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Run 1: Moreau's Reservoir

Down the windmill elevator to the mine tunnels, across the reservoir by boat, through the flooded houses to the sluice gate and the boss, and out through the tunnels again.

The south gate's path follows the little river from East Old Town to a windmill yard. From there an elevator goes down into mine tunnels, a boat crosses the reservoir, and a long run over sinking walkways leads to two windmills and the sluice gate. The 10th and last outhouse is here, behind the Gatehouse. Once the boss is down and you ride the elevator back up, the reservoir and its tunnels are gone for this run, so the walk sweeps every stretch as it passes; the windmill yard at the top stays open.

Typewriter: Windmill ShackArea
Location
Moreau's Reservoir · Windmill Shack – From East Old Town, follow the path beside the little river south: smash the two walls of green slime (any weapon will do) and climb the ladder into the windmill yard. Inside the windmill, the typewriter sits on a table in the room's south-east corner; usable at once.
Summary
The save point at the windmill above the reservoir tunnels.
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Photo of a Rare AnimalKey itemMissablePoint of no return
Location
Moreau's Reservoir · Windmill Shack – In the same room, on a barrel in its north corner. The labyrinth model and the mechanical door in the yard outside can't be used yet; both open up later in the run.
Why you can lose it
Take it before the Ceremony Site: placing the Giant's Chalice there, much later, closes the village and the windmill yard for this run.
Point of no return
The Giant's Chalice goes onto the Stone Dais at the Ceremony Site: the platform sinks and the way to the factory opens. The whole village closes for the rest of this run, and the game asks nothing first.
Summary
A hint photo for the white pig by the Fallow Plot (the Quality Meat ingredient).
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Treasure: Crystal Fragment (Mining Cavern)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Mining Cavern – Go down the stairs inside the windmill to the Windmill Elevator and ride it down. In the Mining Cavern at the bottom, look up at the beam over the opening of the south-west passage: the fragment is lodged in it. Shoot it down.
Why you can lose it
Take it now or on the way out: riding the Windmill Elevator back up after the reservoir boss closes the mine tunnels for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
A loose treasure to sell to the Duke.
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Arms FlaskHidden spoiler – activate to revealKey itemMinor spoiler
Location
Moreau's Reservoir · Moreau's Underground Study – From East Old Town, follow the river path south, break the two slime walls and climb the ladder to the windmill yard; inside the windmill, take the stairs down to the Windmill Elevator. At the bottom, follow the tunnel with rails on the floor, climb the stairs on the west side and squeeze through the gap at the top: the flask is yours after the scene that follows.
Summary
The third of the four flasks for the altar in the village square.
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Boat KeyKey item
Location
Moreau's Reservoir · Underground Cavern – Squeeze back out and go down the stairs into the tunnels; slime walls now grow along the way, so break or skirt them. Turn left, then right up a short flight of stairs, and smash the board wrapped in yellow tape. It opens onto a big cavern with a few Lycans; the key hangs on the wall inside the shack by a tree on its east side.
Summary
Starts the motorboat at the East Jetty.
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Treasure: Perfect Crystal Skull (Underground Cavern)Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Underground Cavern – When you go for the key, more Lycans pour into the cavern, a large one and an armoured one among them. Kill the large Lycan and pick up the skull it drops. Pipe Bombs thin out the group.
Why you can lose it
Take it now or on the way out: riding the Windmill Elevator back up after the reservoir boss closes the mine tunnels for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
A treasure dropped by the large Lycan in this cavern; sell it to the Duke.
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File: The Reservoir and Giant FishCollectibleMissablePoint of no return
Location
Moreau's Reservoir · East Jetty – Go back the way you came and, in the first cavern, take the right-hand way out into the open. The path ends at the East Jetty, where more Lycans turn up now that you hold the key. Before you board, step into the small cabin beside the jetty: the file lies on its table.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 47 files the Bookworm trophy counts.
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Before you enter the tent at the West Jetty

The boat ends at a dark cave with a small pier. Stepping behind the curtain into the tent there starts a cut-scene, and the Water Cavern beside the pier may not open again afterwards. Take its Large Crystal (optional) first.

