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Run 1: The Prologue and the Village

From the Winters' house through the forest and the first visit to the village, up to the crest gate in the Graveyard.

Run 1 is the full walk on Standard: every file, goat, outhouse and limited pickup in the order you reach them. This stretch covers the prologue in the Winters' house, the forest, and the first visit to the village, up to the crest gate in the Graveyard. Three things close here for this run: the house when the prologue ends, an optional fight during the first lycan attack, and Luiza's House when it burns. Each has a warning just before it. The rest of the village stays open until much later, but the walk takes it as it passes. There are no manual saves until the typewriter in the Church.

File: Fridge MemoCollectibleMissablePoint of no return
Location
Winters' House · Kitchen – As soon as you have control and are holding Rose, turn to the kitchen fridge: the memo is stuck to its door. Read it before going upstairs.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
One of the 47 files of a run, on the kitchen fridge where the game starts.
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Goooaaal!AchievementMissablePoint of no return
Location
Winters' House · Rose's Bedroom – Carry Rose upstairs: go left at the top of the stairs; her room is the last door on the right. Lay her in the crib first. A ball lies in this room; walk into it and nudge it out of the door and into the next room, the study with the laptop. It pops as the ball crosses the study's doorway; steer it away from furniture so it doesn't jam.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
Earned by pushing the ball from Rose's bedroom into the study next door. Only possible in the prologue.
Trophies
  • Bronze · PlayStationGoooaaal!
  • Achievement · XboxGoooaaal!
  • Achievement · SteamGoooaaal!
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File: Ethan's DiaryCollectibleMissablePoint of no return
Location
Winters' House · Study – In the study where the ball ended up, examine the laptop on the floor. It can be read once Rose is in her crib.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Requires
Summary
One of the 47 files of a run: the diary on Ethan's laptop.
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File: Medical Checkup ReportCollectibleMissablePoint of no return
Location
Winters' House · Study – Still in the study, the report is inside the cupboard just right of the laptop.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
One of the 47 files of a run, in the study cupboard.
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File: Old News ClippingCollectibleMissablePoint of no return
Location
Winters' House · Upstairs Bedroom – Back in the upstairs hall, walk to the far end of the hallway that runs behind the top of the stairs. In the cluttered bedroom there, the newspaper lies on the desk beside the lamp.
Why you can lose it
Read it before you talk to Mia in the kitchen: that conversation ends the prologue, and the house can't be visited again in this run.
Point of no return
Talking to Mia in the kitchen after Rose is in her crib. The scenes that follow end the prologue, and the Winters' house can't be visited again in this run.
Summary
One of the 47 files of a run, in the cluttered room upstairs.
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Before you go back to Mia

Talking to Mia in the kitchen ends the prologue, and the house is never seen again in this run. Check that you have read the Fridge Memo, Ethan's Diary, the Medical Checkup Report and the Old News Clipping, and that Goooaaal! has popped. A photo album and a music box upstairs can be looked at too, but they count for nothing.

