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Run 1: The Stronghold and the Ceremony Site

Through the Forbidden Woods and the Stronghold to the last flask, then the Giant's Chalice at the Ceremony Site, which closes the village.

This stretch climbs the stairs past the yellow Good Luck sign, through the Forbidden Woods to a lycan fortress, and down through its caverns to the last flask. A boat and a ladder bring you back up into the village, where the Altar turns the four flasks into the Giant's Chalice and the Ceremony Site opens the way on. The Duke never sets up inside the Stronghold; you see him next at the Altar when you come back with the last flask. Two doors close in this section: the Stronghold once you leave it, and the whole village once the chalice is placed, with no prompt. A warning before each one lists what it locks.

Fast Reflexes: knife a flaming arrowAchievementMissablePoint of no return
Location
The Stronghold · Forbidden Woods – Back at the yellow Good Luck sign past the Graveyard gate, climb the stairs straight ahead (the left path goes to Otto's Mill) into the Forbidden Woods. Archers on the old ruins ahead loose flaming arrows at you: hold the knife and time a swing so it meets an arrow in mid-air.
Why you can lose it
Earn it on the way in: once the Giant's Chalice is placed at the Ceremony Site, the village and the roads out of it close for this run. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Trophy for knocking a flaming arrow out of the air with the knife.
Trophies
  • Bronze · PlayStationFast Reflexes
  • Achievement · XboxFast Reflexes
  • Achievement · SteamFast Reflexes
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Pull both gate leversQuest step
Location
The Stronghold · Entrance to Stronghold – Past the ruins the road ends at a metal gate with a lever on each side: one up the stairs on the left, one up the ladder on the right. The first lever you pull sets off a big lycan fight; shoot the red barrels when several bunch up, and fall back down the road if they swarm you, since they don't keep coming forever. The second lever raises the gate.
Summary
Raises the metal gate in front of the Stronghold.
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Typewriter: Stronghold Entry HallArea
Location
The Stronghold · Entry Hall – Through the raised gate and the doors beyond, the typewriter sits on a barrel at the foot of the stairs, a Pipe Bomb beside it.
Summary
A save point just inside the Stronghold; it works as soon as you reach it.
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Treasure: Vivianite (Stronghold Entry Hall)CollectibleMissablePoint of no return
Location
The Stronghold · Entry Hall – In the Entry Hall, look up on the east side: the Vivianite is wedged in the side of the broken stone stairs above the typewriter. Shoot it loose.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
A loose treasure to sell to the Duke.
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Treasure: Perfect Crystal Skull (Stronghold Main Hall)CollectibleMissablePoint of no return
Location
The Stronghold · Main Hall – Up the Entry Hall stairs, the Main Hall is full of lycans, archers on the walkways and an armoured one. A single large lycan is among them: kill it and pick up the skull where it falls.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
A valuable treasure dropped once by the large lycan in the Main Hall.
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Goat of Warding: Stronghold StairsCollectibleMissablePoint of no return
Location
The Stronghold · Tower Stairs – From the gate, climb the Entry Hall stairs into the Main Hall: follow the path up, ride the zipline across, make it through the door past the lycan pack that turns up, then head back down. Enter the small round room and take the spiral stairs down. At the bottom, before the crack in the wall, the goat sits on a low wall behind some buckets on your right; it is in reach, so break it.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
One of the 20 Goats of Warding; break or shoot it to collect it.
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Typewriter: Stronghold Small CavernArea
Location
The Stronghold · Small Cavern – Squeeze through the crack beside the goat into the Small Cavern. The typewriter stands on a barrel in the southern chamber's south-east corner, with ammo beside it. Save here in a spare slot: a hard fight is close.
