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Seattle Day 2: Hillcrest

Through the shops and back yards of Hillcrest, from the first stores to the car escape.

One long chapter through Hillcrest: ten artifacts, five cards, one journal entry, two workbenches, a safe, the Precision manual and the Bow. The way on climbs a ladder, rides a rolling dumpster and jumps several fences; a warning before each one that matters says what to take first. Dogs appear for the first time here: they follow your scent, which listen mode shows as a trail.

Trading Card: WachumeroCollectible
Location
Seattle Day 2 · Hillcrest, first stores – The chapter opens in the theater: go up to the Projection Room, and after the scene you arrive in Hillcrest. Turn around at once and drop into the muddy ditch behind you. Climb onto the pickup's load bed, smash the window and take the card from the cab.
Summary
One of the 48 Trading Cards, in a pickup truck in the ditch behind the start.
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Supplements: Natural RemediesUpgrade
Location
Seattle Day 2 · Hillcrest, first stores – Natural Remedies is the second building on the left of the street. Check the shelf behind the counter and the one on the right; more sit in the bathroom, reached through the broken wall from the back yard.
Summary
Supplements in the herbal store on the first street.
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Artifact: Join WLF NoteCollectible
Workbench: Rosemont CellarArea
Artifact: Boris' Daughter's DrawingCollectible
Location
Seattle Day 2 · Hillcrest, first stores – In the same cellar, on the small table to the left of the workbench, next to a cot.
Summary
A child's drawing in the Rosemont cellar.
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Hillcrest first storesQuest step
Location
Seattle Day 2 · Hillcrest, first stores – Climb out of the Rosemont cellar and walk to the wrecked truck at the end of the street. Climb over it: a short scene shows WLF soldiers driving off in a jeep.
Summary
The first street of shops ends at a wrecked truck; climbing it opens the second block.
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Journal: WLF BannerCollectible
Location
Seattle Day 2 · Hillcrest, second stores – Jump down from the truck. The first building ahead is Ruston Coffee: on the wall to its left hangs the WLF rules banner on a blue tarp, sprayed over with orange anti-WLF graffiti. Inspect it.
Summary
A journal entry written at a defaced WLF banner.
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Artifact: Need a Plan NoteCollectible
Location
Seattle Day 2 · Hillcrest, second stores – From Ruston Coffee, turn left (the opposite way from the dirty puddle where the jeep drove off) and follow the overgrown road to its end. Climb the dumpster there and smash the window to the left of Caroline Paper Co.'s boarded door. The note lies on the middle table of the shop (it may be in a drawer).
Summary
A note in a paper shop at the end of an overgrown road.
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Trading Card: Sahir the SorcererCollectible
Artifact: Yolanda's NoteCollectible
Before the ladder behind the bookstore

Take the Wachumero card, the laundromat note, the Rosemont workbench and drawing, the banner journal entry, the note and card in Caroline Paper Co. and Yolanda's Note first, and the Supplements and Parts if you want them. The ladder behind Used & Rare Books moves the story on.

Ladder behind the shops, dog encounterQuest step
Location
Seattle Day 2 · Hillcrest, second stores – Go through the gap in the bookstore's wall to the back of the shops and climb the ladder to the roof, then drop into the building below. Soldiers and a dog patrol the area beyond: keep moving so the dog loses your scent, and use the tall grass and the gaps between buildings to thin them out or slip past. Nothing here needs collecting. Leave through the big red doors marked Exit.
Summary
WLF soldiers with a dog hold the yard past the roof; the goal is the red doors on the far side.
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Workbench: Hillcrest Bicycle StoreArea
Location
Seattle Day 2 · Hillcrest, bicycle store – Past the red doors, open the fenced gate on the left so the green dumpster rolls out. Push it up the slope to the garage quickly, before it rolls back down, and climb it onto the garage roof. Drop down and climb up through the hole in the wall into the bicycle store: the workbench is straight ahead, under hanging bicycles.
Summary
The chapter's second workbench, in a bicycle store reached over a garage roof.
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Trading Card: Naledi the YouthfulCollectible
Location
Seattle Day 2 · Hillcrest, bicycle store – Same room as the workbench: turn right to the dark corner at the back. The card is under a white child's bike there (it may be resting on its back wheel).
Summary
One of the 48 Trading Cards, in a dark corner of the bicycle store.
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Artifact: Condolence NoteCollectible

Out of the bicycle store's front door lies a street of four shops: Velvet Tattoo and Shear Lux on your left, Goldstar Liquor and the Pet Boutique, with a police car outside, on your right. Everything below comes before the stairs behind the bar.

