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Run 1: Heisenberg's Factory

Across the bridge into the factory: the Duke's elevator, the Foundry and its molds, the power, the Grinder Shaft and the fan duct, and Heisenberg's Key.

The Giant's Chalice opens a bridge to Heisenberg's Factory, and from here the run goes straight on to the credits; the village is behind you. The factory is a stack of floors around one big cargo elevator, where the Duke and a typewriter wait. Progress comes from the casting machine in the Foundry: find a mold, cast the part, use it. Soldats, the armoured soldiers on these floors, are slow and mostly optional fights. Carry a Pipe Bomb or explosive rounds for two cracked walls. Everything in this section should be done before Heisenberg's Key goes into the door on B1, where section 11 starts.

Typewriter: Ancient BridgeArea
Lift the cloth in the Study and escape the Sturm machineHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Heisenberg's Factory · Study – From the Ceremony Site, take the passage under the sunken platform, cross the stone bridge and the empty front yard, and go in through the doors that open; go on through the next door, down the stairs, and left along the corridor to the Study. Examine the cloth on the west side of the room for a scene; afterwards a machine with a propeller on its front chases you, so run (right at the red light, up the stairs on the left, crouch under the beam) to the dead end and jump into the chute on the right.
Summary
Meeting Heisenberg in his factory, then a chase that drops you into the lower floors.
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Quit Hanging AroundAchievementMissablePoint of no return
Location
Heisenberg's Factory · B4 Walkway – From the scrap pit at the bottom of the chute, climb the metal sheet on your right, take the ladder and follow the walkway past a few Haulers; break the crate by the vent, crawl through and climb the ladder up to B4. Rows of bodies hang from a conveyor line in the big hall ahead: shoot one so it drops. Do it now, while the line is in view.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Earned by shooting down one of the bodies hanging from the factory's production line.
Trophies
  • Bronze · PlayStationQuit Hanging Around
  • Achievement · XboxQuit Hanging Around
  • Achievement · SteamQuit Hanging Around
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Typewriter: Factory Cargo ElevatorArea
Location
Heisenberg's Factory · Elevator – At the top of the ladder turn right: the Duke sits in a large cargo elevator, to the left of a door with three lights above it. The typewriter is on a small round table next to him; it travels with the elevator once you can move it between floors.
Summary
The factory's main save point, riding with the Duke on his cargo elevator.
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Soldats and their hearts

Soldats wear a glowing core: on the chest for most, on the back for those carrying a reactor, and behind a chest plate on the heavy Panzers, which need explosives first. Each one drops a mechanical-heart treasure for the Duke when it dies, but the fights are optional: they are slow and stop chasing once you get clear. Shooting an electric box on the wall while a Soldat stands by it stuns it.

