Skip to content
0%, 0 of 491

All areas

Run 1 of 3 · Grouped by category

Current area: Seattle Day 1: Downtown, the Pet Store to the Hotel

Run 1 of 3 · 0 of 17 in this area

On this device

Next up

Seattle Day 1: Downtown, the Pet Store to the Hotel

Barkos Pet Store and the waterfall truck, then the synagogue and the courthouse for the fuel, back through Gate East 2 and into the Serevena Hotel.

The rest of the open area: the pet store the key opens, the truck by the waterfall, then the two buildings the gate's generator needs. The first of the synagogue and the courthouse you search gives an empty fuel can, the second the fuel; this route takes the synagogue first. Entering the courthouse is the last of the ten map places for Sightseer. Once the generator runs, Downtown is behind you, so finish everything here before you fuel it.

Locked Room: Barkos Pet StoreOther
Location
Seattle Day 1 · Downtown, Barkos Pet Store – From Ruston Coffee, go back south to Barkos Pet Store, the building just east of the Valiant Music Shop (third block from the left between Marion St and Madison St). Walk down the alley to the delivery door at the back and unlock it with the Pet Store Key.
Summary
A shop locked from the street; the key from Ruston Coffee opens its delivery door.
Report an issue
Artifact: Join WLF Note (Downtown)Collectible
Location
Seattle Day 1 · Downtown, Barkos Pet Store – Go south from Ruston Coffee to Barkos Pet Store, just east of the music shop, and open the delivery door down the back alley with the Pet Store Key. The note sits on the copy machine inside.
Summary
One of the 127 Artifacts. A second Join WLF note turns up in a later chapter.
Report an issue
Recipe: Stun BombItem
Location
Seattle Day 1 · Downtown, Barkos Pet Store – At the back of the store on the right-hand side. Craft at least one Stun Bomb before you buy the skill that upgrades it into a Smoke Bomb. If it is not here, look for it on the courthouse's lower floor or in front of the hotel.
Summary
A throwable and its crafting recipe, one of the items Tools of the Trade wants crafted.
Report an issue
Long Gun Holster (Downtown)Weapon
Location
Seattle Day 1 · Downtown, Barkos Pet Store – On the counter on the left-hand side at the back of the store.
Summary
An extra holster slot, so one more firearm is ready without opening the backpack. Which holster you get may depend on what you already own.
Report an issue
Artifact: Note to InformantCollectible
Location
Seattle Day 1 · Downtown, waterfall truck – From the pet store, go north-east to the far north of the map between 6th Ave and 7th Ave, where water spills off the highway in a small waterfall. Open the back of the tagged truck standing in front of it; the note is on one of the soldiers' bodies.
Summary
One of the 127 Artifacts.
Report an issue
Artifact: Emergency Protocols MemoCollectible
Location
Seattle Day 1 · Downtown, synagogue – Head for the synagogue, the building with the big dome (second block from the left between Columbia St and Marion St). Go through the fence and take the ladder just inside it up to the two guard posts on the wall; the memo is in one of their drawers.
Summary
One of the 127 Artifacts.
Report an issue
Parts: Dome Ground FloorUpgrade
Location
Seattle Day 1 · Downtown, synagogue – Climb the scaffold in the back garden to get in, luring the infected there apart with a bottle or brick. The Parts lie on the shelves of the ground floor, mostly in the dark back half.
Summary
Parts spread over the synagogue's ground floor.
Report an issue
Synagogue: the gas tankQuest step
Location
Seattle Day 1 · Downtown, synagogue – From the guard posts, go round to the back garden and climb its scaffold into the building; a few infected roam the garden. Push the cart to the gate of the gas tank and pick up the can. Hop out of the fenced area, push the cart in and use it to climb to the upper floor. If you searched the courthouse first, the can came from there and this tank gives the fuel instead.
Summary
The synagogue's gas tank is empty, but on this route it gives you the empty can the generator fuel goes in.
Report an issue
Artifact: Rabbi Saunders' LetterCollectible
Journal: Hebrew Calendar EntryCollectible
Location
Seattle Day 1 · Downtown, synagogue – In the same office, look at the Hebrew calendar on the wall behind the desk and talk about it if a prompt appears. For some players the entry is added as soon as the letter is read.
Summary
One of the 20 Journal Entries.
Report an issue
SightseerAchievement
Location
Seattle Day 1 · Downtown, courthouse – Leave the synagogue and go north-west to the courthouse (third block from the left between Madison St and Spring St). Climb the ladder to the catwalk on its south side and enter through the window: with the other nine places circled, the trophy unlocks here. If it doesn't, check the map for a place still uncircled and walk to it before leaving Downtown.
Summary
Visit all the marked places in Downtown.
Trophies
  • Achievement · SteamSightseer
  • Silver · PlayStationSightseer
Report an issue
Supplements: Courthouse First RoomUpgrade
Location
Seattle Day 1 · Downtown, courthouse – Inside the window a Clicker wanders the first room. In the room straight ahead, behind it, the Supplements are on a table to the left.
Requires
Summary
Supplements on a table near the courthouse window.
Report an issue
Artifact: Plea to a FriendCollectible
Location
Seattle Day 1 · Downtown, courthouse – Deal with the infected and Clickers, then head downstairs and follow the dark corridor past the elevators. At its end, under the FEDRA sign, one of the bodies carries the letter.
Requires
Summary
One of the 127 Artifacts.
Report an issue
Artifact: Lt. Torres' Final MemorandumCollectible
Artifact: List of Known WLF AgitatorsCollectible
Safe: Courthouse OfficeOther
Courthouse garage fuelQuest step
Location
Seattle Day 1 · Downtown, courthouse – Leave the office and go down the elevator cable into the garage, where a fight waits. Fill the can at the gas tank on the garage's right side, then get out through the gate in the far corner.
Summary
The garage under the courthouse has a full tank, which fills the can from the synagogue.
Report an issue
Before you fuel Gate East 2

