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Run 2: New Game+ on Casual, the Restricted Run

New Game+ on Casual for four trophies at once: knife only, under three hours, four heals at most and 10,000 Lei spent at most. Only the spots that need care are listed.

Run 2 replays the story from the completed-story save on Casual, the easiest difficulty, with everything run 1 earned carried over. Four trophies are judged at its credits, so play it as a speed run: the story route of run 1 (sections 01 to 11), no exploring and no pickups apart from treasures lying on your path. The rows below are the rules, the Karambit Knife and the few spots where playing as in run 1 would break a rule; everywhere else, follow run 1 and use the knife.

Start New Game+ on Casual from the completed saveQuest stepNG+1
Location
Main Menu · Load Game – From the main menu choose Load Game, pick the completed-story save from the end of run 1 and choose Casual. Nothing on screen calls it New Game+: the story simply starts again from the beginning with your gear kept. Load the completed-story save, not an ordinary one.
Summary
Your weapons, upgrades, Lei, recipes and cooked-meal bonuses carry over; key items don't.
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Run rules: knife only, skip cutscenes, at most four heals, spend at most 10,000 Lei; watch the Challenges countersQuest stepNG+1
Location
Main Menu · Pause menu: Challenges – Knives Out: no enemy may take damage from anything but a knife; a gun, any grenade (flash grenades too), mine or Pipe Bomb on an enemy breaks it. Shooting things that aren't enemies is allowed: padlocks, the castle bells, slime walls, the reservoir board, goats, windows, and the orange points under the grinder blade and on the ventilation fan (machines, not enemies). A glowing weak point on an enemy (a Soldat's core, Sturm's back) is knife only. The only two allowed shots at an enemy are the vehicle's guns early in the Heisenberg fight and the prompted shot at the end of the last fight. In the opening lycan attack, leave the big hammer lycan alone: he is run 3's trophy. Dashing Dad: reach the credits with under 3 hours on the game clock. Pausing stops the clock; skip every cutscene from the pause menu, and if a stretch ran long, reload the save from before it. Don't Trust That Snake Oil: use four recovery items or fewer in the whole run. Carry no First Aid Meds, so none is used by mistake: craft one only when you need it. The one Ethan uses in a castle cutscene doesn't count. Health creeps back when it runs low, and the story heals you on entering the castle, in House Beneviento, and just before and after the Heisenberg fight, so keep the four for that fight and the two after it. Frugal Father: spend 10,000 Lei or less at the Duke in this run; run 1's spending doesn't count. Buy the Karambit Knife and nothing else. Selling treasures is fine: run 3's preparation needs about 2.1 million Lei, so sell every treasure on your path and bank the rest. Counters: each rule has an entry under Challenges in the pause menu; Knives Out must stay at 0.
Summary
The four limits this run is judged on, and where to check each one.
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Save in a new slot every time

There are 20 save slots: give every typewriter save its own, so you can always step back past a mistake. Save before each spot marked missable below (the Armory wall, the grinder, the Heisenberg fight, the strikes on the giant roots and the cave fight after them) and open Challenges after it. If a counter moved, load the save from before that spot; the same fixes a heal used too early or a stretch that ate the clock.

