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Broadcast and the VNC Tower

Broadcast from the Fish Eye to the top of the VNC Tower: the Garrison Electrical Station for the Survivors, the tower's dog tags and Inhibitors, the Grappling Hook and the transmitter for Frank, then the pickups you glide to from the tower roof.

This stretch is Broadcast, the 16th story quest, which starts with a radio call soon after Cathedral. It runs from the Fish Eye to the Garrison Electrical Station and then up the VNC Tower, the tallest building in the city, in the middle of Garrison. You arrive with the Paraglider, the UV Flashlight, lockpicks and the GRE key; the quest hands over the GRE Detector and the Grappling Hook. Two moments matter: search the body after the fight in the power distribution room, and give the transmitter to Frank at the very top. After the quest the tower's lobby elevator goes to the roof whenever you like, and the second half of this section uses it as a launch point for gliding pickups. Keep the Inhibitors you find unspent. The rest of Garrison (its windmills, metro station, anomalies and other airdrops) comes after a trip back to Old Villedor.

Tape: Frank Marwey's Journal #1Hidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · the Fish Eye – When Matt calls after Cathedral (it may take until dusk), go to the Fish Eye canteen: the guard by the stairs right of the bar lets you up to the meeting with Jack and Juan. Afterwards talk to Lawan on the upper level, then visit Frank's room beside the canteen (optional for the quest): the tape is on the dresser.
Summary
One of the 63 Tapes the Audiophile trophy counts. Broadcast is the first time you can walk into the room where it lies.
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Windmills before the station

Switch on Garrison's windmills 'Juniper' and 'Teak' before you reach the Garrison Electrical Station: with the station handed out first, the district can end up with the Renegades and its settlement quizzes may not open (History Quiz and Persons of Interest Quiz, each holding a collectible). Both windmills are in reach now, before Broadcast sends you to the station.

Windmill: JuniperArea
Location
Central Loop · Garrison – Before you head for the station: a short way south of the Fish Eye, on Garrison's east side. Kill the enemies at its foot first, or the switch at the top won't work. From the planks, ride the moving bars up one after another (jump when the next one lines up), turn round onto the boards and climb the ladder to the switch.
Summary
One of the 17 windmills for Don Quixote, and a save point with UV light, a bed and a stash. It opens the Cadet Academy settlement, where History Quiz waits.
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Windmill: TeakArea
Location
Central Loop · Garrison – Next, west across Garrison: north of the VNC Tower. Jump onto the first weight as it drops, then to the rope as it rises; swing back to the second weight, ride it up and jump to the balcony on the right, then across the planks to the ladder.
Summary
One of the 17 windmills for Don Quixote, and a save point with UV light, a bed and a stash. It opens the Pumpkin Farm settlement, where Persons of Interest Quiz waits.
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Memento: The Power Outage MandateCollectible
Location
Central Loop · Garrison – Head for the VNC Tower; on the way Rowe radios and sends you to the Garrison Electrical Station in southern Garrison, between the tower and the Garrison Heights high-rises. Before you take on the Renegades in its yard, go into the house beside the station that looks down on them: the note is in a yellow-and-white box. (It may instead be in a chest in the station's control room.)
Summary
One of the 117 Mementos the Archivist trophy counts.
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Memento: Safe Code (314)Collectible
Location
Central Loop · Garrison – Kill the Renegades in the yard (the spear throwers hurt from range). At the entrance, run the generator's cable to gate A, open it, then to gate B. Inside, go upstairs and in the north-west corner drop through the hole beside the yellow pipe to panel 1C; open the nearby locked door, carry the cable across the room to receiving panel C, then step outside on that level and open door C. The note is in the red-and-white box on the floor of that room.
Summary
One of the 117 Mementos the Archivist trophy counts. Its code opens the safe beside it.
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Inhibitor: Garrison Electrical Station safeUpgrade
Location
Central Loop · Garrison – In the same room behind door C: enter 314 on the safe and take the Inhibitor.
Summary
One of the 126 Inhibitors. The safe can't be forced or picked: it needs the code.
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Tape: Villedor Newscast #1Collectible
Location
Central Loop · Garrison – Take panel 2's cable from the door-C room and drop to the basement to plug it into receiving panel 2. The floor water is now live: hop over the floating junk to the vent on the wall to your right and follow it to the end (skip the second left turn), then cross on the wall pipes back to the stairs. Upstairs, move panel C's cable to panel 1 in the middle of the main hall and take the elevator to the control room: the tape is on the control panel, near a bed and a guitar.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Choice: give the station to the Survivors