Summary
The save point before the Stronghold's big fight; it works as soon as you reach it.
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File: Officer's DiaryCollectibleMissablePoint of no return
Location
The Stronghold · Small Cavern – Squeeze through the crack in the wall beside the goat. The diary is lying by the east wall of the southern chamber.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
One of the 47 files the Bookworm trophy counts.
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Uriaș: StrongholdHidden spoiler – activate to revealBossMinor spoiler
Location
The Stronghold · Large Cavern – From the Small Cavern, follow the passage to the ledge over the Large Cavern and drop down to start the fight. It leaps down from the high ledge with hammer blows and later calls in lycans: keep moving, put the stone pillars between you and it, and lay mines while it stands on the ledge. Aim for the head with the strongest gun you have; the alcoves around the arena hold ammo and Pipe Bombs.
Summary
The Stronghold's guardian, a hulking lycan with a giant hammer; it drops the Crystal Hammer treasure.
Trophies
  • Bronze · PlayStationUp Urs!
  • Achievement · XboxUp Urs!
  • Achievement · SteamUp Urs!
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Treasure: Crystal Cave crystalsCollectibleMissablePoint of no return
Location
The Stronghold · Crystal Cave – The fight opens the way out of the Large Cavern into the Crystal Cave. Take the Large Crystal off the big crystal block in the south-east corner, then look up: four Crystal Fragments, a Vivianite and a Yellow Quartz glint in the formations overhead; shoot them down.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Summary
Seven crystal treasures in one cave, to sell to the Duke.
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Torso FlaskKey item
Location
The Stronghold · Workshop – From the Large Cavern, cross the Crystal Cave and take the Stairway Passage on to the Workshop, a room with a television switched on. The flask is on the workbench in its north-west corner; a scene follows (it may go into your pack on its own there).
Summary
The fourth and last flask for the Altar.
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Treasure: Guglielmo's PlateCollectibleMissablePoint of no return
Location
The Stronghold · Waterway – Go on from the Workshop into the next room, the Waterway. Before boarding the boat, turn left to the eastern dock: the plate sits on a small altar there, across the water from the boat.
Why you can lose it
Take it before you board the boat in the Waterway: past the boat and the ladder up into the village, the Stronghold stays shut for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Requires
Summary
One of the 8 treasures the Duke marks on the map (Treasure Under the Stronghold).
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File: Experiment NotesCollectibleMissablePoint of no return
Location
The Stronghold · Dungeon – Ride the boat to the end of the Waterway. Leave the ladder for now and take the stairs down on the left into the dungeon; the notes are on the table along its south side.
Why you can lose it
Take it before you climb the ladder out of the Waterway: the Stronghold stays shut behind you for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Requires
Summary
One of the 47 files the Bookworm trophy counts.
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Photo of a Phantom FishKey itemMissablePoint of no return
Location
The Stronghold · Dungeon – In the same dungeon, look into the south-west cell: the photo lies on a small trolley. The fish it shows lives in the pond off the south riverbank (the Finest Fish) and is there with or without the photo.
Why you can lose it
Take it before you climb the ladder out of the Waterway: the Stronghold stays shut behind you for this run.
Point of no return
You ride the boat out of the Waterway and climb the ladder by the dungeon up into the village. The Stronghold stays shut for the rest of this run.
Requires
Summary
A hint photo of the rare golden fish south of the Lone Road drawbridge.
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Before the ladder: the Stronghold closes behind you

