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Unruly Brother, The Arrival and Quarry End

Barney's night search and the meeting with Jack and Joe's men, the Bazaar and 'Larch' side quests, then a full sweep of Quarry End from the 'Oak' windmill and a night round, before The Raid.

Two short story quests start this stretch, both from Sophie at the Bazaar: Unruly Brother (at night, in a forsaken store on the Trinity / Quarry End border, where you switch on the 'Larch' windmill) and The Arrival (a meeting point in Trinity). The rest is a sweep: the Bazaar and 'Larch' side quests in Trinity, with two short trips into Houndfield; then Quarry End from the 'Oak' windmill, with its Peacekeeper side quests, murals, Mementos, a tape and an Inhibitor crate; then a night round for the GRE anomaly and two dark hollows that ends back near the Bazaar. There is no fast travel yet (it opens with the Central Loop), so everything here is on foot; beds at the Bazaar and at each windmill you switch on change the time of day. Left for later on purpose: Horseshoe's windmills, camp and quarantine building (The Raid and after), Houndfield's own activities, the container by the south tunnel and the Slitter blueprint (Let's Waltz!).

Unruly Brother: Barney's store at night and Birdie's trailQuest step
Location
Old Villedor · Trinity – Sleep in the Bazaar's bed until night, then head south-east to the marked forsaken clothing store; a man outside asks you to light the windmill next to it first. Inside, pass the sleeping infected to the back room, follow the footprints with Survivor Sense up to Barney's locked door, and kill the infected that come twice before he lets you in. Then examine the bloody handprint by the side door downstairs, follow the trail into the next building and climb through the broken floors to the top. The windmill, the store's newspaper and the stairwell crate below are all on this trail; then the quest ends with Sophie at the Bazaar, where The Arrival starts.
Summary
The fifth story quest: find Barney, who went after crystals in a forsaken store. It must be done at night and unlocks The Arrival.
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Windmill: 'Larch'Area
Location
Old Villedor · Trinity – Right beside Barney's forsaken store in south Trinity; the man at the store door asks you to switch it on (say yes; he does not appear if it is already on). Climb the planks along a beam, ride the first moving section, cross a board, ride the second, jump right at its top, crawl through the gap in the planks and take the ladder on the right to the switch box.
Summary
One of the 17 windmills the Don Quixote trophy counts. Switched on, it becomes a safe zone with a bed, a stash, UV light and a trader.
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Newspaper Article - March 7th, 2021Collectible
Location
Old Villedor · Quarry End – Inside Barney's forsaken store (you can slip in from the street through the door left ajar): on the counter by the cash register.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Inhibitors ×2: stairwell by the Larch WindmillUpgrade
Location
Old Villedor · Quarry End – In the building the trail leads to after the store: a GRE crate sits in its stairwell, beyond the room at the top where the trail ends. From outside, drop onto the roof just west of the Larch windmill, then down again beside a chimney and a heap of bricks; the crate is at the top of the stairs in the building behind you.
Summary
A GRE crate with two Inhibitors, on the Unruly Brother trail.
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The Arrival: the meeting pointHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Old Villedor · Trinity – Back at the Bazaar, meet Sophie to finish Unruly Brother; she starts this quest. Go to the marked meeting point in Trinity, keeping to the rooftops so you see the thugs before they see you, and kill them. Find Suzie sitting against a yellow crate by stacked pallets between two buildings, then search every marked body; infected keep coming until the last one is searched, and Sophie's call ends the quest.
Summary
The sixth story quest: cover Sophie's people at a meeting with Jack and Joe's men. It unlocks The Raid.
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Goliath at the meeting pointBoss
Location
Old Villedor · Trinity – It bursts through the pallets when you find Suzie. Its blows are power attacks you can't block: jump back when it slams the ground, then land two or three quick hits. On a small roof nearby lie a red tank and a spear: throw the tank at it and hit the tank with the spear to blow it up.
Summary
A Goliath, an elite infected with a huge club, breaks into The Arrival's search. Killing it is not needed to finish the quest.
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Three quests here close with the story

Missing Persons closes when Water Tower is completed; finish True Friends (needed for Out of Your League's tape) before Revolution is completed, and Sentimental Value, done on this section's night round, before Water Tower ends. All three are done in this section, well before either quest.