Artifact: Note in Hillcrest Tattoo ParlorCollectible
Location
Seattle Day 2 · Hillcrest, shop street – Leave the bicycle store by its front door. Velvet Tattoo is right next door on the left; the note is on the metal table in its back office.
Summary
A note in the tattoo parlor's back office.
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Safe: Hillcrest Auto RepairOther
Location
Seattle Day 2 · Hillcrest, shop street – Go into the back alley behind Velvet Tattoo, where a green dumpster blocks a green door. Pull the dumpster clear and open the door ready to fight: infected rush out. Throw a Molotov or use the shotgun straight away, or run and come back once the room has emptied. Kill them before you touch the safe, then enter 30-82-65 and open it; finding it isn't enough. The code is also written on Dale's Combo, a note in the bar kitchen further along this street.
Summary
One of the 14 safes, in a workshop full of infected. It holds the short gun holster (or whichever holster you don't have yet) and Parts.
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Supplements and Parts: Goldstar Liquor CellarUpgrade
Location
Seattle Day 2 · Hillcrest, shop street – Goldstar Liquor is the first building on the right. Drop into its cellar at the back and kill the two Shamblers. Parts sit in a small shelf on the left and on a table on the right; the Supplements are in the basement bathroom.
Summary
Supplements and Parts in the liquor store's cellar, where two Shamblers wait.
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Training Manual: PrecisionSkill
Location
Seattle Day 2 · Hillcrest, shop street – Return to the shop street. Goldstar Liquor is the first shop on your right as you come out of the bicycle store; drop into its dark cellar at the back. Two Shamblers lurk there: kill them or slip past. Head toward the light, crawl through the gap in the broken wall and climb the broken stairs to the nursery above: the manual is on the floor beside a dead infected. Manuals come in a set order, so if you missed an earlier one, that one lies here instead. Take it on this run: a manual picked up on a Chapter Select replay may not count.
Summary
One of the 8 Training Manuals; it opens the Precision skill tree.
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Artifact: Turn in Boris NoteCollectible
Location
Seattle Day 2 · Hillcrest, shop street – Drop out of the nursery window to the street and go into the Pet Boutique, the second building on the right with the police car outside. Deal with the infected inside, then smash a window at the back into the staff-only grooming room: the note is on the sink on the right. The noise may draw a Shambler from the bar next door.
Summary
A note in the pet shop's grooming room.
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Artifact: Dale's ComboCollectible
Location
Seattle Day 2 · Hillcrest, shop street – Back where you entered the Pet Boutique, a hole in its left-hand wall leads into a bar. In the kitchen at the back, under an Exit sign, the note is pinned to the wall by the sink.
Summary
A note in a bar's kitchen, with the Auto Repair safe's code.
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Before the stairs behind the bar

Take everything on the shop street first: the tattoo parlor note, the Auto Repair safe, the Precision manual, the Turn in Boris Note and Dale's Combo, and the Supplements and Parts if you want them. The stairs behind the bar lead on to a fence jump into the back yards.

Shop street and backyardsQuest step
Location
Seattle Day 2 · Hillcrest, back yards – Leave the bar by its kitchen exit and climb the outside stairs behind it. At the top you spot black smoke in the distance, which marks the way. Head toward it and jump the fence into a back yard.
Summary
From the shop street up the stairs behind the bar and over a fence into the back yards.
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Trading Card: BrainstormCollectible
Artifact: Boris' ConfessionCollectible
Artifact: Rosemont's FlyerCollectible
BowWeapon
Location
Seattle Day 2 · Hillcrest, back yards – From the kitchen, squeeze through the gap in the wall into the garage: a fast new kind of infected, a Stalker, grabs you at once. Break free, keep dodging and kill it, then take the Bow from its body. If you walk out without it, turn back from the practice targets outside the garage door: it is still there.
Summary
One of the 12 weapons for High Caliber, taken from an infected that ambushes you. It comes with the arrow recipe.
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Before you jump the fence past the targets

Have the Brainstorm card, Boris' Confession, Rosemont's Flyer and the Bow first. The fence past the practice targets drops you into a long street held by soldiers and dogs.

Trading Card: ReverbCollectible
Location
Seattle Day 2 · Hillcrest, big street – Open the garage door, try the Bow on the practice targets if you like, then jump the wooden fence into a long street patrolled by WLF soldiers and dogs. Clear it, using the tall grass and the Bow. Go into the final house along the street's right-hand side (number 1214) and up the stairs. On the upper landing, squeeze through the broken wall on the right into the bedroom, go prone and crawl under the bed: the card is beneath it.
Requires
Summary
One of the 48 Trading Cards, hidden under a bed in a house on the big street.
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Before you drop to the street

Take the Reverb card first, and the Supplements and Parts if you want them. A few houses into the burnt-out area, a fight starts; past it, jumping down from a window to street level starts a scene, and the car escape that follows ends the chapter.

Car escapeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Seattle Day 2 · Hillcrest, big street – From house 1214, go past the gazebo and through the green shed into the burnt-out houses, staying in the tall grass. A few houses on, smoke grenades and soldiers charging down the stairs start an open fight. Win it, go up the stairs and jump out of the window to the street: a scene plays and Jesse joins you. Take out the soldiers with him and get in the car, then shoot the soldiers and infected chasing you while he drives. The chapter ends.
Summary
A scene at street level brings help and a car; shoot from it to get away.
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About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.