Relief Mold (Relief of a Horse)Key item
Location
Heisenberg's Factory · Examination Room – At the top of the ladder, the Duke sits in a large cargo elevator on your right. Go through the three-light door to his right, go down the stairs and the red-lit corridor, shoot the red light on the round lock of the next door, and follow the stairs and walkways (past the dead Lift Controls on B3) down to the Foundry, the room with the casting machine. Climb the stairs in its far left corner as you come in, take the south door into the Examination Room, walk past the Soldat slumped in a chair, and open the large case in the small room to the east. The Soldat gets up as you leave: shoot the core on its chest or outrun it.
Summary
The first mold for the Foundry's casting machine; it makes the relief that opens the wall beside it.
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Locked Fridge: Generator Room WalkwayOtherMissablePoint of no return
Location
Heisenberg's Factory · Generator Room Walkway – Back out on the walkway at the top of the Foundry stairs, the locked fridge stands at the northern passage's north-east corner. Open it with a spare Lockpick from the village; if you have none, two more turn up in this factory and you pass this fridge again on the way to the Operating Room.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A locked fridge with a Yellow Quartz inside; it takes one Lockpick.
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Relief of a HorseKey item
Location
Heisenberg's Factory · Foundry – Back down in the Foundry, put the Relief Mold into the casting machine, on the room's east side. Fit the relief it makes into the hollow in the wall to the right of the machine; the wall opens on a staircase.
Summary
Cast from the Relief Mold; it opens the passage in the Foundry wall.
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Locked Drawer: Private PassagewayOtherMissablePoint of no return
Location
Heisenberg's Factory · Private Passageway – Up the stairs behind the relief, follow the passage round past a few Haulers. At its end a locked door (it opens later with Heisenberg's Key) faces a desk: its drawer takes a Lockpick.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A locked desk drawer with Magnum Ammo inside; it takes one Lockpick.
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Treasure: Mechanical Part (Cylinder)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Backup Generator Room – From the passage, climb down the ladders and cross the Engine Room, shooting the glowing circles on the pistons to stop them, then climb the far ladder and crawl through the grate. Go left, then round to the right, unlock the door on your left (a shortcut to the Foundry) and blow open the wall marked with a yellow X with a Pipe Bomb or an explosive round. The case in the little room behind it holds the part, with some Shotgun Ammo.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Half of a combinable treasure; joined with the Shaft from Heisenberg's Quarters it becomes Heisenberg's Hammer.
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Cog Mold (Large Cog)Key item
Location
Heisenberg's Factory · MB4 Storage – Through the passage behind the horse relief, cross the Engine Room (shoot the glowing circles to stop the pistons), climb the far ladder and crawl through the grate to the corridor beside the Foundry. Pass the generator missing a cog, take the stairs down in that room's corner and up in the next, and shoot the two lights on the door at the top. The mold is in the large case on the bench along the north side.
Summary
The second mold; it makes the cog the backup generator is missing.
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File: Development Note 1CollectibleMissablePoint of no return
Location
Heisenberg's Factory · MB4 Storage – In the same room, on the bench along the north side next to the mold's case. The Factory Map (Lower Levels) lies on the table in the room's south-west part.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files the Bookworm trophy counts.
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Large CogKey item
Location
Heisenberg's Factory · Foundry – Leave by the room's other door for a direct way back to the Foundry; one of the Soldats standing in that passage comes to life as you go by. Put the Cog Mold into the casting machine.
Summary
Cast from the Cog Mold; it restarts the backup generator.
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Restore factory powerQuest step
Location
Heisenberg's Factory · Backup Generator Room – Leave the Foundry by the door you first came in through, turn left and take the door on your right into the generator room. Fit the Large Cog to the generator; a Soldat drops into the room straight away.
Requires
Summary
Fitting the Large Cog restarts the generator and powers the doors and lifts beyond.
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Fenced stash: Large Power Regulator RoomOtherMissablePoint of no return
Location
Heisenberg's Factory · Large Power Regulator Room – Go down the stairs in the generator room and on through the next rooms of Soldats, shooting open the door with five lights, into the Large Power Regulator Room. On its lower level a Soldat lies on a table behind a fence in the north-west room: shoot it awake and let it smash the fence (or lure the Soldat that comes out of a dropped crate upstairs), then take the Lei and Magnum Ammo inside.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Lei and Magnum Ammo behind a fence that only a Soldat can break.
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Treasure: Yellow Quartz (Large Power Regulator Room)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Large Power Regulator Room – Still on the lower level of the Large Power Regulator Room, look up at the south wall across from the foot of the stairs: the quartz is set high in it, so shoot it down.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
