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Seattle Day 2: Finding Strings to St. Mary's Hospital

A mountain flashback, the long way from the theater to the hospital, then a short hospital flashback.

Three chapters. Finding Strings is a flashback in the mountains: a journal entry, a card and an artifact, with no Supplements or Parts. The Seraphites is the long walk from the theater to the hospital and one of the richest chapters: seven artifacts, six cards, three journal entries, two workbenches, two safes and the Explosives manual. St. Mary's Hospital is a short flashback with nothing to collect. A collectible missed here can be taken after the credits with Chapter Select, starting from the manual save the route keeps at The Beach; Supplements and Parts taken on a replay don't count toward the upgrades, and a Training Manual taken on a replay may not count, so take the manual on this run.

Journal: Overlook on the Mountain TrailCollectible
Location
Seattle Day 2 · Finding Strings – When the chapter opens on the mountain, don't follow Tommy yet: turn right, walk to the edge of the cliff with the view over the peaks and use the prompt there.
Summary
A journal entry about the mountain view, at the very start of the flashback.
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Rifle lesson and the rideQuest step
Location
Seattle Day 2 · Finding Strings – Go up the slope after Tommy and take his rifle. Clear the infected at all three spots from long range, using the reticle's range marks, then head down to the big building to meet Joel. After the scene, get on your horse and follow him until you both get down and go on foot.
Summary
Tommy lends you his scoped rifle to clear infected from a distance, then you ride out with Joel.
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Trading Card: The AustringerCollectible
Location
Seattle Day 2 · Finding Strings – On foot, walk to the end of the road, where a red trailer marked U-Move stands. Get past it: the card is inside the car sunk in the hole where the road breaks off, just before the water.
Summary
One of the 48 Trading Cards, in a wrecked car where the road gives out.
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Before you crawl into the hotel

Take The Austringer card before you crawl under the beams into the hotel.

Hotel shortcutQuest step
Location
Seattle Day 2 · Finding Strings – From the card, go to the hotel entrance and wait while Joel props up the fallen beams. Crawl under them, open the door for him and follow him in until you both put masks on for the spores.
Summary
The road is broken, so the way on cuts through a hotel.
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Artifact: Tara's InvitationCollectible
Location
Seattle Day 2 · Finding Strings – In the spore-filled corridor, read the blue number plaques beside the doors and go into room 107. Facing you as you enter is a wooden cupboard with the invitation on top. Take it before the first group of infected.
Summary
An invitation left in one of the hotel rooms.
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Before room 105

Have Tara's Invitation from room 107 before you climb through the broken wall in room 105: beyond it come the infected rooms and the gap where the flashback runs to its end.

Bloater: HotelBoss
Location
Seattle Day 2 · Finding Strings – Clear the infected past room 105's broken wall, then squeeze through the gap on the left by the exit: a Bloater bursts out. Keep your distance, grab the supplies nearby and empty your weapons into it until the fight ends with Joel stepping in. Follow him through the next doors to the scene that closes the chapter.
Summary
A Bloater that ambushes you at the end of the flashback.
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Back in the present, the walk to the hospital starts at the theater. The first stretch runs past a supermarket, a brewery and a conference center, then an apartment block with a safe, a workbench and the Explosives manual.

