Skip to content
0%, 0 of 602

All areas

Run 1 of 2 · Grouped by category

Current area: Lower Dam Ayre and Newfound Lost Lands

Run 1 of 2 · 0 of 61 in this area

On this device

Next up

Lower Dam Ayre and Newfound Lost Lands

The last Central Loop sweep: Trial IX, then Lower Dam Ayre (Metro: South Loop, the THV Advanced Care quarantine, two anomalies, two airdrops, 'Spruce', the Saint Paul Water Tower to the Survivors and the Heron Renegados camp), Newfound Lost Lands, and the flooded Newfound Land with its relay, its Wall of Valor dog tags and the 12 sunken airdrops.

This is the last free-roam sweep of the Central Loop before the story's final quests: Lower Dam Ayre, the level 5-6 district south of Muddy Grounds and Saint Paul Island, then Newfound Lost Lands and the flooded streets of Newfound Land in the far south-west. You arrive with the Paraglider, the Grappling Hook, the GRE key and lockpicks, and the radio towers can be switched on now to show nearby Inhibitors. The walk takes three loops: the west of Lower Dam Ayre around the South Loop Radio Tower with one night for an anomaly and the THV Advanced Care quarantine; the east with the Church of Saint John of God, 'Spruce' and the Saint Paul Water Tower, the last facility, which goes to the Survivors like the other six; then south-west into Newfound Lost Lands and down to the Newfound Land Military Relay, where the third Wall of Valor quest leads, and the twelve sunken airdrops under the flood. Swimming and diving need breath, so a full Stamina bar helps; keep the rest of your Inhibitors unspent. The story quests that follow (The Shoe onwards) come in the next sections.