Going through Gate East 2 moves the story on, so take everything you want from the open area first. Check that Sightseer has unlocked and that you hold every row from the bank to the courthouse: the three safes, the Crafting manual, the Pump Shotgun, the workbench, the Stun Bomb recipe and every note and card.

Fuel the generator, open Gate East 2Quest step
Location
Seattle Day 1 · Downtown, Gate East 2 – Go back east to Gate East 2, where the chapter began. Pour the fuel into the generator and type 5345, the East 2 line of Checkpoint Gate Codes, at the gate while your companion starts the generator.
Summary
The fuel and the gate's code open the road to the hotel.
Report an issue
Parts: Hotel DrawerUpgrade
Location
Seattle Day 1 · Downtown, Serevena Hotel – Climb the fence on the left into the Serevena Hotel and deal with the infected on the ground floor. The Parts are in a drawer behind the reception, left of where you came in.
Summary
Parts behind the hotel reception.
Report an issue
Artifact: WLF Recruiter JournalCollectible
Location
Seattle Day 1 · Downtown, Serevena Hotel – Climb the fence on the left into the hotel grounds, clear the ground floor and go upstairs. Enter the room facing the stairs and go through it into the connecting bedroom, not out to the hallway. The journal is in the drawer under the TV, on the left.
Summary
One of the 127 Artifacts.
Report an issue
Trading Card: Know It AllCollectible
Before the hotel hallway

The hallway upstairs leads to a scene, and the hotel can't be walked back into after it. Take the journal under the TV and the card in the nightstand first; a manual save here is a good idea.

Serevena HotelQuest step
Location
Seattle Day 1 · Downtown, Serevena Hotel – From the nightstand, step out into the upstairs hallway; the door straight across it starts a scene. Afterwards a broken balcony is your way out of the hotel. Ride on until your companion types in the next gate's code, and the chapter ends when your horse clears the second barricade, by a white RV.
Summary
The hotel is the last stop in Downtown.
Report an issue

About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.