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Run 1: The Castle Masks and the Tower of Worship

The four masks: the Hall of Pleasure, the Opera Hall, the Library and the roofs, then every last castle pickup, the Hall of the Four and the Tower of Worship.

This stretch gathers the four masks that open the Hall of the Four. The walk goes from the Hall of Sorrow to the Hall of Pleasure and the Armory, the Opera Hall and its piano, the Library and the Hall of Joy, the Atelier, the Attic and the roofs, where the final mask waits. Then the roof elevator takes you down for the castle's last side rooms (the labyrinth, the Special Chambers, the bathroom) before the masks go on. Break every window you pass: Hooligan needs all 19 in this run. Once the masks are placed, the castle is gone for the run, so the rows above the warning come first.

Mask of SorrowKey item
Location
Castle Dimitrescu · Hall of Sorrow – At the end of the dungeon chase, the passage beyond the second lever leads down to a door that Dimitrescu's Key unlocks. Lift the mask off the statue in the Hall of Sorrow: the chase ends and the floor carries you up to the Courtyard.
Summary
The first of the four masks for the angel busts in the Hall of the Four.
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Treasure: Silver RingCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Hall of Pleasure – Monsters now roam the Courtyard; fight or run past them. Cross the Dining Room into the Main Hall, go up to the 2F and follow the Private Corridor beyond the Prioress door, where the daughter appears again (gunfire drives her back). Dimitrescu's Key opens the door at the far end. Inside, open the drawer of the north-west desk for the ring.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Half of a combinable treasure. Joined with the Azure Eye from the Special Chambers it becomes the Azure Eye Ring and earns Repairer, so don't sell it on its own.
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Crystal Fragment: Hall of PleasureCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Hall of Pleasure – Look up in the Hall of Pleasure: the fragment is lodged in the centre of the ceiling. Shoot it loose and pick it up.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
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Mask of PleasureKey item
Location
Castle Dimitrescu · Hall of Pleasure – Take the mask from the statue in the Hall of Pleasure. The doors lock behind you, so crouch into the opening under the fireplace and follow the narrow passage to the Armory.
Summary
The second mask. Taking it seals the room until something of similar weight replaces it.
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Lockpick: ArmoryConsumableMissablePoint of no return
Location
Castle Dimitrescu · Armory – At the end of the fireplace passage, the Armory's table in the north-west corner holds this Lockpick and two Pipe Bombs. Take all three: the bombs are what wins the fight that follows.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A single-use pick for a locked drawer. Keep one for the Opera Hall drawer later in this stretch.
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Cassandra DimitrescuHidden spoiler – activate to revealBossMinor spoiler
Location
Castle Dimitrescu · Armory – She attacks in the Armory; two Pipe Bombs lie on its north-west table. Push the taped shelf aside to bare a cracked wall, then throw a Pipe Bomb at it: freezing air pours in and leaves her open to bullets. Shoot her whenever she comes near the hole (the shotgun works best) and back off between volleys until she crumbles.
Summary
The second daughter, fought in the Armory. She drops a Crystal Torso, a treasure to sell.
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Mounted Animal Skull (Animal Skull)Key item
Location
Castle Dimitrescu · Armory – Take the Mounted Animal Skull from above the fireplace on the Armory's west wall. Examine it in the inventory, turn it to the back and undo the screw to get the plain Animal Skull. Crawl back to the Hall of Pleasure and set it on the statue where the mask stood: the doors unlock.
Summary
Reopens the Hall of Pleasure when it takes the mask's place on the statue.
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Lady Dimitrescu walks the halls from now on

After the Armory she starts patrolling the castle. Bullets don't stop her, so turn and take another route when you hear her coming. She can't enter the Merchant's Room, and her reach is only close range.