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Treasure: Yellow Quartz (Materials Room)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Materials Room – From the generator, push on through the Soldat rooms and their five-light doors, climb the south-west stairs of the next big room, and press the button beyond the next five-light door to lower a platform. In this Materials Room the quartz sits under the pipe above the door to the 'L' Passage, in reach once the platform is down.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
Report an issue
Restore the Duke's elevator at the Lift ControlsQuest step
Location
Heisenberg's Factory · B3 Walkway – From the generator, push on through the Soldat rooms and their five-light doors, climb the south-west stairs of the next big room (a crate drops at the top with a Soldat inside), and press the button beyond the next five-light door to lower a platform. Follow the corridor and stairs past a Soldat with a reactor on its back to one more five-light door, run from the propeller machine to the gate at the far end, and pull the lever at the elevator shaft on B3.
Summary
Brings the Duke's elevator up to B3, so it can carry you between floors.
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Lockpick: Construction TunnelsConsumableMissablePoint of no return
Location
Heisenberg's Factory · Construction Tunnels – From the elevator on B3, climb the ladder, follow the walkway until it gives way, climb down and go through the pipe into the mine tunnels. A side tunnel to the south has two Haulers, two Pipe Bombs in buckets and a Herb; the other way, past a birdcage, leads to the cavern with the giant drill, where the Lockpick is in the metal locker on the east side.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A single-use Lockpick for the factory's locked fridge or drawer.
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Treasure: Crystals by the Drill (Construction Tunnels)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Construction Tunnels – In the same cavern, a Crystal Fragment and a Large Crystal lie on the ground beside the giant drill.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A Crystal Fragment and a Large Crystal, loose treasures to sell to the Duke.
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Treasure: MB3 crystal cacheCollectibleMissablePoint of no return
Location
Heisenberg's Factory · MB3 Maintenance Passage – Leave the drill cavern through the crawlspace on its far side and drop down. At the bottom, blow open the wall marked with a yellow X (the tunnels' Pipe Bombs will do); the crystals lie on the rocks in the hidden space behind it.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
Two Large Crystals, a Vivianite and a Yellow Quartz behind a cracked wall.
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Stop the grinder bladeQuest step
Location
Heisenberg's Factory · Grinder Shaft – From the elevator on B3, climb the ladder and follow the walkway and the pipe into the mine tunnels, cross the cavern with the giant drill, crawl through the duct on its far side and drop down, then take the door to the south into the Grinder Shaft. Two jetpack Soldats drop in as you climb the walkways: shoot their chest cores and sidestep when a red laser marks a charge. Shoot every glowing red point on the blade, moving around beneath it to find them, then climb the ladder at the top.
Summary
The spinning blade blocks the climb up to B2 until its weak points are shot.
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File: Development Note 2CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Grinder Shaft Maintenance Room – Walk along the stopped blades, climb up, and go through the door into the next room. The file is on the lower level's south side, on the metal desk; the Factory Map (Upper Levels) is on the wooden crates under the stairs in the south-west corner.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files the Bookworm trophy counts.
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Ball MoldKey itemMissablePoint of no return
Location
Heisenberg's Factory · B2 Storage – In the same room, push the cart at the foot of the next stairs aside and crawl through the gap behind it to a small storeroom. The mold is in the large case on its east side, with some ammo and crafting materials.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
The mold for the Iron Horse Ball, the ball for the factory's labyrinth model.
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Goat of Warding: Factory Ventilation DuctCollectibleMissablePoint of no return
Location
Heisenberg's Factory · Ventilation Duct – Back in the maintenance room, climb the stairs: at the top a giant fan drags you in, so shoot the glowing core at its centre before you reach it. Once you land, turn round and walk to the south edge, where yellow excavator buckets jut out like a balcony; the goat sits on one, so break it or shoot it.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 20 Goats of Warding, in the fan duct on B2.
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Treasure: Yellow Quartz (Ventilation Duct)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Ventilation Duct – From the goat's bucket, look up at the broken walkway overhead and shoot the quartz down.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
Report an issue
Key Mold (Heisenberg's Key)Key item
Location
Heisenberg's Factory · B1 Storage – Leave the duct north through the stopped fan, follow the pipes along the wall and work down through the smoke to a ladder; climb it, open the hatch and ride the small lift up. Follow the corridor into B1 Storage: the mold is in the large case on the west side, with Explosive Rounds on the yellow crates and a birdcage to shoot.
Summary
The mold for Heisenberg's Key, which opens the way to the rest of the factory.
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Treasure: Yellow Quartz (Walkway Access)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · Walkway Access – Step back out of B1 Storage onto the B1 Walkway and ride the zip-line from its north-west side to the upper platform of Walkway Access: the quartz sits on the west wall there.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A loose treasure to sell to the Duke.
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Small pickups on B1

