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Resident Evil Village missables

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Run 1: The Prologue and the Village

From the Winters' house through the forest and the first visit to the village, up to the crest gate in the Graveyard.
File: Fridge MemoCollectibleMissablePoint of no return
Location
Winters' House · Kitchen – As soon as you have control and are holding Rose, turn to the kitchen fridge: the memo is stuck to its door. Read it before going upstairs.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
One of the 47 files of a run, on the kitchen fridge where the game starts.
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Goooaaal!AchievementMissablePoint of no return
Location
Winters' House · Rose's Bedroom – Carry Rose upstairs: go left at the top of the stairs; her room is the last door on the right. Lay her in the crib first. A ball lies in this room; walk into it and nudge it out of the door and into the next room, the study with the laptop. It pops as the ball crosses the study's doorway; steer it away from furniture so it doesn't jam.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
Earned by pushing the ball from Rose's bedroom into the study next door. Only possible in the prologue.
Trophies
  • Bronze · PlayStationGoooaaal!
  • Achievement · XboxGoooaaal!
  • Achievement · SteamGoooaaal!
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File: Ethan's DiaryCollectibleMissablePoint of no return
Location
Winters' House · Study – In the study where the ball ended up, examine the laptop on the floor. It can be read once Rose is in her crib.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Requires
Summary
One of the 47 files of a run: the diary on Ethan's laptop.
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File: Medical Checkup ReportCollectibleMissablePoint of no return
Location
Winters' House · Study – Still in the study, the report is inside the cupboard just right of the laptop.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
One of the 47 files of a run, in the study cupboard.
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File: Old News ClippingCollectibleMissablePoint of no return
Location
Winters' House · Upstairs Bedroom – Back in the upstairs hall, walk to the far end of the hallway that runs behind the top of the stairs. In the cluttered bedroom there, the newspaper lies on the desk beside the lamp.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
One of the 47 files of a run, in the cluttered room upstairs.
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Outhouse: West Old TownCollectibleMissablePoint of no return
Location
The Village · West Old Town – Where the path drops you by a dead horse, go through the house straight ahead and out of its right side. The outhouse stands in the yard behind it, next to a well. A locked outhouse nearby doesn't count. In the room past the horse there is also a locked drawer: examine it so the map marks it; it opens much later.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The first of the 10 outhouses for When You Gotta Go... All 10 must be opened in the same run.
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KnifeWeaponMissablePoint of no return
Location
The Village · Old Man's House – From the well, climb the steps, go through the burned-out house and follow the path past the crashed tractor until the path ends between a locked gate and a chicken pen. The Old Man's House is the building in the middle. Just inside, the Knife is stuck in the table by the doorway to the kitchen; slash the crate by the door for a First Aid Med. Then walk on to the curtain at the back: the scene behind it hands you a LEMI handgun and leaves you in the cellar; push on through it.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Ethan's knife: it breaks crates and goats, and blocks in a pinch.
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Uriaș: Lycan AttackHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
The Village · East Old Town – Keep fighting until the big hammer lycan arrives; he can't be missed. Stay at range and keep moving (sprint never runs out), use the shotgun and set off the red barrels as he passes them. He must fall before the scene that ends the attack. Killing him here also earns Timber, which this guide plans for run 3 with stronger weapons.
Why you can lose it
He can only be killed before the scene that ends this attack; after it, this chance is gone for the run. He comes back later in the story either way.
Point of no return
The scene that ends the first lycan attack in East Old Town, when riders appear. The big hammer lycan can't be fought again until much later in the story.
Requires
Summary
A huge lycan with a war hammer who joins late in the attack. Killing him now drops 35,000 Lei, but a first run rarely has the ammo for it.
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File: Scribbled NoteCollectibleMissablePoint of no return
Location
The Village · Chapel – After the attack, go through the gate by the red barrel that the old woman opens. The first building on your left is the chapel. The note lies on the small corner table at the back left of the main room, beside a Chem Fluid on the table along the back wall. A locked drawer in the back room can be examined now so the map marks it; it opens later.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, in the chapel at the Maiden of War.
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Lei: Maiden of War Chapel (500)ConsumableMissablePoint of no return
Location
The Village · Chapel – In the chapel's back bedroom, the Lei is under the small table at the bed's foot.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
500 Lei lying in the chapel's back bedroom.
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Crystal Fragment: Maiden of WarCollectibleMissablePoint of no return
Location
The Village · Maiden of War – Leave the chapel and turn left toward the big statue of the warrior maiden. Something glints on her shield: shoot it, then pick up the fragment where it lands. A tractor to the right of the statue holds Rusted Scrap.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A small crystal the Duke buys. Shot down from the statue, it also counts toward a Challenge.
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File: "Goats of Warding" PlacardCollectibleMissablePoint of no return
Location
The Village · Graveyard – From the Maiden of War, walk on into the Graveyard and bear right along its path to a small lit wooden kiosk with a goat figure inside. The placard is on the kiosk's front; examine it.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, on the lit wooden shrine in the Graveyard.
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Goat of Warding: GraveyardCollectibleMissablePoint of no return
Location
The Village · Graveyard – The wooden goat sits inside the same kiosk, within reach: slash it with the Knife or shoot it.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The first of the 20 Goats of Warding. Breaking one counts as collecting it.
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Goat of Warding: Church RoofCollectibleMissablePoint of no return
Location
The Village · Church Courtyard – Pass the big door with the carved mural (the crest gate, for later) and go through the iron gates beside it toward the large church east of the Graveyard. As you step into the Church Courtyard, look up at the roof: the goat sits up there and must be shot. Take your time aiming with the handgun.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding, out of reach on the church roof.
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Crystal Fragment: ChurchCollectibleMissablePoint of no return
Location
The Village · Church – From the altar, look up at the arch above it: the fragment glints on the middle picture. Shoot it down and pick it up.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A small crystal the Duke buys, set high above the altar.
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Goat of Warding: Fallow PlotCollectibleMissablePoint of no return
Location
The Village · Fallow Plot – Leave the church by its other door and go down into the field of tall grass; lycans hunt in it, so shoot a flour bag to blind them or fight them in the open. Past the field on the left, stairs lead up toward Luiza's yard. At the top, look up at the wall: the goat is out of reach and must be shot.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 20 Goats of Warding, high on a wall at the far end of the field.
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Outhouse: Luiza's YardCollectibleMissablePoint of no return
Location
The Village · Luiza's Yard – Luiza's gate is locked, so go through the shed by the gate: climb out of its window into the back yard (ammo in a crate, Gunpowder on a ledge), then through the broken section of the wall on the left. In Luiza's yard the outhouse stands in the corner right of the house's front door. Open it for a Chem Fluid before you unlock the gate.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The second of the 10 outhouses for When You Gotta Go...
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File: Dangerous CreaturesCollectibleMissablePoint of no return
Location
The Village · Luiza's House – Let Elena and her father in through the metal gates by the lit shrine, then try the front door. Once you're inside and told to wait, the file lies on the armchair in the right-hand corner of the entrance hall. Read it before going on into the guest room.
Why you can lose it
Read it before you walk into the guest room: the scenes there end with the house on fire, and the entrance hall is lost for this run.
Point of no return
The fire at Luiza's House, which starts with the scenes in the guest room. Once you climb out of the burning house, it can't be entered again in this run; only its yard stays open.
Summary
One of the 47 files of a run, in Luiza's entrance hall. Lost for this run if not read before the guest room.
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Lei: Luiza's House Kitchen (500)ConsumableMissablePoint of no return
Location
The Village · Luiza's House – The guest-room scenes leave you in the burning house's garage, beside a truck. Walk into the next room and turn left into the kitchen. The Lei is in the cabinet below the sink bench.
Why you can lose it
Take it during the fire: once you're out of the burning house, it can't be entered again in this run.
Point of no return
The fire at Luiza's House, which starts with the scenes in the guest room. Once you climb out of the burning house, it can't be entered again in this run; only its yard stays open.
Summary
500 Lei in the kitchen of the burning house.
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Run 1: The Mine and Castle Dimitrescu

