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Seattle Day 1: Eastbrook Elementary and Capitol Hill

Out of the school and its apartments, then through Capitol Hill's houses, motel, stores and trapped streets to the TV station.

Eastbrook Elementary starts inside the school: get free, fight through the halls and the courtyard, cross the roof and leave through two apartments. Capitol Hill follows: a block of houses, a motel, a gas station and a bookstore, a row of stores held by soldiers and infected, then streets strung with trip wires up to a TV station. Two workbenches sit on this stretch; save your Parts for the Pump Shotgun, for Mechanist. Once the trip wires start, always carry a brick or a bottle to set them off from a distance. A collectible missed here can be taken after the credits with Chapter Select, starting from the manual save the route keeps at The Beach. Supplements and Parts taken on a replay don't count toward the upgrades, and a Training Manual taken on a replay may not count, so take each manual on this run.

Artifact: Leah's NoteCollectible
Location
Seattle Day 1 · Eastbrook Elementary – When the chapter opens, pick up the shard of glass from the floor, cut yourself loose and take down the captor who has Dina. The note joins your artifacts when the scene ends: there's nothing to pick up.
Summary
One of two artifacts the opening scene of the chapter adds by itself.
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Artifact: Leah's PhotographCollectible
Supplements and Parts: School CafeteriaUpgrade
Location
Seattle Day 1 · Eastbrook Elementary – Two soldiers rush you first, then a larger group waits in the hallway past the next door, with rooms on both sides. Beyond it is a courtyard of tall grass with more soldiers: crawl through the grass to pick them off. Before you climb to the roof above the courtyard, cross to the cafeteria on the far side and search it.
Summary
Supplements and Parts in the school cafeteria, just before the roof.
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Parts: School RooftopUpgrade
Location
Seattle Day 1 · Eastbrook Elementary – Climb to the roof from the courtyard. The Parts are on the right-hand side of the roof, where Dina calls out to you.
Summary
Parts lying out on the school roof.
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Artifact: Isaac's MandateCollectible
Location
Seattle Day 1 · Eastbrook Elementary – Deal with the two soldiers who rush in, the group in the hallway past the next door and the soldiers in the grassy courtyard, then climb to the roof above the courtyard. A few more soldiers come across the roof: hide among the solar panels and take them as they pass. Go through the door at the far end of the roof; the document is on a table on your right inside.
Summary
A document left on a table in the first room past the school roof.
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Trading Card: CardioCollectible
Location
Seattle Day 1 · Eastbrook Elementary – The door at the end of the hallway past the document room is locked. Leave through the window grate on the right and jump across to the apartment balcony on your right. Inside, the card is in the drawer of the nightstand in the bedroom.
Summary
One of the 48 Trading Cards, in the first apartment you reach from the school.
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Parts: Second Apartment ClosetUpgrade
Location
Seattle Day 1 · Eastbrook Elementary – Follow Dina into the neighbouring apartment and look in the bedroom closet. Leave the door on the right for last: going through it starts a scene.
Summary
Parts in the bedroom of the next apartment.
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Escape the schoolQuest step
Location
Seattle Day 1 · Eastbrook Elementary – From the bedroom with the Cardio card, follow Dina into the neighbouring apartment and open the right-hand door. The scene behind it ends the chapter.
Summary
Break free, fight out of the school and leave through the apartments beside it.
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Trading Card: Kinnard, Esq.Collectible
Location
Seattle Day 1 · Capitol Hill – As the chapter starts among the houses, go right through the gap in the fence to the first house on the right, with a 3 above its door. Walk round its right side to the front door, then open the drawer of the small table beside the seats in the living room.
Summary
One of the 48 Trading Cards, in the first house of the block where Capitol Hill starts.
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Artifact: Chevy's ApologyCollectible
Location
Seattle Day 1 · Capitol Hill – From house 3, make your way to the outdoor pool nearby. The building beside it has a 6 on its door: go upstairs, and the note lies on the bed in the bedroom. If no prompt shows, circle the bed until it does. On harder settings an infected may be waiting upstairs, so have a close-range weapon ready.
Summary
A note on a bed upstairs in house 6, beside the outdoor pool.
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Supplements: Motel Open RoomUpgrade
Location
Seattle Day 1 · Capitol Hill – Head on to the Capitol Inn motel. One room on the ground floor has its door open; the Supplements are in its bathroom.
Summary
Supplements in the one ground-floor motel room whose door stands open.
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Trading Card: RockafellaCollectible
Location
Seattle Day 1 · Capitol Hill – From house 6, head on to the Capitol Inn motel. The ground-floor room next to the one with the open door is locked: go through the open room and out of its window, or round by the alley on the left of the motel, and climb in through the locked room's back window. The card is on the floor.
Summary
One of the 48 Trading Cards, in a locked ground-floor room of the Capitol Inn.
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Artifact: Raul's Olive BranchCollectible
Location
Seattle Day 1 · Capitol Hill – A green dumpster stands to the right of the motel. Grab it and drag it under the white balcony on the side of the building, not to the fence yet, then climb it onto the balcony and go in. The note is in the kitchen drawer beside the fridge.
Summary
A note in the motel apartment reached from the balcony.
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Recipe: Trap MineItem
Location
Seattle Day 1 · Capitol Hill – In the same apartment, lying on the bed under the red-and-white bedspread. Craft at least one Trap Mine during this run.
Summary
Teaches the Trap Mine, one of the crafts Tools of the Trade needs.
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Before you climb the motel fence

Take the Kinnard, Esq. and Rockafella cards, Chevy's Apology, Raul's Olive Branch and the Trap Mine recipe first. The way on is over the fence beside the motel.