The Essence of Survival: Nyra (Larch; Memento)Quest step
Location
Old Villedor · Trinity – Nyra is at the Pumpkin Farm, a Survivor trading spot in south Trinity; her quest opens once 'Larch' is on. Bring her Lavender (it grows in rooftop gardens beside honey and chamomile) and Metal Parts (from bodies and containers, or a trader).
Summary
A 'Larch' windmill side quest: Nyra wants two ingredients for a perfume. The reward includes a Memento.
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Recipe for Turn Me OnCollectible
The City Classifieds - Egg HuntingCollectible
Location
Old Villedor · Trinity – At Nyra's Pumpkin Farm in south Trinity, a settlement that only opens once the 'Larch' windmill is on: the tape lies on a wooden table there.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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True Friends: Dominik, then Nerys at the BazaarQuest stepMissablePoint of no return
Location
Old Villedor · Trinity – The quest only starts once you have spoken to Dominik outside the Bazaar's north-west corner after The Only Way Out: if you haven't, do that first. Then talk to Nerys in the Bazaar, and go back out to Dominik at that corner, who points you east to King William IX Road in Horseshoe. Go into the dark hollow there by its street door (not the roof), climb to the top-floor door, kill the Goon, the Spitter and the infected that appear on the ground floor, go back up to the boy, then report to Nerys.
Why you can lose it
Finish True Friends before Revolution (main quest 9) is completed: it can fail if still open then, and Out of Your League needs it done.
Point of no return
Finishing Revolution (the talk at Hakon's rooftop hideout in Quarry End)
Summary
Nerys's two sons are missing. It is needed for Out of Your League, which holds a tape the Audiophile trophy counts, so it is part of 100%.
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Missing Persons: cooperate with Damien

After the job interview you are asked whether to hand Damien over or work with him. Work with him: handing him over ends the quest at once, before its tape and the church-tower safe.