Nightrunner Trial IXAchievement
Location
Central Loop · Muddy Grounds – Fast travel to Metro: King William Bridge and head north towards the Wharf Water Tower: the trial's board stands on top of the walled, fenced military building close to the tower. Start it there, take the checkpoints in order and finish inside the Bronze time; the swing ropes are slower than the other lines.
Summary
One of the 10 Nightrunner Trials for True Nightrunner; a Bronze medal or better is enough. A hard course of 12 checkpoints; the Grappling Hook and the Paraglider make it far easier.
Trophies
  • Achievement · SteamTrue Nightrunner
  • Achievement · XboxTrue Nightrunner
  • Bronze · PlayStationTrue Nightrunner
Report an issue
Metro: South LoopArea
Location
Central Loop · Lower Dam Ayre – Back at Metro: King William Bridge, cross the river bridge south into Lower Dam Ayre and head south-west to the South Loop Radio Tower, the tallest structure in the west of the district. The station is just south of it. Get past the Renegades, flip the switch inside the open door and drop down the lift shaft. Start the 4 generators going clockwise from the one on the right, then the one in the middle; ride the lift up and flip the switch as you step out.
Summary
One of the 9 metro stations for Tube Map, and a fast-travel point and safe zone once restored. Renegades hold it, and its door is already open: no lockpick needed.
Trophies
  • Achievement · SteamTube Map
  • Achievement · XboxTube Map
  • Silver · PlayStationTube Map
Report an issue
Mural: Tree of DeathCollectible
Location
Central Loop · Lower Dam Ayre – From the metro, walk north-west to the side wall of an apartment block near the radio tower. Climb the metal scaffolding facing the art: the crate is on its third level.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
Report an issue
The Knick: Ferenc, GRE zone pacemaker (night)Quest step
Location
Central Loop · Lower Dam Ayre – A little further west, on the roof of a Forsaken Store marked by a big 'For the Future' billboard, Ferenc leans against a wall: take the job. The pacemaker is in THV Advanced Care, the quarantine building you clear tonight: it sits in an open cabinet in the medical offices on the third floor. Afterwards Ferenc waits at the 'Hickory' windmill in Garrison: hand it over there.
Summary
A former GRE surgeon wants a pacemaker from a quarantine building. Pays a Regeneration Booster and 3 Medicine.
Report an issue
Mural: The Great ExplorersCollectible
Location
Central Loop · Lower Dam Ayre – Back east beside the radio tower, a building between the tower and the quarantine building has this art across a whole wall (look for the blue tarp). The crate sits on the blue container in front of it.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
Report an issue
Memento: Concert Ticket for Outrageous T.H.V.Collectible
Location
Central Loop · Lower Dam Ayre – Right next to the radio tower is a Nightrunner's Hideout. Climb onto its roof: the ticket lies on a small open fridge, used as a shelf, beside the generator.
Summary
One of the 117 Mementos the Archivist trophy counts.
Report an issue
Military Airdrop THB-V3PAchievement
Location
Central Loop · Lower Dam Ayre – Climb the South Loop Radio Tower (switch it on at the top to see nearby Inhibitors) and glide north-east to the airdrop on the roof of a building south-west of the bridge to Saint Paul Island, on the Muddy Grounds border. Open it: no key or lockpick.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech; no Inhibitor.
Report an issue
Closure: Evan, altars (night)Quest step
Location
Central Loop · Garrison – Towards evening, head north-west into east Garrison: Evan stands on a rooftop just north-west of the 'Hickory' windmill. Take the job before you go to C-A-34 tonight: once its Revenant is dead, take the valuables from the two chests in the open at the site, then bring them to Evan's apartment, a short walk south of the anomaly.
Summary
A night errand to recover a family's valuables from an anomaly's altars. Pays 2 Jewelry.
Report an issue
GRE Anomaly C-A-34Achievement
Location
Central Loop · Lower Dam Ayre – Sleep until night at Metro: South Loop (or at the 'Hickory' windmill if you took Closure there). C-A-34 lies in the west of Lower Dam Ayre, north-west of the quarantine building by the radio tower. Kill the Revenant: it is quick, keeps running off and calls infected in, so stay on it; the infected it summons don't need to die.
Summary
One of the 12 GRE anomalies for the Revenants trophy. Its Revenant only appears at night.
Report an issue
GRE Quarantine: THV Advanced CareAchievement
Location
Central Loop · Lower Dam Ayre – Still at night, go south-east to THV Advanced Care, just north-west of the South Loop Radio Tower. Climb to the roof, open the door there with the GRE key and work your way down; each chest is behind an 'Authorized personnel only' door you lockpick.
Summary
One of the 6 GRE quarantine buildings; their 24 Inhibitors make Can't You Read the Signs?, which pops with this building's last chest. Fewer infected roam inside at night.
Trophies
  • Achievement · SteamCan't You Read the Signs?
  • Achievement · XboxCan't You Read the Signs?
  • Bronze · PlayStationCan't You Read the Signs?
Report an issue
Tape: GRE Head Doctor Dr. Katsumi Report #4Collectible
Location
Central Loop · Lower Dam Ayre – Inside the quarantine, in the first locked room: the tape is on the metal desk in front of the first GRE crate.
Summary
One of the 63 Tapes the Audiophile trophy counts.
Report an issue
Inhibitor: THV Advanced Care chest 2Upgrade
Location
Central Loop · Lower Dam Ayre – Further down, behind the next 'Authorized personnel only' door (lockpick): the crate is on the left, right beside the door.
Summary
One of the 126 Inhibitors. Counts for Can't You Read the Signs? with the other quarantine chests.
Report an issue
Inhibitors ×2: THV Advanced Care chest 3Upgrade
Location
Central Loop · Lower Dam Ayre – At the bottom of the building, behind the last locked door: the chest holds two. Then sleep until morning: at 'Hickory' if you took The Knick, since Ferenc waits there for the pacemaker.
Summary
Two of the 126 Inhibitors; the last chest finishes the building. Counts for Can't You Read the Signs? with the other quarantine chests.
Report an issue
'Spruce' first, then the water tower

Switch on the 'Spruce' windmill before you turn the valve of the Saint Paul Water Tower, and do the two one after the other. Done the other way round, the area can fall to the Renegades and the Artist Workshop settlement closes, with a Memento the Archivist trophy needs on its table and the Survivor side quests Goats Galore Quiz and The Fortune Teller. The route below takes the windmill, the Memento and the tower in that order.