Apartments and the Capitol InnQuest step
Location
Seattle Day 1 · Capitol Hill – Drop back down from the balcony to Dina. Push the green dumpster against the fence beside the motel and climb over.
Summary
Search the houses and the motel, then climb the fence beside the motel.
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Workbench: Gas Station GarageArea
Location
Seattle Day 1 · Capitol Hill – Over the fence, follow the street all the way to its left end and the gas station. Four WLF soldiers patrol around it: deal with them before you use the bench. The workbench is in the garage.
Summary
A workbench in the garage of the gas station.
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Artifact: Rebecca's Tip OffCollectible
Location
Seattle Day 1 · Capitol Hill – From the gas station, cross to the bookstore beside it. In the side room at the back, the note lies behind the counter with the till.
Summary
A note behind the counter in the bookstore's back room.
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Training Manual: StealthSkill
Location
Seattle Day 1 · Capitol Hill – Same room, on the desk across from the counter, beside a typewriter. Take it on this run: a manual picked up on a Chapter Select replay may not count.
Summary
Opens the Stealth skill tree. Its first skill teaches the Silencer, another craft Tools of the Trade needs.
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Trading Card: Doctor StemCollectible
Location
Seattle Day 1 · Capitol Hill – Open the white door marked Exit in the bookstore, ready for a fight: infected and Clickers break through. Where they came from, past the bathrooms, the card sits on a chest between two chairs, by a record player.
Summary
One of the 48 Trading Cards, in the dark part of the bookstore behind its Exit door.
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Before you drop to the lower stores

Use the Gas Station Garage workbench, and take Rebecca's Tip Off, the Stealth manual and the Doctor Stem card first. Further on, the street ends at a drop to the stores below.

Trading Card: Sergeant FrostCollectible
Location
Seattle Day 1 · Capitol Hill – Follow the street on from the bookstore until you have to drop down (stairs lead down too). Three stores face you: the Olive Street Market with infected inside, and the Bank of Meridian and Bagel Bros, both held by soldiers. Clear them, or draw both groups together so they thin each other out. The card is in a locker at the back of the market.
Summary
One of the 48 Trading Cards, in a locker in the Olive Street Market.
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Before you leave by the Bagel Bros upper floor

Take the Sergeant Frost card from the market lockers first. The way on is a drop from the bagel store's top floor.

Trading Card: CandelabraCollectible
Location
Seattle Day 1 · Capitol Hill – Go up to the top floor of Bagel Bros, deal with the soldier there and drop to the street beyond. Turn right, help Dina up and climb after her, then go left: a Clicker charges and blows itself up on a trip wire. The card is in the liquor store there, on the corner shelf by the ATM.
Summary
One of the 48 Trading Cards, in the liquor store where the trip wires begin.
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Artifact: Tower DoodlesCollectible
Location
Seattle Day 1 · Capitol Hill – Go on past two infected waiting behind trip wires and through the gate. Don't slide down the muddy slope yet: look right for a ladder and climb it to the lookout tower. The document is at the top.
Summary
A drawing at the top of a lookout tower beside the muddy slope; easy to walk past.
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Before you slide down the muddy slope

Climb the ladder to the lookout tower and take Tower Doodles first. A manual save here is a good idea.

Lower stores and the tripwire streetQuest step
Location
Seattle Day 1 · Capitol Hill – From the lookout tower, climb back down the ladder and slide down the muddy slope.
Summary
Through the stores held by soldiers and infected, along the trapped street and down the muddy slope.
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Artifact: Raul's AccountCollectible
Location
Seattle Day 1 · Capitol Hill – At the bottom of the slope, keep to the left-hand path. Cross the river and head up toward the broken highway: the document is in the back of the FEDRA truck parked under it.
Summary
A document in the back of a FEDRA truck below the slope.
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Artifact: Fran's RefusalCollectible
Location
Seattle Day 1 · Capitol Hill – Follow the path on past the scene with the horse to a street full of trip wires and bodies; throw bricks or bottles to set the wires off. The first building on the right is a martial arts school, and the note hangs on the noticeboard in its main room.
Summary
A note pinned up in the martial arts building on the trapped street.
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Workbench: Martial Arts BuildingArea
MechanistAchievement
Location
Seattle Day 1 · Capitol Hill – Buy all of one weapon's upgrades at this workbench or any later one once you have enough Parts; the trophy pops with the last one. The Pump Shotgun costs the least to finish. Pick up Parts as you go, even with optional rows hidden.
Summary
Buy every upgrade for one weapon.
Trophies
  • Achievement · SteamMechanist
  • Silver · PlayStationMechanist
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Trading Card: BizarrebraCollectible
Location
Seattle Day 1 · Capitol Hill – The next building along the street is the Well Wishes Store and Donation Center. The card is on a bookshelf on the left, in the children's section.
Summary
One of the 48 Trading Cards, in the Well Wishes store's children's section.
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Artifact: Thrift Store ReminderCollectible
Location
Seattle Day 1 · Capitol Hill – In the same store, go through the door marked Do Not Enter, Well Wishes Employees Only, and turn right. The note hangs on the noticeboard near the vending machines.
Summary
A staff note that gives the clue to the store's safe.
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Safe: Well Wishes StoreOther
Location
Seattle Day 1 · Capitol Hill – The reminder says the code is the last six digits of Staci's phone number, which is written on the wall of the next room (the bathroom): 55-01-33. The safe is in the back room beside it, and a Clicker may lurk at its door. Enter the code and open the safe; finding it isn't enough.
Summary
The safe in the store's back room, with Supplements inside or beside it.
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Before you climb the stairs to the TV station

Use the Martial Arts Building workbench, and take Fran's Refusal, the Bizarrebra card, the Thrift Store Reminder and the Well Wishes safe first. The way on is out past the truck and the trip wires, up the stairs.

About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.