From the lever by the castle door through the mine and the Vineyard into the castle, up to the escape from the dungeon.
Lei: Mining Chamber (300)ConsumableMissablePoint of no return
Location
Castle Dimitrescu: Approach · Mining Chamber – During the mine chase, the spinning blades in a later cavern pass you by and cut your hands free. Before following the passage on, check the broken crates in that cavern: the one on its north side holds the Lei, the one on the south side handgun ammo.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
300 Lei in a crate the spinning blades smash open.
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Goat of Warding: VineyardCollectibleMissablePoint of no return
Location
Castle Dimitrescu: Approach · Vineyard – Coming up into the snowy Vineyard with its scarecrows, keep to the right side. The goat sits on the rocks among the plants along the north edge of the beds, beside the scarecrow furthest to the right; listen for its sound. It is within reach, so slash it or shoot it.
Why you can lose it
Break it now: the Vineyard lies on the castle side of the drawbridge, and the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 20 Goats of Warding (Heretic).
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File: Guest BookCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Entrance Hall – Go through the portcullis on the right of the Duke and on into the castle's Entrance Hall. Look in the hall's north-west corner: the book rests on a table there, left of the painting of three women.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Requires
Summary
One of the 47 files (Bookworm).
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Lei: Castle Elevator Room (500)ConsumableMissablePoint of no return
Location
Castle Dimitrescu · Elevator Room – From the Entrance Hall, step into the room on its right, the one with the elevator that doesn't work. The Lei is on the wooden box beside the elevator.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
500 Lei lying in the room with the dead elevator.
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Crystal Fragment: Elevator RoomCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Elevator Room – In the same room, look high up on the west wall for the glint and shoot it down.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A small crystal to sell to the Duke.
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File: The LabyrinthsCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Merchant's Room – From the Entrance Hall, take the door opposite the side room with the dead elevator and follow the corridor to its end, into the Hall of the Four. The Merchant's Room is the small room off its south side; the file is on the small round table beside the castle model, a labyrinth puzzle that needs a ball found later in the castle.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files (Bookworm). It explains the ball puzzle in this room, finished later.
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Treasure: Crimson GlassCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Bedchamber – When you come to, hanging from a hook in the Bedchamber, look up and interact to get yourself down. The glass is on the desk standing at the end of the bed, opposite the fireplace.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A treasure to sell to the Duke.
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Locked Drawer: Living RoomOtherMissablePoint of no return
Location
Castle Dimitrescu · Living Room – Once you are down from the hook, leave the Bedchamber by its door into the Living Room. The locked drawer stands in the south-west corner, on your left as you come in. Open it with the Duke's Lockpick.
Why you can lose it
Open it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A locked drawer with Shotgun Ammo inside. Opening it with a Lockpick earns Petty Thief.
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Crystal Fragment: Northern CorridorCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Northern Corridor – The Hidden Passage opens onto the Northern Corridor. Before you go through the door at its end into the Hall of the Four, break the glass of the display cabinet beside that door with the knife and take the fragment inside.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A small crystal to sell to the Duke.
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File: Winemaking HistoryCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Wine Room – Follow the Northern Corridor into the Hall of the Four, where four busts have now risen (they wait for later), then go on into the Main Hall and up its stairs. Go through the door straight ahead into the Wine Room. The file is on the table in the middle. Note the silver flower stand here: it matters later.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files (Bookworm).
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Lei: Castle Main Hall Vase (200)ConsumableMissablePoint of no return
Location
Castle Dimitrescu · Main Hall 2F – Back out on the Main Hall's upper floor, break the small vase in its north-east part for the Lei.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
200 Lei in a small vase on the Main Hall's upper floor.
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Crystal Fragment: Main HallCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Main Hall 2F – Still on the upper floor, find the painting on the wall in the south-east part. The fragment is stuck in the top of its frame: shoot it down.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A small crystal to sell to the Duke.
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File: A Maid's DiaryCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Cleaning Storage – In the basement room where you land, the diary sits on the low metal shelving in the room's north-east corner, to your right.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files (Bookworm).
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Crystal Fragment: Tasting RoomCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Tasting Room – From the landing room, go down the steps and crawl through the low gap toward the Tasting Room. In the tunnel on its north side, look up: the fragment is set in the ceiling. Shoot it down.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A small crystal to sell to the Duke.
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File: Treatment CandidatesCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Cells – Walk straight on through the dark cells until a bloody torture table blocks the way. The file is on the small metal trolley just to its right.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files (Bookworm).
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File: Observation ReportCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Cells – From the torture table, go into the cell on the left; its back wall has crumbled into the next cell. Come out on the far side of the table and walk straight into the cell opposite: the file is inside, the third cell up from the bottom along the east side.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files (Bookworm).
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Treasure: Ingrid's NecklaceCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Chamber of Solace – Past the cells, the dark Chamber of Solace is full of slow, crawling Moroaică that come out of holes and gaps in the walls. Kill them rather than run past: one of them drops the necklace, so check the floor after each kill. It may instead turn up near a body in this area.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A treasure to sell to the Duke.
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Castle Window: Back StorageCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Back Storage – In the room where you beat her, most windows are already broken. One is still whole: break it.
Why you can lose it
Break it now or on a later pass, but before the last mask: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust, and the window count starts again from zero in a new run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1 of the 19 castle windows. Hooligan needs all 19 castle windows broken in one run, all before the four masks.
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File: A Cook's DiaryCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Kitchen – Go through the open door into the Kitchen next to the fight room. The diary is on the shelving in the main kitchen's south-east corner, on your left.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files (Bookworm).
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Lei: Castle KitchenConsumableMissablePoint of no return
Location
Castle Dimitrescu · Kitchen – While you are in the Kitchen, break the wooden box there for a bag of Lei.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Lei inside a breakable box in the Kitchen.
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LEMI – Recoil CompensatorUpgradeMissablePoint of no return
Location
Castle Dimitrescu · Eastern Corridor – Leave the Kitchen into the Eastern Corridor. A few steps ahead, in the alcove on the west side, a metal weapons case holds the part: open it.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A part for the LEMI handgun, one of the 22 for Veteran Gunsmith. Fitting it earns Gunsmith.
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Lockpick: Eastern CorridorConsumableMissablePoint of no return
Location
Castle Dimitrescu · Eastern Corridor – Walk to the far end of the Eastern Corridor. The Lockpick is on the cabinet next to the door into the Dining Room.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A single-use Lockpick for a locked drawer.
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Locked Drawer: Eastern Corridor (Wooden Angel Statue)OtherMissablePoint of no return
Location
Castle Dimitrescu · Eastern Corridor – Walk back to the Kitchen end of the corridor: the locked drawer is at its north end, on your left as you came out of the Kitchen. Open it with the Lockpick you just found.
Why you can lose it
Open it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A locked drawer holding the Wooden Angel Statue, a treasure to sell.
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Castle Windows: Dining RoomCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Dining Room – Walk to the far end of the Eastern Corridor and through the door into the Dining Room. The two windows stand either side of the double doors that lead out to the Courtyard: break both.
Why you can lose it
Break them now or on a later pass, but before the last mask: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust, and the window count starts again from zero in a new run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
2 of the 19 castle windows. Hooligan needs all 19 castle windows broken in one run, all before the four masks.
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Crystal Fragment: Dining RoomCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Dining Room – Look up at the ceiling in the north-west part of the Dining Room and shoot the fragment down.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A small crystal to sell to the Duke.
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Birdcage: CourtyardCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Courtyard – The cage hangs on the Courtyard's west side, and you can hear it creak as it sways: shoot it down and pick up the Lei.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A hanging birdcage with 1,000 Lei inside.
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Castle Windows: Southern StairwellCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Southern Stairwell – Cross the Courtyard to the door on its south side (the north door doesn't open yet). Just inside, two very tall windows line the stairs going up: break both before you climb.
Why you can lose it
Break them now or on a later pass, but before the last mask: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust, and the window count starts again from zero in a new run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
2 of the 19 castle windows. Hooligan needs all 19 castle windows broken in one run, all before the four masks.
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Castle Windows: South East WingCollectibleMissablePoint of no return
Location
Castle Dimitrescu · South East Wing – Climb the stairs, go through the door at the top and turn left. Follow the long corridor round toward the Hall of Ablution door, breaking the three windows on your right as you go.
Why you can lose it
Break them now or on a later pass, but before the last mask: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust, and the window count starts again from zero in a new run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
3 of the 19 castle windows. Hooligan needs all 19 castle windows broken in one run, all before the four masks.
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Castle Map (Main)OtherMissablePoint of no return
Location
Castle Dimitrescu · South East Wing – In the same corridor, past a locked door on your left, the map hangs on the north wall halfway along.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
The map of the castle's main floors.
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Goat of Warding: Torture StorageCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Torture Storage – Climb down into the drained pool and take the ladder below it. At the bottom, the goat stands on the stone floor on your left, by the lit candles in the south-west corner: slash it or shoot it.
Why you can lose it
Break it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 20 Goats of Warding (Heretic).
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Lei: Terrace Room (1,000)ConsumableMissablePoint of no return
Location
Castle Dimitrescu · Terrace Room – In the same room, look under the desk in the north-west corner.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1,000 Lei in the Terrace Room.
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File: Alcina Dimitrescu's DiaryCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Dimitrescu's Chambers – From the goat, push on through the Hall of Blood and the Distillery and ride the pulley up to the Terrace Balcony; the Terrace Room typewriter is just off it. Follow the balcony toward the ringing telephone to trigger a scene. Then go to the end of the balcony and through the door into Dimitrescu's Chambers. The diary lies on the couch facing the windows, just to your left.
Why you can lose it
Read it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files (Bookworm).
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Castle Windows: Dimitrescu's ChambersCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Dimitrescu's Chambers – Before you touch the key in this room, step back out onto the balcony and face the door: two windows sit to its left and one to its right. Break all three from out here.
Why you can lose it
Break them now or on a later pass, but before the last mask: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust, and the window count starts again from zero in a new run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
3 of the 19 castle windows. Hooligan needs all 19 castle windows broken in one run, all before the four masks.
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Lei: Castle Dungeon (1,000)ConsumableMissablePoint of no return
Location
Castle Dimitrescu · Dungeon – Leave the cell and follow the only path, crawl through the hole in the wall and pull the lever on your right to enter the Dungeon. Before you try the second lever on its east side, break the wooden crate in the south-east room for the Lei.
Why you can lose it
Take it on this visit: the whole castle, its mine and the Vineyard close for this run once the last of the four masks goes on its bust.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1,000 Lei in a crate in the dungeon.
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Run 1: The Castle Masks and the Tower of Worship

The four masks: the Hall of Pleasure, the Opera Hall, the Library and the roofs, then every last castle pickup, the Hall of the Four and the Tower of Worship.
Treasure: Silver RingCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Hall of Pleasure – Monsters now roam the Courtyard; fight or run past them. Cross the Dining Room into the Main Hall, go up to the 2F and follow the Private Corridor beyond the Prioress door, where the daughter appears again (gunfire drives her back). Dimitrescu's Key opens the door at the far end. Inside, open the drawer of the north-west desk for the ring.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Half of a combinable treasure. Joined with the Azure Eye from the Special Chambers it becomes the Azure Eye Ring and earns Repairer, so don't sell it on its own.
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Crystal Fragment: Hall of PleasureCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Hall of Pleasure – Look up in the Hall of Pleasure: the fragment is lodged in the centre of the ceiling. Shoot it loose and pick it up.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
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Lockpick: ArmoryConsumableMissablePoint of no return
Location
Castle Dimitrescu · Armory – At the end of the fireplace passage, the Armory's table in the north-west corner holds this Lockpick and two Pipe Bombs. Take all three: the bombs are what wins the fight that follows.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A single-use pick for a locked drawer. Keep one for the Opera Hall drawer later in this stretch.
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Castle Map (Annex)OtherMissablePoint of no return
Location
Castle Dimitrescu · Northern Stairwell – Go back down to the Courtyard and open its north door, the golden one, with Dimitrescu's Key. The map hangs on the wall facing you as you step in, before the stairs.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Shows the north wing of the castle: the Opera Hall and the rooms around it.
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Castle Windows: Northern StairwellCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Northern Stairwell – From the Hall of Pleasure, return to the Courtyard and unlock its north door with Dimitrescu's Key. The staircase inside has three very tall windows; shoot or slash all three on the way up.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
3 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
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File: Grand Chambermaid's NoticeCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Northern Stairwell 2F – At the top of the stairs, look straight ahead: the notice waits on a small clock table set between a pair of black curtains.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm.
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Castle Windows: Opera Hall NookCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Of the two doors at the top of the stairs, take the left one onto the Opera Hall's upper floor. Turn right at once into the small nook: both windows are beside the table there.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
2 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
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Crystal Fragment: Opera HallCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – On the south side of the upper floor, look above the small round table: the fragment is fixed to the ceiling. Shoot it down.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
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File: Further ObservationsCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Carry on through to the end of the passage on this upper floor. A book sits on the cabinet there; take it, then examine it in the inventory to add the file.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm. It comes from a book you have to examine.
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Flower Swords BallKey itemMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Walk the gallery along the left-hand side of the Opera Hall to the little room at its far end, where one enemy is waiting. Kill it, then open the small chest next to the castle model for the ball.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
The ball for the castle labyrinth, the model in the Merchant's Room.
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Castle Window: Flower Swords RoomCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – The same little room where the ball's chest stands has a window of its own. Break it before you walk out.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
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Locked Drawer: Opera HallOtherMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Cross to the far side of the balcony. The drawer in its north-east corner opens with one Lockpick (the Armory pick, if the others went into the Living Room and Eastern Corridor drawers).
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the castle's three locked drawers; it holds sniper rifle ammo.
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File: Insect Observations JournalCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 1F – Go down the stairs to the Opera Hall's ground floor, clearing the enemies on the way. The book is on the small round table beside the piano; take it and examine it in the inventory.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm. It comes from a book you have to examine.
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Lei: Castle LibraryConsumableMissablePoint of no return
Location
Castle Dimitrescu · Library – Once the fight is over, search the whole Library: the Lei lies among the ammo pickups in the room.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A fixed pile of Lei, the Duke's currency.
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Castle Window: Hall of JoyCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Hall of Joy – Leave the Library by its other door into the Hall of Joy. Before you reach the angel statue, a short hallway branches off and dead-ends at a window: break it.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
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Castle Window: Atelier SkylightCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Atelier – The outside bell can only be hit through the high window above the big painting, so this window breaks with that shot. Check it is broken before you leave the Atelier.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four. It breaks as part of the bell puzzle.
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HooliganAchievementMissablePoint of no return
Location
Castle Dimitrescu · Atelier – Pops when the 19th window breaks, usually the Atelier skylight on this route. If it doesn't, the window most often missed is the one in Back Storage, the room past the Kitchen where the first daughter fell; a table blocks a knife swing there, so shoot it. Go back for it before placing the masks.
Why you can lose it
All 19 windows have to break in one run before the last mask is placed; once the castle closes, a missed window means breaking all 19 again in a later run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Break all 19 breakable windows of Castle Dimitrescu in one run.
Trophies
  • Bronze · PlayStationHooligan
  • Achievement · XboxHooligan
  • Achievement · SteamHooligan
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Goat of Warding: AtticCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Attic – The bells open a way behind the big painting. Follow the narrow passage to the ladder and climb into the Attic, then turn around at the top: the goat stands on the large wooden box beside the ladder. Shoot it.
Why you can lose it
Destroy it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 20 Goats of Warding; destroying all 20 earns Heretic.
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Treasure MapKey itemMissablePoint of no return
Location
Castle Dimitrescu · Attic – Lying on the middle table of the Attic's northern room.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Marks a hidden treasure in the castle basement: the Special Chambers behind the Iron Insignia gate. The puzzle there can be solved without it.
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File: Rumors of a DaggerCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Attic – Across the same room, on the south-west corner table at the far end of the Attic.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm.
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Lei: Castle AtticConsumableMissablePoint of no return
Location
Castle Dimitrescu · Attic – One of the breakable boxes in the Attic's northern room holds Lei. Smash the crate on the middle table, next to where the map lay, and any other box you pass.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A fixed pile of Lei, the Duke's currency.
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Lockpick: AtticConsumableMissablePoint of no return
Location
Castle Dimitrescu · Attic – Atop the pile of boxes in the room's north-east corner. The body lying on the floor there is only playing dead and gets up as you come close, so kill it first.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A single-use pick. Nothing in the castle needs it after the Opera Hall drawer, so it goes with you to the village drawers.
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Crystal Fragment: RooftopsCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Rooftops – Halfway across the roofs stands a square tower; the fragment is lodged high up on its east face. Shoot it off (the rifle's scope helps).
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
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Labyrinth: Castle DimitrescuCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Merchant's Room – Back on the roof with the last mask, take the elevator in the tower on the west side of the roofs down to the Elevator Room beside the Entrance Hall, then go to the Merchant's Room off the Hall of the Four. With the last mask taken, Lady Dimitrescu may wait in the corridor by the Hall of the Four door: slip past her into the Merchant's Room, which she can't enter. Put the Flower Swords Ball into the castle model in the south-west corner and tilt it to roll the ball to the goal; falling into a hole or off the edge restarts it. The triggers turn the model for a better view.
Why you can lose it
Solve it now: the model stays behind, since the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
The first of the 4 labyrinth models. Its prize is the Crimson Skull, a treasure to sell.
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Treasure: Azure EyeCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Special Chambers – From the Merchant's Room, cross the Main Hall to the Dining Room, go through the Kitchen and the Back Storage where the first daughter fell, and take the stairs down. In the cellar, the gate in the north-east corner opens with the Iron Insignia Key; expect a few enemies on the way. A fence rises over the coffin as you enter. Take the Pipe Bomb from the recess in the south-west wall and blow open the cracked wall to reveal a burning torch. Shoot the nearer hanging brazier so it swings into that flame, then shoot the unlit one toward it while the lit one swings. With both burning the fence drops: the Azure Eye is in the coffin on the east side.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
The other half of the Silver Ring's pair, sealed in a coffin in the castle basement.
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Crystal Fragment: Special ChambersCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Special Chambers – In the small space behind the wall you blew open, the fragment sits on the boxes. Look in each corner of that space too; there may be more than one.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
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Lei: Special ChambersConsumableMissablePoint of no return
Location
Castle Dimitrescu · Special Chambers – Also in the space behind the bombed wall.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A fixed pile of Lei, the Duke's currency.
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Treasure: Lady's LipstickCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Dimitrescu's Bathroom – Go back up through the Kitchen and the Dining Room to the Courtyard and through the door at its south-east end. Climb the stairwell and follow the hallway to Dimitrescu's Chambers. The bathroom at the back, locked on your first visit, now opens; the lipstick is in the drawer of the cabinet.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A treasure to sell to the Duke. Its room only opens once Lady Dimitrescu is patrolling.
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Run 1: Back to the Village