Typewriter: ChurchAreaNG+1
Location
The Village · Church – As in run 1: after the opening lycan attack, inside the church, on the table in the back corner.
Summary
A save point, at the same spot as in run 1 (section 01). Use a new slot each time.
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Typewriter: Luiza's HouseAreaNG+1
Location
The Village · Luiza's House – As in run 1: on the big cabinet in the entrance hall of Luiza's House.
Summary
A save point, at the same spot as in run 1 (section 01). Use a new slot each time.
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Buy the Karambit Knife from the DukeQuest stepNG+1
Location
Castle Dimitrescu: Approach · Vineyard – Follow run 1's story through the village and the mine (sections 01 and 02), knife only. On the Vineyard path up to the castle the Duke waits in its north-west part: buy the Karambit Knife and use it from here on. It costs very little Lei, well inside Frugal Father's limit. (To have it from the start instead, load run 1's save from before the last fight, buy it there, win again and make a new completed-story save before you begin.)
Summary
The shop's knife, far stronger than the standard one; your weapon for the whole run.
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Typewriter: Merchant's RoomAreaNG+1
Location
Castle Dimitrescu · Merchant's Room – As in run 1: in the small room off the south side of the Hall of the Four, where the Duke keeps shop in the castle, on the corner table.
Summary
A save point, at the same spot as in run 1 (section 02). Use a new slot each time.
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Blow the Armory wall without catching the daughter in the blastHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Castle Dimitrescu · Armory – As in run 1 (section 03), a daughter attacks in the 2F Armory, and the cracked wall behind the taped shelf must be blown open; two Pipe Bombs lie on the north-west table. Push the shelf aside, wait until she is well away from the wall, then throw. Once the cold air pours in, finish her with the knife, and check the Knives Out counter.
Why you can lose it
If the Pipe Bomb's blast catches her, that breaks Knives Out for this run. Check the counter right after; if it moved, load the save from before the Armory and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The one fight in the castle that needs an explosive; it goes on the wall, never on her.
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Five bells: shoot bells, roof window and chandelier onlyQuest stepNG+1
Location
Castle Dimitrescu · Atelier – As in run 1 (section 03), ring the five bells in the Atelier with the handgun. Shooting the bells, the high window above the painting (for the bell outside) and the chandelier (to swing its bell into view) is allowed. Put the gun away straight after: everything else in the castle, Lady Dimitrescu included, is knife only. In her last fight, slash at her head while she is down, only dodge the insect swarm while she flies, and rush in once she breaks the tower top.
Summary
The castle puzzle that needs a gun; none of its targets is an enemy.
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Typewriter: Craftsman's HouseAreaNG+1
Location
The River · Craftsman's House – As in run 1: the first hut on your right as you walk out of the castle grounds, on the table along its north wall.
Summary
A save point, at the same spot as in run 1 (section 04). Use a new slot each time.
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Typewriter: Doll WorkshopAreaNG+1
Location
House Beneviento · Doll Workshop – As in run 1: down the elevator off the house's ground-floor hall, on the desk in the Doll Workshop's south-west corner.
Summary
A save point, at the same spot as in run 1 (section 05). Use a new slot each time.
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Typewriter: Gardener's HouseAreaNG+1
Location
Beneviento Garden · Gardener's House – As in run 1: a detour off the story path, open only once you are back out of House Beneviento. The typewriter is beside the bed in the Gardener's House on the hill.
Summary
A save point, at the same spot as in run 1 (section 06). Use a new slot each time.
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Typewriter: Windmill ShackAreaNG+1
Location
Moreau's Reservoir · Windmill Shack – As in run 1: past the slime walls on the river path south of East Old Town; in the windmill, on a table in its south-east corner.
Summary
A save point, at the same spot as in run 1 (section 07). Use a new slot each time.
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Typewriter: GatehouseAreaNG+1
Location
Moreau's Reservoir · Gatehouse – As in run 1: up the snowy path to the Gatehouse, on the small metal shelves next to the Duke in its southern room.
Summary
A save point, at the same spot as in run 1 (section 07). Use a new slot each time.
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Shoot only the slime barriers and the far plankQuest stepNG+1
Location
Moreau's Reservoir · Central Walkway – Follow run 1 through House Beneviento and into the reservoir (sections 05 to 07). Break the green slime walls with the knife, or shoot those you can't reach. On the Central Walkway, after the giant fish appears, the sinking platforms drop only when you shoot the yellow-taped support, which is too far for the knife: that shot is allowed. Moreau himself is knife only: slash his face (or his tail end), shelter under a roof when he sprays acid from above, and keep hitting his exposed body at the end even if it costs you health.
Summary
The reservoir's two kinds of target out of knife reach; neither is an enemy.
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Uriaș in the Stronghold, knife only

The big fight at the end of the Stronghold (as in run 1, section 09) is knife only too: wait for him to land, circle to his back and sidestep his leaps, and kill the one lycan he calls first.