Switching the station on asks which faction gets it. Pick the Survivors, as for every facility in this run. The choice is permanent, and Boot Licker needs all seven facilities on one side: one facility to the Peacekeepers loses it on this save. With Garrison on the Survivor side, the district's Survivor quests open, Persons of Interest Quiz among them. Take the tape before you switch the station on.

Facility: Garrison Electrical Station (Survivors)Achievement
Location
Central Loop · Garrison – Use the control panel. Renegades break in first: clear them (the balconies outside give you room, and a bow keeps the heavy-hitting officer at bay), then use the panel again and choose the Survivors.
Summary
One of the 7 facilities for Municipal Services and Boot Licker. It has no effect on the story; it decides Garrison's side.
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Memento: Recipe: Polish 'Pyzy'Collectible
Location
Central Loop · Garrison – Back outside, climb the tall smokestack next to the station by the ladder and handholds up its side. The recipe is in a crate at the very top.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Inhibitor: GRE container outside the VNC TowerUpgrade
Location
Central Loop · Garrison – Now go to the VNC Tower, the tallest building around. The yard at its entrance is fenced: climb something to get over the gate or the barbed wire. Before going in, open the green GRE container building in front of the tower with the GRE key; the crate is inside.
Summary
One of the 126 Inhibitors. It sits in a GRE container in front of the tower.
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Tape: Tourism Office of Villedor – VNC TowerCollectible
Location
Central Loop · the VNC Tower – In the ground-floor lobby, on the long reception desk next to the phone. Grab it before you talk to Rowe.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Broadcast: the Garrison Electrical Station and the VNC Tower lobbyHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the VNC Tower – From the reception desk, Rowe waits in a room at the back of the lobby: talk to him.
Summary
The 16th story quest, first part: the Fish Eye meeting, the station Rowe sent you to, and the meeting with him in the tower.
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Choice: Leon's letter

In the room before the power distribution room, a wounded Peacekeeper, Leon, asks you to carry a letter to his wife. Agree ("Sure thing, Leon"). It starts the side quest Last Will, the direct way into the Wall of Valor quests, whose dog tags and tapes count toward Archivist and Audiophile. Refusing closes Last Will on this save.

Broadcast: agree to deliver Leon's letterHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the VNC Tower – When the lights go out, follow the Peacekeeper to the elevators and talk to Wierzbowski. Climb out through the hatch in the elevator's roof and up the shaft to the open door. The TV studio beyond is full of infected and Volatiles, which can't be taken down: flashlight off, sneak along the left side (or run along the railing) and wait for the last Volatile to wander off the exit. In the next room clear the infected or crawl through the vent behind the counter on the right, then talk to Leon by the door and agree.
Summary
The talk with Leon on the way to the power distribution room. Agreeing starts Last Will.
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Search the body

Through the door behind Leon you fight an infected Peacekeeper. Search the body as soon as the fight ends, before you use the switch. The dog tag on it is a Memento that can't be picked up once you move on.

