · SteamGood Night & Good Luck
  • Achievement · XboxGood Night & Good Luck
  • Bronze · PlayStationGood Night & Good Luck
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Lightning Reflexes: 10 perfect blocks in a rowAchievement
Location
Old Villedor · Any fight – If it didn't pop against the masked thugs at the end of the prologue, try again in any fight once a single enemy is left: press block at the very last moment before each hit lands, ten times in a row, without a normal block or a hit in between.
Summary
Ten perfect blocks in a row without taking damage. It can be done in any fight, at any time.
Trophies
  • Achievement · SteamLightning Reflexes
  • Achievement · XboxLightning Reflexes
  • Bronze · PlayStationLightning Reflexes
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.