Typewriter: Small CavernAreaNG+1
Location
The Stronghold · Small Cavern – As in run 1: through the crack into the Small Cavern, on a barrel in the southern chamber's south-east corner.
Summary
A save point, at the same spot as in run 1 (section 09). Use a new slot each time.
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Typewriter: Ancient BridgeAreaNG+1
Location
Heisenberg's Factory · Ancient Bridge – As in run 1: through the passage under the sunken platform at the Ceremony Site, on a barrel by the stone bridge's north-east end.
Summary
A save point, at the same spot as in run 1 (section 10). Use a new slot each time.
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Stop the grinder by its orange points; don't shoot the two armoured enemiesHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Heisenberg's Factory · Grinder Shaft – After the Stronghold and the Giant's Chalice (section 09), follow run 1's factory route (section 10) to the Grinder Shaft. Shoot the glowing orange points under the blade to stop it, but never the two jetpack soldiers that hunt you on the walkways: run or crouch past them when they block the way.
Why you can lose it
A shot that hits one of the jetpack soldiers breaks Knives Out for this run. Check the counter right after; if it moved, load the save from the Factory Elevator typewriter and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The factory blade must be shot to stop, but the two flying soldiers there must not be.
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Sturm with the knife onlyHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Heisenberg's Factory · B1 Maze – Follow run 1 through the factory (sections 10 and 11) to Sturm. Let him charge into a wall, which stuns him, then get behind him and slash the orange glowing point on his back; aiming the knife makes the hits land more easily. Repeat until he falls, then check the Knives Out counter.
Why you can lose it
Any shot or grenade that hits Sturm breaks Knives Out for this run. Check the counter right after; if it moved, load the save from the Factory Elevator typewriter and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The propeller machine in the factory's lower floors: no gun may touch it.
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Typewriter: ScrapheapAreaNG+1
Location
Heisenberg's Factory · Scrapheap – As in run 1: in the middle of the Scrapheap, once the cutscene there ends. Keep this save: no typewriter follows until the Altar before the last fight.
Summary
A save point, at the same spot as in run 1 (section 11). Use a new slot each time.
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Vehicle guns only until thrown out, then knife onlyHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Heisenberg's Factory · Back Yard – Save at the Scrapheap, then drive the vehicle into the elevator: at the top its rocket must open the gate, and its guns are allowed on Heisenberg. Once he hurls you from the vehicle, use nothing but the knife: keep slashing, and near the end stay behind him even if the hits seem to do nothing. The rocket that ends the fight is part of a cutscene.
Why you can lose it
A shot or grenade at Heisenberg once you are out of the vehicle breaks Knives Out for this run. Check the counter right after; if it moved, load the Scrapheap save and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The first of the two allowed shots at an enemy: the vehicle's guns, and only while you sit in it.
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Backup save; three strikes on the giant roots, then check the counterHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
The Village · Village centre – Keep the Scrapheap save as your backup. In the burning village (as in run 1, section 11), run past the enemies rather than fight, and mark the giant roots in the village centre with the Target Locator three times. The strikes may also kill nearby lycans; that should not count, but check the counter straight after. If Knives Out has moved, load the backup and play the stretch again.
Why you can lose it
A shot or grenade at an enemy in the burning village breaks Knives Out for this run. Check the counter right after; if it moved, load the Scrapheap save and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The forced Target Locator strikes on the roots are allowed, but this stretch has broken the counter for some players with no gun fired.
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Uriaș Străjer with the knife only, no target locatorHidden spoiler – activate to revealQuest stepMissablePoint of no returnNG+1Minor spoiler
Location
Under the Village · Underground arena – Drop into the hole where the target stood (as in run 1, section 11) and fight him with the knife alone. Don't call a strike on him, even when the radio says one is ready. Slash his left leg and left arm (on your right as you face him): hits on his back don't land, and a spray of blood shows a hit. Guard often; on Casual it takes 10 to 15 minutes. Use a heal here only when the screen turns red, and keep at least one for the last fight.
Why you can lose it