Missing Persons: Damien, Devil's Bridge and the Bazaar towerHidden spoiler – activate to revealQuest stepMissablePoint of no returnMinor spoiler
Location
Old Villedor · Trinity – Damien stands near the Bazaar entrance. His job lead is a building just north-east of the Trinity / Quarry End border, a little east of Houndfield: go down a floor for the interview, kill the thugs, choose to cooperate with Damien outside and search the two side rooms. Then go to Devil's Bridge in north-east Quarry End, on the Horseshoe border: in through a roof window, down through the floors, kill the thugs and open the door upstairs (a fight follows). Back at the Bazaar, talk to Roger, climb the church tower from its lowest scaffolding, open the safe at the top with 510 if you have not yet, and go out the roof hatch to Damien.
Why you can lose it
Missing Persons can no longer be started or finished once Water Tower is completed. Finish it before you turn the water tower's valve.
Point of no return
Finishing Water Tower (meeting Sophie at the Bazaar after Barney's hideout)
Summary
Damien's side quest runs from the Bazaar into Quarry End and back up the Bazaar's church tower. The Baltazar tape lies on its route; the tower safe's tape and Memento are open-world pickups you may already have.
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The City Classifieds - BaltazarCollectibleMissablePoint of no return
Location
Old Villedor · Quarry End – In the Devil's Bridge building of Missing Persons: on the shelf right beside the roof window you come in by, in the attic among paints and brushes. The window can also be reached by climbing the street light outside.
Why you can lose it
This tape lies on Missing Persons' route, in a building the quest opens. Take it during the quest, before Water Tower ends.
Point of no return
Finishing Water Tower (meeting Sophie at the Bazaar after Barney's hideout)
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Villedor Newscast #3Collectible
Location
Old Villedor · Trinity – From the Bazaar, cross the rooftops to the Rooftop School, a settlement in south-west Trinity that opens with the 'Larch' windmill. The tape sits on a yellow locker or table there.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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The History Lesson: Henkel, Rooftop School (Larch)Quest step
Location
Old Villedor · Trinity – Henkel teaches at the Rooftop School in south-west Trinity, the settlement you just visited. Go to the marked memorial square in Houndfield, use Survivor Sense to examine the two plaques on the monument and the tree beside the square, then light the candle at the monument.
Summary
A 'Larch' windmill side quest: light a memorial candle for Henkel's student. The reward is a unique valuable.
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Diva: Lola (Larch)Quest step
Location
Old Villedor · Trinity – Lola sings on a rooftop on Trinity's southern edge. Her stole is caught on the GRE quarantine building in Houndfield: climb its scaffolding floor by floor; the wind carries the stole off each time you reach it, so follow it up to the metal frame on the roof. Bring it back to Lola, who is then at the Bazaar.
Summary
A 'Larch' windmill side quest: fetch Lola's mink stole from a tall building in Houndfield.
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Windmill: 'Oak'Area
Location
Old Villedor · Quarry End – The windmill The Only Way Out sent you to while hunting for Hubert, south-east of the Main Terminal Station. Climb the planks, ride the moving beam, jump onto the planks, turn and jump up a floor, ride the second beam, jump onto the planks and walk round to the ladder; switch the box on at the top.
Summary
One of the 17 windmills the Don Quixote trophy counts. Switched on, it becomes a safe zone with a bed, a stash, UV light and a trader. Its Peacekeeper side quests open once it is on.
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Mural: Money Money MoneyCollectible
Location
Old Villedor · Quarry End – Right next to the 'Oak' windmill, covering the whole side wall of a brick building at the corner; the crate is on the roof a few steps in front of it.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Expiration Date Challenge: Smoker's Helper (Oak)Quest step
Location
Old Villedor · Quarry End – The Smoker's Helper is at the Peacekeepers' Smokehouse in Quarry End (its marker shows on the map once 'Oak' is on). Use the sausages across from him, reach every checkpoint in any order before the bronze time runs out, then talk to him.
Summary
An 'Oak' windmill parkour challenge: deliver sausages before they spoil. Bronze is enough; the reward is a Parkour Manual.
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Ultimate Fury Cricket: Don (Oak)Quest step
Location
Old Villedor · Quarry End – Don runs it at a Peacekeeper rooftop settlement in Quarry End (its marker shows once 'Oak' is on). Pick up the bat beside him, swing infected out of the ring until the bronze target is met, then talk to him.
Summary
An 'Oak' windmill combat challenge: knock infected out of a ring with a bat. Bronze is enough; the reward is a Combat Manual.
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First page of a comic bookCollectible
Mural: The Grim ReaperCollectible
Location
Old Villedor · Quarry End – From the Main Terminal Station, in the centre of Quarry End: painted on a brick wall beside a fire; its crate sits just ahead of the art, up on that roof.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Nightrunner Trial IIAchievement
Location
Old Villedor · Quarry End – A short rooftop run in the south of Old Villedor near the Main Terminal Station, by the Peacekeepers' Uniform Workshop; its start shows on the map once you have seen it. Take the checkpoints in any order, roughly an upside-down U, inside the bronze time.
Summary
One of the 10 Nightrunner Trials the True Nightrunner trophy counts; a bronze medal is enough.
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Mural: DiabouCollectible
Location
Old Villedor · Quarry End – North-west Quarry End by the Uniform Workshop: a mural wider than it is tall, on a rooftop wall; the crate is in the grass right in front of it.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Mural: Living Dead GirlCollectible
Location
Old Villedor · Quarry End – Turn round from Diabou: this one faces it. The crate sits on a ventilation unit.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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The Master Brewer's Bees: Barack (Oak; Memento)Quest step
Location