From the hut outside the castle through the caves to the Altar, then one loop of the village to the red-chimney house and back.
File: Craftsman's NoteCollectibleMissablePoint of no return
Location
The River · Craftsman's House – Lying on the same north-side table as the typewriter in the Craftsman's House. A Rusted Scrap is stored in the hut's west-corner cupboard.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 47 files of a run, in the first hut after the castle.
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Outhouse: Craftsman's Back YardCollectibleMissablePoint of no return
Location
The River · Craftsman's Back Yard – Climb out through the back window of the Craftsman's House and turn left: the outhouse stands in the small back yard. Open its door; there is Gunpowder inside.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Goat of Warding: Lone RoadCollectibleMissablePoint of no return
Location
The River · Lone Road – Use the Winged Key on the Cave Altar door and pull the lever at the cave exit; cross the Ceremony Site to the Lone Road, where four lycans prowl. By the drawbridge, take the wooden stairs down beside the river: the goat is in the little stone room under the bridge.
Why you can lose it
Break it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 20 Goats of Warding; it sits on the ground, so a knife swing breaks it.
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Treasure: Teddy BearCollectibleMissablePoint of no return
Location
The Village · Leonardo's House basement – Use the Winged Key on the Altar's gate to the Maiden of War and smash the red padlock behind it. At the Maiden of War square, a side door leads down into the basement of the house beside it: the bear is in a wooden box on the shelves in its south-east part.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A treasure to sell to the Duke, in a basement that opens only after the castle.
Report an issue
Treasure: Vivianite (Leonardo's Kiln)CollectibleMissablePoint of no return
Location
The Village · Leonardo's House basement – In the same basement, look inside the kiln on its south side.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A gem to sell to the Duke.
Report an issue
File: Leonardo's MessageCollectibleMissablePoint of no return
Location
The Village · Leonardo's House – From the Altar, the Winged Key gate (red padlock behind it) leads to the Maiden of War. Go through the blue gate at the bottom of the square, now broken open, and up the stairs into the house on your left. The message lies on the table in the room with a closet in its corner.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 47 files of a run, in the house beside the Maiden of War.
Report an issue
Treasure: Wooden Animal (Body)CollectibleMissablePoint of no return
Location
The Village · Leonardo's House – On the small desk in the hallway room on the east side of Leonardo's House.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
Half of a combinable treasure; with the head from a well it becomes the Wooden Goat.
Report an issue
Locked Drawer: Leonardo's HouseOtherMissablePoint of no return
Location
The Village · Leonardo's House – In the north-east room of Leonardo's House. It takes a Lockpick: the castle leaves you with one spare if you took them all there, and two more turn up later on this loop.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A locked drawer with Shotgun Ammo (7) inside.
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Outhouse: Leonardo's Back YardCollectibleMissablePoint of no return
Location
The Village · Leonardo's Back Yard – Leave Leonardo's House by its bolted back door. The outhouse stands in the corner of the back yard, with a Rusted Scrap inside.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Outhouse: Shed Yard by the Maiden of WarCollectibleMissablePoint of no return
Location
The Village · Dilapidated Yard – Cross Leonardo's back yard into the barn and push aside the shelf that blocks its far side. Out through the gap, a lycan stands by a green outhouse on your right; deal with it and open the door (only a body inside).
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
M1911WeaponMissablePoint of no return
Location
The Village · Workshop Building – In the same locker as the Jack Handle.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A handgun with slightly better base stats than the LEMI; it takes two attachments.
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Outhouse: West Old Town Insignia GateCollectibleMissablePoint of no return
Location
The Village · West Old Town – Where the armoured lycan attacks past the tractor, the outhouse stands right in front of a gate with an Iron Insignia lock.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Outhouse: Luthier's YardCollectibleMissablePoint of no return
Location
The Village · Luthier's Yard – Leave the Iron Insignia gate for now and turn around: a blue gate carries a note about its missing owners. Break its yellow padlock; the outhouse is on your right as you walk into the yard.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Lockpick: Luthier's OuthouseConsumableMissablePoint of no return
Location
The Village · Luthier's Yard – Lying inside the outhouse you just opened in the Luthier's Yard.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for the village's locked drawers.
Report an issue
Goat of Warding: Luthier's YardCollectibleMissablePoint of no return
Location
The Village · Luthier's Yard – In the same yard, look up at the small wooden woodstore between the house and the shed beside it: the goat sits on its roof.
Why you can lose it
Shoot it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding; it sits up on a roof, so shoot it.
Report an issue
File: Note on the Luthier's HouseCollectibleMissablePoint of no return
Location
The Village · Luthier's Yard – Pinned beside the front door of the Luthier's House. The door itself stays locked until a key turns up later.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, pinned up outside a locked house.
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Treasure: Madalina (Body)CollectibleMissablePoint of no return
Location
The Village · Luthier's Shed – Step into the shed in the Luthier's Yard (a lycan lurks inside). The piece is among the stacked crates in its south-west corner, next to Handgun Ammo.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Half of a combinable treasure; the other half comes out of a well later in the run.
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Outhouse: Eugen's YardCollectibleMissablePoint of no return
Location
The Village · Eugen's Yard – From the Well Wheel, go up the yellow ladder and drop down into the next yard, where chickens run about. The white outhouse stands in the corner of this yard.
Why you can lose it
Open it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt. The outhouse trophy counts only doors opened in one run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 10 outhouses for When You Gotta Go..., which counts only doors opened in a single run.
Report an issue
Treasure: Large Crystal (Eugen's Outhouse)CollectibleMissablePoint of no return
Location
The Village · Eugen's Yard – Inside the outhouse you just opened in Eugen's Yard.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A gem to sell to the Duke.
Report an issue
File: Eugen's DiaryCollectibleMissablePoint of no return
Location
The Village · Eugen's House – From the yard, climb the ladder onto the roofs and drop through the big hole into the house with the red chimney. Deal with the lycan inside; the diary lies on the central table.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, in the house with the red chimney.
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Lockpick: Farmer's Land WellConsumableMissablePoint of no return
Location
The Village · West Old Town Farmer's Land – Out of the red-chimney house, follow its yard and shed back into West Old Town. Use the Well Wheel on the well at the centre of the West Old Town Farmer's Land; the Lockpick comes up in the bucket. A lycan now guards this field.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for the village's locked drawers.
Report an issue
Locked Drawer: West Old Town Farmer's HouseOtherMissablePoint of no return
Location
The Village · West Old Town Farmer's House – Next door, enter the West Old Town Farmer's House and go through to the room past the dead horse. The drawer there takes one Lockpick (the Luthier's or the well's).
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A locked drawer with Sniper Rifle Ammo (7) inside.
Report an issue
Treasure: Perfect Crystal Skull (Old Man's Front Yard)CollectibleMissablePoint of no return
Location
The Village · Old Man's Front Yard – On the way out of West Old Town, check the yard in front of the Old Man's House, where you found the knife on your first visit. A single large lycan waits there now; kill it and pick the skull up from where it falls. It hits hard, so keep your distance.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A valuable treasure dropped once by a large lycan that appears after the castle.
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Treasure: Wooden Animal (Head)CollectibleMissablePoint of no return
Location
The Village · Maiden of War – Make your way back east past Leonardo's yards to the Maiden of War square. Use the Well Wheel on the well at its east side and combine the head with the body in your inventory.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
The other half of the Wooden Goat; combine it with the body from Leonardo's House.
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Locked Drawer: Maiden of War ChapelOtherMissablePoint of no return
Location
The Village · Chapel – On the same square, enter the Chapel, the house to the left of where the old woman stood on your first visit. The desk drawer in its back bedroom, seen then, now takes a Lockpick: use the one from the Farmer's Land well.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A locked drawer with Shotgun Ammo (7) inside, the third of the village's locked drawers.
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Juicy Game: Graveyard Blue BirdConsumableMissablePoint of no return
Location
The Village · Graveyard – A blue bird perches in the tree to the left of the crest gate to the castle, at the north-west of the Graveyard. Shoot it down and pick up its meat.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A one-off cooking ingredient for one of the Duke's dishes.
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Goat of Warding: Crypt YardCollectibleMissablePoint of no return
Location
The Village · Crypt Yard – From the Graveyard, go to the Church Courtyard and up the steps to the gate with an Iron Insignia lock. Inside the Crypt Yard, turn right at once: the goat lies on the ground between the last crypt and the wall.
Why you can lose it
Break it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding; it sits on the ground, so a knife swing breaks it.
Report an issue
Treasure: Large Crystal (Crypt Yard Arch)CollectibleMissablePoint of no return
Location
The Village · Crypt Yard – Turn back toward the gate you came in by: the crystal is set into the arch above it. Shoot it loose.
Why you can lose it
Shoot it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A gem to sell to the Duke.
Report an issue
File: Church ComputerCollectibleMissablePoint of no return
Location
The Village · Church – Go back down into the Church Courtyard and into the Church. A laptop now stands next to the altar; examine it to read the file.
Why you can lose it
Read it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 47 files of a run, on a laptop that appears in the Church after the castle.
Report an issue
Treasure: Necklace with Two HolesCollectibleMissablePoint of no return
Location
The Village · Church Courtyard – Outside again, crank the well behind the Church with the Well Wheel. Keep the necklace rather than selling it now.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A combinable treasure; two red gems found later fill its holes and raise its value.
Report an issue
Quality Meat: White PigConsumableMissablePoint of no return
Location
The Village · Fallow Plot Shed Yard – From the Church Courtyard, cross the Fallow Plot (flying Samcă circle overhead now) to the shed where you met the two survivors, and climb out of its window into the yard with a well. A single white pig roams there; kill it for the meat.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A one-off cooking ingredient for one of the Duke's dishes.
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Treasure: Luiza's Heirloom (Necklace Stone)CollectibleMissablePoint of no return
Location
The Village · Luiza's Yard – From the pig's yard, or straight across the Fallow Plot from the Church Courtyard, go into Luiza's Yard. A jewellery box now sits on the porch steps of the burnt-out house: take Luiza's Necklace and examine it in the inventory to pull out the Necklace Stone.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the eight map treasures (gold chest icon); the stone from Luiza's Necklace sells for Lei.
Report an issue
Luiza's Key (from Luiza's Necklace)Key itemMissablePoint of no return
Location
The Village · Luiza's Yard – Examine the necklace a second time, now with only its key left, and the key comes free.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Opens a small locked chest on the Lone Road.
Report an issue
Treasure: Cesare's GobletCollectibleMissablePoint of no return
Location
The River · Lone Road – Head back through the Fallow Plot and the Maiden of War to the Altar, and through its gate onto the Lone Road. The little jewellery chest sits in the south-east inner passage off the road; Luiza's Key opens it.
Why you can lose it
Take it on this pass: the whole village closes for the rest of this run at a later story step at the Ceremony Site, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A treasure to sell to the Duke, in a small locked chest.
Report an issue