A shot, grenade or called strike on him breaks Knives Out for this run. Check the counter right after; if it moved, load the Scrapheap save and play the spot again.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
The cave fight under the village, knife only: the Target Locator must not touch him.
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Miranda: knife, shoot only the prompted orbHidden spoiler – activate to revealQuest stepNG+1Minor spoiler
Location
The River · Beyond the Ceremony Site – Follow run 1 through the cavern and the lab (section 11; shooting the cage padlock is fine). Make a save at the Altar typewriter, then open Challenges and check all four: Knives Out at 0, under 3 hours, four heals or fewer, 10,000 Lei or less spent. Knife or run past the creatures on the Lone Road, then use the knife throughout the last fight: circle and slash her, hit the black lower body of her spider form, block and aim at her underside when she flies, and hide behind the black vines from the big energy ball. At the very end she pins you down and a big yellow orb forms: shoot the orb when the prompt shows, then switch back to the knife at once and finish her with it.
Summary
The second allowed shot at an enemy, and the last fight of the run.
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Knives OutHidden spoiler – activate to revealAchievementMissablePoint of no returnNG+1Minor spoiler
Location
The River · Credits – Pops at the credits if the Knives Out counter under Challenges is still at 0.
Why you can lose it
Any hit on an enemy from a gun, explosive or strike, outside the two allowed shots, loses it for this run; a save from before the hit brings the counter back. With no clean save left, it takes another New Game+ run on Casual from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story using only close-combat weapons, bar the two allowed shots.
Trophies
  • Gold · PlayStationKnives Out
  • Achievement · XboxKnives Out
  • Achievement · SteamKnives Out
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Dashing DadAchievementMissablePoint of no returnNG+1
Location
The River · Credits – Pops at the credits if the clock is under 3:00; each save slot shows the time so far.
Why you can lose it
Reaching the credits at 3:00 or later loses it for this run; reload a save from before the slow stretch. With no such save left, it takes another New Game+ run from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story within 3 hours.
Trophies
  • Silver · PlayStationDashing Dad
  • Achievement · XboxDashing Dad
  • Achievement · SteamDashing Dad
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Don't Trust That Snake OilAchievementMissablePoint of no returnNG+1
Location
The River · Credits – Pops at the credits if no more than four recovery items were used in this run.
Why you can lose it
A fifth recovery item loses it for this run; reload a save from before you used it. With no such save left, it takes another New Game+ run from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story with four or fewer recovery items used.
Trophies
  • Gold · PlayStationDon't Trust That Snake Oil
  • Achievement · XboxDon't Trust That Snake Oil
  • Achievement · SteamDon't Trust That Snake Oil
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Frugal FatherAchievementMissablePoint of no returnNG+1
Location
The River · Credits – Pops at the credits if this run's spending at the Duke stayed at 10,000 Lei or less.
Why you can lose it
Spending past 10,000 Lei loses it for this run; reload a save from before the purchase. With no such save left, it takes another New Game+ run from a completed-story save.
Point of no return
Reaching the credits of run 2: the four restricted-run trophies are judged on this run's counters.
Summary
Trophy for finishing the story with 10,000 Lei or less spent.
Trophies
  • Silver · PlayStationFrugal Father
  • Achievement · XboxFrugal Father
  • Achievement · SteamFrugal Father
Report an issue
Run 2 is judged at the credits

The four trophies pop with the credits only if every counter held, and a broken counter can be repaired only from a save made before it broke (the Altar save from before the last fight is the latest). The rows at risk are Blow the Armory wall without catching the daughter in the blast, Stop the grinder by its orange points; don't shoot the two armoured enemies, Sturm with the knife only, Vehicle guns only until thrown out, then knife only, Backup save; three strikes on the giant roots, then check the counter, Uriaș Străjer with the knife only, no target locator, and the four trophies: Knives Out, Dashing Dad, Don't Trust That Snake Oil and Frugal Father. Keep your Altar and Scrapheap saves until all four have popped.

Save a new completed-story fileQuest stepNG+1
Location
The River · Credits – After the credits, accept the completed-story save again and put it in a new slot; keep run 1's too. Keep the Altar save from before the last fight as well: run 3's preparation starts there.
Summary
Keep it: run 3's preparation starts from the Altar save before it, with the Lei this run's treasures brought in.
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.