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Seattle Day 3: The Flooded City and Infiltration

A boat trip through the flooded streets with six stops, then the way into the aquarium.

Two chapters. The Flooded City is a boat trip: the waterway runs past a fixed string of stops, and every one of them holds something for the checklist (six artifacts, two cards, a journal entry, two workbenches and a safe in all). Step off the boat at each stop before you drive on. Infiltration is short, with one journal entry.

Trading Card: Seff-L'ho'phadCollectible
Location
Seattle Day 3 · The Flooded City – Drive on into the first building, where a chain gate blocks the boat. Leave the chain alone for now and step into the dark room on the right, behind the spot where you stop: the card is in a desk drawer.
Summary
One of the 48 Trading Cards, in a dark room of the first building.
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Journal: Ferris Wheel ViewCollectible
Location
Seattle Day 3 · The Flooded City – Back at the gate, climb the stairs on its left to the room above and use the window there: you sketch the Ferris wheel on the skyline.
Summary
A journal entry written at a window that looks out on the Ferris wheel.
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Artifact: Stash NoteCollectible
Location
Seattle Day 3 · The Flooded City – In the same upstairs room, turn left from the window: the note lies on the floor in front of a body in the corner.
Summary
A note by a body in the room above the gate. It gives the code for the safe next door.
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Safe: Caged Area by the GateOther
Location
Seattle Day 3 · The Flooded City – From the note, turn right and move the wheeled cart away from the wall: it hides a hole. Crawl through, climb out of the window and drop into the fenced cage to the right of the chain gate. Open the safe with 70-12-64, the code written on the Stash Note.
Summary
A safe in the fenced cage beside the chain gate. It holds Parts and Supplements.
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Before you pull the chain

Take the card in the dark room, the journal entry at the window, the Stash Note and the safe before you raise the gate and drive on.

First gate houseQuest step
Location
Seattle Day 3 · The Flooded City – With the safe open, go back to the boat and pull the chain beside the gate to lift it. Get back in and drive through.
Summary
A chain gate inside the first building stops the boat; raise it to go on.
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Workbench: Garage by the Sleep WarehouseArea
Location
Seattle Day 3 · The Flooded City – Shortly after the gate the motor dies; start it again. The Seattle Sleep Warehouse comes up ahead: before you drive into it, take the side channel on the left to a dark garage with blue drums out front. The workbench is inside.
Summary
A workbench in a dark garage off the main waterway.
Trophies
  • Achievement · SteamIn the Field
  • Silver · PlayStationIn the Field
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Artifact: Shambler NoteCollectible
Location
Seattle Day 3 · The Flooded City – Back in the boat, carry on along or through the Seattle Sleep Warehouse. At its far end the Carthy Hotel stands on your right: steer inside and get out in the small part that isn't flooded. The note lies next to a body.
Summary
A letter in the Carthy Hotel.
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Artifact: Sniper's NoteCollectible
Location
Seattle Day 3 · The Flooded City – Drive on toward the gunfire, where WLF and Seraphites are fighting, and before you join in steer hard left to the monorail train hanging off its track. Leave the boat at its end and walk up through the cars to a rope beside a locked door. Toss the rope up through the gap in the roof so it falls past the doorway on your right, climb to the roof and drop into the locked car, where the note lies on a red seat by a body. If no climb prompt appears, rappel out of that open doorway, swing to the frame under the locked car and climb in through its open door.
Summary
A note in the locked last car of a wrecked monorail train.
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Boat stops: hotel, monorail, breweryQuest step
Location
Seattle Day 3 · The Flooded City – From the monorail car, which gives you a good spot to pick off some of the fighters below, head for Kingsgate Brewing Co., the building they are fighting over just past the broken train bridge. Clear it: most of the enemies hold the upper floors, so Trap Mines on the stairs and Molotovs work well.
Summary
The stops between the garage and the arcade end at Kingsgate Brewing Co., where a fight is going on.
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Artifact: Encampment NoteCollectible
Location
Seattle Day 3 · The Flooded City – With the brewery quiet, go up to its upper floor and into the room lit by lanterns: the note hangs on the wall near the top of the stairs.
Summary
A note pinned up on the brewery's upper floor.
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Artifact: Arcade FlyerCollectible
Location
Seattle Day 3 · The Flooded City – Back in the boat, follow the waterway into the W&B Arcade, where another gate stops you and you have to get out. On the ground floor, the flyer lies on a table in the dining booths.
Summary
A flyer on a table on the arcade's ground floor.
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Workbench: W&B ArcadeArea
Before you push the cart