Run 1: House Beneviento

Through the north gate of the Altar to House Beneviento: the basement puzzles, the doll fight and the Legs Flask.
Goat of Warding: Suspension BridgeCollectibleMissablePoint of no return
Location
Beneviento Garden · Suspension Bridge – From the Altar, open the gate next to the Duke with the Four-Winged Key and cross Potter's Field to the rope bridge. Halfway over, look left: a second, broken bridge runs alongside, and the goat sits on it out of reach. Shoot it; a sniper rifle makes it easy.
Why you can lose it
Shoot it on this trip or on the way back: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and its outskirts for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding; shooting it counts as collecting it.
Report an issue
Goat of Warding: House Beneviento PorchCollectibleMissablePoint of no return
Location
House Beneviento · Porch – At the house, don't go in yet. Follow the porch round to the left and down the short flight of steps to a fenced corner; the goat sits just beyond the metal fence at the cliff edge. Shoot it from your side of the fence.
Why you can lose it
Take it before you ride the elevator out after the fight: House Beneviento and its porch close for this run. Your guns are taken inside, so shoot it now; if you forgot, you pass the porch again on the way out.
Point of no return
Riding the elevator out of House Beneviento after the fight in the house.
Summary
One of the 20 Goats of Warding, outside the house by the cliff edge.
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Treasure: AngieHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
House Beneviento · Foyer – The bride doll lies on the floor right next to the remains. Pick it up before you head for the door.
Why you can lose it
Take it before you ride the elevator out after the fight: House Beneviento and its porch close for this run.
Point of no return
Riding the elevator out of House Beneviento after the fight in the house.
Summary
A valuable treasure to sell to the Duke.
Report an issue

Run 1: The Garden and the Village

Back out through the Beneviento garden, then the Graveyard crypt, Beneviento's Grave, the Luthier's House and East Old Town.
W870 TACWeaponMissablePoint of no return
Location
Beneviento Garden · Dilapidated House – From Beneviento's Grave the main Garden Path is now blocked, so take the side path into the South Garden, where Moroaică rise from the ground and drop from the trees. In the hut (the Dilapidated House), the shotgun lies on top of the metal shelves by the east window.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A stronger shotgun than the M1897, with two attachments to find or buy later.
Report an issue
Lockpick: Garden HutConsumableMissablePoint of no return
Location
Beneviento Garden · Dilapidated House – In the same hut, on the south-west window sill. Two more Moroaică show up while you search the hut.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for a locked drawer.
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Birdcage: South Garden (2,000 Lei)CollectibleMissablePoint of no return
Location
Beneviento Garden · South Garden – Look up from the jewellery box: a birdcage hangs in the tree over the same gravestones. Shoot it down and pick up the Lei.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A birdcage holding 2,000 Lei.
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Treasure: Madalina (Head)CollectibleMissablePoint of no return
Location
Beneviento Garden · North Garden – Follow the side path round to the North Garden, below the house on the hill. Fit the Well Wheel on the well in the middle of the garden and turn it to bring the head up.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
Half of a doll treasure; join it with Madalina (Body) from the Luthier's Shed to make Miss Madalina.
Report an issue
Outhouse: North GardenCollectibleMissablePoint of no return
Location
Beneviento Garden · North Garden – Climb toward the house on the hill (the Gardener's House) and go round its left side: the outhouse stands at the North Garden's north-west corner. Open its door.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 10 outhouses; When You Gotta Go... counts them only when all 10 are opened in the same run.
Report an issue
Photo of a Strange BirdKey itemMissablePoint of no return
Location
Beneviento Garden · North Garden – Pinned on the inside wall of the same outhouse.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A hint photo for the blue bird in the Graveyard tree (the Juicy Game ingredient).
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File: Gardener's DiaryCollectibleMissablePoint of no return
Location
Beneviento Garden · Gardener's House – In the Gardener's House bedroom, on the low metal shelving in the room's south-west corner.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Luthier's KeyKey itemMissablePoint of no return
Location
Beneviento Garden · Gardener's House – In the same bedroom, on a little cabinet in the room's north-east corner.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Opens the Luthier's House in West Old Town, home of a golden-chest treasure and an F2 Rifle part.
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Labyrinth: Gardener's House (Onyx Skull)CollectibleMissablePoint of no return
Location
Beneviento Garden · Gardener's House – The model is in the main room, in its north-east corner. Put the Sun and Moon Ball in and tilt the board to roll it to the end; it restarts if the ball drops into a hole, and the triggers turn the model for a better view.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 4 labyrinth models; finishing it gives the Onyx Skull treasure.
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Treasure: Large Crystal (Potter's Field)CollectibleMissablePoint of no return
Location
Beneviento Garden · Potter's Field – Leave the garden by the Garden Path and cross the Suspension Bridge back to Potter's Field, where five Moroaică wait now. The crystal rests on a gravestone where the side path to the north ends.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
Report an issue
Treasure: Vivianite (Potter's Field)CollectibleMissablePoint of no return
Location
Beneviento Garden · Potter's Field – Back in Potter's Field's main clearing, on the gravestone on its east side.
Why you can lose it
Take it on this visit: placing the Giant's Chalice at the Ceremony Site, much later, closes the village and the Beneviento garden for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
Report an issue
Broken SlabKey itemMissablePoint of no return
Location
The Village · Graveyard – From the Altar, take the Maiden of War gate and walk on to the Graveyard. The crypt facing the wooden Goats of Warding kiosk, left of the castle gate, now stands open: crouch inside for the slab. Two Moroaică attack, one from inside the crypt.
Why you can lose it
Do it now, before the south gate: the Graveyard crypt can lock again later in the story, and the village closes for good when the Giant's Chalice goes on the Ceremony Site.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The missing piece of the plaque on Beneviento's Grave.
Report an issue
Treasure: Maestro's CollectionCollectibleMissablePoint of no return
Location
The Village · Luthier's House – From the Graveyard, return to the Maiden of War square and go on to the Luthier's Yard in West Old Town, the way the loop after the castle took you. The note about the house is pinned by the door; the Luthier's Key opens it. A birthday picture on the wall inside gives the code 270917 for the padlocked closet in the north-west corner.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 8 map treasures: the Steel Hræsvelgr, in a padlocked closet in the Luthier's House.
Report an issue
F2 Rifle – High-Capacity Mag.UpgradeMissablePoint of no return
Location
The Village · Luthier's House – In the weapon case inside the same closet.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 5 weapon parts found in the world; it enlarges the F2 Rifle's magazine.
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Treasure: Yellow Quartz (Luthier's Lute)CollectibleMissablePoint of no return
Location
The Village · Luthier's House – Look up in the north-east corner of the Luthier's House: a lute dangles from the ceiling there, with the quartz stuck to its face.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
Report an issue
Mini-boss: Uriaș Drac (Beneviento's Grave)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Beneviento Garden · Beneviento's Grave – From West Old Town, make your way back to the Altar, then through the north gate, Potter's Field and the Suspension Bridge to Beneviento's Grave. With the slab in your pack the brute waits there, leaping across the clearing, while Moroaică join in now and then. Stay out of reach of its swings and wear it down with mines around the grave and steady fire.
Why you can lose it
Do it now, before the south gate: the Graveyard crypt can lock again later in the story, and the village closes for good when the Giant's Chalice goes on the Ceremony Site.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A one-time brute with a huge axe; it drops the Giant Crystal Axe treasure.
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Treasure: Beneviento's TreasureCollectibleMissablePoint of no return
Location
Beneviento Garden · Beneviento's Grave – With the brute down, fit the Broken Slab into the gap in the grave's plaque; the grave opens and the chalice lies inside.
Why you can lose it
Do it now, before the south gate: the Graveyard crypt can lock again later in the story, and the village closes for good when the Giant's Chalice goes on the Ceremony Site.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 8 treasures the Duke marks on the map; the grave holds Berengario's Chalice.
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File: Vasile's Final TestamentCollectibleMissablePoint of no return
Location
The Village · East Old Town Stable – Back at the Altar, open the south gate with the Four-Winged Unborn Key. A short scene with a wolf leaves you inside a stable in East Old Town, the scene of the first lycan attack; turn around, and the file lies on a body on the ground floor.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Varcolac in East Old TownHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
The Village · East Old Town – It attacks as you head into the middle of East Old Town. Duck into the nearest hut: it can't come in, so shoot it from inside, away from the door and windows its claws reach through. Mines and the sniper rifle help.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A one-time Vârcolac, a big werewolf; it drops the Crystal Beast treasure.
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Treasure: Waterwheel Weapon (GM 79)CollectibleMissablePoint of no return
Location
The Village · Water Mill – The Water Mill in East Old Town, marked as the Waterwheel Weapon on your map, opens with the Iron Insignia Key; mind the Vârcolac while you cross to it. Inside, the grenade launcher leans on the table facing the door.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 8 map treasures: the GM 79 grenade launcher.
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Lockpick: Water MillConsumableMissablePoint of no return
Location
The Village · Water Mill – In the same mill, on the north-east window sill.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for a locked drawer.
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Run 1: Moreau's Reservoir

