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Santa Barbara and the Epilogue

A street of houses, the clifftop houses above the shore, a resort full of enemies and a beach, then the epilogue and the clean-up after the credits.

Five chapters to the credits. 2425 Constance is a short street search with one artifact. Pushing Inland has three artifacts, a Trading Card, a Journal entry and a workbench. The Resort holds the last weapon (the opening scene gives it to you), the last Journal entry, the last workbench, the last Trading Card and the last two artifacts, so several count trophies pop here if nothing was missed earlier. The Beach and the Epilogue have nothing to pick up, but make a manual save on the beach before the last fight and keep it: the clean-up after the credits depends on it. A warning before each door or drop that matters says what to take first.

Artifact: Unnamed Note (Green House)Collectible
Location
Santa Barbara · 2425 Constance – The chapter opens on a street of houses. From the Constance street sign, head right down the road to the green house on the left, across from an RV with a skull on its back. Kill the infected outside, climb in at the window and deal with the clicker inside: the note sits on the toilet in the bathroom. It has no name in the game and can't be read again from the backpack, but it counts.
Summary
A note in the bathroom of a green house on the street where the chapter starts.
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Find house 2425Quest step
Location
Santa Barbara · 2425 Constance – Back on the street, find number 2425: the yellow house on the odd-numbered side. Open its garage door and search the garage, check the shed in the back yard, then climb in through the open back window and unlock the door for your companion.
Summary
The yellow house the chapter is named for, entered from the back.
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Before you leave 2425

Take the note from the green house before you leave 2425 by the garage: a scene there ends the chapter.

Search 2425 and power the basement radioQuest step
Location
Santa Barbara · 2425 Constance – Search the house. When your companion points out scratch marks on the floor, push the bookcase aside and go down to the basement. Switch on the power, then use the radio: a scene plays. Leave the house by the garage, and a second scene ends the chapter.
Summary
A hidden basement in 2425, with a radio to power.
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Artifact: Note in the Beached BoatCollectible
Before the cliff path

Take the note from the boat's kitchen counter before you climb the cliff path to the houses.

Artifact: Mansion NoteCollectible
Location
Santa Barbara · Pushing Inland – Leave the boat and climb the cliff path, up the steps and ledges, to the houses; hop the fence into the housing area. Follow the fence right to the first house, with a U-MOVE trailer in front and an infected outside. Its front door is locked, so go in through the garage: the note is on the work table shelf on the left.
Summary
A note in the garage of the first house above the cliff.
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Before the upper window

Take the Mansion Note from the first house's garage before you climb in at the upper window.

Climb in through the roof windowQuest step
Location
Santa Barbara · Pushing Inland – From the garage, go on to the next large house: a runner, two stalkers hiding in the bushes and a clicker further right wait in front of it. Get over or under the broken wall beyond. At the next house a clicker walks on the roof: kill it or lure it down, then climb the car and go in at the upper window.
Summary
Past an infected yard and a broken wall to a house you enter through an upper window.
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Trading Card: CBB-73Collectible
Artifact: Runaway WarningCollectible
Workbench: Pushing Inland Mansion KitchenArea
Before the yard fence

Take the card upstairs, the Runaway Warning and the kitchen workbench before you go out through the broken windows and crawl under the fence.

Down to the coast roadQuest step
Location
Santa Barbara · Pushing Inland – From the kitchen workbench, leave the house through the broken windows and crawl under the gap in the yard fence. Just past it, a police car stands in the road.
Summary
Out of the house and under the yard fence to the road, where a police car stands.
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Journal: Police Car OverlookCollectible
Location
Santa Barbara · Pushing Inland – Stand on the left side of the police car and press the button the prompt shows (L3 on a controller) to look out over the houses below. Take the prompt even if the entry seems to be added on its own.
Summary
A Journal entry at the police car, looking down over the houses.
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Before the wrecked vehicles

Take the police-car Journal entry, and the two trucks' pickups if you want them, before you squeeze between the wrecked vehicles: a scene there ends the chapter.

Squeeze between the wrecked vehiclesQuest step
Location
Santa Barbara · Pushing Inland – From the police car, take the road to the left, past the gap in the rail and on downhill, then follow the cliff to the left and drop to the lower area: two infected wait on the first ledge and one by the wrecks. Squeeze between the two vehicles: a scene ends the chapter.
Summary
The squeeze between two wrecks below the cliff that ends the chapter.
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Silenced Submachine GunWeapon
Location
Santa Barbara · The Resort – The scene at the start of the chapter puts it in your inventory: nothing to find, and it can't be missed.
Summary
One of the 12 weapons, given in the scene that opens the chapter.
Trophies
  • Achievement · SteamHigh Caliber
  • Silver · PlayStationHigh Caliber
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Journal: Rattler VanCollectible
Location
Santa Barbara · The Resort – Fight past the first group of Rattlers (four, one with a dog) round the cars and the first building, then more at the second building, some of them in helmets. Go up the train tracks to a van with the Rattlers' skull logo and inspect the logo. If you can't find it, look under the stoplights at the crossing to the right of the market.
Summary
The last Journal entry, at a van marked with a skull logo.
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Before the red train car

Take the van's Journal entry, and the store's Parts if you want them, before you go through the red train car and drop down beyond it.

