Skip to content
0%, 0 of 491

All areas

Run 1 of 3 · Grouped by category

Current area: No Return: Challenges and Trophies

Run 1 of 3 · 0 of 48 in this area

On this device

Next up

No Return: Challenges and Trophies

The challenge tracks, the mods and every No Return trophy, planned around the runs of the section before.

No Return is on the main menu from the first boot, but its characters, maps and bosses come from the whole story: finish the story first. This section holds the challenge tracks, the mods and all 16 trophies of the mode. Nothing here is a walk, because every run is generated afresh; each row says which settings to pick, what the run or encounter must contain and what counts. Most rows fit inside the won runs of the previous section, so read both before you start and fold the challenges into those runs. Nothing in No Return can be missed: unlocks stay whether a run is won or lost.

Before the first run

Switch on the combat accessibility options (slow motion on a toggle, enemies that don't flank, lower enemy accuracy, invisible while prone): they block no trophy. Only the Grounded Daily Run trophy cares about difficulty, so play everything else on Very Light. The run autosaves to a single slot: leave the game only from the hideout between encounters, because quitting during an encounter counts as a death. The game doesn't show which characters have won a run or which mods are done, so keep your own list.

Good RiddanceAchievement
Location
No Return · No Return – It pops when the sixth boss, in the Hospital Basement, goes down: the boss rows of the previous section earn it. The bosses come in a fixed order and a lost boss fight repeats, so it needs six won runs in that order.
Summary
Trophy for beating all six No Return bosses.
Trophies
  • Achievement · SteamGood Riddance
  • Bronze · PlayStationGood Riddance
Report an issue
Roll CallAchievement
Location
No Return · No Return – It pops with the tenth character's won run from the previous section. Custom Runs and Daily Runs both count. The two characters added later are not needed: the counter stops at ten. Nothing in the game records which characters have won a run, so tick them off yourself.
Summary
Trophy for winning a full run with every character of the Part II roster.
Trophies
  • Achievement · SteamRoll Call
  • Bronze · PlayStationRoll Call
Report an issue
True StrengthAchievement
Location
No Return · No Return – An S rank needs a high score in one encounter; points come from finishing, speed, little damage taken, accuracy and bonuses such as melee kills, headshots, stealth kills and finishing unseen. Boss encounters nearly always give an S, so it usually comes with your first won run.
Summary
Trophy for an S rank on a single encounter.
Trophies
  • Achievement · SteamTrue Strength
  • Bronze · PlayStationTrue Strength
Report an issue
Mixed BagAchievement
Location
No Return · No Return – Assault (three waves of one faction) is open from the start. Within one Assault encounter, kill enemies with five different weapons; melee weapons count, each type as a separate weapon. A Custom Run with Assault encounters lets you set it up on purpose.
Summary
Trophy for kills with five different weapons in one Assault encounter.
Trophies
  • Achievement · SteamMixed Bag
  • Bronze · PlayStationMixed Bag
Report an issue
Become The HunterHidden spoiler – activate to revealAchievementMinor spoiler
Location
No Return · No Return – Hunted is open from the start: survive a timer while reinforcements keep arriving. Get twelve kills before it ends. The easy setup is Abby on Very Light, Hunted against the Infected in a Custom Run; a small map helps.
Summary
Trophy for 12 kills in one Hunted encounter.
Trophies
  • Achievement · SteamBecome The Hunter
  • Bronze · PlayStationBecome The Hunter
Report an issue
Got Your BackAchievement
Location
No Return · No Return – Holdout opens after 5 runs played. You defend an ally against the Infected until every one is dead; keep the ally above 70% health from start to finish. Use the trap mines and pipe bombs laid out on the map; a Bloater can join late in the encounter.
Summary
Trophy for winning a Holdout encounter with the ally never below 70% health.
Trophies
  • Achievement · SteamGot Your Back
  • Bronze · PlayStationGot Your Back
Report an issue
BurglarAchievement
Location
No Return · No Return – Capture opens after 7 runs played. A human faction guards a safe on a timer: sneak to it unseen and open it without a single kill. If the timer runs out the safe locks and every guard must die instead, which loses the trophy for that encounter. Very Light and the accessibility options make the stealth easy.
Summary
Trophy for cracking a Capture encounter's safe with no kills at all.
Trophies
  • Achievement · SteamBurglar
  • Bronze · PlayStationBurglar
Report an issue
How the challenge tracks count

Each character has a track of challenges, and each Team trophy needs every track of its side. The first challenge of most tracks is to win a number of encounters as that character, which is the character unlock already listed in the previous section. A challenge whose title doesn't name a character can be done by anyone and counts toward its track; do each one once its track's character is unlocked, so it surely counts. "In one encounter" means a single encounter; "in a run" means across a single run.