Military Airdrop THB-4ULAchievement
Location
Central Loop · Lower Dam Ayre – From Metro: South Loop, head east: the Church of Saint John of God stands near the district's northern edge. Climb its south side by the arches (or keep jumping and grappling) to the roof: the airdrop sits near the open way down into the church. It needs no key or lockpick.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech and an Inhibitor.
Report an issue
Windmill: SpruceArea
Location
Central Loop · Lower Dam Ayre – From the church roof, glide east to the windmill standing on top of a building on the church's east side, land on it and switch it on.
Summary
One of the 17 windmills for Don Quixote, and a save point with UV light, a bed and a stash. Its map marker asks for the Grappling Hook, which you have.
Trophies
  • Achievement · SteamDon Quixote
  • Achievement · XboxDon Quixote
  • Bronze · PlayStationDon Quixote
Report an issue
Mural: Space ExplorersCollectible
Location
Central Loop · Lower Dam Ayre – South-east of 'Spruce' is a Nightrunner's Hideout on a rooftop. Just below its north side, the blue art fills a wall between two big stone blocks; the crate is on a small stone column in front of it.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
Report an issue
Mural: John DogCollectible
Location
Central Loop · Lower Dam Ayre – Head back west towards 'Spruce': a small barking dog is painted over the side wall between two houses. The crate is on the ground in front, next to the bins.
Summary
One of the 70 Murals the Street Art Aficionado trophy counts; it only counts once you pick up the small red paint crate next to the art.
Trophies
  • Achievement · SteamStreet Art Aficionado
  • Achievement · XboxStreet Art Aficionado
  • Bronze · PlayStationStreet Art Aficionado
Report an issue
Memento: Infected Playing Card – King of Diamonds – BolterCollectible
Location
Central Loop · Lower Dam Ayre – From 'Spruce' go south-west to the Artist Workshop settlement, just north of the Saint Paul Water Tower. In its painting studio the card lies on the table under the goat altar, next to a woman called Mahala.
Summary
One of the 117 Mementos the Archivist trophy counts. Take it before you turn the water tower's valve.
Report an issue
The Saint Paul Water Tower goes to the Survivors

Turning the valve asks which faction gets the tower, and Lower Dam Ayre with it. Pick the Survivors. The choice is permanent; Boot Licker needs all 7 facilities given to one faction, so one facility to the Peacekeepers loses it on this save. The Survivor side also opens Goats Galore Quiz and The Fortune Teller. Take the newspaper at the top before you turn the valve.