Artifact: Santa Barbara Slave NoteCollectible
Location
Santa Barbara · The Resort – From the van, look to the store on its left: just right of that store, open the door of the red train car, go through and climb the ladder. A scene plays, then drop down. Keep to the left wall beside the trains and follow the blood trail to a body at the corner of the building's ledge: the note is on the keg beside it.
Summary
A note on a keg by the trains, past the red train car.
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Before the blue train car

Take the Slave Note from the keg before you crawl under the blue train car into the yard.

Clear the resort yardQuest step
Location
Santa Barbara · The Resort – From the note, crawl under the blue train car into the resort yard. Two Rattlers and two in armour patrol it, and one more drops in later. A runner is chained in the yard: use the block its chain is fixed to and it turns on the Rattlers.
Summary
The fight in the yard on the far side of the trains.
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Workbench: Resort WorkshopArea
Location
Santa Barbara · The Resort – With the yard clear, go to the wooden shack with a circular saw in the middle of the yard, to the right of the chained runner: the workbench is inside. It counts once you walk up to it.
Summary
The last of the 25 workbenches, in a shack in the middle of the yard.
Trophies
  • Achievement · SteamPrepared For the Worst
  • Gold · PlayStationPrepared For the Worst
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Trading Card: SparkthugCollectible
Location
Santa Barbara · The Resort – From the workshop, go into the large building through its front entrance (a 4 is above the door): the card is on the small table straight away on the right, by the radio.
Summary
The last of the 48 Trading Cards, just inside the large building's front entrance.
Trophies
  • Achievement · SteamMaster Set
  • Gold · PlayStationMaster Set
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Before the gap in the wall

Take the workshop workbench and the Sparkthug card, and the yard's Parts if you want them, before you slip through the wall gap and climb out of the window into the pool area.

Artifact: Rattler's Letter HomeCollectible
Location
Santa Barbara · The Resort – From the card, squeeze through the gap in the wall into the dark room and climb out of the window on the far side into the pool area. A runner is chained there and two clickers in the pool; sneak through the grass behind them if you want to free them. Go into the building at the back, climb the spiral staircase and turn right at the top into the room with beds: the letter is on the nightstand at the end.
Summary
The last artifact, on a nightstand upstairs in the building beyond the pool.
Trophies
  • Achievement · SteamArchivist
  • Gold · PlayStationArchivist
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Before the round building

Take the letter from the room upstairs before you head along the balcony to the round building: the fight there leads to a scene, and the chapter ends soon after.

Fight through the round building to the cellsHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Santa Barbara · The Resort – From the letter, go along the balcony to the round building: a large group waits behind tables, the last group fight of the story. Clear it, then take the stairs down and open the doors at the bottom: a scene plays.
Summary
A big fight in the round building, then the stairs down.
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Through the resort to the beach pathHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Santa Barbara · The Resort – After the scene, walk the path and hop the wall: the chapter ends and The Beach starts at once.
Summary
The path out of the resort that ends the chapter.
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Make a manual save on the beach (keep it for Chapter Select)Quest step
Location
Santa Barbara · The Beach – As soon as The Beach starts, before you walk down the beach, open the menu and make a manual save in a slot of its own. Keep it and never overwrite it. The Epilogue can't be saved by hand, so this is the last save that can bring back the full chapter list: after the credits, reload it after every Chapter Select replay.
Summary
The manual save that makes the clean-up after the credits work.
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Search the pillars on the beachHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Santa Barbara · The Beach – From your save, walk down the beach to the pillars and use the prompt at the one that is marked: a scene plays.
Summary
A row of pillars down on the beach.
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Boss: Fight at the BoatsHidden spoiler – activate to revealBossMinor spoiler
Location
Santa Barbara · The Beach – Follow the path along the shore to the boats, where a scene starts the fight: one on one, hand to hand, in shallow water. Dodge your opponent's swings, then hit back; when you are grabbed, mash the button shown. Button prompts come between the phases: follow them until a scene takes over.
Summary
A one-on-one fight in the water by the boats.
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EpilogueHidden spoiler – activate to revealEndingMinor spoiler
Location
The Farm · Epilogue – From the field where the chapter starts, walk to the farmhouse and climb the stairs; in the room behind the closed door, interact with the guitar on the floor: scenes play, then the credits roll.
Summary
A short walk at a farmhouse, then the credits.
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Clean-up via Chapter Select: load the Beach save after every replayQuest step
Location
The Farm · Epilogue – After the credits, check the found and total counts per chapter in Chapter Select. To replay one, pick it there, take the missed item (there's no need to hit a checkpoint or play the chapter to its end), then load your Beach manual save and quit to the main menu before the next one: the chapter list follows your latest autosave, so a replay hides every later chapter until you do. Never carry on the story from a replay. Two limits: Supplements and Parts taken on a replay don't count toward the upgrades (the New Game+ run finishes those), and a Training Manual taken on a replay may not count, so take every manual on the run itself. No Beach save? Replay The Beach from Chapter Select and make it there.
Summary
How to pick up anything missed in this run once the credits have rolled.
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About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.