Down the windmill elevator to the mine tunnels, across the reservoir by boat, through the flooded houses to the sluice gate and the boss, and out through the tunnels again.
Photo of a Rare AnimalKey itemMissablePoint of no return
Location
Moreau's Reservoir · Windmill Shack – In the same room, on a barrel in its north corner. The labyrinth model and the mechanical door in the yard outside can't be used yet; both open up later in the run.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village and the windmill yard for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A hint photo for the white pig by the Fallow Plot (the Quality Meat ingredient).
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Treasure: Crystal Fragment (Mining Cavern)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Mining Cavern – Go down the stairs inside the windmill to the Windmill Elevator and ride it down. In the Mining Cavern at the bottom, look up at the beam over the opening of the south-west passage: the fragment is lodged in it. Shoot it down.
Why you can lose it
Take it now or on the way out: riding the Windmill Elevator back up after the reservoir boss closes the mine tunnels for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
A loose treasure to sell to the Duke.
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Treasure: Perfect Crystal Skull (Underground Cavern)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Underground Cavern – When you go for the key, more Lycans pour into the cavern, a large one and an armoured one among them. Kill the large Lycan and pick up the skull it drops. Pipe Bombs thin out the group.
Why you can lose it
Take it now or on the way out: riding the Windmill Elevator back up after the reservoir boss closes the mine tunnels for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
A treasure dropped by the large Lycan in this cavern; sell it to the Duke.
Report an issue
File: The Reservoir and Giant FishCollectibleMissablePoint of no return
Location
Moreau's Reservoir · East Jetty – Go back the way you came and, in the first cavern, take the right-hand way out into the open. The path ends at the East Jetty, where more Lycans turn up now that you hold the key. Before you board, step into the small cabin beside the jetty: the file lies on its table.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Treasure: Large Crystal (Water Cavern)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Water Cavern – Use the Boat Key on the motorboat and steer it through the two tunnels to the pier. Leave the tent for now and turn right into the Water Cavern: the crystal glints high on the cave's west wall, above the southern pool. Shoot it down.
Why you can lose it
Take it before you step into the tent at the West Jetty: the cave may not open again after that scene, and the whole reservoir closes when you ride the Windmill Elevator up after the boss.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
A loose treasure to sell to the Duke.
Report an issue
Outhouse: Gatehouse Back YardCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – Take the boat through the two tunnels to the pier, go into the tent for the scene, then follow the path up to the Gatehouse. Walk through it and out the far side, toward the windmills, and turn right: the outhouse stands in the yard behind the building. Open its door; a Chem Fluid waits inside.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
The 10th of the 10 outhouses; When You Gotta Go... counts them only when all 10 are opened in the same run.
Report an issue
When You Gotta Go...AchievementMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – Pops as this door opens if the other nine were opened earlier in this run (West Old Town, Luiza's Yard, Craftsman's Back Yard, Leonardo's Back Yard, the shed yard by the Maiden of War, the West Old Town Insignia Gate, the Luthier's Yard, Eugen's Yard and the North Garden). If a village one was skipped, it pops when you open that one instead, any time before the Ceremony Site.
Why you can lose it
The trophy needs this outhouse opened in the same run as the other nine: open it before you ride the Windmill Elevator up after the reservoir boss, which closes the reservoir for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
Trophy: open all 10 outhouses in one run.
Trophies
  • Bronze · PlayStationWhen You Gotta Go...
  • Achievement · XboxWhen You Gotta Go...
  • Achievement · SteamWhen You Gotta Go...
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File: Changing the CranksCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – Further along the same yard, on the east side, a wrecked blue pick-up truck sits by the path to the windmills. The file lies on its seat.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Treasure: Crystal Fragment (Gatehouse Shack)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – In the wooden shack on the yard's east side, open the small treasure chest. Chickens run about here too, if you want their meat.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
A loose treasure to sell to the Duke.
Report an issue
Goat of Warding: South WindmillCollectibleMissablePoint of no return
Location
Moreau's Reservoir · South Windmill – From the back yard, follow the snowy path to the first windmill (the South Windmill). Before you go inside, walk round its outer top deck, where the turntable mechanism is: the goat stands by the log pile on the west side, within reach.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 20 Goats of Warding; break it or shoot it to collect it.
Report an issue
Goat of Warding: Central WalkwayCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Central Walkway – Try the windmill's turntable: the crank snaps, so climb down the ladder inside to the flooded houses and cross the sinking platforms only just after the giant fish swims past, shooting the yellow-taped support to drop the next one. Push the first cart over; where the coloured lever switches stand, face back the way you came: the goat is on top of a pole of debris in the water to your left, to the north.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 20 Goats of Warding; it sits out over the water, so shoot it.
Report an issue
File: Moreau's Diary 1Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Flooded House Yard – Stock up at the Duke in the Gatehouse's southern room first (mines, shotgun and grenade rounds help in the coming fight), then leave by the door to the right of the controls and follow the creature into the drained area. Before the drop into the arena, the diary is in the drawer of the small desk inside the ruined house of the Flooded House Yard.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
M1911 – High-Capacity Mag.UpgradeMissablePoint of no return
Location
Moreau's Reservoir · Flooded House Yard – In the same house, inside the silver weapon case on the table.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 5 weapon parts found in the world; it enlarges the M1911's magazine.
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File: Moreau's Diary 2Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Moreau's Underground Study – A new passage opens at the edge of the arena. Follow it into the tunnels and back to the room where you took the Arms Flask: the diary lies on a low stool facing the TV on its east side.
Why you can lose it
Take it now or on the way out: riding the Windmill Elevator back up after the reservoir boss closes the mine tunnels for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Goat of Warding: Submerged BankCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Submerged Bank – Through the winged gate, take the first left and go back outside to where you boarded the boat. The water is gone now: walk down into the broken windmill below the jetty and turn left past its doorway. The goat stands on a pile of rubbish bags in the west corner.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 20 Goats of Warding; break it or shoot it to collect it.
Report an issue
Treasure: Silver Angel StatueCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Submerged Bank – On the far side of the Submerged Bank, a rowing boat lies beside the pool in the north-east. Open the treasure chest on it. Two big fish swim in the pool, if you want their meat.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
A treasure in a chest you could see from the boat but not reach until the water drained; sell it to the Duke.
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Run 1: The River and Otto's Mill

The Crank doors and drawbridges after the reservoir: Moreau's Laboratory, East Old Town, the river by boat, the Fallow Plot and Otto's Mill.
Treasure: Moreau's Hidden Weapon (M1851 Wolfsbane)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · West Building – Off the elevator, walk through the Windmill Shack (typewriter) into the Windmill Yard and turn the Crank in the mechanical door on the yard's east side. Follow the path up into Moreau's Laboratory, a hillside of huts with flying Samcă and Moroaică about, to the hut marked with the golden chest. Crawl in through the hole in its back wall and deal with the lycan in there; the chest on the table holds the gun.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 8 map treasures: the M1851 Wolfsbane magnum.
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File: Moreau's Diary of ExperimentsCollectibleMissablePoint of no return
Location
Moreau's Reservoir · West Building – On the same table in the hut, next to the magnum's chest.
Why you can lose it
Read it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Mini-boss: Vârcolac (Moreau's Lab)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Moreau's Laboratory – It turns up once you have taken the magnum and head back out of the hut. Stay inside a hut, where it can't follow, and shoot it from there, away from the door its claws reach through.
Why you can lose it
Kill it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A one-time Vârcolac, a big werewolf; it drops the Crystal Beast treasure.
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Labyrinth: Windmill Yard (Chartreuse Skull)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Windmill Yard – Leave through the Crank door and turn left: the model stands in a shack in the corner of the Windmill Yard, outside the windmill with the typewriter. Set the Mermaid Ball in and tilt the board with the left stick to roll it to the goal, turning the view with the triggers; a ball that drops into a hole starts the run again.
Why you can lose it
Solve it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 4 labyrinth models; solving it gives the Chartreuse Skull treasure.
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Open the East Old Town mechanical door with the CrankQuest stepMissablePoint of no return
Location
The Village · East Old Town – Head back the way you came: down the ladder from the Windmill Yard and along the river path into East Old Town. In the western corner of the square, turn the Crank in the mechanical door your map marks there; it opens onto the East Old Town Farmer's House Yard.
Why you can lose it
Open it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Opens the yard behind the farmer's house and the path to a woodshed roof: one of the map areas Mapmatician needs.
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Treasure: Yellow Quartz (Milk Urn)CollectibleMissablePoint of no return
Location
The Village · East Old Town Farmer's House Yard – In the yard behind the door, a yellow arrow painted on the outhouse door points under the house. A milk urn lies on its side down there; the quartz is inside it. Two chickens run around this yard.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
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Treasure: Pigeon Blood RubyCollectibleMissablePoint of no return
Location
The Village · East Old Town Ledge – From the same yard, climb the ladder and follow the narrow path along the cliff to the roof of a woodshed. The small red chest on that roof holds the ruby.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A small ruby; with the Large Pigeon Blood Ruby it completes the Necklace with Two Holes.
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Lower the Lone Road DrawbridgeQuest stepMissablePoint of no return
Location
The River · Lone Road – From the Altar, walk out onto the Lone Road, the road you first came in on from the caves. On the wooden platform beside the river, turn the Crank in the winch: the drawbridge comes down and a motorboat waits behind it.
Why you can lose it
Lower it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Lowers the bridge on the river and frees the boat that reaches both riverbanks.
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Finest Fish: South RiverbankConsumableMissablePoint of no return
Location
The River · South Riverbank – Board the boat, turn it around and go downstream to the small jetty at the end. In the pool to the left of the jetty swim two ordinary fish and one golden one: kill the golden fish with the knife or a shot and pick up its meat.
Why you can lose it
Catch it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A one-off ingredient from a golden fish; the Duke cooks it with ordinary fish into Sarmale de Peste, a permanent boost to movement speed.
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File: Analysis ResultsCollectibleMissablePoint of no return
Location
The River · Riverbank Cave Camp – Take the boat downstream from the drawbridge (turn it around first) to the small jetty at the end. Walk into the cave beside it, past roots that move on the walls, to a camp. On the weapon crates in its north-west corner, a laptop holds the file.
Why you can lose it
Read it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
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W870 TAC – ForegripUpgradeMissablePoint of no return
Location
The River · Riverbank Cave Camp – In the weapon case on the same crates, to the right of the laptop.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 5 weapon parts found in the world; it steadies the W870 TAC shotgun.
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Treasure: Antique CoinCollectibleMissablePoint of no return
Location
The River · Riverbank Cave Camp – Lying on the same weapon crates, with ammo, Mines and a Flashbang. Once you have searched the crates, three Moroaică drop in by the way out.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
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Medium RareAchievementMissablePoint of no return
Location
The River · Riverbank Treasure House – Back in the boat, sail upstream past the drawbridge to the north landing. The entrance on your right as you step off, marked with a golden chest on the map, leads into a vault under the castle. Shoot the burning brazier hanging in the middle so it swings into the torches on either side; two side rooms open and Moroaică keep crawling out of one. Shoot the brazier again as one walks beneath it, or stay by it until one brushes against it: the burning Moroaică pops the trophy.
Why you can lose it
Earn it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Earned by setting a Moroaică on fire; the hanging brazier of the Riverbank Treasure House is the place.
Trophies
  • Bronze · PlayStationMedium Rare
  • Achievement · XboxMedium Rare
  • Achievement · SteamMedium Rare
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Treasure: Riverbank Treasure House (Golden Lady Statue)CollectibleMissablePoint of no return
Location
The River · Riverbank Treasure House – Don't kill the burning Moroaică yet. Let it follow you to the unlit torch at the far end of the vault; when it walks into the torch, the last door opens. The statue stands on the table in that room.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 8 map treasures: the Golden Lady Statue.
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Lei: Treasure House TableConsumableMissablePoint of no return
Location
The River · Riverbank Treasure House – The other side room, the one the Moroaică don't come from, has several stacks of Lei on its table. The creatures stop coming once the last door is open.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A few stacks of Lei, the Duke's currency, left on a table.
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Lockpick: Trap ChamberConsumableMissablePoint of no return
Location
The River · Trap Chamber – Over the bridge, walk to the Craftsman's House, the first hut outside the castle, and climb out through its back window into the back yard. Turn the Well Wheel in the well there: this one opens a way down. At the foot of the ladder, the Lockpick lies in the puddle.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for a locked drawer.
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Treasure: Large Pigeon Blood RubyCollectibleMissablePoint of no return
Location
The River · Trap Chamber – Work the panel in the chamber until every light shows green, then push the first cart aside and the second one down. In the west chamber, the chest on top of the torture bench holds the ruby. Combine both rubies with the necklace from the Church well in the Treasure tab.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The large ruby; with the small one and the Necklace with Two Holes it makes Dimitrescu's Necklace, worth far more to the Duke.
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Varcolac AlfaHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
The Village · Fallow Plot – Ride the boat back to the Lone Road (from the Trap Chamber, cross the second drawbridge to the boat first) and walk to the Altar. This is your last stop with the Duke before the Stronghold, which has none: buy, sell and craft now. Go through the gate beside the Duke to the Maiden of War and into the Fallow Plot, the field between the Church and Luiza's House. The Alfa stalks the tall grass. Stand in the doorway of a shed it can't get into, shoot, and step back inside when it charges; it takes many hits.
Why you can lose it
Kill it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A far tougher Vârcolac that only roams once the reservoir is done; it drops the Crystal Ancient Beast treasure.
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Leader of the PackAchievementMissablePoint of no return
Location
The Village · Fallow Plot – Pops the moment the Alfa goes down in the Fallow Plot. Pick up its Crystal Ancient Beast for the Duke.
Why you can lose it
Earn it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Earned by killing the Vârcolac Alfa.
Trophies
  • Bronze · PlayStationLeader of the Pack
  • Achievement · XboxLeader of the Pack
  • Achievement · SteamLeader of the Pack
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Goat of Warding: Otto's MillCollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Riverbank – Past the gate, a yellow "Good Luck" sign marks a fork. Don't climb the stairs ahead (that is the Stronghold road); go left down to the stream. Wade under the wooden supports of the mill: the goat sits in a little wooden shrine there, close enough to smash with the knife.
Why you can lose it
Break it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding; break it or shoot it to collect it.
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Treasure: Crystal Fragment (Otto's Mill Yard)CollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Yard – Climb out of the stream to the yard gate and break its padlock with the knife or a shot. A black pig roams inside, and the small shed holds two Mines. The fragment sits on the little wood chipper next to the big stack of planks in the middle.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
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Mini-boss: Uriaș Drac (Otto's Mill)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Stronghold Entry · Otto's Mill Processing Room – The mill's door is at the back of the building, off the yard. The brute waits in the processing room and keeps calling flying Samcă. Hit it from range, the sniper rifle or the magnum aimed at the head, set Mines before it closes in, and use the red barrels on the floor and the upper platforms.
Why you can lose it
Kill it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
An axe-wielding brute guarding the mill; it drops the Giant Crystal Axe treasure. You can slip past it instead.
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File: Ernest's DiaryCollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Meat Storage – From the stream, go up to the yard (break the gate's padlock) and enter the mill by its rear door. An axe-wielding brute holds the processing room: kill it, or shoot the three padlocks off the red door and slip through. That room is the meat store: the diary lies on the smaller table, with free meat, poultry and fish on the shelves.
Why you can lose it
Read it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
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Treasure: Cannibal's Plunder (Father Nichola's Angel)CollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Back Corridor – Carry on to the corridor at the very back of the mill: the large chest in its south-east corner holds the figure. The corridor lets you out by the stream, where four lycans come down the path you arrived on; red barrels by the water help. Then climb back to the "Good Luck" sign.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 8 map treasures: the Father Nichola's Angel figure.
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Run 1: The Stronghold and the Ceremony Site

