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Seattle Day 1: The Gate and Downtown

From the bus stop outside the city, over the walled gate, then the south and west of Downtown as far as Ruston Coffee.

A ride in from the woods, a walled gate to climb, then Downtown: the game's only open area, with a map you can open at any time. Ten places on that map get a question mark: the Westlake Bank, the ruins, the Valiant Music Shop, the military tent, Gate West 2, Ruston Coffee, Barkos Pet Store, the waterfall truck, the synagogue and the courthouse. Walking to all ten after picking up the Map of Seattle unlocks Sightseer. The rows follow a fixed order from the bank northward, because a few pickups appear at whichever of their spots you reach first. This section ends at Ruston Coffee; the pet store and the two buildings with the fuel come next.

Trading Card: MotivatorCollectible
Location
Seattle Day 1 · The Gate – Shortly after the chapter opens on horseback, the path passes a bus stop. Get down and take the card from the bus stop's side panel.
Summary
One of the 48 Trading Cards, and on a full walk the fifth, so Starter Set unlocks here.
Trophies
  • Achievement · SteamStarter Set
  • Bronze · PlayStationStarter Set
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Trading Card: The Starfire KidsCollectible
Location
Seattle Day 1 · The Gate – Ride on to the freeway and keep to its left side past the overpass until a construction trailer appears. The card is in the trailer's first room.
Summary
One of the 48 Trading Cards.
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Artifact: Map of SeattleCollectible
Location
Seattle Day 1 · The Gate – In the same trailer, go through to the back room and open the desk drawer. If you ride past it, it turns up later in the generator trailer behind the wall.
Summary
One of the 127 Artifacts. Hold it before Downtown: Sightseer only counts the ten places once you have it.
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Freeway and the outer gateQuest step
Location
Seattle Day 1 · The Gate – Back on the horse, follow the freeway to its dead end at the big walled gate, where a yard opens on the left with two trailers, a fenced guard hut and a truck in the far corner.
Summary
The freeway ends at a walled gate with no way through at ground level.
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Journal: WLF Gate EntryCollectible
Artifact: Refugee NoteCollectible
Artifact: Infected InfographicCollectible
Before you climb the wall

Climbing the wall takes you into the inner yard. Take the bus-stop card, the card and Map of Seattle in the freeway trailer, the gate journal and both yard trailers' notes before you go up.

