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Jackson

The opening act: a ride home, a morning in town, a snowy patrol and a house to pack up.

Seven chapters in and around Jackson. The Prologue, The Horde and The Chalet have no pickups; Waking Up, The Overlook, Patrol and Packing Up hold the act's Artifacts, Trading Cards, Journal Entries, its one safe and the game's first workbench. There are no fixed save points: the game autosaves at checkpoints, and a collectible counts the moment you pick it up. Several doors and scenes in this act move the story on, so the warnings below say what to take first. Pick up Supplements and Parts as you pass them, even with optional rows hidden: upgrades and several trophies need them.

Missed something?

After the credits, Chapter Select can replay a chapter for a missed collectible. Its chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the manual save the route makes at The Beach. Two limits: Supplements and Parts picked up on a replay don't count toward the upgrades (New Game+ in run 2 finishes those), and a Training Manual picked up on a replay may not count, so take every manual on this run.

Trading Card: SeismicaylaCollectible
Location
Jackson · Waking Up – Pick up your gear in the room and head out with Jesse. At the crossroads where the dog is, turn left instead of going straight with him: the card is pinned to the Help Wanted board beside the gallery doors.
Summary
One of the 48 Trading Cards.
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Artifact: Volunteer RequestCollectible
Location
Jackson · Waking Up – Right beside the smiths, follow the wooden walkway on the right to its very end. The note is under a blue awning, lying on a crate beside a red ladder, opposite the Tipsy Bison.
Summary
A note on a crate by the smiths. It may show as the Volunteer Receipt.
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Before you go into the bar

Have the card from the Help Wanted board and the note on the crate before you follow Jesse into the Tipsy Bison.

Trading Card: The Keene TwinsCollectible
Location
Jackson · Waking Up – When the conversation in the bar ends, turn round: the card is next to the dartboard, on a barrel or a small table.
Summary
One of the 48 Trading Cards.
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Before you mount up

Getting on the horse at the stables starts the scene that closes the chapter. Have the Help Wanted board card, the crate note and the card in the bar first.

Artifact: Letter from SethCollectible
Location
Jackson · The Overlook – Follow Owen to the lookout, then head off alone along the snowy trail. After you crawl under a house's floor and deal with the infected there, go round to the front of the house and climb back in through the window to the right of the door (it may instead be the bedroom window on the house's left side). Cross to the small office: the letter is on the desk by the window.
Summary
The only pickup in this chapter. It may show as Seth's Note.
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Before you crawl under the vehicles

Take the letter in the house before you crawl under the vehicles at the far end of the yard: that crawl starts the scene that ends the chapter.