Dog Tag: VNC Tower power roomHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Central Loop · the VNC Tower – Go through the door behind Leon and kill the infected Peacekeeper in the next room, then search the body.
Why you can lose it
It can't be picked up once you move on in Broadcast, and is gone for good when the quest ends. A copy may come later at the PK Floating Fortress's Wall of Valor room; don't count on it.
Point of no return
Finishing Broadcast (using the panel at the top of the VNC Tower antenna)
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Chris's Dog Tag. It is only on the body in the power distribution room during Broadcast.
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Broadcast: inside the VNC Tower to the 8th-floor campHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the VNC Tower – Use the switch, then flip each marked fuse box in the other room while infected keep coming (medkits lie around), and throw the switch again: it also turns on traps you can lead the rest into. Take the cable from panel A back to Leon's room, drop down the middle of the stairwell and plug it into panel A at the bottom. In the next room leave panel B's cable: first swim through the flooded part and open the yellow gate from its far side, then bring the cable through it. Ride the elevator by that panel to the 8th floor and talk to Rowe.
Summary
Restoring the tower's power and pulling the cable through the flooded basement, up to the Peacekeepers' camp, where Rowe hands over the GRE Detector.
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Memento: VNC Tower BlueprintsCollectible
Location
Central Loop · the VNC Tower – Rowe gives it to you at the 8th-floor camp, in the same talk as the GRE Detector.
Summary
One of the 117 Mementos the Archivist trophy counts. Handed over automatically; it can't be missed.
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Dog Tag: VNC Tower, by the elevatorHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · the VNC Tower – Rest with the squad at the camp if you haven't, then talk to Matt by the elevator. After the scenes you are on a new floor: Survivor Sense marks the bodies to search. Hicks lies right in front of the elevator, by a broken glass door.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Hicks's Dog Tag. The four dog tags on this floor are needed to go on, so none can be missed.
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Dog Tag: VNC Tower, by the small treeHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · the VNC Tower – Infected pour in, exploding ones among them: hit those with a bow or throwing knives before they reach you, from a shelf if you can. Then search Wierzbowski, by the small tree in the middle of the floor.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Wierzbowski's Dog Tag.
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Dog Tag: VNC Tower, by the wooden cratesHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · the VNC Tower – On the same floor, Hudson lies beside the big wooden crates and lamps.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Hudson's Dog Tag.
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Dog Tag: VNC Tower, the boarded roomHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Central Loop · the VNC Tower – Follow the footprints Survivor Sense shows around the side of the room, pull the board off the door and talk to Rowe inside; he gives you the transmitter. Take the dog tag in that room when the talk ends.
Summary
One of the 117 Mementos the Archivist trophy counts. In the game it is Rowe's Dog Tag.
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Grappling HookHidden spoiler – activate to revealKey itemMinor spoiler
Location
Central Loop · the VNC Tower – The way out of Rowe's room is locked and infected keep coming until a scene ends the fight; then grab the loot they dropped. Climb to the level over the elevator you arrived in, force its doors apart and take the hook from the shaft wall. Put it in an active tool slot (or turn on Expert Grappling Hook Controls in the options).
Summary
The Nightrunner tool Broadcast hands over: it swings you between yellow grapple points and opens routes that were out of reach. Only the story gives it.
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Inhibitors ×3: VNC Tower stair-top crateUpgrade
Location
Central Loop · the VNC Tower – From the elevator shaft, swing out of the room on the yellow grapple points and ceiling lamps, climb the stairs past more infected (exploding ones among them), swing to the next building, climb its right side and ride the elevator inside up: the GRE crate waits at the top of the stairs in the UV-lit area.
Summary
Three of the 126 Inhibitors, in one GRE crate on the climb.
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Memento: Newspaper Article – June 9th, 2022Collectible
Location
Central Loop · the VNC Tower – Go through the door past the crate; after the scene, climb to the foot of the crane and start its generator to turn its arm, then grapple the arm and swing over to the main tower. In the red-painted area, climb the side panel and keep swinging upward until you climb back inside above a floor of infected with a Demolisher: clear it (the propane tanks in the room on your level can be thrown down). At the far end, go near the windowed door on the left so the exploding infected behind it goes off, then pick its lock: the newspaper is on the desk.
Summary
One of the 117 Mementos the Archivist trophy counts. It can also be reached after the quest, but this is the easy moment.
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Tape: Council of Mankind Session #2Collectible
Location
Central Loop · the VNC Tower – Climb on and out for the last stretch: narrow ledges on the outer walls, lights to grapple, the supports of the big sign, then the solar-panel slope (climb the rungs, slide along the yellow-painted strips or grapple the yellow arms). On the roof, before the antenna, cross to the other side: start the generator there and open the green GRE container with the GRE key. The tape is on the metal desks on the left.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Inhibitor: office below the VNC roof hideoutUpgrade
Location
Central Loop · the VNC Tower – From the GRE container, walk out on the beam that juts over the roof's edge and look down: an open office window is on the floor below. Drop in (or lower yourself on the Grappling Hook from the wall: a plain jump can kill). The GRE crate is on the left.
Summary
One of the 126 Inhibitors.
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Before you use the antenna panel

