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Run 1: The Factory Depths to the Credits

Through the B1 door to the Sturm and Heisenberg fights, across the burning village to the lab, then the last stop at the Altar, the final fight and the credits.

This stretch starts at the horse door on factory B1 and runs to the credits. Stock up and save at the Duke's elevator before you open that door: it leads straight to a boss. The walk leaves three places behind for good: the B1 control rooms when the crane lifts you out of the Cargo Bay, the factory after the Heisenberg fight, and the lab when you break the cage padlock. Each has a warning just before it. The last two goats and nine files of the run are on this stretch, and so are the last two collection trophies.

Open the B1 door with Heisenberg's KeyHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Heisenberg's Factory · B1 Walkway – With Heisenberg's Key cast at the Foundry, ride the Duke's elevator up to B1. Step out onto the walkway; the door with the golden horse on it, next to the elevator, takes the key.
Summary
Opens the way to the lower factory's boss fight.
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File: SturmHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Power Room – Through the horse door, the first room you reach is the Power Room. The file sits on top of the fan unit along the room's east wall; a Mine sits in the locker and a First Aid Med on the desk.
Why you can lose it
Read it before you go on into the boss room; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files (Bookworm). It hints at how to beat the machine you fight next door.
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SturmHidden spoiler – activate to revealBossMinor spoiler
Location
Heisenberg's Factory · Maze – From the Power Room, take the next door into the big room of metal walls; the machine crashes in a few steps later. It charges in straight lines, so sidestep and let it smash the walls down. Each time it rams a wall and stalls, run behind it and pour your strongest guns into the glowing red turbine on its back. Once it bursts into flames it gains a fire attack: duck behind cover and keep clear of the burning patches. It drops the Complex Mechanical Heart, a treasure for the Duke.
Summary
The propeller-headed machine that chased you through the factory, fought for real this time.
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File: Heisenberg's DiaryHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Cargo Control Room – Leave the boss room by its north-east door into the small control room. The diary waits on the metal desk tucked into the north-east corner.
Why you can lose it
Take it before you ride the crane up from the Cargo Bay; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files (Bookworm).
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Treasure: CigarHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Cargo Control Room – On the same metal desk as the diary, in the north-east corner of the control room.
Why you can lose it
Take it before you ride the crane up from the Cargo Bay; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
A small treasure to sell to the Duke.
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Goat of Warding: Factory B1 StorageHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · B1 Small Storage – In the control room, crouch through the low gap to the right of the diary's desk into a small storeroom. The goat stands on an oil drum in the room's north-west corner, within reach: knife it or shoot it. Shotgun ammo is in the desk drawer and a Herb lies by the vent.
Why you can lose it
Take it before you ride the crane up from the Cargo Bay; the factory closes for this run with the Heisenberg fight.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 20 Goats of Warding.
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Before you ride the crane

The Cargo Bay crane lifts you up to the ground floor, and the walk never comes back down to these rooms. Have File: Sturm from the Power Room, File: Heisenberg's Diary and the Cigar (optional) from the control room, and the Goat of Warding in the small storeroom behind it before you pull the crane's lever.

ChrisHidden spoiler – activate to revealNPCMajor spoiler
Location
Heisenberg's Factory · Scrapheap – From the control room, exit by the south door and drop into the Cargo Bay. Climb the ladder on its south side, walk out along the beam and pull the lever in the crane cab to be lifted up. A door on the ground floor leads to a long cutscene that leaves you in the Waste Runoff; pull the grate off the wall, crawl through, and clear the debris on the far side to meet him.
Summary
A face from the very start of the game, met again at the bottom of the factory.
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File: Chris's ComputerHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Heisenberg's Factory · Scrapheap – From the control room, take the south door down into the Cargo Bay, climb the ladder on its south side, cross the beam and pull the crane's lever. Upstairs a cutscene drops you in the Waste Runoff: pull the grate, crawl through and clear the debris. When the cutscene in the Scrapheap ends, the laptop is right in front of you in the middle of the room; read it before you climb into the vehicle on the right.
Why you can lose it
Read it before you climb into the vehicle; once you drive it into the elevator the Heisenberg fight follows, and the factory closes for this run.
Point of no return
Driving the vehicle into the Scrapheap elevator: the Heisenberg fight follows, and the factory closes for the rest of this run when it ends.
Summary
One of the 47 files (Bookworm).
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Last look at the factory