Castle Map (Annex)OtherMissablePoint of no return
Location
Castle Dimitrescu · Northern Stairwell – Go back down to the Courtyard and open its north door, the golden one, with Dimitrescu's Key. The map hangs on the wall facing you as you step in, before the stairs.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Shows the north wing of the castle: the Opera Hall and the rooms around it.
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Castle Windows: Northern StairwellCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Northern Stairwell – From the Hall of Pleasure, return to the Courtyard and unlock its north door with Dimitrescu's Key. The staircase inside has three very tall windows; shoot or slash all three on the way up.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
3 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
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File: Grand Chambermaid's NoticeCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Northern Stairwell 2F – At the top of the stairs, look straight ahead: the notice waits on a small clock table set between a pair of black curtains.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm.
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Castle Windows: Opera Hall NookCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Of the two doors at the top of the stairs, take the left one onto the Opera Hall's upper floor. Turn right at once into the small nook: both windows are beside the table there.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
2 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
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Crystal Fragment: Opera HallCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – On the south side of the upper floor, look above the small round table: the fragment is fixed to the ceiling. Shoot it down.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
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File: Further ObservationsCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Carry on through to the end of the passage on this upper floor. A book sits on the cabinet there; take it, then examine it in the inventory to add the file.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm. It comes from a book you have to examine.
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Flower Swords BallKey itemMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Walk the gallery along the left-hand side of the Opera Hall to the little room at its far end, where one enemy is waiting. Kill it, then open the small chest next to the castle model for the ball.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
The ball for the castle labyrinth, the model in the Merchant's Room.
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Castle Window: Flower Swords RoomCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – The same little room where the ball's chest stands has a window of its own. Break it before you walk out.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
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Locked Drawer: Opera HallOtherMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 2F – Cross to the far side of the balcony. The drawer in its north-east corner opens with one Lockpick (the Armory pick, if the others went into the Living Room and Eastern Corridor drawers).
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the castle's three locked drawers; it holds sniper rifle ammo.
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File: Insect Observations JournalCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Opera Hall 1F – Go down the stairs to the Opera Hall's ground floor, clearing the enemies on the way. The book is on the small round table beside the piano; take it and examine it in the inventory.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm. It comes from a book you have to examine.
Report an issue
Iron Insignia Key (piano)Key item
Location
Castle Dimitrescu · Opera Hall 1F – Play the tune on the sheet music at the piano. A dot shows where each key lands: a key further right lifts it, one further left drops it, and a wrong press doesn't restart the tune. When the last note is right, a compartment opens with the key.
Summary
Opens the Library door, the Special Chambers gate in the castle basement, and some gates in the village later.
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Daniela DimitrescuHidden spoiler – activate to revealBossMinor spoiler
Location
Castle Dimitrescu · Library – Head back up to the top of the stairwell; Lady Dimitrescu turns up on the way, so double back and go around her. The second door at the top, next to the balcony door, takes the Iron Insignia Key. Inside, pull the lever on the central pillar when Daniela is near the middle: the glass roof opens and the cold leaves her open to the shotgun. Pull it again each time she shuts the roof.
Summary
The third daughter, fought in the Library. She drops a Crystal Torso, a treasure to sell.
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Lei: Castle LibraryConsumableMissablePoint of no return
Location
Castle Dimitrescu · Library – Once the fight is over, search the whole Library: the Lei lies among the ammo pickups in the room.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A fixed pile of Lei, the Duke's currency.
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Castle Window: Hall of JoyCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Hall of Joy – Leave the Library by its other door into the Hall of Joy. Before you reach the angel statue, a short hallway branches off and dead-ends at a window: break it.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four.
Report an issue
Mask of JoyKey item
Ring the five bellsQuest step
Location
Castle Dimitrescu · Atelier – Go from the Hall of Joy into the Atelier, the room with Lady Dimitrescu's large portrait, and shoot five bells with the handgun: one on the round table by the portrait; on a pendulum swinging behind the wall full of holes (fire as it passes a gap); a small one on the big cabinet left of the door you came through; one on top of the chandelier (climb the little stairs and shoot the chandelier to swing it into view); and one outside, through the high window above the painting.
Summary
The Atelier's puzzle: shooting five hidden bells opens a passage behind the big portrait.
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Castle Window: Atelier SkylightCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Atelier – The outside bell can only be hit through the high window above the big painting, so this window breaks with that shot. Check it is broken before you leave the Atelier.
Why you can lose it
Break it now: the castle can't be entered again in this run once the last of the four masks is placed, and Hooligan only counts windows broken in a single run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
1 of the 19 castle windows for Hooligan. All 19 have to break in this run, before the last mask goes on in the Hall of the Four. It breaks as part of the bell puzzle.
Report an issue
HooliganAchievementMissablePoint of no return
Location
Castle Dimitrescu · Atelier – Pops when the 19th window breaks, usually the Atelier skylight on this route. If it doesn't, the window most often missed is the one in Back Storage, the room past the Kitchen where the first daughter fell; a table blocks a knife swing there, so shoot it. Go back for it before placing the masks.
Why you can lose it
All 19 windows have to break in one run before the last mask is placed; once the castle closes, a missed window means breaking all 19 again in a later run.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Break all 19 breakable windows of Castle Dimitrescu in one run.
Trophies
  • Bronze · PlayStationHooligan
  • Achievement · XboxHooligan
  • Achievement · SteamHooligan
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Goat of Warding: AtticCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Attic – The bells open a way behind the big painting. Follow the narrow passage to the ladder and climb into the Attic, then turn around at the top: the goat stands on the large wooden box beside the ladder. Shoot it.
Why you can lose it
Destroy it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 20 Goats of Warding; destroying all 20 earns Heretic.
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Treasure MapKey itemMissablePoint of no return
Location
Castle Dimitrescu · Attic – Lying on the middle table of the Attic's northern room.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
Marks a hidden treasure in the castle basement: the Special Chambers behind the Iron Insignia gate. The puzzle there can be solved without it.
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File: Rumors of a DaggerCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Attic – Across the same room, on the south-west corner table at the far end of the Attic.
Why you can lose it
Read it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
One of the 47 files for Bookworm.
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Lei: Castle AtticConsumableMissablePoint of no return
Location
Castle Dimitrescu · Attic – One of the breakable boxes in the Attic's northern room holds Lei. Smash the crate on the middle table, next to where the map lay, and any other box you pass.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A fixed pile of Lei, the Duke's currency.
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Lockpick: AtticConsumableMissablePoint of no return
Location
Castle Dimitrescu · Attic – Atop the pile of boxes in the room's north-east corner. The body lying on the floor there is only playing dead and gets up as you come close, so kill it first.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A single-use pick. Nothing in the castle needs it after the Opera Hall drawer, so it goes with you to the village drawers.
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F2 RifleWeapon
Location
Castle Dimitrescu · Attic – It rests on a chair in the small south-west room, right on the way out to the roof. Make space in the case first; items can be rotated to fit.
Summary
The sniper rifle. The Duke stocks it later too, but the roofs outside are the place to use it.
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Trick ShotAchievement
Location
Castle Dimitrescu · Rooftops – Step out of the Attic onto the roofs, where winged Samcas circle. Equip the F2 Rifle and drop one from far away, ideally while it is perched for a moment; the trophy pops on that kill.
Requires
Summary
Kill an enemy at long range with the sniper rifle.
Trophies
  • Bronze · PlayStationTrick Shot
  • Achievement · XboxTrick Shot
  • Achievement · SteamTrick Shot
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Crystal Fragment: RooftopsCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Rooftops – Halfway across the roofs stands a square tower; the fragment is lodged high up on its east face. Shoot it off (the rifle's scope helps).
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
Report an issue
Mask of RageKey item
Labyrinth: Castle DimitrescuCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Merchant's Room – Back on the roof with the last mask, take the elevator in the tower on the west side of the roofs down to the Elevator Room beside the Entrance Hall, then go to the Merchant's Room off the Hall of the Four. With the last mask taken, Lady Dimitrescu may wait in the corridor by the Hall of the Four door: slip past her into the Merchant's Room, which she can't enter. Put the Flower Swords Ball into the castle model in the south-west corner and tilt it to roll the ball to the goal; falling into a hole or off the edge restarts it. The triggers turn the model for a better view.
Why you can lose it
Solve it now: the model stays behind, since the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
The first of the 4 labyrinth models. Its prize is the Crimson Skull, a treasure to sell.
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Get the Ball RollingAchievement
Location
Castle Dimitrescu · Merchant's Room – Pops when the Flower Swords Ball reaches the goal of the castle model. Sell the Crimson Skull to the Duke here if you need the Lei.
Summary
Complete a labyrinth puzzle.
Trophies
  • Bronze · PlayStationGet the Ball Rolling
  • Achievement · XboxGet the Ball Rolling
  • Achievement · SteamGet the Ball Rolling
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Treasure: Azure EyeCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Special Chambers – From the Merchant's Room, cross the Main Hall to the Dining Room, go through the Kitchen and the Back Storage where the first daughter fell, and take the stairs down. In the cellar, the gate in the north-east corner opens with the Iron Insignia Key; expect a few enemies on the way. A fence rises over the coffin as you enter. Take the Pipe Bomb from the recess in the south-west wall and blow open the cracked wall to reveal a burning torch. Shoot the nearer hanging brazier so it swings into that flame, then shoot the unlit one toward it while the lit one swings. With both burning the fence drops: the Azure Eye is in the coffin on the east side.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
The other half of the Silver Ring's pair, sealed in a coffin in the castle basement.
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Crystal Fragment: Special ChambersCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Special Chambers – In the small space behind the wall you blew open, the fragment sits on the boxes. Look in each corner of that space too; there may be more than one.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A white mineral to sell to the Duke.
Report an issue
Lei: Special ChambersConsumableMissablePoint of no return
Location
Castle Dimitrescu · Special Chambers – Also in the space behind the bombed wall.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A fixed pile of Lei, the Duke's currency.
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RepairerAchievement
Location
Castle Dimitrescu · Special Chambers – Open the inventory, pick the Silver Ring or the Azure Eye and choose Combine: they become the Azure Eye Ring and the trophy pops. The ring sells for far more than the two halves.
Summary
Combine a treasure. The Silver Ring and the Azure Eye are the first pair.
Trophies
  • Bronze · PlayStationRepairer
  • Achievement · XboxRepairer
  • Achievement · SteamRepairer
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Treasure: Lady's LipstickCollectibleMissablePoint of no return
Location
Castle Dimitrescu · Dimitrescu's Bathroom – Go back up through the Kitchen and the Dining Room to the Courtyard and through the door at its south-east end. Climb the stairwell and follow the hallway to Dimitrescu's Chambers. The bathroom at the back, locked on your first visit, now opens; the lipstick is in the drawer of the cabinet.
Why you can lose it
Take it now: the castle can't be entered again in this run once the last of the four masks is placed.
Point of no return
The last of the four masks goes onto its angel bust in the Hall of the Four and the great door opens toward the Tower of Worship. The castle, the mine and the Vineyard stay behind for the rest of this run.
Summary
A treasure to sell to the Duke. Its room only opens once Lady Dimitrescu is patrolling.
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Before the last mask: finish the whole castle