Before you call the elevator, drop from the B1 Walkway onto the pipes below it for a platform with two Mines and Shotgun Ammo.

Goat of Warding: Factory Elevator ShaftHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Elevator – Climb the ladder on the walkway outside B1 Storage and pull the switch to bring the Duke's elevator up to B1. Ride it down and watch the side the doors open on: between B1 and B3 the goat slides past on a red girder for about two seconds, so have a shotgun ready. If you miss, ride between B1 and B3 again (on the way up it passes on the west side), or shoot up the shaft from the B3 walkway.
Why you can lose it
Shoot it on one of these elevator rides; if it slips by, one more chance comes later in this elevator, before the Heisenberg fight. Once that fight is over the factory is behind you for this run.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 20 Goats of Warding, on a girder in the elevator shaft; it must be shot.
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Heisenberg's KeyKey item
Location
Heisenberg's Factory · Foundry – Ride the elevator on down to B4 and walk back to the Foundry the way you first went, through the three-light door beside the elevator. The rooms are darker now and Soldats stand in new places. Put the Key Mold into the casting machine.
Summary
Cast from the Key Mold; it opens the B1 door to the next part of the factory and Heisenberg's Quarters.
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Iron Horse BallKey itemMissablePoint of no return
Location
Heisenberg's Factory · Foundry – At the same casting machine, use the Ball Mold as well.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Requires
Summary
The ball for the labyrinth model by the Duke's elevator on B4.
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M1851 Wolfsbane – Long BarrelUpgradeMissablePoint of no return
Location
Heisenberg's Factory · Operating Room – Climb the stairs in the Foundry's far left corner again to the walkway above. The door to the Operating Room, dead on your first visit, works now that the power is back (press the switch there). A Soldat bursts out of the southern room as you come near it; deal with it, then take the part from the weapons case along that room's east side.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A found part for the M1851 Wolfsbane revolver, one of the 22 parts Veteran Gunsmith needs.
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Lockpick: Operating RoomConsumableMissablePoint of no return
Location
Heisenberg's Factory · Operating Room – In the Operating Room's main room, on the workbench in its north-east corner. The locked fridge on the walkway outside and the desk drawer in the Private Passageway both take one, if still shut.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A single-use Lockpick for the factory's locked fridge or drawer.
Report an issue
Treasure: Mechanical Part (Shaft)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Heisenberg's Quarters – Back in the Foundry, climb the stairs behind the horse relief to the Private Passageway: Heisenberg's Key opens the locked door at its end. Clear the Haulers inside; the part sits in the big case at the room's centre.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
The other half of Heisenberg's Hammer, in Heisenberg's Quarters.
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Treasure: Heisenberg's HammerHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Heisenberg's Quarters – Combine the Mechanical Part (Shaft) with the Mechanical Part (Cylinder) in your inventory.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
The combined treasure, to sell to the Duke.
Report an issue
Labyrinth: Factory (Bister Skull)CollectibleMissablePoint of no return
Location
Heisenberg's Factory · B4 Vacant Room – From the Foundry, head back toward the Duke's elevator on B4. Heavily armoured Soldat Panzers turn up on the way: break their chest plates with explosives before the core takes damage, or slip past during a slow swing. In the room across the corridor from the elevator, put the Iron Horse Ball into the model on the north side and tilt it to roll the ball to the end.
Why you can lose it
Lost for this run once the Heisenberg fight is over and the factory is behind you. The B1 door that Heisenberg's Key opens may already cut these floors off, so take it before you go through that door.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 4 labyrinth models; finishing it gives the Bister Skull treasure.
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Before Heisenberg's Key goes into the B1 door

Next, the elevator goes up to B1, where the door with the golden horse beside it takes Heisenberg's Key. Treat that door as one-way: a boss fight follows, and there may be no way back down to these floors. Before you ride up, finish the M1851 Wolfsbane – Long Barrel (Operating Room), the factory labyrinth (Bister Skull), Development Notes 1 and 2, the Goat of Warding in the Ventilation Duct and Quit Hanging Around. Optional: the Generator Room Walkway fridge, the Private Passageway drawer, both factory Lockpicks, the Mechanical Parts and Heisenberg's Hammer, the fenced stash in the Large Power Regulator Room, the MB3 crystal cache, the crystals by the drill and the Yellow Quartz in the Large Power Regulator Room, the Materials Room, the Ventilation Duct and Walkway Access. The elevator-shaft goat gets one more chance later in this factory. Upgrade your weapons with the Duke before you go through.

About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.