Treasure: Large Crystal (Water Cavern)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Water Cavern – Use the Boat Key on the motorboat and steer it through the two tunnels to the pier. Leave the tent for now and turn right into the Water Cavern: the crystal glints high on the cave's west wall, above the southern pool. Shoot it down.
Why you can lose it
Take it before you step into the tent at the West Jetty: the cave may not open again after that scene, and the whole reservoir closes when you ride the Windmill Elevator up after the boss.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
A loose treasure to sell to the Duke.
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Typewriter: GatehouseArea
Location
Moreau's Reservoir · Gatehouse – After the tent scene, the giant fish rules the water: keep to dry land and follow the snowy path up to the Gatehouse. The Duke sits in its southern room, and the typewriter stands on the small metal shelves next to him. Its Sluice Gate Controls have no power yet.
Requires
Summary
The save point of the reservoir, beside the Duke.
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Outhouse: Gatehouse Back YardCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – Take the boat through the two tunnels to the pier, go into the tent for the scene, then follow the path up to the Gatehouse. Walk through it and out the far side, toward the windmills, and turn right: the outhouse stands in the yard behind the building. Open its door; a Chem Fluid waits inside.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
The 10th of the 10 outhouses; When You Gotta Go... counts them only when all 10 are opened in the same run.
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When You Gotta Go...AchievementMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – Pops as this door opens if the other nine were opened earlier in this run (West Old Town, Luiza's Yard, Craftsman's Back Yard, Leonardo's Back Yard, the shed yard by the Maiden of War, the West Old Town Insignia Gate, the Luthier's Yard, Eugen's Yard and the North Garden). If a village one was skipped, it pops when you open that one instead, any time before the Ceremony Site.
Why you can lose it
The trophy needs this outhouse opened in the same run as the other nine: open it before you ride the Windmill Elevator up after the reservoir boss, which closes the reservoir for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
Trophy: open all 10 outhouses in one run.
Trophies
  • Bronze · PlayStationWhen You Gotta Go...
  • Achievement · XboxWhen You Gotta Go...
  • Achievement · SteamWhen You Gotta Go...
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File: Changing the CranksCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – Further along the same yard, on the east side, a wrecked blue pick-up truck sits by the path to the windmills. The file lies on its seat.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Treasure: Crystal Fragment (Gatehouse Shack)CollectibleMissablePoint of no return
Location
Moreau's Reservoir · Gatehouse Back Yard – In the wooden shack on the yard's east side, open the small treasure chest. Chickens run about here too, if you want their meat.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
A loose treasure to sell to the Duke.
Report an issue
Goat of Warding: South WindmillCollectibleMissablePoint of no return
Location
Moreau's Reservoir · South Windmill – From the back yard, follow the snowy path to the first windmill (the South Windmill). Before you go inside, walk round its outer top deck, where the turntable mechanism is: the goat stands by the log pile on the west side, within reach.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 20 Goats of Warding; break it or shoot it to collect it.
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Goat of Warding: Central WalkwayCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Central Walkway – Try the windmill's turntable: the crank snaps, so climb down the ladder inside to the flooded houses and cross the sinking platforms only just after the giant fish swims past, shooting the yellow-taped support to drop the next one. Push the first cart over; where the coloured lever switches stand, face back the way you came: the goat is on top of a pole of debris in the water to your left, to the north.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Requires
Summary
One of the 20 Goats of Warding; it sits out over the water, so shoot it.
Report an issue
CrankKey item
Location
Moreau's Reservoir · North Windmill – Use the blue and orange switches to raise platforms over to the next building, then its switches to join the blue, orange and white platforms into one walkway; on the long sinking walkways, wait on the middle platform until the fish leaves, then run. Push the second cart, pull the switch that lifts a boat out of the water and run through it, breaking the slime fast before the fish wrecks it, then shoot the padlock to drop a ladder up to the North Windmill. The Crank is fitted to the cog mechanism at the centre of the platform.
Requires
Summary
Turns windmill gears; after the reservoir it also opens mechanical doors and lowers drawbridges in the village.
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Restore power and drain the reservoir (sluice puzzle)Quest step
Location
