TommyNPC
- Location
- Jackson · Prologue – He rides beside you from the first scene; nothing to do but follow him.
- Summary
- Your riding partner in the opening chapter.
Run 1 of 3. 0 of 491 items. No missables still open. 1 ending. About 90h to go.
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Seven chapters in and around Jackson. The Prologue, The Horde and The Chalet have no pickups; Waking Up, The Overlook, Patrol and Packing Up hold the act's Artifacts, Trading Cards, Journal Entries, its one safe and the game's first workbench. There are no fixed save points: the game autosaves at checkpoints, and a collectible counts the moment you pick it up. Several doors and scenes in this act move the story on, so the warnings below say what to take first. Pick up Supplements and Parts as you pass them, even with optional rows hidden: upgrades and several trophies need them.
After the credits, Chapter Select can replay a chapter for a missed collectible. Its chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the manual save the route makes at The Beach. Two limits: Supplements and Parts picked up on a replay don't count toward the upgrades (New Game+ in run 2 finishes those), and a Training Manual picked up on a replay may not count, so take every manual on this run.
Have the card from the Help Wanted board and the note on the crate before you follow Jesse into the Tipsy Bison.
Getting on the horse at the stables starts the scene that closes the chapter. Have the Help Wanted board card, the crate note and the card in the bar first.
Take the letter in the house before you crawl under the vehicles at the far end of the yard: that crawl starts the scene that ends the chapter.
Squeezing through the second gap in the kitchen drops you into the next room, with no way back to the office. Have the Good Boy Combo note and the opened safe first (and the kitchen locker, if you're taking Supplements).
Take the library pickups and use the workbench before you push the bookshelf aside: the jar in the room behind it starts the scene that ends the chapter.
Talking to Maria downstairs ends the act. Have the owl mug and guitar entries and the red box on the bed first.