Put Rose to bed and talk to MiaQuest step
Location
Winters' House · Kitchen – With Rose asleep in her crib and the warning above done, go back downstairs and talk to Mia in the kitchen. The scenes that follow can't play out any other way.
Summary
Ends the prologue. The story picks up in a snowy forest.
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File: Mission BriefingCollectible
Location
The Forest · Crash Site – When you come round in the snow, turn around before walking off: the briefing lies on the ground by the overturned vehicle. Take it now: the path ahead runs one way down into the village, and the walk never comes back to the crash site.
Summary
One of the 47 files of a run, at the crash site in the forest.
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Through the forest and the abandoned house to the villageQuest step
Location
The Forest · Abandoned House – Follow the tracks up the slope where the headlights point, crouch under the barbed-wire fence and keep to the only path down to a wooden hut. Go down to its basement and open the bloodied wardrobe at the end. Back upstairs, crawl under the fallen furniture, leave by the new gap in the wall, hop the fence and follow the mountain path down into West Old Town.
Summary
The one path from the crash site to the village. Nothing to pick up on the way.
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Outhouse: West Old TownCollectibleMissablePoint of no return
Location
The Village · West Old Town – Where the path drops you by a dead horse, go through the house straight ahead and out of its right side. The outhouse stands in the yard behind it, next to a well. A locked outhouse nearby doesn't count. In the room past the horse there is also a locked drawer: examine it so the map marks it; it opens much later.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The first of the 10 outhouses for When You Gotta Go... All 10 must be opened in the same run.
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KnifeWeaponMissablePoint of no return
Location
The Village · Old Man's House – From the well, climb the steps, go through the burned-out house and follow the path past the crashed tractor until the path ends between a locked gate and a chicken pen. The Old Man's House is the building in the middle. Just inside, the Knife is stuck in the table by the doorway to the kitchen; slash the crate by the door for a First Aid Med. Then walk on to the curtain at the back: the scene behind it hands you a LEMI handgun and leaves you in the cellar; push on through it.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
Ethan's knife: it breaks crates and goats, and blocks in a pinch.
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Grigori StanNPC
Location
The Village · Old Man's House – Met when you pull the curtain at the back of the Old Man's House. The scene ends with you in the cellar; push on through it.
Requires
Summary
The villager hiding behind the curtain in the Old Man's House. The meeting gives you the LEMI.
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Push Comes to ShoveAchievement
Location
The Village · Old Man's Front Yard – At the end of the cellar a lone lycan throws you outside. Hold guard as it swings, and the moment the blow lands, press guard again quickly to push it back. Then finish it with the LEMI, aiming for the head. Any later lycan works too.
Requires
Summary
Earned by guarding an enemy's attack and then shoving it away.
Trophies
  • Bronze · PlayStationPush Comes to Shove
  • Achievement · XboxPush Comes to Shove
  • Achievement · SteamPush Comes to Shove
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CrafterAchievement
Location
The Village · Old Man's Front Yard – With the lycan dead, step into the house on the left: a Chem Fluid lies inside and an Herb round the corner. Open the inventory's Crafting tab and make a First Aid Med (one Herb and one Chem Fluid). It pops at once.
Summary
Earned by crafting any item. A First Aid Med is the first one you can make.
Trophies
  • Bronze · PlayStationCrafter
  • Achievement · XboxCrafter
  • Achievement · SteamCrafter
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PhotographerAchievement
Location
The Village · Old Man's Front Yard – While things are quiet, pause the game and open Photo Mode, then close it again. It pops when you close it; no photo needs to be taken.
Requires
Summary
Earned by opening Photo Mode once.
Trophies
  • Bronze · PlayStationPhotographer
  • Achievement · XboxPhotographer
  • Achievement · SteamPhotographer
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Bolt CuttersKey item
Location
The Village · Old Man's House – Go back into the Old Man's House to the hiding spot behind the curtain: the Bolt Cutters are on the shelves there. Outside, cut the chain on the gate facing the broken wall you were thrown through.
Requires
Summary
Cut the chained gate that leads on to East Old Town.
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Hold the house against the lycansQuest step
Location
The Village · East Old Town Barn – Cross the little bridge over the stream and go into the house ahead. Turn round and push the shelf marked with yellow tape across the door, then take the handgun ammo inside and upstairs to start the siege. Shoot lycans at the boarded windows; at least one gets in, usually by the stairs. When the radio crackles back on, it's over: move the shelf and go out.
Requires
Summary
A short siege in a house just past the gate; the radio there sends you on toward Luiza's house.
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M1897Weapon
Location
The Village · East Old Town Farmer's House – Lycans now watch from the rooftops without attacking. Walk round to the neighbouring house, climb the stairs to its wooden porch and follow it to the door. Entering starts the lycan attack: the shotgun lies on the table in the centre of the ground floor. Barricade the door with the bookcase if you need time, then take the ladder down to the yard below.
Summary
The first shotgun. If you leave it here, it later waits in the Church by the typewriter, and the Duke sells it too.
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StrategistAchievement
Location
The Village · East Old Town – During the attack, one of the huts nearby can be barricaded with a piece of furniture and holds a red explosive barrel. Wait inside until the lycans break the barricade and crowd in, then shoot the barrel. Another red barrel stands by the path to the closed gate. If three don't die at once, a gate full of lycans and barrels at the start of the Stronghold gives another chance.
Requires
Summary
Earned by killing three or more enemies with a single attack.
Trophies
  • Bronze · PlayStationStrategist
  • Achievement · XboxStrategist
  • Achievement · SteamStrategist
Report an issue
Uriaș: Lycan AttackHidden spoiler – activate to revealBossMissablePoint of no returnMinor spoiler
Location
The Village · East Old Town – Keep fighting until the big hammer lycan arrives; he can't be missed. Stay at range and keep moving (sprint never runs out), use the shotgun and set off the red barrels as he passes them. He must fall before the scene that ends the attack. Killing him here also earns Timber, which this guide plans for run 3 with stronger weapons.
Why you can lose it
He can only be killed before the scene that ends this attack; after it, this chance is gone for the run. He comes back later in the story either way.
Point of no return
The scene that ends the first lycan attack in East Old Town, when riders appear. The big hammer lycan can't be fought again until much later in the story.
Requires
Summary
A huge lycan with a war hammer who joins late in the attack. Killing him now drops 35,000 Lei, but a first run rarely has the ammo for it.
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Before the lycan attack ends

The attack ends on a timer with a scene, and you don't have to kill every lycan. Once it plays, the chance to kill the big hammer lycan, Uriaș (optional, 35,000 Lei) is gone for this run. Make sure you have the M1897 first; if not, it will be in the Church later. After the scene, pick up whatever the fallen lycans dropped.