Memento: The (end of) Times issue #3Collectible
Location
Central Loop · Lower Dam Ayre – Walk south from the settlement to the tower. The climb needs the parkour skills Tic Tac, Wall Run and Wall Run Jump: learn the two Wall Run skills first if you don't have them. From the tower's ground floor swing on the monkey bar to the walkway above, then Tic Tac along the wall and jump off it to the next walkway. Go out of the window: yellow ledges, a monkey bar, a perch, then turn and climb the scaffold. Back in the middle, wall-run up to the open window above the one you came in by. Cross the yellow rings, shimmy left and jump to the window with the yellow tarp, then the monkey bar to the hanging yellow crate: as it swings close to the yellow ledges behind you, jump across. Inside, climb the ledges on the left, jump to the walkway on the left and go out to the wooden balcony; stand on its railing to reach the roof. The newspaper is on a crate beside the valve.
Summary
One of the 117 Mementos the Archivist trophy counts. It waits on the water tower's top floor; take it before you assign the tower.
Report an issue
Facility: Saint Paul Water Tower (Survivors)Hidden spoiler – activate to revealAchievementMinor spoiler
Location
Central Loop · Lower Dam Ayre – With the newspaper in your pocket, turn the valve on the top floor and choose the Survivors: Lower Dam Ayre becomes theirs.
Summary
The last of the 7 facilities for Municipal Services and Boot Licker. The top floor becomes a safe zone with a bed.
Trophies
  • Achievement · SteamMunicipal Services
  • Achievement · XboxMunicipal Services
  • Bronze · PlayStationMunicipal Services
  • Achievement · SteamBoot Licker
  • Achievement · XboxBoot Licker
  • Bronze · PlayStationBoot Licker
Report an issue
The Fortune Teller: Mahala (Spruce)Quest step
Location
Central Loop · Lower Dam Ayre – Back at the Artist Workshop, talk to Mahala. You already hold all four Kings on this route: the King of Diamonds from her table, the King of Clubs from the PK Floating Fortress, the King of Hearts from the Fish Eye Canteen and the King of Spades from the Infected Intelligence Quiz. Hand them over to finish.
Summary
A Survivor side quest: bring Mahala the four Kings from her deck. Pays a Crystal Ball, a unique valuable.
Report an issue
Goats Galore Quiz: Kano (Spruce)Quest step
Location
Central Loop · Lower Dam Ayre – Kano is at the Pumpkin Farm on the rooftops of south-western Lower Dam Ayre. Any answer counts for the first question; then pick 'Goats Own All Territories', a lifespan of 12-15 years, two goats on the crest, grass and hay, wide-angle vision, and that goats are smaller. A wrong answer only means sleeping a day and asking again.
Summary
A Survivor side quest: seven questions about goats. Pays 400 Old World Money.
Report an issue
Barcode MacheteWeapon
Location
Central Loop · Lower Dam Ayre – From the water tower, head south-east to the Heron Renegados camp in the south of the district. Before going in, look for the crane next to the camp: the blueprint is in the container hanging from it.
Summary
A one-handed slashing weapon blueprint, a one-time pickup in the world.
Report an issue
Inhibitor: Heron Renegados courtyardUpgrade
Location
Central Loop · Lower Dam Ayre – Heron Renegados, south-east of the water tower, is the hardest of the four camps, with higher-level Renegades. Climb the bridge that leads into it; before you start the fight, drop down into the street-level courtyard between the buildings by the trash piles and ledges. The GRE crate is in a brick nook with bins at the bottom.
Summary
One of the 126 Inhibitors.
Report an issue
Memento: The Fortify and Await NoteCollectible
Location
Central Loop · Lower Dam Ayre – Back up in the camp, cross its wooden rope bridges to the middle: the note is on a lone wooden crate at the roof edge above the gap in the camp's centre.
Summary
One of the 117 Mementos the Archivist trophy counts.
Report an issue
Bandit Camp: Heron RenegadosAchievement
Location
Central Loop · Lower Dam Ayre – Kill the two lieutenants and the leader, loot what you want (anything left behind disappears once the flag comes down), then turn the crank to lower the Renegade flag.
Summary
One of the 4 bandit camps for Ban Hammer. Taking it gives the Motorhead, a two-handed mace, and the camp becomes a safe zone.
Trophies
  • Achievement · SteamBan Hammer
  • Achievement · XboxBan Hammer
  • Silver · PlayStationBan Hammer
Report an issue
GRE Anomaly C-A-23Achievement
Location
Central Loop · Lower Dam Ayre – Sleep in the camp you just took until night. C-A-23 is north of it, by the water on the eastern edge of Lower Dam Ayre near the district border. Its Revenant is level 5: kill it and ignore the infected it calls.
Summary
One of the 12 GRE anomalies for the Revenants trophy. Its Revenant only appears at night.
Report an issue
Inhibitor: under the bridge by C-A-23Upgrade
Location
Central Loop · Lower Dam Ayre – Leave the anomaly site to the east and cross the bridge, then drop down under it (onto the ledge, not into the water). Crouch and move in under the bridge to the GRE crate.
Summary
One of the 126 Inhibitors.
Report an issue