Challenge: Upgrade All Perseverance Skills as EllieHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Ellie – Ellie always starts with the Perseverance tree. Spend Supplements in the hideout until every skill in the tree is bought in the same run; every upgrade resets when a run ends.
Summary
Ellie's track: every skill of her Perseverance tree in one run.
Report an issue
Challenge: 4 Molotov Kills in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Ellie – Any character counts, but Ellie can craft Molotovs from the start. Throw them into groups until four enemies have died to fire in the same encounter.
Summary
Ellie's track: four Molotov kills inside one encounter.
Report an issue
Challenge: Every Gun in One Run as EllieHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Ellie – As Ellie, buy all six of her guns from the Trading Post in a single run: the semi-auto pistol, the revolver, the bow, the pump shotgun, the bolt-action rifle and the silenced SMG. Spend currency on guns first, and when none is offered, reroll the stock for a small fee.
Summary
Ellie's track: own every gun in one run as Ellie.
Report an issue
Challenge: 4 Trap Mine Kills in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Dina – Dina starts with the trap mine recipe and one mine ready to craft. Lay mines in the enemies' path until four have died to them in the same encounter. Any character counts.
Summary
Dina's track: four trap mine kills inside one encounter.
Report an issue
Challenge: Craft 10 Times in a RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Dina – Craft any ten items across a single run; crafting works in the hideout between encounters as well as in the field. Any character counts, so it comes naturally in a long won run.
Summary
Dina's track: ten crafts over one run.
Report an issue
Challenge: Craft Health Kit, Molotov, Trap Mine and Stun Bomb in a RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Dina – In one run, craft a health kit, a Molotov, a trap mine and a stun bomb. As Dina you already hold the trap mine and stun bomb recipes, so the only recipe to buy at the Trading Post is the Molotov.
Summary
Dina's track: one of each of four crafts in the same run.
Report an issue
Challenge: Buy 10 Trading Post Items in One RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Jesse – Buy any ten items from the hideout's Trading Post in a single run; the cheapest items are enough. Jesse earns more currency and gets extra stock with unlimited rerolls, which makes him the easy pick, though any character counts.
Summary
Jesse's track: ten purchases at the Trading Post in one run.
Report an issue
Challenge: 3 Pipe Bomb Kills in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Jesse – Jesse can craft pipe bombs; Holdout maps also have them lying around. Throw them into groups until three enemies have died to them in the same encounter. Any character counts.
Summary
Jesse's track: three pipe bomb kills inside one encounter.
Report an issue
Challenge: 5 Scoped Kills in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Tommy – Tommy starts with a sniper rifle. In one encounter, kill five enemies while zoomed in through its scope. Any character with a scoped gun counts.
Summary
Tommy's track: five kills while aiming through a scope, in one encounter.
Report an issue
Challenge: Win a Run with Starting Guns OnlyHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Tommy – Win a full run, boss included, without firing any gun you didn't start with: buy no guns and leave Dead Drop guns alone. Throwables and melee weapons picked up along the way are allowed. Any character counts, so fold it into one of your won runs.
Summary
Tommy's track: a whole won run with only the guns you began it with.
Report an issue
Challenge: Every Kill a Headshot in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Tommy – Pick an encounter with few enemies, such as the first Capture encounter of a run, and make every kill a headshot until it is won. Any character counts.
Summary
Tommy's track: win an encounter in which every kill is a headshot.
Report an issue
Challenge: No Missed Shots in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Tommy – Win one encounter without a missed shot. Tommy's rifle suits it: fire only when the shot is certain. Any character counts.
Summary
Tommy's track: win an encounter without missing a single shot.
Report an issue