Using the panel ends Broadcast. Chris's Dog Tag, the Memento on the infected Peacekeeper in the power distribution room, can't be picked up after that on this save; if you missed it, a copy may come later at the PK Floating Fortress, but don't count on it.

Choice: the transmitter goes to Frank

The panel asks who gets control of the transmitter. Give it to Frank. This run follows the Survivor quests that choice leads to, Nightrunners and The Breakthrough, and the late side quest Afterparty needs it too. The choice is final on this save.

Optional: the Juan path

Because you helped Juan in Welcome On Board, the panel's other option gives the transmitter to Juan, which leads to Spy Game and The Colonel instead. No trophy needs them. To see them without another run, back up the save before you use the panel: upload it to PS Plus cloud storage (PS5) or copy it to a USB drive (PS4/PS5) with auto-sync turned off; Xbox players use the cloud save the same way, and on PC you copy the save folder. Copying it back puts the save at this moment again, so do that only after this run is done. If a backup won't restore, the Juan path needs another New Game+ run.

Broadcast: the outer climb and the transmitter (Frank)Hidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the VNC Tower – Jump out of the office window and glide back to the antenna. Climb its ladders (lower the ladder on the way, in case you fall), then jump to the parts hanging off its sides to reach the top level and use the panel: give control over the transmitter to Frank. We Will Be Heard! pops as the quest ends, after a scene that leads you off the roof.
Summary
The end of the 16th story quest. It pops We Will Be Heard! and decides this run's late story quests.
Trophies
  • Achievement · SteamWe Will Be Heard!
  • Achievement · XboxWe Will Be Heard!
  • Bronze · PlayStationWe Will Be Heard!
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The Stud (VNC Tower roof)Weapon
Location
Central Loop · the VNC Tower – Take the VNC Tower's lobby elevator up to the roof (the lobby door is behind the small fenced yard at the tower's base); calling the elevator can take a while, as it has to come all the way down. Step out of it, go left and climb onto the military container; drop through its trapdoor and the blueprint is on the shelf inside.
Summary
A two-handed blunt weapon blueprint, a one-time pickup in the world.
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Military Airdrop THB-UT0Achievement
Location
Central Loop · Garrison – Take the VNC Tower's lobby elevator up to the roof (the lobby door is behind the small fenced yard at the tower's base), then glide to the nearby skyscraper with a military airdrop on its roof, south-west of the tower (just east of the Garrison Heights high-rises). Open the airdrop: it needs no key or lockpick.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech and an Inhibitor.
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Korek CharmItem
Location
Central Loop · Garrison – On the same roof, take the cable from the generator and drop off the edge where a yellow plank hangs over, grappling to the light into the first open floor; plug it in and take the second cable across the room. Drop a floor (grapple a light again), plug it in, take the third, then drop outside past one floor to the next and plug it in to disable the security. Open the door with the GRE key. In the room, sit on each of the four chairs between the two rooms until a blue light shows on the coffee table, then look at it: the charm appears.
Summary
A unique weapon charm hidden in a developers' room; what it does to a weapon has changed with updates.
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Memento: Letter – Katia's ChoiceCollectible
Location
Central Loop · Garrison – In the same skyscraper as the THB-UT0 airdrop: from its roof work down the outside to the fourth office below the roof. The letter lies in front of a leather sofa.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Mantis Blades blueprintItemMissablePoint of no return
Location
Central Loop · Garrison – From the THB-UT0 skyscraper, glide to the building just south of it, where the Liquidator waits. Talk to him; afterwards the blueprint is in a small toolbox beside you.