Survive the lycan attackQuest step
Location
The Village · East Old Town – Keep the lycans off you with the shotgun, guard when one gets close and keep moving between the houses and the yard below; flour bags can be shot to blind them. Hold out until the scene with the riders ends the attack.
Requires
Summary
The first big fight of the game. It ends on its own after a while.
Trophies
  • Bronze · PlayStationNot Lycan This...
  • Achievement · XboxNot Lycan This...
  • Achievement · SteamNot Lycan This...
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The old woman at the gateNPC
Location
The Village · East Old Town – Right after the attack she waits at the gate near the red barrel that was locked during the fight. Walk up to her to talk, then follow her through.
Summary
An old woman who beckons you on through a gate after the attack and talks about your daughter.
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File: Scribbled NoteCollectibleMissablePoint of no return
Location
The Village · Chapel – After the attack, go through the gate by the red barrel that the old woman opens. The first building on your left is the chapel. The note lies on the small corner table at the back left of the main room, beside a Chem Fluid on the table along the back wall. A locked drawer in the back room can be examined now so the map marks it; it opens later.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, in the chapel at the Maiden of War.
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Lei: Maiden of War Chapel (500)ConsumableMissablePoint of no return
Location
The Village · Chapel – In the chapel's back bedroom, the Lei is under the small table at the bed's foot.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
500 Lei lying in the chapel's back bedroom.
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Crystal Fragment: Maiden of WarCollectibleMissablePoint of no return
Location
The Village · Maiden of War – Leave the chapel and turn left toward the big statue of the warrior maiden. Something glints on her shield: shoot it, then pick up the fragment where it lands. A tractor to the right of the statue holds Rusted Scrap.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A small crystal the Duke buys. Shot down from the statue, it also counts toward a Challenge.
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File: "Goats of Warding" PlacardCollectibleMissablePoint of no return
Location
The Village · Graveyard – From the Maiden of War, walk on into the Graveyard and bear right along its path to a small lit wooden kiosk with a goat figure inside. The placard is on the kiosk's front; examine it.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 47 files of a run, on the lit wooden shrine in the Graveyard.
Report an issue
Goat of Warding: GraveyardCollectibleMissablePoint of no return
Location
The Village · Graveyard – The wooden goat sits inside the same kiosk, within reach: slash it with the Knife or shoot it.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The first of the 20 Goats of Warding. Breaking one counts as collecting it.
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CynicAchievement
Location
The Village · Graveyard – Pops as the Graveyard goat breaks.
Summary
Earned by destroying a Goat of Warding.
Trophies
  • Bronze · PlayStationCynic
  • Achievement · XboxCynic
  • Achievement · SteamCynic
Report an issue
Goat of Warding: Church RoofCollectibleMissablePoint of no return
Location
The Village · Church Courtyard – Pass the big door with the carved mural (the crest gate, for later) and go through the iron gates beside it toward the large church east of the Graveyard. As you step into the Church Courtyard, look up at the roof: the goat sits up there and must be shot. Take your time aiming with the handgun.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
One of the 20 Goats of Warding, out of reach on the church roof.
Report an issue
Typewriter: ChurchArea
Location
The Village · Church – Inside the church, the typewriter sits on the table in the back corner. Reached on foot. There are 20 save slots, so a fresh slot at each typewriter keeps old saves to fall back on.
Summary
The first save point of the game.
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Maiden CrestKey item
Crystal Fragment: ChurchCollectibleMissablePoint of no return
Location
The Village · Church – From the altar, look up at the arch above it: the fragment glints on the middle picture. Shoot it down and pick it up.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
A small crystal the Duke buys, set high above the altar.
Report an issue
Goat of Warding: Fallow PlotCollectibleMissablePoint of no return
Location
The Village · Fallow Plot – Leave the church by its other door and go down into the field of tall grass; lycans hunt in it, so shoot a flour bag to blind them or fight them in the open. Past the field on the left, stairs lead up toward Luiza's yard. At the top, look up at the wall: the goat is out of reach and must be shot.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Requires
Summary
One of the 20 Goats of Warding, high on a wall at the far end of the field.
Report an issue
Elena and LeonardoNPC
Location
The Village · Fallow Plot Shed – Try the big double gate to Luiza's yard: it won't open, and a scene shows people in the shed nearby. Go into the shed to meet them.
Summary
A young woman and her injured father, hiding in a shed by Luiza's gate.
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Outhouse: Luiza's YardCollectibleMissablePoint of no return
Location
The Village · Luiza's Yard – Luiza's gate is locked, so go through the shed by the gate: climb out of its window into the back yard (ammo in a crate, Gunpowder on a ledge), then through the broken section of the wall on the left. In Luiza's yard the outhouse stands in the corner right of the house's front door. Open it for a Chem Fluid before you unlock the gate.
Why you can lose it
Take it on this visit: the whole village closes for this run, with no prompt, at a story step at the Ceremony Site near the end. The walk passes it now.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
The second of the 10 outhouses for When You Gotta Go...
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Typewriter: Luiza's HouseArea
Location
The Village · Luiza's House – Open the big metal gates by the lit shrine to let Elena and her father in, then try the front door. Once inside, the typewriter stands on the big cabinet in the entrance hall. Reached on foot. Save here before going any further.
Summary
A save point in the house's entrance hall. The house burns down later in this visit.
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Luiza and the survivorsNPC
Location
The Village · Luiza's House – Trying the front door brings Luiza and the people hiding with her; the meeting plays as you step into the entrance hall.
Summary
Luiza and the villagers sheltering in her house.
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File: Dangerous CreaturesCollectibleMissablePoint of no return
Location
The Village · Luiza's House – Let Elena and her father in through the metal gates by the lit shrine, then try the front door. Once you're inside and told to wait, the file lies on the armchair in the right-hand corner of the entrance hall. Read it before going on into the guest room.
Why you can lose it
Read it before you walk into the guest room: the scenes there end with the house on fire, and the entrance hall is lost for this run.
Point of no return
The fire at Luiza's House, which starts with the scenes in the guest room. Once you climb out of the burning house, it can't be entered again in this run; only its yard stays open.
Summary
One of the 47 files of a run, in Luiza's entrance hall. Lost for this run if not read before the guest room.
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Luiza's House burns down