Trading Card: Randy StylesCollectible
Location
Seattle Day 2 · The Seraphites, Quickmart – When the flashback ends you are back at the theater. Leave by the revolving door and follow the path into the Quickmart supermarket. The card is on the shelf beside the cash registers.
Summary
One of the 48 Trading Cards, in the Quickmart.
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Artifact: WLF Target ListCollectible
Location
Seattle Day 2 · The Seraphites, Kingsgate Brewing – Leave the Quickmart by its far side: Kingsgate Brewing Co. is the next building on the left. Break a window to get in and kill the infected inside. One of them, a runner, drops the list: search the bodies until you find it.
Summary
A list carried by one of the infected in Kingsgate Brewing Co.
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Journal: Blood WritingCollectible
Location
Seattle Day 2 · The Seraphites, Conference Center – From the brewery, go on to the Conference Center, the last building on the corner to your right with a white van outside. Inspect the writing in blood on the back wall of the lobby.
Summary
A journal entry about words smeared in blood in the Conference Center lobby.
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Trading Card: ShiftCollectible
Location
Seattle Day 2 · The Seraphites, Conference Center – From the blood-smeared wall, turn left into the elevator shaft and climb its ladder one floor. Smash the windows, then throw the brick and bottles lying on this floor at the glass roofs outside until they shatter. Stand at the leftmost window, throw the rope over the roof, climb it and swing into the locked room. The card is on the couch on the right.
Summary
One of the 48 Trading Cards, in a locked room you reach by rope.
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Artifact: Last Letter to HusbandCollectible
Stores and the Conference CenterQuest step
Location
Seattle Day 2 · The Seraphites – With the rope room done, head back out to the street and keep to the main road until it runs under an overpass.
Summary
The first stretch toward the hospital ends once the Conference Center is behind you.
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Artifact: Evacuation LetterCollectible
Location
Seattle Day 2 · The Seraphites, apartment block – Just past the overpass, turn left to a long apartment block whose front door is shut. Climb the parked truck in front of it and get onto the roof of the overhang, then jump to the neighbouring balcony and smash its window to get into the locked flat. The letter is on the kitchen table.
Summary
A letter in a locked flat; it hints at the code of the safe next door.
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Safe: Apartment Past the OverpassOther
Trading Card: Star SignCollectible
Workbench: Apartment KitchenArea
Location
Seattle Day 2 · The Seraphites, apartment block – Go back through the flat and out to the hallway, then into the flat straight across it on the same floor: the workbench is in its kitchen. Have a shotgun or a melee weapon ready before you use it, because soldiers burst out of the locked bedroom as soon as you do. Kill them all.
Summary
The chapter's first workbench; using it sets off an ambush.
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Training Manual: ExplosivesSkill
Location
Seattle Day 2 · The Seraphites, apartment block – Once the soldiers are dead, go into the bedroom they came out of: the manual lies on the bed. Take it on this run: a manual picked up on a Chapter Select replay may not count. If you skipped an earlier manual, this bed holds that one instead.
Summary
One of the 8 Training Manuals; it opens the Explosives tree, which teaches the Explosive Arrows recipe that Tools of the Trade needs.
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Artifact: WLF Deserter LetterCollectible
SpecialistAchievement
Location
Seattle Day 2 · The Seraphites – Open the backpack's skill trees whenever you have enough Supplements and buy all the skills of one tree: the trophy pops with the last. Crafting and Explosives cost the least to finish. Pick up Supplements as you go, even with optional rows hidden.
Summary
Buy every skill in one skill tree.
Trophies
  • Achievement · SteamSpecialist
  • Silver · PlayStationSpecialist
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Before the dumpster climb

Take everything from the theater to here before you roll the dumpster out and climb the wall: the Quickmart card, the brewery list, the lobby journal entry, the card and letter in the rope room, and the apartment block's two letters, safe, card, workbench and manual.

Journal: Hospital ViewCollectible
Location
Seattle Day 2 · The Seraphites – Leave the apartment block and get over the gate past it (a bin or the red container gives you the height), then take the orange door at the far end. In the room beyond, shove the dumpster up the slope, let it go and run to pull the door chain so it rolls out, then climb the wall from it. Go up the steps: a short scene shows the hospital and the entry is written for you.
Summary
An automatic journal entry when the hospital first comes into sight.
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Trading Card: Arch-EnemyCollectible
Location
Seattle Day 2 · The Seraphites, Seattle Conference Center – After the scene, break the big glass front of the building beside you. The drop to the ground floor would kill you, so jump to the scaffold and work your way down it. At the bottom, go round behind the scaffold to a concrete ledge under two windows; break one with a bottle, a brick or a shot and climb into the locked room. The card is in the right-hand desk drawer.
Summary
One of the 48 Trading Cards, in a locked room on a conference center's ground floor.
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Before the offices

Take the Arch-Enemy card before you go on through the offices: on the way out of them you are pulled into fast water and carried off.