Trading Card: ChessmasterCollectible
Location
Seattle Day 1 · The Gate – From the truck in the far corner, climb to the cages and the ladder on the side of the wall, sprint-jumping the wider gaps. Once over the top, look left before taking the ladder down: a second ladder leads up to a lookout room, and the card is on its table.
Summary
One of the 48 Trading Cards.
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Artifact: Isaac's OrdersCollectible
Artifact: Checkpoint Gate CodesCollectible
Location
Seattle Day 1 · The Gate – Climb back down the lookout ladder and the wall ladder. Break the window of the trailer straight ahead and search its desk drawer or filing cabinet for the sheet.
Summary
One of the 127 Artifacts, and the key to this stretch: it lists the main gate code 0512, East 2 as 5345 and West 2 as 0451. It only appears once the Map of Seattle is in your pack.
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Artifact: Rooftop NoteCollectible
Location
Seattle Day 1 · The Gate – Start the generator behind the trailer and pick up its yellow cable. Before you plug it in anywhere, throw it at an angle over the trailer so it hangs down by the fence door, then climb it to the roof. The note is on the lawn chair under the loose pickups: take all of them.
Summary
One of the 127 Artifacts, on the roof of the code trailer.
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Trading Card: OozerCollectible
Over the wall, open the gateQuest step
Location
Seattle Day 1 · The Gate – Climb down from the roof. Run the cable through the nearby door for the small inner gate, then throw it over the tall fence to the second trailer to power the main gate. Inside that trailer, type 0512 into the console.
Summary
The code sheet's main gate line opens the way for your companion and the horse.
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Supplements and Parts: Gate WatchtowerUpgrade
Location
Seattle Day 1 · The Gate – Before riding on, turn round at the code console, smash the window behind it and climb out into a small back yard. Climb the watchtower there.
Summary
Supplements and Parts at the top of a watchtower that is easy to overlook.
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Gate East 2 needs fuelQuest step
Location
Seattle Day 1 · Downtown – Ride on from the main gate. When the Serevena Hotel comes into view you get down at Gate East 2, the gate with the graffiti; try its generator. Inspect the writing on the right of the gate; it may add a journal entry. The open area lies west of here, and the map opens from now on.
Summary
The road to the Serevena Hotel is shut by another gate whose generator is dry. Fuel is to be found in Downtown, in the synagogue and the courthouse.
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Artifact: FEDRA Census DocumentCollectible
Artifact: Bank Heist PlansCollectible
Location
Seattle Day 1 · Downtown, Westlake Bank – Head west into the open area to the Westlake Bank, the southernmost place on the map: the rightmost building between James St and Cherry St, left of where you came in. Go down through the collapsed front entrance and deal with the infected and Clickers in the hall. The note is in a satchel by a body in the dark side room at the vault.
Summary
One of the 127 Artifacts. It carries the vault combination 60-23-06.
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Safe: Westlake Bank VaultOther
Location
Seattle Day 1 · Downtown, Westlake Bank – The vault door is next to the satchel. Enter 60-23-06, the code from Bank Heist Plans, and open it. Clear the bank first: a safe opened just before a death has been seen shut again.
Summary
One of the 14 safes. The vault holds the Pump Shotgun, a letter and the Antique Ring.
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Pump ShotgunWeapon
Artifact: Bank Robber LetterCollectible
Artifact: Antique RingCollectible
So Great and SmallAchievement
Location
Seattle Day 1 · Downtown, Westlake Bank – Unlocks as you take the Antique Ring from the deposit box. Two infected walk into the hall as you leave the vault; sneak round them or fight.
Summary
Find the engraved ring.
Trophies
  • Achievement · SteamSo Great and Small
  • Bronze · PlayStationSo Great and Small
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Artifact: Cache Hunter NoteCollectible
Artifact: Letter from IsaacCollectible
Training Manual: CraftingSkill
Location
Seattle Day 1 · Downtown, highway bridge – Make for the collapsed highway bridge north of here, between 6th Ave and 7th Ave. Climb the military truck beside it, jump across to the fire truck, take its hose and throw it off the bridge, then lower yourself and swing to the truck lying on its side below. The manual is inside. If you went to the courthouse first, it is in the courthouse basement office instead.
Summary
One of the 8 Training Manuals; it opens the Crafting skill tree. Take every manual on this run.
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ApprenticeAchievement
Location
Seattle Day 1 · Downtown – As soon as you have enough Supplements, open the backpack, go to the skill trees and buy any skill. The Crafting tree you just opened is a good choice: its first skill teaches a recipe that Tools of the Trade needs later.
Summary
Buy your first player upgrade.
Trophies
  • Achievement · SteamApprentice
  • Bronze · PlayStationApprentice
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Trading Card: Doctor UckmannCollectible
Location
Seattle Day 1 · Downtown, the ruins – From the bridge, go a block west to the larger ruins, the collapsed building left of the fire truck (third block from the left between Columbia St and Marion St). Take the stairs up, smash the window ahead, step out onto the balcony, leap across to the balcony on your right and keep climbing to the top.
Summary
One of the 48 Trading Cards, at the top of the ruins.
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Trading Card: Das WortCollectible
Location
Seattle Day 1 · Downtown, Valiant Music Shop – Climb down from the ruins and walk to the Valiant Music Shop close by, between 5th Ave and 6th Ave. Go in by the front door; the card is in the drawer behind the till on the ground floor.
Summary
One of the 48 Trading Cards.
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Artifact: WLF Community Supply Chest NoteCollectible
Location
Seattle Day 1 · Downtown, Madison St – Just north of the music shop, on Madison St, outdoor stairs have WLF painted on the wall beside them. Climb to the green supply chest at the top; the note is in a satchel by a body.
Summary
One of the 127 Artifacts. It hints that the Gate West 2 safe still uses the old West 2 gate code.
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Artifact: Street DrawingCollectible
Location
Seattle Day 1 · Downtown, barricade checkpoint – Round the corner to the west, a checkpoint wall with guard posts on top crosses 5th Ave at Madison St. Climb the ladder on its north side and check the drawers of the guard posts; the drawing is in one of them.
Summary
One of the 127 Artifacts.
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Journal: Street Drawing EntryCollectible
Workbench: Downtown Military TentArea
Location
Seattle Day 1 · Downtown, military tent – Climb down from the checkpoint. The big military tent stands right beside it, second block from the left between Marion St and Madison St; the workbench is inside.
Summary
One of the 25 Workbenches, and the only one in Downtown.
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Safe: Gate West 2Other
Trading Card: FloCollectible
Artifact: WLF Safe House Supply NoteCollectible
Trading Card: Big BlueCollectible
Artifact: Pet Store KeyCollectible
Location
Seattle Day 1 · Downtown, Ruston Coffee – Head to the restroom at the back of the shop, weapon raised: an infected lunges as you walk in. The key is on the baby-changing table or in a stall.
Summary
One of the 127 Artifacts. It opens the back door of Barkos Pet Store.
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About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.