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Muddy Grounds

The Muddy Grounds sweep while Cathedral waits: Crystal White and its newspaper, the 'Elm' Windmill, three Nightrunner Trials, the Wharf Water Tower to the Survivors, Silencio, the district's six murals and Metro: King William Bridge, ending at the bridge to Saint Paul Island.

Juan has asked you to go to Saint Paul Cathedral, but the quest waits. First sweep Muddy Grounds, the low district between The Wharf, New Dawn Park and Saint Paul Island. You have the Paraglider, the UV Flashlight and the GRE key; the Grappling Hook comes later, in Broadcast. The loop starts at the Fish Eye (Metro: Newalls Crossing is right under it), takes in a side quest whose giver lives just across the Garrison border, then runs from the 'Elm' Windmill east to the Wharf Water Tower, back through the centre and south to Metro: King William Bridge. The tower goes to the Survivors, like every facility in this run. The section ends at the bridge to Saint Paul Island, where the Cathedral and the island sweep pick up. Keep your Inhibitors unspent.

Nightrunner Trial VIIIAchievement
Location
Central Loop · Muddy Grounds – Its board stands near the Fish Eye, beside a Nightrunner's Hideout; it may instead be inside Muddy Grounds, so let the trial's name on the board decide. Start it at the board and pass every gate in order. The long gaps need well-timed Dart moves and long jumps, and the Paraglider.
Summary
One of the 10 Nightrunner Trials for True Nightrunner; a Bronze medal or better is enough. A short course with checkpoints far apart.
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Crystal White: Pierre's smokehouseHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Muddy Grounds – Pierre is at the smokehouse settlement in Garrison, west of the 'Hickory' Windmill and south of the Fish Eye. He sends you to a military building, a dark hollow in south-west Muddy Grounds just north of Culvert Island. Inside, crouch through the hole in the wall and take the door on the right to the first Renegades; then jump into the lift shaft, climb to the floors above and kill the rest (six in all). The room opposite the lift shaft then opens: talk to Pierre's son. Either answer to Pierre ends the quest the same way.
Summary
A side quest that clears a Renegade-held hideout. No trophy counts it, but a newspaper Memento in that hideout sits in a room that only opens once it is done.
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Memento: Newspaper Article – March 21st, 2023Collectible
Location
Central Loop · Muddy Grounds – In the same dark hollow, just inside its rooftop entrance: the newspaper is on a desk in the military trailer there. If that room does not open after the quest, kick open the rooftop exit door.
Summary
One of the 117 Mementos the Archivist trophy counts. Its room stays shut until Crystal White is done.
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Windmill: ElmArea
Location
Central Loop · Muddy Grounds – North-east of the hollow, at the heart of Muddy Grounds, a little east of the Fish Eye. Clear the infected at its foot first, or the switch at the top won't work. Then go to the roof air vents north-west of it, stand on the vent second furthest from the windmill, open the Paraglider and glide over the vent nearest the windmill: its updraft lifts you to the boards. Go right and up the ladder to the switch.
Summary
One of the 17 windmills for Don Quixote, and a save point with UV light. It also opens Muddy Grounds' settlements, and Silencio needs it.
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Mural: Dirty MoneyCollectible
Location
Central Loop · Muddy Grounds – Right beside 'Elm': the art comes in two parts, one over a bus shelter and one on the wall next to it. The paint crate is at the shelter.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: CherubinatorCollectible
Location
Central Loop · Muddy Grounds – Just west of 'Elm', on a building beside the Metropolitan Art Gallery, on its side facing the water. The crate is on the roof of the neighbouring building.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art. The biggest, most colourful painting in this part of the district.
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Mural: Power of LightCollectible
Location
Central Loop · Muddy Grounds – North of 'Elm', towards The Wharf: the art is on a wall by the river, under a flight of stairs with a red railing. The crate is tucked below the stairs.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: The DoorsCollectible
Location
Central Loop · Muddy Grounds – Just east of Power of Light, in north-west Muddy Grounds: a rooftop overgrown with grass. The crate sits right at the foot of the painted door.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Nightrunner Trial IVAchievement
Location
Central Loop · Muddy Grounds – Its board is close by, on the way east to the Wharf Water Tower. You carry a jar that cracks on any long drop, even onto a shock absorber, so don't drop from high ledges. The course needs the Paraglider.
Summary
One of the 10 Nightrunner Trials for True Nightrunner; a Bronze medal or better is enough. You carry a jar the whole way.
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Nightrunner Trial VAchievement
Location
Central Loop · Muddy Grounds – Further east still, near the Wharf Water Tower: the board is on the roof above a Forsaken Store. Watch the grey marker for the next gate; the checkpoints are close together but twist about.
Summary
One of the 10 Nightrunner Trials for True Nightrunner; a Bronze medal or better is enough. One of the easier trials: no tools needed.
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The Wharf Water Tower goes to the Survivors