Through the Forbidden Woods and the Stronghold to the last flask, then the Giant's Chalice at the Ceremony Site, which closes the village.
Fast Reflexes: knife a flaming arrowAchievementMissablePoint of no return
Location
The Stronghold · Forbidden Woods – Back at the yellow Good Luck sign past the Graveyard gate, climb the stairs straight ahead (the left path goes to Otto's Mill) into the Forbidden Woods. Archers on the old ruins ahead loose flaming arrows at you: hold the knife and time a swing so it meets an arrow in mid-air.
Why you can lose it
Earn it on the way in: once the Giant's Chalice is placed at the Ceremony Site, the village and the roads out of it close for this run. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Trophy for knocking a flaming arrow out of the air with the knife.
Trophies
  • Bronze · PlayStationFast Reflexes
  • Achievement · XboxFast Reflexes
  • Achievement · SteamFast Reflexes
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Treasure: Vivianite (Stronghold Entry Hall)CollectibleMissablePoint of no return
Location
The Stronghold · Entry Hall – In the Entry Hall, look up on the east side: the Vivianite is wedged in the side of the broken stone stairs above the typewriter. Shoot it loose.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
A loose treasure to sell to the Duke.
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Treasure: Perfect Crystal Skull (Stronghold Main Hall)CollectibleMissablePoint of no return
Location
The Stronghold · Main Hall – Up the Entry Hall stairs, the Main Hall is full of lycans, archers on the walkways and an armoured one. A single large lycan is among them: kill it and pick up the skull where it falls.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
A valuable treasure dropped once by the large lycan in the Main Hall.
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Goat of Warding: Stronghold StairsCollectibleMissablePoint of no return
Location
The Stronghold · Tower Stairs – From the gate, climb the Entry Hall stairs into the Main Hall: follow the path up, ride the zipline across, make it through the door past the lycan pack that turns up, then head back down. Enter the small round room and take the spiral stairs down. At the bottom, before the crack in the wall, the goat sits on a low wall behind some buckets on your right; it is in reach, so break it.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
One of the 20 Goats of Warding; break or shoot it to collect it.
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File: Officer's DiaryCollectibleMissablePoint of no return
Location
The Stronghold · Small Cavern – Squeeze through the crack in the wall beside the goat. The diary is lying by the east wall of the southern chamber.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
One of the 47 files the Bookworm trophy counts.
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Treasure: Crystal Cave crystalsCollectibleMissablePoint of no return
Location
The Stronghold · Crystal Cave – The fight opens the way out of the Large Cavern into the Crystal Cave. Take the Large Crystal off the big crystal block in the south-east corner, then look up: four Crystal Fragments, a Vivianite and a Yellow Quartz glint in the formations overhead; shoot them down.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
Seven crystal treasures in one cave, to sell to the Duke.
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Treasure: Guglielmo's PlateCollectibleMissablePoint of no return
Location
The Stronghold · Waterway – Go on from the Workshop into the next room, the Waterway. Before boarding the boat, turn left to the eastern dock: the plate sits on a small altar there, across the water from the boat.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Requires
Summary
One of the 8 treasures the Duke marks on the map (Treasure Under the Stronghold).
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File: Experiment NotesCollectibleMissablePoint of no return
Location
The Stronghold · Dungeon – Ride the boat to the end of the Waterway. Leave the ladder for now and take the stairs down on the left into the dungeon; the notes are on the table along its south side.
Why you can lose it
Take it before you climb the ladder out of the Waterway: the Stronghold stays shut behind you for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Requires
Summary
One of the 47 files the Bookworm trophy counts.
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Photo of a Phantom FishKey itemMissablePoint of no return
Location
The Stronghold · Dungeon – In the same dungeon, look into the south-west cell: the photo lies on a small trolley. The fish it shows lives in the pond off the south riverbank (the Finest Fish) and is there with or without the photo.
Why you can lose it
Take it before you climb the ladder out of the Waterway: the Stronghold stays shut behind you for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Requires
Summary
A hint photo of the rare golden fish south of the Lone Road drawbridge.
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Run 1: Heisenberg's Factory

Across the bridge into the factory: the Duke's elevator, the Foundry and its molds, the power, the Grinder Shaft and the fan duct, and Heisenberg's Key.
Quit Hanging AroundAchievementMissablePoint of no return
Location
Heisenberg's Factory · B4 Walkway – From the scrap pit at the bottom of the chute, climb the metal sheet on your right, take the ladder and follow the walkway past a few Haulers; break the crate by the vent, crawl through and climb the ladder up to B4. Rows of bodies hang from a conveyor line in the big hall ahead: shoot one so it drops. Do it now, while the line is in view.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Earned by shooting down one of the bodies hanging from the factory's production line.
Trophies
  • Bronze · PlayStationQuit Hanging Around
  • Achievement · XboxQuit Hanging Around
  • Achievement · SteamQuit Hanging Around
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Locked Fridge: Generator Room WalkwayOtherMissablePoint of no return
Location
Heisenberg's Factory · Generator Room Walkway – Back out on the walkway at the top of the Foundry stairs, the locked fridge stands at the northern passage's north-east corner. Open it with a spare Lockpick from the village; if you have none, two more turn up in this factory and you pass this fridge again on the way to the Operating Room.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A locked fridge with a Yellow Quartz inside; it takes one Lockpick.
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Locked Drawer: Private PassagewayOtherMissablePoint of no return
Location
Heisenberg's Factory · Private Passageway – Up the stairs behind the relief, follow the passage round past a few Haulers. At its end a locked door (it opens later with Heisenberg's Key) faces a desk: its drawer takes a Lockpick.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A locked desk drawer with Magnum Ammo inside; it takes one Lockpick.
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Treasure: Mechanical Part (Cylinder)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Backup Generator Room – From the passage, climb down the ladders and cross the Engine Room, shooting the glowing circles on the pistons to stop them, then climb the far ladder and crawl through the grate. Go left, then round to the right, unlock the door on your left (a shortcut to the Foundry) and blow open the wall marked with a yellow X with a Pipe Bomb or an explosive round. The case in the little room behind it holds the part, with some Shotgun Ammo.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Half of a combinable treasure; joined with the Shaft from Heisenberg's Quarters it becomes Heisenberg's Hammer.
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File: Development Note 1CollectibleMissablePoint of no return
Location
Heisenberg's Factory · MB4 Storage – In the same room, on the bench along the north side next to the mold's case. The Factory Map (Lower Levels) lies on the table in the room's south-west part.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files the Bookworm trophy counts.
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Fenced stash: Large Power Regulator RoomOtherMissablePoint of no return
Location
Heisenberg's Factory · Large Power Regulator Room – Go down the stairs in the generator room and on through the next rooms of Soldats, shooting open the door with five lights, into the Large Power Regulator Room. On its lower level a Soldat lies on a table behind a fence in the north-west room: shoot it awake and let it smash the fence (or lure the Soldat that comes out of a dropped crate upstairs), then take the Lei and Magnum Ammo inside.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Lei and Magnum Ammo behind a fence that only a Soldat can break.
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Treasure: Yellow Quartz (Large Power Regulator Room)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Large Power Regulator Room – Still on the lower level of the Large Power Regulator Room, look up at the south wall across from the foot of the stairs: the quartz is set high in it, so shoot it down.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
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Treasure: Yellow Quartz (Materials Room)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Materials Room – From the generator, push on through the Soldat rooms and their five-light doors, climb the south-west stairs of the next big room, and press the button beyond the next five-light door to lower a platform. In this Materials Room the quartz sits under the pipe above the door to the 'L' Passage, in reach once the platform is down.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
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Lockpick: Construction TunnelsConsumableMissablePoint of no return
Location
Heisenberg's Factory · Construction Tunnels – From the elevator on B3, climb the ladder, follow the walkway until it gives way, climb down and go through the pipe into the mine tunnels. A side tunnel to the south has two Haulers, two Pipe Bombs in buckets and a Herb; the other way, past a birdcage, leads to the cavern with the giant drill, where the Lockpick is in the metal locker on the east side.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A single-use Lockpick for the factory's locked fridge or drawer.
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Treasure: Crystals by the Drill (Construction Tunnels)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Construction Tunnels – In the same cavern, a Crystal Fragment and a Large Crystal lie on the ground beside the giant drill.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A Crystal Fragment and a Large Crystal, loose treasures to sell to the Duke.
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Treasure: MB3 crystal cacheCollectibleMissablePoint of no return
Location
Heisenberg's Factory · MB3 Maintenance Passage – Leave the drill cavern through the crawlspace on its far side and drop down. At the bottom, blow open the wall marked with a yellow X (the tunnels' Pipe Bombs will do); the crystals lie on the rocks in the hidden space behind it.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Two Large Crystals, a Vivianite and a Yellow Quartz behind a cracked wall.
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File: Development Note 2CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Grinder Shaft Maintenance Room – Walk along the stopped blades, climb up, and go through the door into the next room. The file is on the lower level's south side, on the metal desk; the Factory Map (Upper Levels) is on the wooden crates under the stairs in the south-west corner.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files the Bookworm trophy counts.
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Ball MoldKey itemMissablePoint of no return
Location
Heisenberg's Factory · B2 Storage – In the same room, push the cart at the foot of the next stairs aside and crawl through the gap behind it to a small storeroom. The mold is in the large case on its east side, with some ammo and crafting materials.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
The mold for the Iron Horse Ball, the ball for the factory's labyrinth model.
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Goat of Warding: Factory Ventilation DuctCollectibleMissablePoint of no return
Location
Heisenberg's Factory · Ventilation Duct – Back in the maintenance room, climb the stairs: at the top a giant fan drags you in, so shoot the glowing core at its centre before you reach it. Once you land, turn round and walk to the south edge, where yellow excavator buckets jut out like a balcony; the goat sits on one, so break it or shoot it.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 20 Goats of Warding, in the fan duct on B2.
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Treasure: Yellow Quartz (Ventilation Duct)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Ventilation Duct – From the goat's bucket, look up at the broken walkway overhead and shoot the quartz down.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
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Treasure: Yellow Quartz (Walkway Access)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Walkway Access – Step back out of B1 Storage onto the B1 Walkway and ride the zip-line from its north-west side to the upper platform of Walkway Access: the quartz sits on the west wall there.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
Report an issue
Goat of Warding: Factory Elevator ShaftHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Elevator – Climb the ladder on the walkway outside B1 Storage and pull the switch to bring the Duke's elevator up to B1. Ride it down and watch the side the doors open on: between B1 and B3 the goat slides past on a red girder for about two seconds, so have a shotgun ready. If you miss, ride between B1 and B3 again (on the way up it passes on the west side), or shoot up the shaft from the B3 walkway.
Why you can lose it
Shoot it on one of these elevator rides; if it slips by, one more chance comes later in this elevator, before the Heisenberg fight. Once that fight is over the factory is behind you for this run.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 20 Goats of Warding, on a girder in the elevator shaft; it must be shot.
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Iron Horse BallKey itemMissablePoint of no return
Location
Heisenberg's Factory · Foundry – At the same casting machine, use the Ball Mold as well.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Requires
Summary
The ball for the labyrinth model by the Duke's elevator on B4.
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M1851 Wolfsbane – Long BarrelUpgradeMissablePoint of no return
Location
Heisenberg's Factory · Operating Room – Climb the stairs in the Foundry's far left corner again to the walkway above. The door to the Operating Room, dead on your first visit, works now that the power is back (press the switch there). A Soldat bursts out of the southern room as you come near it; deal with it, then take the part from the weapons case along that room's east side.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A found part for the M1851 Wolfsbane revolver, one of the 22 parts Veteran Gunsmith needs.
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Lockpick: Operating RoomConsumableMissablePoint of no return
Location
Heisenberg's Factory · Operating Room – In the Operating Room's main room, on the workbench in its north-east corner. The locked fridge on the walkway outside and the desk drawer in the Private Passageway both take one, if still shut.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A single-use Lockpick for the factory's locked fridge or drawer.
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Treasure: Mechanical Part (Shaft)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Heisenberg's Quarters – Back in the Foundry, climb the stairs behind the horse relief to the Private Passageway: Heisenberg's Key opens the locked door at its end. Clear the Haulers inside; the part sits in the big case at the room's centre.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
The other half of Heisenberg's Hammer, in Heisenberg's Quarters.
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Treasure: Heisenberg's HammerHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Heisenberg's Quarters – Combine the Mechanical Part (Shaft) with the Mechanical Part (Cylinder) in your inventory.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
The combined treasure, to sell to the Duke.
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Labyrinth: Factory (Bister Skull)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · B4 Vacant Room – From the Foundry, head back toward the Duke's elevator on B4. Heavily armoured Soldat Panzers turn up on the way: break their chest plates with explosives before the core takes damage, or slip past during a slow swing. In the room across the corridor from the elevator, put the Iron Horse Ball into the model on the north side and tilt it to roll the ball to the end.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 4 labyrinth models; finishing it gives the Bister Skull treasure.
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Run 1: The Factory Depths to the Credits