Overlook trail to the outpostQuest step
Location
Jackson · The Overlook – Back outside the house, carry on toward the outpost. Sneak past or kill the infected in the yard, then crawl under the vehicles at the end of it; a scene follows and the chapter ends.
Summary
A short walk through the snow that teaches climbing and close combat.
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Journal: Scenic Overlook (Patrol)Collectible
Location
Jackson · Patrol – Ride out with Dina to the first stop, the lookout. On its balcony, once the short talk is over, turn back to the view and take the journal prompt at the railing. It is a separate prompt from the talk.
Summary
One of the 20 Journal Entries.
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Lookout and the houses on the rideQuest step
Location
Jackson · Patrol – Climb the rope Dina lowers to reach the top of the lookout, then sign the logbook and take the Binoculars from her. Then ride on with her to a cluster of houses with an RV in the middle, and get off the horse.
Summary
The first stops of the patrol.
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Artifact: A Note to SantaCollectible
Location
Jackson · Patrol – Take the ruined house to the left of the RV. Climb the broken stairs to the bedroom; the note is in the drawer of the nightstand by the bed.
Summary
A note upstairs in a ruined house.
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Trading Card: TesseracterCollectible
Location
Jackson · Patrol – Go to the house further along on the right. Climb the pickup truck stuck in the snow onto the porch roof and go in through the hole; the card is on a shelf in the bedroom closet.
Summary
One of the 48 Trading Cards.
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Supplements: Market Side Room SinkUpgrade
Location
Jackson · Patrol – From the moose, go into the Greenplace Market with Dina through the window on the left. Once the first infected is down, leave the door on the left for now: the small side room on the right is blocked, so climb out of a window and come round to it. The Supplements are in its sink.
Summary
Supplements in a blocked side room of the market.
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Artifact: Supermarket ApologyCollectible
Location
Jackson · Patrol – From the moose, climb into the Greenplace Market with Dina through the window on the left. Inside, go through the door on the left and on until you crawl under a truck, where Dina pulls an infected off you. Then take the short ramp up onto the loading dock and climb into the back of the trailer; squeeze between the boxes, and the note is on a stack of cardboard boxes.
Summary
A note in the back of a trailer at the loading dock.
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Artifact: Good Boy ComboCollectible
Location
Jackson · Patrol – Go on with Dina until you both put on gas masks and enter the spores. Squeeze through the first gap there and turn right past the Employee of the Month board into the back office. The note is on the desk next to the safe.
Summary
The note with the clue to the office safe.
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Safe: Greenplace Market OfficeOther
Location
Jackson · Patrol – The note says the code is the date the store's dog was Employee of the Month, and the board you passed shows him under 07/2013. Enter 07-20-13 and open the safe; it counts only once opened.
Summary
A safe for Safecracker. It holds Supplements and Parts.
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Before the second gap

Squeezing through the second gap in the kitchen drops you into the next room, with no way back to the office. Have the Good Boy Combo note and the opened safe first (and the kitchen locker, if you're taking Supplements).

Greenplace MarketQuest step
Location
Jackson · Patrol – Go through the second gap in the kitchen and drop into the room beyond. Get past the clickers, use the Molotov Dina gives you, clear the last room of infected, then climb the rope over the vent to get out of the market.
Summary
The infected-filled supermarket on the patrol route.
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Artifact: Eugene's Firefly PendantCollectible
Location
Jackson · Patrol – Ride with Dina through the blizzard to the library. Inside, break the glass into the Copy Center, then take the next door into the back room: you lift the pendant off the corkboard automatically as you walk in.
Summary
A story pickup that still counts as an Artifact.
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Journal: Toy GiraffeCollectible
Location
Jackson · Patrol – Right after the pendant, turn right into the children's section and use the stuffed giraffe on the toy shelf. Take it on this run: picked up on a Chapter Select replay, it has failed to count for some players.
Summary
One of the 20 Journal Entries.
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Trading Card: Laurent Foucault, CEO SPARKCollectible
Location
Jackson · Patrol – From the toy shelf, go back to the checkout counter; the storage room behind it, on the left, has the card on a table.
Summary
One of the 48 Trading Cards.
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Artifact: Eugene's UltimatumCollectible
Workbench: LibraryArea
TinkererAchievement
Location
Jackson · Patrol – Fit one upgrade to any weapon at this workbench or any later one once you have enough Parts; the trophy pops as it is fitted. Pick up the Parts on this patrol even with optional rows hidden.
Summary
Trophy for your first weapon upgrade.
Trophies
  • Achievement · SteamTinkerer
  • Bronze · PlayStationTinkerer
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Before you move the bookshelf

Take the library pickups and use the workbench before you push the bookshelf aside: the jar in the room behind it starts the scene that ends the chapter.

Find the lodgeQuest step
Location
Jackson · The Chalet – Ride to the lodge and follow the cliff edge on foot to the fence. Squeeze through, go in by the sliding door, and head down through the kitchen to the basement. A long scene there ends the chapter.
Summary
A short walk to the lodge, with no pickups.
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Artifact: WristwatchCollectible
Location
Jackson · Packing Up – In the bedroom upstairs, open the red box on the bed. The watch comes out of it as part of the story.
Summary
A story pickup that still counts as an Artifact.
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Before you talk to Maria

Talking to Maria downstairs ends the act. Have the owl mug and guitar entries and the red box on the bed first.

About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.