Parts: Sewer RoomUpgrade
Location
Seattle Day 2 · The Seraphites, sewer – Once the current has washed you into the sewer, dive under the half-broken bars on the left; the Parts are on a shelf in the room behind them. Something may be waiting in there, so go in ready.
Summary
Parts in a room off the sewer.
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Sewer and the parkQuest step
Location
Seattle Day 2 · The Seraphites – From the locked room, go through the door and on into the offices full of infected (the left side is the quiet way), jump across from the outside stairs and cross the next offices. Leaving them, you end up in the water and the sewer. Climb out on the right, walk the thin pipe to the ladder on the left and go up into a wooded park. When an arrow hits you, pull it out, then kill every Seraphite in the park rather than sneaking past.
Summary
Through infected offices and a sewer to a park held by the Seraphites.
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Journal: Bus StopCollectible
Trading Card: DoppelgangerCollectible
Location
Seattle Day 2 · The Seraphites, Garden Suites – Across the road, enter the apartment building on the right marked Garden Suites 113. Go up one floor and follow the walkway around the banister to its far corner: the card is on the floor.
Summary
One of the 48 Trading Cards, in Garden Suites.
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Artifact: Dying Husband's PleaCollectible
Location
Seattle Day 2 · The Seraphites, Garden Suites – From the card, go through apartment 201 and out onto its balcony. Climb the fire escape one floor up rather than dropping down, then break the window into the room there. The note is on the floor next to a body.
Summary
A note by a body in the room above apartment 201.
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Before the drop by the trucks

Have the bus-stop journal entry and the Garden Suites card and note before you cross the parking lot and drop down by the parked trucks.

Parking lot and the red doorQuest step
Location
Seattle Day 2 · The Seraphites – Drop back down from Garden Suites and go on through the overgrown ground and the parking lot, where a big group of Seraphites waits; slipping past or running through saves ammo. Where the trucks are parked at the far end, drop to the lower ground on the left, follow the road and turn left into Merci's Saloon. Opening the red door behind the counter starts a fight: a huge Seraphite with a two-handed weapon comes first (headshots or the shotgun) and more join him; kill them all.
Summary
A long fight through an overgrown lot, then a brute behind a red door.
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Missing a manual?

If you skipped the apartment block's manual, look upstairs in the saloon after the fight: a missed manual turns up there, on a desk. On a full walk the spot is empty.

Trading Card: Bhat M'AndarrCollectible
Location
Seattle Day 2 · The Seraphites, Weston's Pharmacy – From the saloon, go up to the roof, climb down the ladder and drop into the water. Swim to land and, before you head for the ambulance, take the stairs on your left up to Weston's Pharmacy. The card is on the counter display to the left of the entrance.
Summary
One of the 48 Trading Cards, in Weston's Pharmacy.
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Artifact: Pharmacy NoteCollectible
Safe: Weston's PharmacyOther
Workbench: Weston's PharmacyArea
Parts: Handheld BoxUpgrade
Location
Seattle Day 2 · The Seraphites, hospital – Go down the stairs and swim and dive on toward the hospital. A WLF girl sits there playing a handheld game; once you have dealt with her, the Parts are on a box to the right.
Summary
Parts beside a lookout on the way in.
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Artifact: Hospital Supply ListCollectible
Location
Seattle Day 2 · The Seraphites, hospital – From the pharmacy, go down the stairs, swim and dive to the hospital and climb into the soldiers' camp around it. The tall grass helps you thin them out. Inside, go through the exit door with cables running under it and up the stairs one floor: the list lies on a table in the first room to your right.
Summary
A list in a room on the hospital's first floor.
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Before the air duct

Take the Hospital Supply List before you crawl into the air duct. What follows is a chase that runs to the end of the chapter.

Hospital grounds and the ventQuest step
Location
Seattle Day 2 · The Seraphites, hospital – From the supply-list room, step into the room to its left and crawl along the air duct to its end.
Summary
The way to the person you came to find runs through an air duct.
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Chase through the hospitalHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Seattle Day 2 · The Seraphites, hospital – Go on from the duct and confront the woman you came to find; after a scene she runs. Sprint after her and ignore the soldiers. When you fall into the spore-filled basement, keep to the walls, or throw a brick to set the soldiers and infected on each other, and follow her through the door she took. A scene ends the chapter.
Summary
Find the person you came for and chase her through the hospital floors.
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St. Mary's Hospital is a short flashback on one hospital floor with nothing to collect. A paper by the first door can be read but doesn't count.

Hospital floorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Seattle Day 2 · St. Mary's Hospital – Walk down the corridor and look through the side rooms: the second room on the left has two documents, and there is one more thing to inspect beside the red door. Then go into the operating room at the far end and take what is in the bag there; a scene ends the chapter and the day.
Summary
Search the hospital floor; the bag in the far room ends the chapter.
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About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.