Placing the fourth mask opens the way to the Tower of Worship, and from then on the castle, the mine and the Vineyard are closed for this run. Save at the Merchant's Room typewriter in a spare slot first, and make sure you have everything below. Windows (all 19, Hooligan): Back Storage, Dining Room (2), Southern Stairwell (2), South East Wing (3), Dimitrescu's Chambers (3), Northern Stairwell (3), Opera Hall nook (2), the Flower Swords room, the Hall of Joy and the Atelier skylight. Files (12): the Guest Book, The Labyrinths, Winemaking History and A Maid's Diary; Treatment Candidates, Observation Report and A Cook's Diary; Alcina Dimitrescu's Diary; and from this stretch the Grand Chambermaid's Notice, Further Observations, the Insect Observations Journal and Rumors of a Dagger. Goats: Vineyard, Torture Storage, Attic. The rest: the Silver Ring and Azure Eye, the Castle Dimitrescu labyrinth and its Flower Swords Ball, the LEMI – Recoil Compensator, Crimson Glass, Ingrid's Necklace, Lady's Lipstick, the Courtyard birdcage, both castle maps and the Treasure Map, the Living Room, Eastern Corridor and Opera Hall drawers, the Eastern Corridor, Armory and Attic Lockpicks, the Crystal Fragments (Elevator Room, Northern Corridor, Main Hall, Tasting Room, Dining Room, Hall of Pleasure, Opera Hall, Special Chambers, Rooftops) and the Lei in the Mining Chamber, the Castle Elevator Room, the Castle Main Hall Vase, the Castle Kitchen, the Terrace Room, the Castle Dungeon, the Castle Library, the Castle Attic and the Special Chambers.