Old Villedor · Quarry End – Barack is at the Brewery, a Peacekeeper rooftop structure in north-west Quarry End, reached over the roofs. Three sugar bags around the Brewery (to your right, at the back, to your left) each start a checkpoint run: beat bronze on all three, then talk to Barack.
Summary
An 'Oak' windmill parkour challenge in three runs to feed Barack's bees. The reward includes a Memento and three Parkour Manuals.
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PK Lager-themed Beer CoasterCollectible
Mural: SleeperCollectible
Location
Old Villedor · Quarry End – North-west Quarry End, toward the 'Larch' windmill: a brick-wall mural that wraps across two walls; the crate is hidden in the rooftop grass a few steps in front of it.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Inhibitor ×1: abandoned metro stairs, Quarry End/Houndfield borderUpgrade
Location
Old Villedor · Quarry End – Where the main road dividing Quarry End from Houndfield begins, two metro stairways lead underground. Take the southern one: the crate is at the bottom against the wall, on the left behind wrecked vending machines.
Summary
A GRE crate with one Inhibitor in an old metro entrance that is not marked on the map.
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Mural: RambunnyCollectible
Location
Old Villedor · Quarry End – West Quarry End, on a white wall: a rabbit wearing a red bandana. The crate is on the roof in front of it, among mattresses and tyres.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Mural: Run Boy RunCollectible
Location
Old Villedor · Quarry End – Also in west Quarry End, near a safe zone: its colours are faint, so slow down and look. The crate is on a rooftop with mattresses and tyres.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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The Rose Garden: Peter, Old Mound Street glass house (Oak; Memento)Quest step
Location
Old Villedor · Quarry End – Peter is at the Peacekeepers' Cadet Academy in west Quarry End. The glass house is in south-west Quarry End, the middle building at the south end of the search area: go in at ground level, give the rose at the old lady's place in the greenhouse, then go back and tell Peter.
Summary
An 'Oak' windmill side quest: take a rose to an old customer of Peter's. A Memento lies at the glass house.
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Letter - Helen's TestimonyCollectible
Safe Code (22 67 66)Collectible
Location
Old Villedor · Quarry End – South Quarry End: a large house whose upstairs flat you enter through a broken window. The note is in the wicker chest at the bed's foot; the safe it opens is in the same room.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Mural: Crouching Monster, Hidden BiterCollectible
Location
Old Villedor · Quarry End – South Quarry End, on a wall under scaffolding; its crate waits a few steps in front, on top of the lower building next to it.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Mural: Red Rat RunCollectible
Location
Old Villedor · Quarry End – Just past the southern edge of Quarry End, by a chemical-hazard area and a stand of trees: an open hatch leads down into an old metro tunnel, where the mural and its crate are. If the hatch is shut, the tunnel is reached during Into the Dark in the New Game+ run, and the mural trophy waits until then.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Mural: Bad WolfCollectible
Location
Old Villedor · Quarry End – Unlike the other Quarry End murals it is at street level, not on a roof: on a wall beside a path lined with trees. Search Quarry End's tree-lined paths on foot; the crate is beside the art.
Summary
One of the 70 murals the Street Art Aficionado trophy counts; it only counts once the red paint crate by the art is picked up.
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Journal of a Nightrunner #2Collectible
Location
Old Villedor · Quarry End – At the Quarry End Swimming Pool in the east of the district: the Nightrunner hideout on its roof. The tape is on a small broken fridge with a painting leaning on it, under the UV light.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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GRE Anomaly C-A-01 (night)Achievement
Location
Old Villedor · Quarry End – Sleep at the 'Oak' windmill until night. The anomaly is in southern Quarry End, south of the Main Terminal Station and of a Peacekeeper rooftop outpost: kill the Revenant (stay on it; it runs off and calls infected), climb onto the military container and drop in through its roof hatch.
Summary
One of the 12 GRE Anomalies the Revenants trophy counts. Its Revenant only appears at night.
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Inhibitors ×2: GRE Anomaly C-A-01Upgrade
Location
Old Villedor · Quarry End – Inside the container of GRE Anomaly C-A-01, once the Revenant is dead: the GRE chest needs no lockpick.
Summary
The anomaly's GRE chest holds two Inhibitors; opening it completes the anomaly.
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Sentimental Value: Maya's roof, then the Quarry End dark hollow Goon (night)Quest stepMissablePoint of no return
Location
Old Villedor · Horseshoe – Maya hides behind a low wall on a roof in south-west Horseshoe, north-west of the Horseshoe Water Tower: kill the three bandits who show up and talk to her. At night, go to the dark hollow over a construction site in north-east Quarry End, enter from the roof, kill the Goon inside and search its body for the music box.
Why you can lose it
Finish Sentimental Value before Water Tower ends: it may close then, and the Maya step of Man On a Mission needs it.
Point of no return
Finishing Water Tower (meeting Sophie at the Bazaar after Barney's hideout)
Summary
Maya's stolen music box. Finishing it is needed for the Maya step of the Man On a Mission trophy later.
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The Key to Humanity: Dustin (Oak, night)Quest step
Location
Old Villedor · Quarry End – Dustin is at the Smokehouse in Quarry End. The CD is in a dark hollow in Horseshoe, best done at night when fewer infected are inside: in from the street or the roof, break the wooden door to the kitchen, lockpick the sturdy door and take the CD from the bag in that room. Bring it to the scientist at the Bazaar.
Summary
An 'Oak' windmill side quest: find a CD in a dark hollow for a scientist's son.
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A Postcard of Villedor in its Glory DaysCollectible
Location
Old Villedor · Horseshoe – In north-west Horseshoe: the forsaken store right next to the 'Willow' windmill. Go in while it is still night (the store is packed with infected by day); the postcard is pinned up behind the counter.
Summary
One of the 117 Mementos the Archivist trophy counts.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.