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Run 1: The River and Otto's Mill

The Crank doors and drawbridges after the reservoir: Moreau's Laboratory, East Old Town, the river by boat, the Fallow Plot and Otto's Mill.

You come back up the Windmill Elevator with the Crank and the Six-Winged Unborn Key. The Crank turns the mechanical doors and drawbridge winches you passed earlier, and the key opens a gate in the Graveyard. This stretch is one loop: the side area behind the windmill yard, back down to East Old Town, the Altar, the river by boat in both directions, the field by the Church and the mill past the Graveyard gate. Only the flask and the gate are story steps; everything else stays open until a later step at the Ceremony Site closes the village without warning, so take it all now. The Altar typewriter and the Duke sit in the middle of the loop.

Uncover the map as you go

Mapmatician wants the whole village map uncovered, and three of its areas are never on the story path: Moreau's Laboratory, the river you reach by boat (sail both ways), and Otto's Mill. Turn the Crank on every mechanical door too; the one in East Old Town opens a yard and a rooftop path. This loop covers all of them. The trophy itself only pops much later, and only if the map was finished before the village closes.

Treasure: Moreau's Hidden Weapon (M1851 Wolfsbane)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · West Building – Off the elevator, walk through the Windmill Shack (typewriter) into the Windmill Yard and turn the Crank in the mechanical door on the yard's east side. Follow the path up into Moreau's Laboratory, a hillside of huts with flying Samcă and Moroaică about, to the hut marked with the golden chest. Crawl in through the hole in its back wall and deal with the lycan in there; the chest on the table holds the gun.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 8 map treasures: the M1851 Wolfsbane magnum.
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File: Moreau's Diary of ExperimentsCollectibleMissablePoint of no return
Location
Moreau's Reservoir · West Building – On the same table in the hut, next to the magnum's chest.
Why you can lose it
Read it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
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Mini-boss: Vârcolac (Moreau's Lab)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Moreau's Laboratory – It turns up once you have taken the magnum and head back out of the hut. Stay inside a hut, where it can't follow, and shoot it from there, away from the door its claws reach through.
Why you can lose it
Kill it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A one-time Vârcolac, a big werewolf; it drops the Crystal Beast treasure.
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Mermaid BallKey item
Location
Moreau's Reservoir · Moreau's Laboratory – From the magnum's hut, take the upper path to the small wooden shrine in the far north-east corner of the area; the ball sits inside. The south-west path ends at a well that gives up Flashbangs to the Well Wheel.
Summary
The metal ball for the labyrinth model in the Windmill Yard.
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Labyrinth: Windmill Yard (Chartreuse Skull)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Windmill Yard – Leave through the Crank door and turn left: the model stands in a shack in the corner of the Windmill Yard, outside the windmill with the typewriter. Set the Mermaid Ball in and tilt the board with the left stick to roll it to the goal, turning the view with the triggers; a ball that drops into a hole starts the run again.
Why you can lose it
Solve it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 4 labyrinth models; solving it gives the Chartreuse Skull treasure.
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Open the East Old Town mechanical door with the CrankQuest stepMissablePoint of no return
Location
The Village · East Old Town – Head back the way you came: down the ladder from the Windmill Yard and along the river path into East Old Town. In the western corner of the square, turn the Crank in the mechanical door your map marks there; it opens onto the East Old Town Farmer's House Yard.
Why you can lose it
Open it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Opens the yard behind the farmer's house and the path to a woodshed roof: one of the map areas Mapmatician needs.
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Treasure: Yellow Quartz (Milk Urn)CollectibleMissablePoint of no return
Location
The Village · East Old Town Farmer's House Yard – In the yard behind the door, a yellow arrow painted on the outhouse door points under the house. A milk urn lies on its side down there; the quartz is inside it. Two chickens run around this yard.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
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Treasure: Pigeon Blood RubyCollectibleMissablePoint of no return
Location
The Village · East Old Town Ledge – From the same yard, climb the ladder and follow the narrow path along the cliff to the roof of a woodshed. The small red chest on that roof holds the ruby.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A small ruby; with the Large Pigeon Blood Ruby it completes the Necklace with Two Holes.