Turning the valve asks which faction gets the tower, and Muddy Grounds with it. Pick the Survivors. The choice is permanent; Boot Licker needs all 7 facilities given to one faction, so one facility to the Peacekeepers loses it on this save. The Survivor side also opens Silencio, whose reward is a Memento the Archivist trophy needs. Take the tape at the top before you turn the valve.

Tape: Tourism Office of Villedor – Villedor's CastleCollectible
Location
Central Loop · Muddy Grounds – The tower stands on the east edge of Muddy Grounds, where it meets Saint Paul Island. Get into its yard over the west wall (or glide in), go to the yard's south edge and through the green container into the tower. Climb the yellow rings, jump to the bridges marked with yellow tarp, take the ladders, monkey bars and the two ropes up, then go out of a window to a lone rope: swing, and let go at the top of the swing to land on the top floor (the hardest jump). The tape is beside the big valve.
Summary
One of the 63 Tapes the Audiophile trophy counts. It is at the top of the Wharf Water Tower; take it before you assign the tower.
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Facility: Wharf Water Tower (Survivors)Hidden spoiler – activate to revealAchievementMinor spoiler
Foster Family: Hugh east of Metro: WatersideHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · The Wharf – Hugh stands on a balcony of the flats just south of the ship's entrance, east of Metro: Waterside. The boy is in the Wharf Water Tower you just restored: go back inside its fence (glide in from the building in front), switch on the UV generator by the stairs of the military building and clear the infected, then take the ladder down: the boy is three floors below, by another UV generator. Last, confront Hugh at his hideout in southern Muddy Grounds, next to a safe zone.
Summary
A side quest about a missing boy who went to the Wharf Water Tower.
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Silencio (Elm; Memento)Hidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Muddy Grounds – Head back west from the tower along the north of the district. Silencio waits on a rooftop in north-west Muddy Grounds, at an art studio; his marker appears once the tower and 'Elm' are done. Talk to him and go through every line he offers until the talk ends; if you tell him his music is not art, the talk stops, so speak to him again.
Summary
A talk-only Survivor quest from a rapper; its reward is a Memento the Archivist trophy needs. It only appears with the Wharf Water Tower given to the Survivors and 'Elm' switched on.
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Memento: Concert Ticket for SilencioCollectible
Location
Central Loop · Muddy Grounds – Handed over by Silencio once you have used up every dialogue line.
Summary
One of the 117 Mementos the Archivist trophy counts. It is the reward for Silencio.
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Mural: Face From The PastCollectible
Location
Central Loop · Muddy Grounds – South-east of Silencio, in central Muddy Grounds by the dark hollow: the art is on a white wall, and the crate is on the roof facing it, by the 'Dream' billboard.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Mural: Blind BeautyCollectible
Location
Central Loop · Muddy Grounds – Just south of the same dark hollow, on the wall of a white building near a rooftop gas heater. The crate is on the balcony of the next building: jump across from the roof beside it.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
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Memento: Newspaper Article – November 11th, 2024Collectible
Location
Central Loop · Muddy Grounds – Head south towards Metro: King William Bridge. Just north of the station is an abandoned coffee shop (a Forsaken Store): run in and the newspaper is on the last table.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Metro: King William BridgeArea
Location
Central Loop · Muddy Grounds – In southern Muddy Grounds beside the coffee shop. Go down and slip past the Renegades along the left side, climb the train beside the locked door, and lockpick it. Flip the switch behind it, drop to the bottom of the lift shaft and start the 4 generators, going clockwise from the right, then the one in the middle. Ride the lift up and flip the switch as you step out.
Summary
One of the 9 metro stations for Tube Map, and a fast-travel point and safe zone once restored. Renegades hold it, by day or night.
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Inhibitor: underwater under the Muddy Grounds–Saint Paul bridgeUpgrade
Location
Central Loop · Muddy Grounds – From the metro, head east to the bridge that crosses to Saint Paul Island. Dive into the river under it: the GRE crate lies on the bottom below the bridge.
Summary
One of the 126 Inhibitors, on the riverbed. Dive by day, when the banks are quiet.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.