Through the B1 door to the Sturm and Heisenberg fights, across the burning village to the lab, then the last stop at the Altar, the final fight and the credits.
File: SturmHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Power Room – Through the horse door, the first room you reach is the Power Room. The file sits on top of the fan unit along the room's east wall; a Mine sits in the locker and a First Aid Med on the desk.
Why you can lose it
Read it before you go on into the boss room; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files (Bookworm). It hints at how to beat the machine you fight next door.
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File: Heisenberg's DiaryHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Cargo Control Room – Leave the boss room by its north-east door into the small control room. The diary waits on the metal desk tucked into the north-east corner.
Why you can lose it
Take it before you ride the crane up from the Cargo Bay; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files (Bookworm).
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Treasure: CigarHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Cargo Control Room – On the same metal desk as the diary, in the north-east corner of the control room.
Why you can lose it
Take it before you ride the crane up from the Cargo Bay; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A small treasure to sell to the Duke.
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Goat of Warding: Factory B1 StorageHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · B1 Small Storage – In the control room, crouch through the low gap to the right of the diary's desk into a small storeroom. The goat stands on an oil drum in the room's north-west corner, within reach: knife it or shoot it. Shotgun ammo is in the desk drawer and a Herb lies by the vent.
Why you can lose it
Take it before you ride the crane up from the Cargo Bay; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 20 Goats of Warding.
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File: Chris's ComputerHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Scrapheap – From the control room, take the south door down into the Cargo Bay, climb the ladder on its south side, cross the beam and pull the crane's lever. Upstairs a cutscene drops you in the Waste Runoff: pull the grate, crawl through and clear the debris. When the cutscene in the Scrapheap ends, the laptop is right in front of you in the middle of the room; read it before you climb into the vehicle on the right.
Why you can lose it
Read it before you climb into the vehicle; once you drive it into the elevator the Heisenberg fight follows, and the factory closes for this run.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files (Bookworm).
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Goat of Warding: Megamycete StatueHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Megamycete cavern – As soon as the cutscene ends, look to your right: a dark corner is fenced off by spikes you can't pass. Behind them, at the foot of a statue of a woman, the goat sits in the gloom; it is hard to see, so look for it before you move on. Shoot it through the spikes.
Why you can lose it
Shoot it before you leave the cavern: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 20 Goats of Warding, and the last one on the route.
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File: Moreau's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – From the Megamycete cavern, the next room is a large laboratory. Straight ahead of the door, on the table on the left, lie four books side by side; this is the first.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm), the first of four books on one table.
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File: Dimitrescu's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – The second book on the same table, beside the first one.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
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File: Heisenberg's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – The third book on the same table.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
Report an issue
File: Donna's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – The fourth and last book on the same table.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
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File: Letter on the Microscope TableHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – From the table of books, look for the white table where a microscope stands, also straight ahead from the door; the letter lies on it. It may instead be on the table next to the photographs.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
Report an issue
File: Miranda's DiaryHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – Walk round the big table in the middle of the lab: the diary lies among three photographs on it.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm), the last one on the route.
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Run 2: New Game+ on Casual, the Restricted Run

New Game+ on Casual for four trophies at once: knife only, under three hours, four heals at most and 10,000 Lei spent at most. Only the spots that need care are listed.
Blow the Armory wall without catching the daughter in the blastHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Castle Dimitrescu · Armory – As in run 1 (section 03), a daughter attacks in the 2F Armory, and the cracked wall behind the taped shelf must be blown open; two Pipe Bombs lie on the north-west table. Push the shelf aside, wait until she is well away from the wall, then throw. Once the cold air pours in, finish her with the knife, and check the Knives Out counter.
Why you can lose it
If the Pipe Bomb's blast catches her, that breaks Knives Out for this run. Check the counter right after; if it moved, load the save from before the Armory and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The one fight in the castle that needs an explosive; it goes on the wall, never on her.
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Stop the grinder by its orange points; don't shoot the two armoured enemiesHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Heisenberg's Factory · Grinder Shaft – After the Stronghold and the Giant's Chalice (section 09), follow run 1's factory route (section 10) to the Grinder Shaft. Shoot the glowing orange points under the blade to stop it, but never the two jetpack soldiers that hunt you on the walkways: run or crouch past them when they block the way.
Why you can lose it
A shot that hits one of the jetpack soldiers breaks Knives Out for this run. Check the counter right after; if it moved, load the save from the Factory Elevator typewriter and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The factory blade must be shot to stop, but the two flying soldiers there must not be.
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Sturm with the knife onlyHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Heisenberg's Factory · B1 Maze – Follow run 1 through the factory (sections 10 and 11) to Sturm. Let him charge into a wall, which stuns him, then get behind him and slash the orange glowing point on his back; aiming the knife makes the hits land more easily. Repeat until he falls, then check the Knives Out counter.
Why you can lose it
Any shot or grenade that hits Sturm breaks Knives Out for this run. Check the counter right after; if it moved, load the save from the Factory Elevator typewriter and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The propeller machine in the factory's lower floors: no gun may touch it.
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Vehicle guns only until thrown out, then knife onlyHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Heisenberg's Factory · Back Yard – Save at the Scrapheap, then drive the vehicle into the elevator: at the top its rocket must open the gate, and its guns are allowed on Heisenberg. Once he hurls you from the vehicle, use nothing but the knife: keep slashing, and near the end stay behind him even if the hits seem to do nothing. The rocket that ends the fight is part of a cutscene.
Why you can lose it
A shot or grenade at Heisenberg once you are out of the vehicle breaks Knives Out for this run. Check the counter right after; if it moved, load the Scrapheap save and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The first of the two allowed shots at an enemy: the vehicle's guns, and only while you sit in it.
Report an issue
Backup save; three strikes on the giant roots, then check the counterHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
The Village · Village centre – Keep the Scrapheap save as your backup. In the burning village (as in run 1, section 11), run past the enemies rather than fight, and mark the giant roots in the village centre with the Target Locator three times. The strikes may also kill nearby lycans; that should not count, but check the counter straight after. If Knives Out has moved, load the backup and play the stretch again.
Why you can lose it
A shot or grenade at an enemy in the burning village breaks Knives Out for this run. Check the counter right after; if it moved, load the Scrapheap save and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The forced Target Locator strikes on the roots are allowed, but this stretch has broken the counter for some players with no gun fired.
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Uriaș Străjer with the knife only, no target locatorHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Under the Village · Underground arena – Drop into the hole where the target stood (as in run 1, section 11) and fight him with the knife alone. Don't call a strike on him, even when the radio says one is ready. Slash his left leg and left arm (on your right as you face him): hits on his back don't land, and a spray of blood shows a hit. Guard often; on Casual it takes 10 to 15 minutes. Use a heal here only when the screen turns red, and keep at least one for the last fight.
Why you can lose it
A shot, grenade or called strike on him breaks Knives Out for this run. Check the counter right after; if it moved, load the Scrapheap save and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The cave fight under the village, knife only: the Target Locator must not touch him.
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Knives OutHidden spoiler – activate to revealAchievementMissablePoint of no returnNG+1Minor spoiler
Location
The River · Credits – Pops at the credits if the Knives Out counter under Challenges is still at 0.
Why you can lose it
Any hit on an enemy from a gun, explosive or strike, outside the two allowed shots, loses it for this run; a save from before the hit brings the counter back. With no clean save left, it takes another New Game+ run on Casual from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story using only close-combat weapons, bar the two allowed shots.
Trophies
  • Gold · PlayStationKnives Out
  • Achievement · XboxKnives Out
  • Achievement · SteamKnives Out
Report an issue
Dashing DadAchievementMissablePoint of no returnNG+1
Location
The River · Credits – Pops at the credits if the clock is under 3:00; each save slot shows the time so far.
Why you can lose it
Reaching the credits at 3:00 or later loses it for this run; reload a save from before the slow stretch. With no such save left, it takes another New Game+ run from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story within 3 hours.
Trophies
  • Silver · PlayStationDashing Dad
  • Achievement · XboxDashing Dad
  • Achievement · SteamDashing Dad
Report an issue
Don't Trust That Snake OilAchievementMissablePoint of no returnNG+1
Location
The River · Credits – Pops at the credits if no more than four recovery items were used in this run.
Why you can lose it
A fifth recovery item loses it for this run; reload a save from before you used it. With no such save left, it takes another New Game+ run from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story with four or fewer recovery items used.
Trophies
  • Gold · PlayStationDon't Trust That Snake Oil
  • Achievement · XboxDon't Trust That Snake Oil
  • Achievement · SteamDon't Trust That Snake Oil
Report an issue
Frugal FatherAchievementMissablePoint of no returnNG+1
Location
The River · Credits – Pops at the credits if this run's spending at the Duke stayed at 10,000 Lei or less.
Why you can lose it
Spending past 10,000 Lei loses it for this run; reload a save from before the purchase. With no such save left, it takes another New Game+ run from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story with 10,000 Lei or less spent.
Trophies
  • Silver · PlayStationFrugal Father
  • Achievement · XboxFrugal Father
  • Achievement · SteamFrugal Father
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Shadows of Rose: The Castle