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Place the Arms FlaskQuest step
Location
The Village · Altar – Cross East Old Town to the south gate you opened earlier; it leads back to the Altar. Set the Arms Flask beside the other two on the central altar. The typewriter and the Duke are right here.
Summary
Three of the four flasks are now on the altar.
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Lower the Lone Road DrawbridgeQuest stepMissablePoint of no return
Location
The River · Lone Road – From the Altar, walk out onto the Lone Road, the road you first came in on from the caves. On the wooden platform beside the river, turn the Crank in the winch: the drawbridge comes down and a motorboat waits behind it.
Why you can lose it
Lower it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Lowers the bridge on the river and frees the boat that reaches both riverbanks.
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Finest Fish: South RiverbankConsumableMissablePoint of no return
Location
The River · South Riverbank – Board the boat, turn it around and go downstream to the small jetty at the end. In the pool to the left of the jetty swim two ordinary fish and one golden one: kill the golden fish with the knife or a shot and pick up its meat.
Why you can lose it
Catch it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A one-off ingredient from a golden fish; the Duke cooks it with ordinary fish into Sarmale de Peste, a permanent boost to movement speed.
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File: Analysis ResultsCollectibleMissablePoint of no return
Location
The River · Riverbank Cave Camp – Take the boat downstream from the drawbridge (turn it around first) to the small jetty at the end. Walk into the cave beside it, past roots that move on the walls, to a camp. On the weapon crates in its north-west corner, a laptop holds the file.
Why you can lose it
Read it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
W870 TAC – ForegripUpgradeMissablePoint of no return
Location
The River · Riverbank Cave Camp – In the weapon case on the same crates, to the right of the laptop.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 5 weapon parts found in the world; it steadies the W870 TAC shotgun.
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Treasure: Antique CoinCollectibleMissablePoint of no return
Location
The River · Riverbank Cave Camp – Lying on the same weapon crates, with ammo, Mines and a Flashbang. Once you have searched the crates, three Moroaică drop in by the way out.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
Report an issue
Medium RareAchievementMissablePoint of no return
Location
The River · Riverbank Treasure House – Back in the boat, sail upstream past the drawbridge to the north landing. The entrance on your right as you step off, marked with a golden chest on the map, leads into a vault under the castle. Shoot the burning brazier hanging in the middle so it swings into the torches on either side; two side rooms open and Moroaică keep crawling out of one. Shoot the brazier again as one walks beneath it, or stay by it until one brushes against it: the burning Moroaică pops the trophy.
Why you can lose it
Earn it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Earned by setting a Moroaică on fire; the hanging brazier of the Riverbank Treasure House is the place.
Trophies
  • Bronze · PlayStationMedium Rare
  • Achievement · XboxMedium Rare
  • Achievement · SteamMedium Rare
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Treasure: Riverbank Treasure House (Golden Lady Statue)CollectibleMissablePoint of no return
Location
The River · Riverbank Treasure House – Don't kill the burning Moroaică yet. Let it follow you to the unlit torch at the far end of the vault; when it walks into the torch, the last door opens. The statue stands on the table in that room.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 8 map treasures: the Golden Lady Statue.
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Lei: Treasure House TableConsumableMissablePoint of no return
Location
The River · Riverbank Treasure House – The other side room, the one the Moroaică don't come from, has several stacks of Lei on its table. The creatures stop coming once the last door is open.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A few stacks of Lei, the Duke's currency, left on a table.
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Lower the second drawbridge with the CrankQuest step
Location
The River · North Riverbank – Outside again, cross the landing to the winch on its west side and turn the Crank: a second drawbridge comes down onto the path you walked out of the castle.
Summary
Links the north landing back to the castle path and the Craftsman's House.
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Lockpick: Trap ChamberConsumableMissablePoint of no return
Location
The River · Trap Chamber – Over the bridge, walk to the Craftsman's House, the first hut outside the castle, and climb out through its back window into the back yard. Turn the Well Wheel in the well there: this one opens a way down. At the foot of the ladder, the Lockpick lies in the puddle.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A single-use Lockpick for a locked drawer.
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Treasure: Large Pigeon Blood RubyCollectibleMissablePoint of no return
