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The Marina and The Island

Through a flooded marina and across a lot under a sniper's fire, then over an island of huts, a sawmill and cornfields.

Two chapters. The Marina runs from a tram station through a flooded street and a sewer to a pier, then across an open lot under a sniper's fire, through a parking garage full of infected and into a terminal: one artifact and two coins. The Island climbs from a boat landing past a waterfall to a village of huts, a sawmill and a stretch of cornfields, with two fights against Seraphites: four artifacts, three coins and a workbench. There is no safe and no Training Manual in either chapter. A warning before each drop or climb that matters says what to take first.

Coin: KansasCollectible
Before the elevator shaft

Take the Kansas coin from the platform behind the start before you jump into the elevator shaft at the bottom of the stairs.

Drop down the elevator shaft to the streetQuest step
Location
Seattle Day 3 · The Marina – From the coin, go back past your companion and all the way down the stairs. At the bottom, jump into the open elevator shaft, then drop to the flight of stairs below and on down to the ground.
Requires
Summary
Down the stairs and through an elevator shaft to street level.
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Coin: LouisianaHidden spoiler – activate to revealCollectibleMinor spoiler
Location
Seattle Day 3 · The Marina – Follow Yara from the shaft to Lenora St. Station, where a ramp climbs into a stranded tram. Before going up it, walk round the right-hand side of the ramp: the coin is on the ground beneath the blue tarp hanging off the station.
Summary
One of the 32 Coins, under a tarp at Lenora St. Station.
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Before you drop into the water

Take the Louisiana coin from under the station's tarp before you leave the tram and drop into the flooded street.

Station and the pier shopQuest step
Location
Seattle Day 3 · The Marina – From the station, cross the tram and leave by its far side, follow the fence left and drop into the water, then wade right past a rusty truck. Turn back to the narrow opening in the broken ground that your companion points out, go in and open the heavy gate so she can follow, and take the small sewer through. Climb up onto the pier: a ladder leads up from it, and a small shop stands at the far end.
Summary
From the station through the flooded street and a small sewer to the pier.
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Artifact: Marina NoteCollectible
Before the pier ladder

Take the Marina Note from the fish shop before you climb the pier ladder. You go on alone from the top.

Under sniper fire to the cart buildingHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Seattle Day 3 · The Marina – From the shop, climb the pier ladder and follow the path toward the gunfire until you meet Manny. A sniper on the bridge covers the lot: a bright glint shows when the shot is lined up, so stay behind cars and move only once it goes out; in the flooded stretches you can go prone under the water. At the truck with a ramp into its open back, take the cart from inside and push it ahead of you as cover until you reach the building.
Summary
Across an open lot covered by a sniper, using a cart as moving cover.
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Clear the parking garage and chase the sniper through the terminalHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Seattle Day 3 · The Marina – From the building, open the gate Manny waits by (he helps lift it) into the parking garage. The sniper draws infected toward you: kill the first two, follow Manny up the stairs behind you, and clear the Runners and the Clicker on the next floor. Push on toward the bridge; where the left wall blocks the sniper's view, more Runners and a Shambler come round the corner on the right. Jump across to the bridge, go through the door and keep pressing after the sniper through the terminal until they get behind a locked door. Open the white door on the right, and after the scene leave the restaurant by the open door on its right side: a scene ends the chapter.
Summary
A fight through a parking garage, then a chase over the bridge into the terminal that ends the chapter.
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Coin: IdahoHidden spoiler – activate to revealCollectibleMinor spoiler
A replacement Training Manual

If you skipped one of this character's own Training Manuals earlier on this run, a replacement appears in this truck bed: take it now. With every manual already found, the truck holds only the coin.

Artifact: WLF Scout JournalCollectible
Coin: North CarolinaCollectible
Location
Seattle Day 3 · The Island – Follow the road on from the scout. After a warning signal sounds in the distance, you reach a car standing at the ledge above the waterfall. Before dropping down, go round its left side: the coin sits on a book on the ground by the open rear door. If it isn't there, look inside the car.
Summary
One of the 32 Coins, by a car parked at the ledge above a waterfall.
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Before the waterfall drop

Take the Idaho coin in the truck, the WLF Scout Journal by the road and the North Carolina coin by the car before you drop down to the waterfall path. The drop is one way.

Drop down to the waterfall pathQuest step
Location
Seattle Day 3 · The Island – From the car, drop down to the waterfall path and follow it until you come to a group of wooden huts.
Summary
The drop from the road to the path below the waterfall.
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Artifact: Venison Distribution NoteCollectible
Before the village window

Take the Venison Distribution Note from the first hut before you climb in at the window of the next building.

Landing and the village windowQuest step
Location
Seattle Day 3 · The Island – From the hut, follow your companion to the next building and push the cart to the left so you can climb up and in at the window, then drop to the floor below. Outside lies a village of five buildings (two on the left, a large one on the right and two ahead, the far one a sawmill) with Seraphites patrolling between them. Their patrols are spread out, so stealth works well: clear them all and you can search the village freely. The way on is through the sawmill.
Summary
In at a window and down into a village of huts held by Seraphites.
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Coin: MontanaCollectible
Location
Seattle Day 3 · The Island – With the village clear, go to the large left-hand building that stands before the sawmill. Climb the stacked logs at its front or the ladder at its back to the upper floor: the coin is on a box by the open front window.
Summary
One of the 32 Coins, on the upper floor of the large building in front of the sawmill.
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Before you leave by the sawmill

Take the Montana coin from the upper floor of the large building on the left before you follow the path out through the sawmill.

Artifact: Mournful Prayer NoteCollectible
Location
Seattle Day 3 · The Island – From the coin, follow your companion out through the sawmill and on along the path, where a line of boats can be seen heading for the island. When two Seraphites come running, drop prone in the grass and they pass you by. Carry on past the watchtower to two huts facing each other: the right one holds a large shrine, and the note is pinned to its right wall.
Summary
A note pinned up in a hut with a large shrine.
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Artifact: Young Seraphite's JournalCollectible
Workbench: Island HutArea
Before you squeeze through the fence

Take the Mournful Prayer Note, the Young Seraphite's Journal and the workbench in the two huts before you squeeze through the fence past the cornfields.

Cornfields to the houseQuest step
Location
Seattle Day 3 · The Island – From the workbench, go out by the door to its right and down the path into the cornfields; the corn hides you as tall grass does. Two Seraphites wait in the hut on the right and a heavy one with a pickaxe walks the path on the left, with more around the huts further in: take them out or sneak past. Then follow your companion along the path to the right of the second large hut, over to the fence on the left, and squeeze through it into a hut.
Summary
A fight or a sneak across the cornfields, then through a fence.
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About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.