Challenge: Win an Infected Encounter as JoelHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Joel – As Joel, win any encounter whose faction is the Infected. A Custom Run lets you choose the Infected as the only faction; Holdout encounters are always against them too.
Summary
Joel's track: win an encounter against the Infected as Joel.
Report an issue
Challenge: 6 Kills with One Gun Without ReloadingHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Joel – In one encounter, kill six enemies with one gun without reloading it in between. Joel's custom revolver is the usual choice. Any character counts.
Summary
Joel's track: six kills with the same gun and no reload, in one encounter.
Report an issue
Challenge: 3 Shiv Kills in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Joel – Joel starts with the shiv recipe. Craft shivs and use them for three kills in the same encounter. Any character with shivs counts.
Summary
Joel's track: three shiv kills inside one encounter.
Report an issue
Challenge: Hit 5 Enemies with a Bottle or Brick in One RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Joel – Pick up bottles and bricks during encounters and throw them at enemies; five hits across a single run are enough. Any character counts.
Summary
Joel's track: five bottle or brick hits over one run.
Report an issue
Challenge: Win a Bloater Boss Encounter as JoelHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Joel – Make Joel's won run one that ends at a Bloater boss: the Arcade Bloater (the first boss) or the Garage Bloater (the fourth). In a Custom Run, choose the Arcade Bloater, or the Garage Bloater once your runs have reached it.
Summary
Joel's track: beat a Bloater boss as Joel.
Report an issue
Team EllieHidden spoiler – activate to revealAchievementMinor spoiler
Location
No Return · No Return – It pops with the last of the 21 challenges on those five tracks: the 17 rows above plus the four win challenges, which are the Dina, Jesse, Tommy and Joel unlocks of the previous section.
Summary
Trophy for every challenge on the tracks of Ellie, Dina, Jesse, Tommy and Joel.
Trophies
  • Achievement · SteamTeam Ellie
  • Bronze · PlayStationTeam Ellie
Report an issue
Challenge: Gain 50 Health from Melee in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Abby – Abby heals when she kills in melee. As Abby, fight hand to hand through one encounter until melee kills and hits have given back 50 health in total.
Summary
Abby's track: 50 health won back from melee kills and hits in one encounter.
Report an issue
Challenge: Upgrade 3 Melee Weapons in a RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Abby – Abby starts with the melee upgrade recipe. Pick up melee weapons as you go and upgrade three of them within one run. Any character with the recipe counts.
Summary
Abby's track: three melee weapons upgraded in the same run.
Report an issue
Challenge: All Melee Kills in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Abby – Win one encounter killing only in melee. Abby's healing on melee kills makes her the safe pick, on Very Light. Any character counts.
Summary
Abby's track: win an encounter in which every kill is a melee kill.
Report an issue
Challenge: 7 Explosive Arrow Kills in One RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Lev – As Lev, buy the second archery skill, which gives explosive arrows, as early in the run as you can. Kill seven enemies with them before the run ends. Any character with explosive arrows counts.
Summary
Lev's track: seven explosive arrow kills over one run.
Report an issue
Challenge: Craft 20 Arrows in One RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Lev – Lev can craft arrows from the start. Craft twenty across a single run, in the field or in the hideout; the explosive arrow run above is a good time to do it.
Summary
Lev's track: twenty arrows crafted over one run.
Report an issue
Challenge: All Bow Kills in One EncounterHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Lev – As Lev, win one encounter killing only with the bow. Any character with a bow counts.
Summary
Lev's track: win an encounter in which every kill is with the bow.
Report an issue
Challenge: Win a Seraphite Encounter as YaraHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Yara – As Yara, who comes with an ally, set up a Custom Run with the Seraphites as the only faction and win any encounter. Her won run of the previous section can carry it.
Summary
Yara's track: win an encounter against the Seraphites as Yara.
Report an issue