Location
The River · Trap Chamber – Work the panel in the chamber until every light shows green, then push the first cart aside and the second one down. In the west chamber, the chest on top of the torture bench holds the ruby. Combine both rubies with the necklace from the Church well in the Treasure tab.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The large ruby; with the small one and the Necklace with Two Holes it makes Dimitrescu's Necklace, worth far more to the Duke.
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Varcolac AlfaHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
The Village · Fallow Plot – Ride the boat back to the Lone Road (from the Trap Chamber, cross the second drawbridge to the boat first) and walk to the Altar. This is your last stop with the Duke before the Stronghold, which has none: buy, sell and craft now. Go through the gate beside the Duke to the Maiden of War and into the Fallow Plot, the field between the Church and Luiza's House. The Alfa stalks the tall grass. Stand in the doorway of a shed it can't get into, shoot, and step back inside when it charges; it takes many hits.
Why you can lose it
Kill it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A far tougher Vârcolac that only roams once the reservoir is done; it drops the Crystal Ancient Beast treasure.
Report an issue
Leader of the PackAchievementMissablePoint of no return
Location
The Village · Fallow Plot – Pops the moment the Alfa goes down in the Fallow Plot. Pick up its Crystal Ancient Beast for the Duke.
Why you can lose it
Earn it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt. Runs 2 and 3 replay the story, so it can still be earned there.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Earned by killing the Vârcolac Alfa.
Trophies
  • Bronze · PlayStationLeader of the Pack
  • Achievement · XboxLeader of the Pack
  • Achievement · SteamLeader of the Pack
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Open the gate with the Six-Winged Unborn KeyQuest step
Location
The Village · Graveyard – From the Fallow Plot, cross the Church Courtyard into the Graveyard. The locked gate stands on the path that leaves it past the Church, under a tree with a birdcage hanging from it; the Six-Winged Unborn Key opens it.
Summary
Opens the road out of the Graveyard to Otto's Mill and the Stronghold.
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Goat of Warding: Otto's MillCollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Riverbank – Past the gate, a yellow "Good Luck" sign marks a fork. Don't climb the stairs ahead (that is the Stronghold road); go left down to the stream. Wade under the wooden supports of the mill: the goat sits in a little wooden shrine there, close enough to smash with the knife.
Why you can lose it
Break it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding; break it or shoot it to collect it.
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Treasure: Crystal Fragment (Otto's Mill Yard)CollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Yard – Climb out of the stream to the yard gate and break its padlock with the knife or a shot. A black pig roams inside, and the small shed holds two Mines. The fragment sits on the little wood chipper next to the big stack of planks in the middle.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A loose treasure to sell to the Duke.
Report an issue
Mini-boss: Uriaș Drac (Otto's Mill)Hidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
Stronghold Entry · Otto's Mill Processing Room – The mill's door is at the back of the building, off the yard. The brute waits in the processing room and keeps calling flying Samcă. Hit it from range, the sniper rifle or the magnum aimed at the head, set Mines before it closes in, and use the red barrels on the floor and the upper platforms.
Why you can lose it
Kill it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
An axe-wielding brute guarding the mill; it drops the Giant Crystal Axe treasure. You can slip past it instead.
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File: Ernest's DiaryCollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Meat Storage – From the stream, go up to the yard (break the gate's padlock) and enter the mill by its rear door. An axe-wielding brute holds the processing room: kill it, or shoot the three padlocks off the red door and slip through. That room is the meat store: the diary lies on the smaller table, with free meat, poultry and fish on the shelves.
Why you can lose it
Read it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Treasure: Cannibal's Plunder (Father Nichola's Angel)CollectibleMissablePoint of no return
Location
Stronghold Entry · Otto's Mill Back Corridor – Carry on to the corridor at the very back of the mill: the large chest in its south-east corner holds the figure. The corridor lets you out by the stream, where four lycans come down the path you arrived on; red barrels by the water help. Then climb back to the "Good Luck" sign.
Why you can lose it
Take it on this loop: placing the Giant's Chalice at the Ceremony Site, later in the story, closes the village and its outskirts for this run, with no prompt.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 8 map treasures: the Father Nichola's Angel figure.
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.