Moreau's Reservoir · Gatehouse – Still on the North Windmill, lower the ladder section on the ground, fit the Crank on the gears to stop the windmill, then climb to the top and ride the zipline back to the South Windmill, where the Crank on the turntable restores the power. At the Sluice Gate Controls in the Gatehouse, turn the note beside the panel a quarter turn right and copy it (top blue, white, orange; middle white, orange, black; bottom orange, blue, blue), then pull the lever.
Requires
Summary
Powers the Gatehouse's Sluice Gate Controls and empties the reservoir, opening the way to the boss.
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File: Moreau's Diary 1Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Flooded House Yard – Stock up at the Duke in the Gatehouse's southern room first (mines, shotgun and grenade rounds help in the coming fight), then leave by the door to the right of the controls and follow the creature into the drained area. Before the drop into the arena, the diary is in the drawer of the small desk inside the ruined house of the Flooded House Yard.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
M1911 – High-Capacity Mag.UpgradeMissablePoint of no return
Location
Moreau's Reservoir · Flooded House Yard – In the same house, inside the silver weapon case on the table.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 5 weapon parts found in the world; it enlarges the M1911's magazine.
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MoreauHidden spoiler – activate to revealBossMinor spoiler
Location
Moreau's Reservoir · Drowned Houses – Drop into the drained Drowned Houses, lay a mine or two by the way in, and walk toward the south-east corner to bring him up. Shoot the human body in the creature's mouth (grenade launcher and shotgun first), keep moving when he charges, and when he climbs onto a roof, shelter under a roof marked with yellow tape until the acid rain stops; red barrels and spare mines lie about. Crystal Moreau, a treasure, is added when he falls.
Summary
The lord of the reservoir, fought in the drained Drowned Houses.
Trophies
  • Bronze · PlayStationFish Out of Water
  • Achievement · XboxFish Out of Water
  • Achievement · SteamFish Out of Water
Report an issue
File: Moreau's Diary 2Hidden spoiler – activate to revealCollectibleMissablePoint of no returnMinor spoiler
Location
Moreau's Reservoir · Moreau's Underground Study – A new passage opens at the edge of the arena. Follow it into the tunnels and back to the room where you took the Arms Flask: the diary lies on a low stool facing the TV on its east side.
Why you can lose it
Take it now or on the way out: riding the Windmill Elevator back up after the reservoir boss closes the mine tunnels for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 47 files the Bookworm trophy counts.
Report an issue
Six-Winged Unborn KeyKey item
Location
Moreau's Reservoir · Moreau's Underground Study – Examine the winged piece on the table on the same side of the room: your Four-Winged Unborn Key becomes this one. Use it straight away on the winged gate in the main tunnel.
Summary
Opens the winged gates: the one in the tunnel now, and later the gate toward the Stronghold.
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Goat of Warding: Submerged BankCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Submerged Bank – Through the winged gate, take the first left and go back outside to where you boarded the boat. The water is gone now: walk down into the broken windmill below the jetty and turn left past its doorway. The goat stands on a pile of rubbish bags in the west corner.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
One of the 20 Goats of Warding; break it or shoot it to collect it.
Report an issue
Treasure: Silver Angel StatueCollectibleMissablePoint of no return
Location
Moreau's Reservoir · Submerged Bank – On the far side of the Submerged Bank, a rowing boat lies beside the pool in the north-east. Open the treasure chest on it. Two big fish swim in the pool, if you want their meat.
Why you can lose it
Take it before you ride the Windmill Elevator back up after the reservoir boss: the reservoir and its tunnels close behind you for this run.
Point of no return
Riding the Windmill Elevator up from the Mining Cavern after the reservoir boss. The reservoir and its tunnels stay behind for the rest of this run; the windmill yard at the top stays open.
Summary
A treasure in a chest you could see from the boat but not reach until the water drained; sell it to the Duke.
Report an issue
Last look at the reservoir

Riding the Windmill Elevator back up from the Mining Cavern closes the reservoir and its tunnels for the rest of this run. Before you go, have: the goats at the South Windmill, the Central Walkway and the Submerged Bank; the Gatehouse Back Yard outhouse (the 10th, for When You Gotta Go...); the files Changing the Cranks, The Reservoir and Giant Fish, Moreau's Diary 1 and Moreau's Diary 2; the M1911 – High-Capacity Mag.; and the optional treasures: the Crystal Fragments in the Mining Cavern and the Gatehouse shack, the Perfect Crystal Skull from the Underground Cavern, the Silver Angel Statue and, if the cave still opens, the Water Cavern's Large Crystal. The windmill yard at the top stays open.

About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.