Start the expansion's story on Hardcore, gather the three masks across the castle, craft one of every item, then place the last mask and win the fight that follows.
File: The Megamycete TheoremCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Laboratory – It is pinned to the small whiteboard right next to the Laboratory door, where you start. Read it before you leave the room.
Why you can lose it
Read it now, before you fit the Switch Handle: the cell block may not open again after the gate run, and the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files.
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File: How to Preserve RabbitsCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Treatment Room – Leave the Laboratory and follow the corridor past a girl locked in a cell who begs for help. Go down the stairs through the Connecting Passage to the Treatment Room, where Rose's name is smeared on a wall. The file lies on the table in the east corner of the main north-west room.
Why you can lose it
Read it now, before you fit the Switch Handle: the cell block may not open again after the gate run, and the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files.
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File: The Liquid VoidCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Bedchamber – Go through the white and gold double doors off the Parlor into the Bedchamber. The file is on the centre table; come back out the same way.
Why you can lose it
Read it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files.
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File: I Tried to Combine Some ThingsCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Northern Stairwell – In the Courtyard, take the single brown door on the north side into the Northern Stairwell and climb to the upper floor. The note lies on the chest of drawers facing the top of the stairs.
Why you can lose it
Read it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files. Reading it teaches the First Aid Med and Handgun Ammo recipes.
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File: On Mutamycete DisruptionCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Workshop – It lies on the workbench along the north side of the Workshop, near the flask.
Why you can lose it
Read it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files.
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High-Capacity Mag.UpgradeMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Waiting Room – Head back down through the Attic and the Atelier to the Waiting Room. Destroy the core in the middle of the room that walls off the seating area on the north side; the part is in the weapons case on the table there.
Why you can lose it
Take it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
A LEMI part that enlarges its magazine.
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File: On Movement DisruptionCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Dressing Room – It lies on the same north desk in the Dressing Room as the Monocular Key.
Why you can lose it
Read it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files.
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File: The Masked Duke's DiaryHidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Winters ExpansionMinor spoiler
Location
Castle (Shadows of Rose) · Salon – Get back to the Main Hall, staying clear of the Executioner, and go down to the ground floor. Destroy the core on the Antechamber doors if it is still there, cross the Antechamber and break the core on the Salon door. The diary is on the table in the Salon's north-west corner.
Why you can lose it
Read it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files.
Report an issue
CompensatorUpgradeMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Salon – In the same Salon, a locked case rests on the chair on the south side: open it with the Monocular Key. If it isn't there, check the Parlor for the case.
Why you can lose it
Take it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
A LEMI part that steadies its recoil.
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Pipe Bomb: Main Cellar vaseHidden spoiler – activate to revealWeaponMissablePoint of no returnDLC: Winters ExpansionMinor spoiler
Location
Castle (Shadows of Rose) · Main Cellar – Go down through the Small Torture Chamber to the Main Cellar, where the Executioner patrols: stay out of his sight. A core is wrapped round a vase between the pair of pillars at the room's centre; destroy it and take the Pipe Bomb from the vase.
Why you can lose it
Take it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
A thrown explosive, one of only two lying in the castle.
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Pipe Bomb: Isolated PassageConsumableMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Isolated Passage – Break the core on the passage from the Main Cellar to the Basement, then the one on the east side of the Basement to reach the Isolated Passage. The Pipe Bomb rests on a wooden crate at the passage's far east end, beside the mask statue. Take it before the mask.
Why you can lose it
Take it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
The second Pipe Bomb lying in the castle.
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File: Shotgun Shells Should HelpCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Terrace Room – Up from the cellars, leave the Hall of Ablution and turn right into the Guest Room. Go out by its single door onto the balcony, bear right and hop over the low stone walls to the Terrace Room. The note lies on the east side of the middle table with the first Rusted Scrap; keep the scrap for Craftsmaster. Unlock the Terrace door to open the other doors along the Hall of Ablution corridor.
Why you can lose it
Read it now: the castle is left behind for the rest of this run once the Gold Mask goes on the Main Hall statue.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
One of the 19 Shadows of Rose files. Reading it teaches the Shotgun Ammo and Pipe Bomb recipes.
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CraftsmasterAchievementMissablePoint of no returnDLC: Winters Expansion
Location
Castle (Shadows of Rose) · Dungeon – The third Rusted Scrap lies on the floor of the Dungeon's south-west cell. Now craft one of each: a First Aid Med (Herb and Chem Fluid), Handgun Ammo (Gunpowder and Chem Fluid), Shotgun Ammo (Gunpowder and Rusted Scrap) and a Pipe Bomb (Gunpowder, Herb and Rusted Scrap). These are the only three scrap mapped in the expansion, so never spend two on one recipe before both scrap recipes are done.
Why you can lose it
Craft all four before the Gold Mask goes on: all the Rusted Scrap mapped in the expansion is in the castle, and the two scrap recipes need it. Another run of Shadows of Rose would still earn it.
Point of no return
The Gold Mask goes on the Main Hall statue and you examine the lantern beside it. You are dragged away to the Execution Yard, and the castle stays behind for the rest of this run.
Summary
Trophy for crafting every type of item: First Aid Med, Handgun Ammo, Shotgun Ammo and Pipe Bomb.
Trophies
  • Bronze · PlayStationCraftsmaster
  • Achievement · XboxCraftsmaster
  • Achievement · SteamCraftsmaster
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Shadows of Rose: The House

From the snowy garden path to the house basement: the doll puzzles without weapons, the run for the fuse, the stretch at doll size, a quiet memory of a home, and the fight in the Foyer.
File: Little Girl's DiaryCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
House (Shadows of Rose) · Elevator Hall B1 – When the castle chapter ends you wake on a snowy path by a house garden. Follow it to the large grave, go through the red doors behind it and ride the elevator down. The diary lies on the small desk in the north-west part of the hall where the elevator stops, across from its doors.
Why you can lose it
Read it on this first visit: the House closes for this run once the fight in the Foyer is over.
Point of no return
Going through the Living Room door into the Foyer and finishing the fight there.
Summary
One of the 19 Shadows of Rose files.
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File: To-do ListCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Home (Shadows of Rose) · Living room – After the chase you arrive in a quiet family home with no enemies and no time limit. Downstairs, look on the small round table beside the living-room couch. If it isn't there, it may instead be the glowing note on a nightstand.
Why you can lose it
Read it before you open the study drawer with the Drawer Key: the drawer ends the visit to the home, and it can't be entered again this run.
Point of no return
Opening the study drawer in the home with the Drawer Key and reading the letter inside.
Summary
One of the 19 Shadows of Rose files.
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File: Mia's LetterCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Home (Shadows of Rose) · Upstairs landing – Go upstairs: the letter is on a round table where the landing ends, by the spare room's door.
Why you can lose it
Read it before you open the study drawer with the Drawer Key: the drawer ends the visit to the home, and it can't be entered again this run.
Point of no return
Opening the study drawer in the home with the Drawer Key and reading the letter inside.
Summary
One of the 19 Shadows of Rose files.
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File: Rose's Half BirthdayCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Home (Shadows of Rose) · Upstairs study – From the landing, pass through the parents' bedroom and by the crib into the small study. Examine the laptop on the desk to read it.
Why you can lose it
Read it before you open the study drawer with the Drawer Key: the drawer ends the visit to the home, and it can't be entered again this run.
Point of no return
Opening the study drawer in the home with the Drawer Key and reading the letter inside.
Summary
One of the 19 Shadows of Rose files; it hints at where the Drawer Key is.
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Shadows of Rose: The Deep Stratum

From the village path down into the pit: six files on the way to the Purifying Crystal, then the last fight, the ending and the three difficulty trophies.
File: On This Realm and Its LawsCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Deep Stratum (Shadows of Rose) · Pit Laboratory – Drop down from the Clearing into the Pit Laboratory; the file is on the small table in its south-west corner, next to a box of handgun ammo.
Why you can lose it
Read it before you follow the path on to the Purifying Crystal: the scene there closes the Deep Stratum for this run, and the last fight and the ending follow.
Point of no return
Following the Cavern path to the Purifying Crystal and its scene.
Summary
One of the 19 Shadows of Rose files.
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File: On the Recreation and Manipulation of MemoryCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Deep Stratum (Shadows of Rose) · Pit Laboratory – From the south-west table, go to the main workbench in the middle of the lab: the file lies on its east side.
Why you can lose it
Read it before you follow the path on to the Purifying Crystal: the scene there closes the Deep Stratum for this run, and the last fight and the ending follow.
Point of no return
Following the Cavern path to the Purifying Crystal and its scene.
Summary
One of the 19 Shadows of Rose files.
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File: Recently Written ReportCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Deep Stratum (Shadows of Rose) · Pit Laboratory – Also on the main workbench's east side, beside the previous file.
Why you can lose it
Read it before you follow the path on to the Purifying Crystal: the scene there closes the Deep Stratum for this run, and the last fight and the ending follow.
Point of no return
Following the Cavern path to the Purifying Crystal and its scene.
Summary
One of the 19 Shadows of Rose files.
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File: On Vessel SynthesisCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Deep Stratum (Shadows of Rose) · Pit Laboratory – From the workbench, look in the south-east corner of the lab: the file sits on the collapsed furniture there, with shotgun ammo.
Why you can lose it
Read it before you follow the path on to the Purifying Crystal: the scene there closes the Deep Stratum for this run, and the last fight and the ending follow.
Point of no return
Following the Cavern path to the Purifying Crystal and its scene.
Summary
One of the 19 Shadows of Rose files.
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File: Wearily Scrawled NoteCollectibleMissablePoint of no returnDLC: Winters Expansion
Location
Deep Stratum (Shadows of Rose) · Passageway – Leave the Pit Laboratory by the passage in its north-west corner. The note lies on the floor in the Passageway's north-east corner.
Why you can lose it
Read it before you follow the path on to the Purifying Crystal: the scene there closes the Deep Stratum for this run, and the last fight and the ending follow.
Point of no return
Following the Cavern path to the Purifying Crystal and its scene.
Summary
One of the 19 Shadows of Rose files.
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File: Ritual TextHidden spoiler – activate to revealCollectibleMissablePoint of no returnDLC: Winters ExpansionMinor spoiler
Location
Deep Stratum (Shadows of Rose) · Cavern – The Passageway opens into the Cavern. At the monument of two goat-masked priests, the text lies on the pedestal.
Why you can lose it
Read it before you follow the path on to the Purifying Crystal: the scene there closes the Deep Stratum for this run, and the last fight and the ending follow.
Point of no return
Following the Cavern path to the Purifying Crystal and its scene.
Summary
One of the 19 Shadows of Rose files.
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.