Driving the vehicle into the elevator starts the Heisenberg fight, and once it ends the factory is gone for this run. Before you board, have File: Chris's Computer from the laptop, plus the B1 rows above (File: Sturm, File: Heisenberg's Diary, the Cigar (optional) and the Factory B1 Storage goat). If the Goat of Warding: Factory Elevator Shaft is still standing, it passes by again on this ride: watch the west wall of the shaft as the elevator climbs. Everything from the floors below the B1 door goes too, if that door hasn't already cut them off: Quit Hanging Around, File: Development Note 1, File: Development Note 2, the Goat of Warding: Factory Ventilation Duct, the Ball Mold, the Iron Horse Ball and the Labyrinth: Factory (Bister Skull), the M1851 Wolfsbane – Long Barrel, and the optional Locked Fridge: Generator Room Walkway, Locked Drawer: Private Passageway, Lockpick: Construction Tunnels, Lockpick: Operating Room, Treasure: Mechanical Part (Cylinder), Treasure: Mechanical Part (Shaft), Treasure: Heisenberg's Hammer, the Fenced stash: Large Power Regulator Room, the Treasure: MB3 crystal cache, the Treasure: Crystals by the Drill (Construction Tunnels) and the Yellow Quartz in the Large Power Regulator Room, the Materials Room, the Ventilation Duct and Walkway Access.

Heisenberg (Factory Back Yard)Hidden spoiler – activate to revealBossMinor spoiler
Location
Heisenberg's Factory · Back Yard – Board the vehicle in the Scrapheap and drive it into the elevator; the fight starts when you roll out into the yard. Aim the cannon at his glowing red weak points and use the machine gun while it reloads; hold the block button to meet his chainsaw with your own, and keep moving sideways in the open ground. After the vehicle phase you fight on foot: pull the ammo out from under the metal sheets in the ground and shoot the parts his armour no longer covers. Crystal Heisenberg, a valuable treasure, is yours automatically when he falls.
Summary
The lord of the factory, in the shape of a huge machine. Beating him earns Iron Giant Down.
Trophies
  • Bronze · PlayStationIron Giant Down
  • Achievement · XboxIron Giant Down
  • Achievement · SteamIron Giant Down
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After the cutscenes the next stretch starts in the forest above the burning village. Your inventory now holds a Target Locator, which the steps below rely on. Supplies wait at spots marked by green flares, some of them off the path; take them as you go.

Mapmatician: complete the village mapHidden spoiler – activate to revealAchievementMinor spoiler
Location
The Village · Village overlook – Follow the only path out of the forest to the overlook above the village. A cutscene shows the village through a rifle scope, and the trophy pops right after it if every village area was uncovered before the Giant's Chalice went onto the Stone Dais: the side area behind the Crank door near Moreau's domain, the river by boat both ways from the Lone Road drawbridge, and Otto's Mill. If it doesn't pop, a manual save from before the Ceremony Site is the only way to earn it in this run: reload it, uncover the missing area, then play the factory again. Runs 2 and 3 cross the village again as a later chance.
Summary
Trophy for uncovering the whole village map. It is judged here, long after the village has closed.
Trophies
  • Bronze · PlayStationMapmatician
  • Achievement · XboxMapmatician
  • Achievement · SteamMapmatician
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Destroy the giant root with the Target LocatorHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Village · Village centre – From the overlook, fight down the path into the village; keep archers on the rooftops and the big lycans at range, and use a grenade on the armoured one. At the huge roots in the centre of the village, pick the Target Locator from the inventory and hold it on the roots until the bar fills; a hit resets it. Keep running and fighting until the radio says to mark again, and repeat until the third strike destroys the roots. Red barrels in the side streets help against the crowds.
Summary
Clears the way down under the village.
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Urias StrajerHidden spoiler – activate to revealBossMinor spoiler
Location
Under the Village · Underground arena – Where the roots stood, jump down the hole and collect the supplies in the green-lit area below; the fight starts in a small cave. Bullets barely hurt its front, so circle the edges, shoot its back, and dodge its leaps from the ledge. When the radio says an airstrike is ready, hold the Target Locator on it, ideally right after one of its big attacks so the bar can fill. It drops the Giant Crystal Mace, a treasure the Duke buys later.
Summary
A last giant waiting under the village, armoured at the front.
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Plant the explosive on the MegamyceteHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Under the Village · Megamycete cavern – Carry on through the underground past the arena until you reach a cavern with an enormous growth hanging from the ceiling. A cutscene plants the charge.
Summary
A story step deep under the village. The cutscene earns The Root of the Matter.
Trophies
  • Bronze · PlayStationThe Root of the Matter
  • Achievement · XboxThe Root of the Matter
  • Achievement · SteamThe Root of the Matter
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Goat of Warding: Megamycete StatueHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Megamycete cavern – As soon as the cutscene ends, look to your right: a dark corner is fenced off by spikes you can't pass. Behind them, at the foot of a statue of a woman, the goat sits in the gloom; it is hard to see, so look for it before you move on. Shoot it through the spikes.
Why you can lose it
Shoot it before you leave the cavern: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 20 Goats of Warding, and the last one on the route.
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HereticHidden spoiler – activate to revealAchievementMinor spoiler
Location
Under the Village · Megamycete cavern – It pops as the last of the 20 goats breaks, here at the Megamycete statue if you have followed the route. If it doesn't, after the credits, check the goat count under Challenges in the pause menu: a goat you skipped is the usual cause.
Summary
Trophy for destroying all 20 Goats of Warding.
Trophies
  • Bronze · PlayStationHeretic
  • Achievement · XboxHeretic
  • Achievement · SteamHeretic
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File: Moreau's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – From the Megamycete cavern, the next room is a large laboratory. Straight ahead of the door, on the table on the left, lie four books side by side; this is the first.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm), the first of four books on one table.
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File: Dimitrescu's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – The second book on the same table, beside the first one.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
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File: Heisenberg's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – The third book on the same table.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
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File: Donna's Medical ReportHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – The fourth and last book on the same table.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
Report an issue
File: Letter on the Microscope TableHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – From the table of books, look for the white table where a microscope stands, also straight ahead from the door; the letter lies on it. It may instead be on the table next to the photographs.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm).
Report an issue
File: Miranda's DiaryHidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Under the Village · Lab – Walk round the big table in the middle of the lab: the diary lies among three photographs on it.
Why you can lose it
Read it in the lab before you break the cage padlock: no later step brings you back here, and the run ends with the last fight.
Point of no return
Squeezing through the branches beyond the Ceremony Site: the last fight starts, and the credits follow it.
Summary
One of the 47 files (Bookworm), the last one on the route.
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BookwormHidden spoiler – activate to revealAchievementMinor spoiler
Location
Under the Village · Lab – It pops as you read the 47th file, the diary on the centre table if you have followed the route. If it doesn't, after the credits, check the file count under Challenges in the pause menu: a file you skipped is the usual cause. A few players report it stuck one short with every file read; reloading a save from before the last file and taking it again has fixed it for some.
Summary
Trophy for reading all 47 files.
Trophies
  • Bronze · PlayStationBookworm
  • Achievement · XboxBookworm
  • Achievement · SteamBookworm
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Before you break the padlock