Push the cart only when you're ready for a fight: the floor gives way under you.

Bloater: ArcadeBoss
Location
Seattle Day 3 · The Flooded City – Push the cart along the upper floor toward the door: the floor breaks and you land in a room with a Bloater. Lay Trap Mines, set it alight with Molotovs (fire hurts it most), keep moving round the machines and hit it with the shotgun between fires; a runner joins in near the end.
Summary
A Bloater fight in the room below the arcade's upper floor.
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Trading Card: Khazakh BrightCollectible
Artifact: Arcade NoteCollectible
Before you open the arcade gate

Take the Khazakh Bright card and the Arcade Note before you free the chain: the gate leads out to open water.

Arcade chain gateQuest step
Location
Seattle Day 3 · The Flooded City – From the PC Cafe, cross to the other side of the floor and pull the pipe out of the gate's chain, then use the chain to raise the gate. Drive out toward the Ferris wheel; the storm throws you off the boat, so swim the rest of the way to land.
Summary
A pipe jams the chain of the arcade's gate; free it and head for the Ferris wheel.
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Infiltration is a short walk into the aquarium: one journal entry, and Supplements and Parts in two rooms on the way. There is no workbench.

Supplements and Parts: Aquarium Locker RoomUpgrade
Location
Seattle Day 3 · Infiltration – The front entrance is shut: go round the right side, through the broken fence, onto the roof and drop inside. Slip through the gap in the wall, wade across the flooded part, climb the ladder at its end and drop into a dark room: Parts on the table, more in the locker. Take them before you crawl into the duct.
Summary
Parts on a table, and Parts and Supplements in a locker, in a dark room inside the aquarium.
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Journal: Duffel BagCollectible
Location
Seattle Day 3 · Infiltration – From the shore, go round the right side of the aquarium, through the broken fence and over the roof, then on through the gap in the wall, the flooded part and up the ladder to a dark room. Crawl into the duct in the room after it: it gives way and a dog attacks (tap the melee button to fight it off). Go through the next room, take two lefts into the kitchen with sleeping bags and a long table, and open the blue duffel bag by the fridge; the entry is written once you put away what's inside.
Summary
A journal entry written after you look inside a bag in the aquarium's kitchen.
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Before the crab door

Write the duffel bag entry before you open the double door painted with a crab. It starts a scene, and the rooms behind you can't be reached after it.

Into the aquariumQuest step
Location
Seattle Day 3 · Infiltration – With the entry written, open the double door with the crab painted on it; several scenes play. When you can move again, walk to the theater's main room for one more scene.
Summary
The double door painted with a crab ends the chapter.
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About this guide

Three runs of the story, plus No Return alongside any of them. Run 1, on any difficulty below Grounded, takes every collectible, safe, manual, weapon and workbench; before the last chapter of that run, make a manual save to keep for cleanup. Run 2 is New Game+ on Very Light with Permadeath set to Per Chapter: it finishes the upgrades, which one run doesn't give enough Supplements and Parts for. Run 3 is Chronological mode on Grounded. After the credits, Chapter Select replays a chapter, with limits: the chapter list follows your latest autosave, so replaying an early chapter hides the later ones until you reload the cleanup save, and Supplements and Parts taken on a replay don't count toward the upgrades.

Last verified: Nov 12, 2026 · Patch Remastered, latest patch (PS5, PC on Steam and Epic) · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.