Why you can lose it
Reported lost once the epilogue begins: get it before the door at the end of The Breakthrough that warns the epilogue is next.
Point of no return
Opening the door at the end of The Breakthrough (the game warns that the epilogue starts)
Summary
An easter-egg knuckleduster blueprint from a man called the Liquidator; it may show in game as Cyber Hands 2177.
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Sawblade AxeWeapon
Location
Central Loop · Garrison – Take the VNC Tower's lobby elevator up to the roof (the lobby door is behind the small fenced yard at the tower's base), walk to its western edge and find the sloped building below. Glide in through the highest windows of its lower part: the blueprint is on the table in the corner of that room.
Summary
A two-handed slashing weapon blueprint, a one-time pickup in the world.
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Tape: Villedor Newscast #2Collectible
Location
Central Loop · Garrison – Take the VNC Tower's lobby elevator up to the roof (the lobby door is behind the small fenced yard at the tower's base), then glide west to Sowa Tower: aim for the broken windows just under its neon sign, on the top-floor office level. The tape is on a desk; take it and jump back out of a window.
Summary
One of the 63 Tapes the Audiophile trophy counts. The office is crowded with infected, so grab it and leave.
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Military Airdrop THB-NW4Achievement
Location
Central Loop · Garrison – Take the VNC Tower's lobby elevator up to the roof (the lobby door is behind the small fenced yard at the tower's base), then glide north to the airdrop on top of one of the tallest skyscrapers in northern Garrison (north-east of the 'Teak' windmill). Open it: it needs no key or lockpick.
Summary
One of the 26 airdrops for Find Anything Interesting?. It holds Military Tech and an Inhibitor.
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Tape: Journal of a Nightrunner #7Collectible
Location
Central Loop · Garrison – Take the VNC Tower's lobby elevator up to the roof (the lobby door is behind the small fenced yard at the tower's base), then glide west to the roof of the tall building near the 'Teak' windmill. The tape is in a box on top of wooden crates.
Summary
One of the 63 Tapes the Audiophile trophy counts.
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Memento: Concert Ticket for Lil' FellCollectible
Location
Central Loop · Newfound Lost Lands – Take the VNC Tower's lobby elevator up to the roof (the lobby door is behind the small fenced yard at the tower's base), then glide over into Newfound Lost Lands to its skyscraper. Get in on the highest floor you can reach: the ticket lies in front of a leather sofa.
Summary
One of the 117 Mementos the Archivist trophy counts.
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Last Will: Leon's letterHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Central Loop · the PK Floating Fortress – From the PK Floating Fortress in The Wharf, go to the Wall of Valor, a small memorial room set into the north side of the main deck. Talk to the woman holding a candle and hand over the letter.
Summary
The side quest you took from Leon in the tower; delivering the letter leads on to the Wall of Valor quests.
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About this guide

Two runs on any difficulty. Run 1 plays the whole story with every collectible, gives all seven facilities to the Survivors and ends with one ending; a save backup made outside the game at the last door before the finale lets you watch a second ending by replaying only the last two quests, not the whole game. After the credits the city stays open for cleanup and Bloody Ties. Run 2 is New Game+ on the other faction's path for the third ending. The game has no manual saves, so the backup steps say how to copy your save on each platform; without them, each extra ending needs another New Game+ run. Two trophies need other players.

Last verified: Nov 14, 2026 · Patch Reloaded Edition, update 1.30 (PS4/PS5, Xbox One/Series, PC Steam) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.