The Baba X: Black Volatile cage (night), CorvusHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · Lower Dam Ayre – The tenth hunt may take a while to come after the ninth. Take it from the Witch in her Chapel of the Resurrection (Saint Paul Island) and, at night, go to the marked GRE island in Lower Dam Ayre. Get the Black Volatile's attention, run straight through the open container and hit the button to lock it in. Report to the Witch, then go out to the garden and talk to Corvus.
Summary
The last hunt: cage a Black Volatile at night, then settle things in the Witch's garden. Pays a Monster Skewer and Infected Arrows.
Report an issue
Corvus (The Baba X)Hidden spoiler – activate to revealBossMinor spoiler
Location
Central Loop · Saint Paul Island – In the Witch's garden, after the talk in The Baba X: kill Corvus, then go back inside and confront the Witch to end the chain.
Summary
The Witch's bodyguard; the fight comes whatever you say.
Report an issue
Tape: Cpt. Posner Status Reports to Col. Williams #5Collectible
Location
Central Loop · Lower Dam Ayre – Fast travel to Metro: South Loop and head south-east to the river: on an island between two bridges stand some military containers and a military vehicle. The locked military chest by the vehicle (lockpick) holds the tape.
Summary
One of the 63 Tapes the Audiophile trophy counts.
Report an issue
Memento: Safe Code (459)Collectible
Location
Central Loop · Newfound Lost Lands – Go west into Newfound Lost Lands. South-west of the C-A-56 anomaly (a site on top of a pair of buildings in the district's north) is a diner, a Forsaken Store with every entrance open: the note is on the shelf under the counter, by the cash register.
Summary
One of the 117 Mementos the Archivist trophy counts. Its code opens the safe in the diner's back room.
Report an issue
GRE Anomaly C-A-56Achievement
Location
Central Loop · Newfound Lost Lands – Sleep until night at Metro: South Loop. The anomaly is in the north of Newfound Lost Lands, on top of a pair of buildings north-east of the diner: climb up and kill the Revenant.
Summary
One of the 12 GRE anomalies for the Revenants trophy, which pops once its chest is open. Its Revenant only appears at night.
Trophies
  • Achievement · SteamRevenants
  • Achievement · XboxRevenants
  • Silver · PlayStationRevenants
Report an issue
Tape: Council of Mankind Session #1Collectible
Location
Central Loop · Newfound Lost Lands – On the same rooftop, a second, locked military container stands nearest the edge of the arena: open it with the GRE key. The tape is at the back on the right, on a metal crate by the radio.
Summary
One of the 63 Tapes the Audiophile trophy counts.
Report an issue
Memento: Conspiracy TheoriesCollectible
Location
Central Loop · Newfound Land – From the anomaly, head south-west out of Newfound Lost Lands into Newfound Land, the flooded district below it. On the western edge, a plank-sealed bus stands in the middle of a wide, ruined road: it is a Nightrunner's Hideout. Go in; the envelope is under the checkers by the bed.
Summary
One of the 117 Mementos the Archivist trophy counts.
Report an issue
Sunken Airdrop 1 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – Right outside the bus, a crate lies under the water. Dive, use Survivor Sense to mark it and pick the lock (breath is short: come up for air between tries if you must).
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Tape: Unit 404 (Newfound Land relay)Collectible
Location
Central Loop · Newfound Land – With Lost Transmission taken on the ship (the leftmost Wall of Valor letter), from the bus go south-west to the Newfound Land Military Relay, a fenced military zone with a truck at its gate, west of the flooded streets. As you arrive, Cyra plays you a recording and the tape is added.
Summary
One of the 63 Tapes the Audiophile trophy counts. It plays when you reach the relay with Wall of Valor: Lost Transmission active.
Report an issue
Dog Tag: Newfound Land relay, ground floorHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · Newfound Land – Renegades guard the relay (a fire-thrower, an officer, two footmen and two archers): clear them. Then enter the eastern building by its doors and follow the footprints Survivor Sense shows to the back room in its north-east corner: search the body.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Atom's Dog Tag, one of the two Lost Transmission asks for.
Report an issue
Inhibitor: Newfound Land Military Relay basementUpgrade
Location
Central Loop · Newfound Land – Follow the footprints back to the ladder west of that room and climb down into the basement, fighting the infected there: the GRE crate is in the basement of the same building.
Summary
One of the 126 Inhibitors. The crate can be opened without the quest too.
Report an issue
Dog Tag: Newfound Land relay, basementHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · Newfound Land – Deeper in the basement, a room holds a Charger and the second body, slumped against a pillar behind a barred metal door: walk round through the other rooms to reach it, kill the Charger and search the body.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Brasco's Dog Tag, the second one Lost Transmission asks for.
Report an issue
Tape: Journal of a Nightrunner #8Collectible
Location
Central Loop · Newfound Land – Back outside, climb the relay's radio tower and switch it on at the top: it shows the Inhibitors around it on the zoomed map. On the way up, one of the towers has a stack of wooden crates with a bow and arrows: the tape is in the red-and-white box there.
Summary
