Each run starts in a hideout, and you come back to it after every encounter you win. There you read the planning board (the coming encounters, their faction, rewards and mods; the path splits twice), spend currency at the Trading Post on guns, explosives, recipes and health kits, upgrade guns at the workbench, craft and heal. Dying ends the run and takes every gun, item and upgrade it gave you; the next run is built fresh. There is a single autosave and no manual slots: quit only from the hideout between encounters, since leaving in the middle of one counts as a death.