Walking into the guest room plays a run of scenes, then a short fight, and the house catches fire. It can't be entered again in this run; only the yard stays. Before you go in, read Dangerous Creatures on the entrance-hall armchair and save at the typewriter. During the escape, take the 500 Lei from the Luiza's House kitchen cabinet under the sink before you leave.

Lei: Luiza's House Kitchen (500)ConsumableMissablePoint of no return
Location
The Village · Luiza's House – The guest-room scenes leave you in the burning house's garage, beside a truck. Walk into the next room and turn left into the kitchen. The Lei is in the cabinet below the sink bench.
Why you can lose it
Take it during the fire: once you're out of the burning house, it can't be entered again in this run.
Point of no return
The fire at Luiza's House, which starts with the scenes in the guest room. Once you climb out of the burning house, it can't be entered again in this run; only its yard stays open.
Summary
500 Lei in the kitchen of the burning house.
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Truck Key and ScrewdriverKey item
Location
The Village · Luiza's House – When the fire starts you are in the garage, beside a truck. Walk into the next room and left into the kitchen: the Truck Key is in the drawer of the bench with the sink. Examine it in your key items and turn it until the clasp on the keyring shows, then press it to take the Screwdriver. Shotgun ammo sits on the desk across the kitchen.
Summary
The key starts the truck in the garage; the Screwdriver hidden on its keyring opens the shrine in the yard.
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Escape the burning house in the truckQuest step
Location
The Village · Luiza's House – Take the key back to the truck in the garage and use the Truck Key where the passenger door should be. Tap the accelerator repeatedly to ram the wall, then climb the only way up to the first floor (a scene plays). Climb out of the window onto the balcony and drop down into the yard.
Summary
Rams a way out of the burning garage.
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Demon CrestKey item
Open the crest gateQuest step
Location
The Village · Graveyard – Unlock the metal gates again and head back into the field (a scene plays), then go back through the Fallow Plot and the church to the Graveyard. At the door with the carved mural, fit the Maiden Crest into the left slot and the Demon Crest into the other, and turn each until its carving lines up with the door. Save at the Church typewriter before going through.
Summary
Opens the Graveyard door to the path toward the castle.
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.