One of the 63 Tapes the Audiophile trophy counts.
Report an issue
Inhibitor: flooded Newfound Land, underwater by the huge treeUpgrade
Location
Central Loop · Newfound Land – From the Newfound Land Military Relay, dive into the flooded streets east of it (Survivor Sense marks crates under water with a '?' when you are close, and the switched-on relay shows Inhibitors on the zoomed map). One GRE crate lies on the bottom beside a huge tree.
Summary
One of the 126 Inhibitors. The flood stays until late in the story; these crates can still be reached if it drains.
Report an issue
Inhibitor: flooded Newfound Land, underwater (4th crate)Upgrade
Location
Central Loop · Newfound Land – Two more GRE crates lie under the water near the relay with no landmark of their own: dive and look for the next marker on the zoomed map or with Survivor Sense. This is the first of them.
Summary
One of the 126 Inhibitors.
Report an issue
Sunken Airdrop 2 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The other 11 crates lie close together on the bottom of the flooded streets east of the relay. Swim the area with Survivor Sense: each shows as a '?' when you are near. This is the first; pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 3 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – Keep sweeping the flooded streets with Survivor Sense: the next '?' under the water is the third crate. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 4 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The fourth crate: the next '?' Survivor Sense shows on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 5 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The fifth crate, nearby on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 6 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The sixth crate, nearby on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 7 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The seventh crate, nearby on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 8 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The eighth crate, nearby on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 9 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The ninth crate, nearby on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 10 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The tenth crate, nearby on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 11 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The eleventh crate, nearby on the bottom. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Sunken Airdrop 12 (flooded Newfound Land)Achievement
Location
Central Loop · Newfound Land – The twelfth and last sunken crate. If the count in the map's airdrop list is short, swim the flooded streets again with Survivor Sense: they all lie close together. Pick its lock.
Summary
One of the 26 airdrops for Find Anything Interesting?. The 12 sunken crates hold gear and loot, no Military Tech, and each needs a lockpick.
Report an issue
Military Airdrop THB-7U3Achievement
Location
Central Loop · the Outlands – Leave the water and head north into the Outlands just west of Newfound Lost Lands, to where the highway bends. The airdrop is on the roof of the tall building just south of the bend; getting onto it needs the Paraglider. Open it: no key or lockpick.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech; no Inhibitor.
Trophies
  • Achievement · SteamFind Anything Interesting?
  • Achievement · XboxFind Anything Interesting?
  • Bronze · PlayStationFind Anything Interesting?
Report an issue
Lumberjack (hideout north of Shen Xiu)Weapon
Location
Central Loop · the Outlands – Keep going north through the Outlands to the Huntress' Camp, Shen Xiu's camp west of Garrison near the Observatory. The blueprint is in the Nightrunner's Hideout just north of the camp.
Summary
A one-handed slashing weapon blueprint, a one-time pickup in the world.
Report an issue
Wall of Valor: Lost Transmission (Newfound Land Military Relay)Hidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the PK Floating Fortress – Fast travel to the PK Floating Fortress and go to the Wall of Valor room, set into the north side of the main deck: give both dog tags to Cyra.
Summary
The third Wall of Valor quest: find the two Unit 404 soldiers' dog tags at the Newfound Land Military Relay and bring them back. With Bad Medicine and Deadly Exchange done, it starts the last one, Missing in Action.
Report an issue
Dog Tag: VNC Tower lower floorHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · the VNC Tower – Missing in Action starts by itself. Go into the VNC Tower and ride the elevator down to the basement; swim across the flooded part and climb the stairs. Look at the broken vent with Survivor Sense, follow the footprints up past the broken light into the amphitheatre and kill the infected there, then search the body in front of the brightly lit door.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Leon's Dog Tag. Missing in Action opens once all three Wall of Valor letters are done.
Report an issue
Tape: Unit 404: Weakest linkCollectible
Location
Central Loop · the PK Floating Fortress – Given by Cyra as Missing in Action ends.
Summary
One of the 63 Tapes the Audiophile trophy counts. Cyra hands it over at the end of Missing in Action.
Report an issue

About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.