Set the four masks on the bustsQuest step
Location
Castle Dimitrescu · Hall of the Four – With the last side rooms done, make your way back to the Main Hall and on to the Hall of the Four. Lady Dimitrescu now waits in the corridor next to its door: get past her. Each mask fits only one bust (facing the door, left to right: Sorrow, Pleasure, Joy, Rage). If she comes in while you work, step into the Merchant's Room, which she can't enter.
Summary
Opens the great door from the Hall of the Four to the Causeway and the Tower of Worship.
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Lady DimitrescuHidden spoiler – activate to revealBossMinor spoiler
Location
Castle Dimitrescu · Tower of Worship – Cross the Causeway into the Tower of Worship and go to the coffin to start the fight. Restock from the barrels where the north-west stairs end. Aim at the human torso sticking out of the creature: the shotgun when she is close, then fall back before she lunges or charges; when she hovers off the tower, use the rifle. Once she smashes into the tower, climb the stairs firing until she goes down. Crystal Dimitrescu, a 25,000 Lei treasure, is added automatically.
Summary
The lady of the castle, in a winged form, fought on the Tower of Worship.
Trophies
  • Bronze · PlayStationThat Sucked!
  • Achievement · XboxThat Sucked!
  • Achievement · SteamThat Sucked!
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Dirty FlaskKey item
Location
Castle Dimitrescu · Tower of Worship Crypt – It rests on the altar against the south wall of the Tower of Worship Crypt, where the fight ends. The way out beside it leads to the Castle Path.
Summary
A sealed flask from the altar under the tower. It is needed in the village later.
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.