Challenge: Defeat 3 Seraphite BrutesHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Yara – Kill three of the large Seraphites who carry hammers. Those in Seraphite Assault encounters count, and so do the ones at the Seraphite boss, so a Seraphite-only Custom Run is the place for it. Any character counts.
Summary
Yara's track: three of the big hammer-wielding Seraphites.
Report an issue
Challenge: Craft 8 Health Kits in a RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Mel – Mel's Healing tree has a skill that crafts two health kits at a time. Craft eight across a single run, keeping materials for them. Any character counts.
Summary
Mel's track: eight health kits crafted over one run.
Report an issue
Challenge: Heal 80 Health with One Health KitHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Mel – Buy the Improved Health Kits skill first, then let your health run very low before using one, so a single kit restores 80. Any character counts.
Summary
Mel's track: one health kit that restores 80 health.
Report an issue
Challenge: Fully Upgrade Any GunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Manny – Spend Parts at the hideout workbench on one gun until every upgrade it has is bought. Upgrades reset when a run ends, so finish it within one run; buy Parts at the Trading Post if short. Any character counts.
Summary
Manny's track: every upgrade on one gun.
Report an issue
Challenge: 5 Incendiary Shell Kills in One RunHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Manny – As Manny, buy a shotgun at the Trading Post: once he holds one, he gets incendiary shells. Choose the double-barrel if it is offered, as it may be the only one that takes them. Kill five enemies with the shells before the run ends.
Summary
Manny's track: five kills with incendiary shotgun shells over one run.
Report an issue
Team AbbyHidden spoiler – activate to revealAchievementMinor spoiler
Location
No Return · No Return – It pops with the last of the 16 challenges on those five tracks: the 12 rows above plus the four win challenges, which are the Lev, Yara, Mel and Manny unlocks of the previous section.
Summary
Trophy for every challenge on the tracks of Abby, Lev, Yara, Mel and Manny.
Trophies
  • Achievement · SteamTeam Abby
  • Bronze · PlayStationTeam Abby
Report an issue
Challenge: 5 Gambits in One Run as MarleneHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Marlene – As Marlene, complete five gambits in one run. Each encounter allows at most one gambit (shown at the top left), so take and finish one in nearly every encounter of the run. Her gambits are All or Nothing: failing one loses its reward, and the run has little room for a miss.
Summary
Part I track: five gambits completed in a single run as Marlene.
Report an issue
Risk TakerHidden spoiler – activate to revealAchievementMinor spoiler
Location
No Return · No Return – Gambits open after 2 runs played. Any character counts, so Marlene's five-gambit run above earns it at the same time; otherwise take and finish a gambit in nearly every encounter of one run.
Summary
Trophy for completing five gambits in one run.
Trophies
  • Achievement · SteamRisk Taker
  • Bronze · PlayStationRisk Taker
Report an issue
Queen FireflyHidden spoiler – activate to revealAchievementMinor spoiler
Location
No Return · No Return – Marlene starts with a custom assault rifle. Kill fifteen enemies with it in one encounter: a Hunted encounter, where reinforcements keep coming until the timer ends, or an Assault encounter's three waves give the most targets.
Summary
Trophy for 15 kills with Marlene's assault rifle in one encounter.
Trophies
  • Achievement · SteamQueen Firefly
  • Bronze · PlayStationQueen Firefly
Report an issue
Challenge: 3 Dead Drops in One Run as BillHidden spoiler – activate to revealOtherMinor spoiler
Location
No Return · Bill – As Bill, deliver the crafting items three Dead Drop boxes ask for, all in one run; each pays out a gun or recipe in the hideout, and his rewards are doubled. Leave several encounter types switched on in a Custom Run, because Capture-only runs may not offer Dead Drops. Plan it as the same run as the next trophy.
Summary
Part I track: three Dead Drops completed in a single run as Bill.
Report an issue
Biology LessonHidden spoiler – activate to revealAchievementMinor spoiler
Location
No Return · No Return – In Bill's Dead Drop run, pick a Bloater boss (the Arcade or the Garage Bloater) for the Custom Run. One of his Dead Drops gives a fully upgraded custom pump shotgun: take it and use that gun, not a bought pump shotgun, for the killing blow on the Bloater.