Breaking the padlock on the cage starts the cutscene that ends this stretch, and nothing later brings you back to the lab or the cavern. Have the Goat of Warding behind the spikes in the Megamycete cavern and all six lab files first: Moreau's Medical Report, Miranda's Diary, Dimitrescu's Medical Report, the Letter on the Microscope Table, Heisenberg's Medical Report and Donna's Medical Report.

Break the padlock on the cageHidden spoiler – activate to revealQuest stepMinor spoiler
Location
Under the Village · Lab – Inside the lab, find the cage closed with a padlock and break the lock with any weapon. A cutscene follows.
Summary
Ends the stretch under the village.
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Last stop with the DukeHidden spoiler – activate to revealQuest stepMinor spoiler
Location
The Village · Altar – After the cutscenes the Duke's carriage brings you to the Altar, where he now waits in the north-west corner. Sell the late treasures, buy and fit upgrades, have a last meal cooked, take the ammo and First Aid Med from the crates, and save at the Altar typewriter. Keep a separate save here.
Summary
Your last chance to shop, sell, cook and save before the final fight.
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The end of the run

Squeezing through the branches past the Ceremony Site leads straight into the last fight, and the credits follow it. Everything still open in this run is lost there, including the Goat of Warding at the Megamycete statue and the six lab files (Moreau's Medical Report, Miranda's Diary, Dimitrescu's Medical Report, the Letter on the Microscope Table, Heisenberg's Medical Report and Donna's Medical Report). Make your last purchases and your save at the Altar first.

MirandaHidden spoiler – activate to revealBossMinor spoiler
Location
The River · Beyond the Ceremony Site – From the Altar there is only one way on, down the Lone Road; shoot the weak creatures with the handgun or run past them. Past the Ceremony Site, squeeze between the branches. She changes shape through the fight: snipe from range and switch to the shotgun up close, and sprint away from her charges and leaps. Part of the fight is in darkness; keep moving and guard when she lunges. At the very end she pins you down and a big glowing orb forms: shoot the orb when the prompt shows to finish the fight.
Summary
The final fight of the story.
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EndingHidden spoiler – activate to revealEndingMinor spoiler
Location
The River · Beyond the Ceremony Site – Watch the cutscenes and the credits after the fight. The game then shows your clear time and offers a completed-story save: make it, and keep it.
Summary
The one ending of the story, then the credits.
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Great DadAchievement
Location
The River · Credits – Pops when the story ends, with the credits. On Standard it comes together with Best Dad Ever, because the difficulty trophies stack.
Summary
Trophy for finishing the story on Casual or higher.
Trophies
  • Bronze · PlayStationGreat Dad
  • Achievement · XboxGreat Dad
  • Achievement · SteamGreat Dad
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Best Dad Ever (run 1 on Standard)Achievement
Location
The River · Credits – Pops together with Great Dad when the run was started on Standard.
Summary
Trophy for finishing the story on Standard or higher.
Trophies
  • Bronze · PlayStationBest Dad Ever
  • Achievement · XboxBest Dad Ever
  • Achievement · SteamBest Dad Ever
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.