The ladder at the end of the Waterway climbs up into the village, and the Stronghold does not open again this run. Have these first: Treasure: Vivianite (Stronghold Entry Hall) (optional), Treasure: Perfect Crystal Skull (Stronghold Main Hall) (optional), Goat of Warding: Stronghold Stairs, File: Officer's Diary, Treasure: Crystal Cave crystals (optional) and Treasure: Guglielmo's Plate, all before the boat; then File: Experiment Notes and the Photo of a Phantom Fish (optional) in the dungeon by the ladder.

Giant's ChaliceKey item
Location
The Village · Altar – The ladder brings you up through a crypt by the Graveyard. Walk back past the Maiden of War through its gate into the Altar and set the Torso Flask in the chalice's last empty slot: with all four flasks in place, you receive the Giant's Chalice.
Summary
Made at the Altar from the four flasks; it opens the way on from the Ceremony Site.
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Last chance in the village: everything below closes at the Ceremony Site

Placing the Giant's Chalice on the Stone Dais opens the way to the factory, and from then on the story runs to the credits: the village, the river, the garden, the Windmill Yard side and Otto's Mill can't be explored again this run. The game gives no prompt. Save at the Altar typewriter in a spare slot first, and buy, sell and cook with the Duke as you need. Check every row below. West Old Town: Knife; Outhouse: West Old Town; Treasure: Perfect Crystal Skull (Old Man's Front Yard); Outhouse: West Old Town Insignia Gate; Lockpick: Farmer's Land Well; Locked Drawer: West Old Town Farmer's House; Outhouse: Eugen's Yard; Treasure: Large Crystal (Eugen's Outhouse); File: Eugen's Diary; Outhouse: Luthier's Yard; Lockpick: Luthier's Outhouse; Goat of Warding: Luthier's Yard; File: Note on the Luthier's House; Treasure: Madalina (Body); Treasure: Maestro's Collection; F2 Rifle – High-Capacity Mag.; Treasure: Yellow Quartz (Luthier's Lute). Maiden of War, Leonardo's House and the Workshop: Crystal Fragment: Maiden of War; Treasure: Wooden Animal (Head); Outhouse: Shed Yard by the Maiden of War; Treasure: Teddy Bear; Treasure: Vivianite (Leonardo's Kiln); File: Leonardo's Message; Treasure: Wooden Animal (Body); Locked Drawer: Leonardo's House; Outhouse: Leonardo's Back Yard; M1911. Church, Chapel, Graveyard and Crypt Yard: File: Scribbled Note; Lei: Maiden of War Chapel (500); Locked Drawer: Maiden of War Chapel; File: "Goats of Warding" Placard; Goat of Warding: Graveyard; Juicy Game: Graveyard Blue Bird; Broken Slab; Goat of Warding: Crypt Yard; Treasure: Large Crystal (Crypt Yard Arch); Goat of Warding: Church Roof; Crystal Fragment: Church; File: Church Computer; Treasure: Necklace with Two Holes. Fallow Plot and Luiza's House: Goat of Warding: Fallow Plot; Quality Meat: White Pig; Outhouse: Luiza's Yard; Treasure: Luiza's Heirloom (Necklace Stone); Luiza's Key (from Luiza's Necklace); Varcolac Alfa; Leader of the Pack. East Old Town: File: Vasile's Final Testament; Varcolac in East Old Town; Treasure: Waterwheel Weapon (GM 79); Lockpick: Water Mill; Open the East Old Town mechanical door with the Crank; Treasure: Yellow Quartz (Milk Urn); Treasure: Pigeon Blood Ruby. Castle Path, Lone Road and the river: File: Craftsman's Note; Outhouse: Craftsman's Back Yard; Goat of Warding: Lone Road; Treasure: Cesare's Goblet; Lower the Lone Road Drawbridge; Finest Fish: South Riverbank; File: Analysis Results; W870 TAC – Foregrip; Treasure: Antique Coin; Treasure: Riverbank Treasure House (Golden Lady Statue); Medium Rare; Lei: Treasure House Table; Treasure: Large Pigeon Blood Ruby; Lockpick: Trap Chamber. Beneviento garden and Potter's Field: W870 TAC; Lockpick: Garden Hut; Birdcage: South Garden (2,000 Lei); Treasure: Madalina (Head); Outhouse: North Garden; Goat of Warding: Suspension Bridge; Photo of a Strange Bird; File: Gardener's Diary; Luthier's Key; Labyrinth: Gardener's House (Onyx Skull); Treasure: Large Crystal (Potter's Field); Treasure: Vivianite (Potter's Field); Mini-boss: Uriaș Drac (Beneviento's Grave); Treasure: Beneviento's Treasure. Windmill Yard and Moreau's Laboratory: Photo of a Rare Animal; Treasure: Moreau's Hidden Weapon (M1851 Wolfsbane); File: Moreau's Diary of Experiments; Mini-boss: Vârcolac (Moreau's Lab); Labyrinth: Windmill Yard (Chartreuse Skull). Otto's Mill: Treasure: Crystal Fragment (Otto's Mill Yard); Mini-boss: Uriaș Drac (Otto's Mill); File: Ernest's Diary; Treasure: Cannibal's Plunder (Father Nichola's Angel); Goat of Warding: Otto's Mill. The road to the Stronghold: Fast Reflexes: knife a flaming arrow. Trophies lost with the village: Leader of the Pack, Medium Rare and Fast Reflexes if not yet earned, and Mapmatician, which pops later but only if every village map area was uncovered before this point: Moreau's Laboratory behind the Windmill Yard crank door, the river both ways from the Lone Road drawbridge (the Riverbank Treasure House upstream, the cave camp and the pond downstream), Otto's Mill, and every door the Crank opens, including the roof path behind the East Old Town crank door.

Place the Giant's Chalice in the Ceremony SiteQuest step
Location
The Village · Ceremony Site – From the Altar, go through the gate onto the Lone Road and follow it to the Ceremony Site, the clearing ringed by four giant statues that you crossed coming out of the caves after the castle. Set the chalice in the middle of the stone dais: the platform sinks and a bridge rises toward the factory, and Temporary Measures pops.
Summary
Opens the way to the factory; the village closes behind you.
Trophies
  • Bronze · PlayStationTemporary Measures
  • Achievement · XboxTemporary Measures
  • Achievement · SteamTemporary Measures
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.