Summary
Trophy for a Bloater kill as Bill, made with his pump shotgun.
Trophies
  • Achievement · SteamBiology Lesson
  • Bronze · PlayStationBiology Lesson
Report an issue
This Make You All Nostalgic?Hidden spoiler – activate to revealAchievementMinor spoiler
Location
No Return · No Return – It pops with the last of the four Part I challenges: the Marlene and Bill unlocks of the previous section (five gambits and three Dead Drops in total, with any character) and the two one-run challenges above.
Summary
Trophy for the whole Part I challenge track.
Trophies
  • Achievement · SteamThis Make You All Nostalgic?
  • Silver · PlayStationThis Make You All Nostalgic?
Report an issue
Mods: All Tiers UnlockedQuest step
Location
No Return · Mods – Mods are listed under MODS on the planning board: up to two per encounter in a Standard Run, up to six in a Custom Run. Eleven are open from the start; the other fifteen come in four tiers after 3, 6, 9 and 12 encounters won with mods on. Only a won encounter counts, so keep Custom Runs on Very Light with mods switched on until the fourth tier opens; each mod won along the way counts for the next trophy too.
Summary
All 26 mods available: four tiers open as you win encounters that carry mods.
Report an issue
The 26 mods, by the tier that opens them. The game shows only a total, so tick each mod here once you have won an encounter with it.
ModTierOpens after
Decreased Enemy HealthStartopen from the start
Enemies Drop Bombs on DeathStartopen from the start
Increased Enemy HealthStartopen from the start
Long Shot Damage BonusStartopen from the start
Melee Attacks Set Enemies On FireStartopen from the start
Melee Kills Restore HealthStartopen from the start
Mystery EncounterStartopen from the start
Pustule RainStartopen from the start
Thick FogStartopen from the start
Tripwire TrapsStartopen from the start
Vaulting Boosts Movement SpeedStartopen from the start
Invisible EnemiesTier I3 encounters won with mods
Low Health Damage BonusTier I3 encounters won with mods
Photo Mode FiltersTier I3 encounters won with mods
Stuns Restore Melee DurabilityTier I3 encounters won with mods
Distractions Attract EnemiesTier II6 encounters won with mods
Increased Enemy SpeedTier II6 encounters won with mods
Temporarily Unlock All RecipesTier II6 encounters won with mods
Mirror ModeTier III9 encounters won with mods
Molotov RainTier III9 encounters won with mods
Stealth Kills Boost Movement SpeedTier III9 encounters won with mods
Time LimitTier III9 encounters won with mods
Crafting Gives Bonus PartsTier IV12 encounters won with mods
Long Guns LockedTier IV12 encounters won with mods
Reloading Discards Ammo LeftTier IV12 encounters won with mods
Time Slows on HeadshotsTier IV12 encounters won with mods
ModdedAchievement
Location
No Return · No Return – Once the fourth tier is open, run Custom Runs on Very Light with only the mods still missing switched on, up to six per encounter, and win each encounter: a lost one, such as a Time Limit that runs out, doesn't count. Custom Runs count in full. If the counter sticks at 25 of 26, try winning a Mystery Encounter with other mods switched on alongside it.
Summary
Trophy for winning an encounter with each of the 26 mods.
Trophies
  • Achievement · SteamModded
  • Bronze · PlayStationModded
Report an issue
May Your Survival Be LongAchievement
Location
No Return · No Return – The Daily Run opens after 9 runs played and needs an internet connection. Everyone gets the same seed and the same character, chosen by the game (even one you haven't unlocked); you have one attempt per day, and a run left unfinished for 24 hours is abandoned. A failed day just means trying again the next day. A win on Grounded earns this trophy and the next one together.
Summary
Trophy for winning a Daily Run, on any difficulty.
Trophies
  • Achievement · SteamMay Your Survival Be Long
  • Bronze · PlayStationMay Your Survival Be Long
Report an issue
May Your Death Be SwiftAchievement
Location
No Return · No Return – Win a Daily Run with the difficulty set to Grounded itself: a Custom difficulty doesn't count, while the accessibility options are allowed. Practise Standard Runs on Grounded first. Your character and boss are the day's draw; the Seraphite Elite is the friendliest boss to get.
Summary
Trophy for winning a Daily Run on Grounded.
Trophies
  • Achievement · SteamMay Your Death Be Swift
  • Gold · PlayStationMay Your Death Be Swift
Report an issue

About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.