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Run 3: New Game+ on Village of Shadows

New Game+ on the hardest difficulty: Timber in the opening attack, the story again for the Village of Shadows trophies, then one reloaded save for the last recipes and weapon parts.

Run 3 plays the story again on Village of Shadows, the hardest difficulty, which opens once the story has been finished. It is for three things: Timber in the opening lycan attack, the Village of Shadows clear (Universe's Best Dad, with World's Best Dad alongside), and after the credits a reload of a late save from this run for the last recipes and weapon parts. Keys, puzzles, doors and collectible spots match run 1, so the story is four rows that send you back to run 1's sections and name only what changes; a handful of ammo and material spots differ, and supplies aren't listed. Enemies have more health, hit harder, come in larger numbers and drop much more Lei. The typewriters stand where they did in run 1, but the game's own checkpoints may be fewer: save by hand often, in a fresh slot each time.

Infinite-ammo prep: fully upgrade the S.T.A.K.E., buy its infinite ammo, reload; buy Dragoon infinite ammoQuest stepNG+2
Location
The Village · Altar – The Lei comes from banking: in run 1 buy only cases and recipes, and in run 2 sell every treasure and spend no more than 10,000. After the run 2 credits, load your last run 2 save at the Altar, before the final fight, sell spare treasures and weapons, have the Duke sell you the S.T.A.K.E. and save in a new slot. Buy both its parts and every Gunsmithy upgrade, save in a second slot, quit to the main menu and buy its infinite ammo in the Extra Content Shop (120,000 CP), then load the first slot: the Lei for the parts and upgrades is back, and the plain gun still fires without end. The Dragoon (30,000 CP in the shop, collected from the Duke) has no upgrades, so its infinite ammo (50,000 CP) is on sale as soon as you own it. Then win the final fight again and accept the completed-story save, so this run starts with the S.T.A.K.E. in your case. That is 200,000 CP in all; the four run 2 trophies' challenges and The Mercenaries' challenges add CP if you are short. If the Lei still falls short, start run 3 with the Dragoon and the grenade launcher on infinite ammo (both need no upgrades) and do the same trick at any Duke later in run 3, where enemies drop far more Lei.
Summary
Unlimited S.T.A.K.E. rounds: the magnum the Duke sells only in New Game+, without keeping its full upgrade. The weapon this run is planned around: it needs about 2.1 million Lei on hand, of which the 300,000 for the gun stays spent.
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Start New Game+ on Village of Shadows from the completed saveQuest stepNG+2
Location
Main Menu · Load Game – From the main menu, open Load Game and pick your newest completed-story save, then choose Village of Shadows as the difficulty; only a completed-story save carries your gear into the new run. If you bought infinite ammo, switch it on under Options, Game Settings: it doesn't block trophies.
Summary
There is no New Game+ menu entry: loading a completed-story save is how it begins.
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Stay on Village of Shadows

After a few deaths the game may offer an easier difficulty. Turn it down every time: this run's trophy wants Village of Shadows from start to finish. From the game-over screen you can also go straight to the Duke for healing items.

Village of Shadows: the opening attack

The first lycan you meet after picking up the knife and handgun hits very hard: guard at once or shoot it down fast. In the big attack that follows, the two-storey house where run 1's shotgun lay is a good place to hold out, shooting whatever comes through the door until the attack ends with a scene. For Timber the hammer lycan has to fall before that scene, so the house is the fallback once he is down.

TimberHidden spoiler – activate to revealAchievementNG+2Minor spoiler
Location
The Village · East Old Town – The attack is run 1's, in East Old Town (section 01). Late in it Uriaș, the giant lycan with the hammer, joins, and he must die before the scene that ends the attack; on this difficulty he has far more health. Keep the infinite-ammo S.T.A.K.E. on him from the moment he arrives; without it, use the grenade launcher, or the shotgun as he walks past the red barrels. No typewriter comes before the attack, so if the scene plays first, load the completed-story save and start the run again. If you begin without the S.T.A.K.E., take Timber first on a throwaway New Game+ start on Casual with the grenade launcher, quit once he is down, then begin this run.
Summary
Trophy for killing Uriaș during the first lycan attack.
Trophies
  • Bronze · PlayStationTimber
  • Achievement · XboxTimber
  • Achievement · SteamTimber
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Typewriter: ChurchAreaNG+2
Location
The Village · Church – After the attack, go through the gate the old woman opens, past the Maiden of War and through the Graveyard to the church beyond it, as in run 1. The typewriter is on the table in the back corner.
Summary
The first save point of the run.
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Typewriter: Luiza's HouseAreaNG+2
Location
The Village · Luiza's House – Take the Maiden Crest in the church and go on to Luiza's House as in run 1; on this difficulty an armoured lycan can be waiting in the field in front of it. Inside, the typewriter is on the big cabinet in the entrance hall.
Summary
A save point in the house's entrance hall.
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Typewriter: Merchant's RoomAreaNG+2
Location
Castle Dimitrescu · Merchant's Room – Through the crest gate and the mine, enter the castle as in run 1 (section 02). The typewriter is on the corner table of the Merchant's Room, where the Duke keeps shop inside the castle.
Summary
The first castle save point, beside the Duke's shop.
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Village of Shadows: the first daughter

The first of the castle's daughters to fight you brings company on this difficulty: extra blood creatures join that fight. Back off into the dungeon corridor to heal.

Typewriter: Terrace RoomAreaNG+2
Village of Shadows: the lady of the castle

When she chases you through the dungeon, one more enemy waits down there: don't get caught between the two. In the fight on the castle roof she is faster and tougher; when the swarm of insects comes, stand inside the small watchtower on the roof.

Run 3: The village and Castle DimitrescuHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Castle Dimitrescu · Castle Path – From East Old Town after the attack, play on as in run 1, sections 01 to 03: the two crests and the gate, the mine, the castle's four masks and the fight on the roof, then out onto the Castle Path with the flask. Skip the optional fights; they earn nothing this run needs. If your case holds no S.T.A.K.E., the Duke sells it in New Game+ from his stall at the Vineyard onward.
Summary
The first stretch of the story on Village of Shadows, from the village to the end of the castle.
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Typewriter: Craftsman's HouseAreaNG+2
Location
The River · Craftsman's House – Walking down the Castle Path from the castle, the first hut on your right is the Craftsman's House; the typewriter is on the table by its north wall.
Summary
A save point in the first hut on the path out of the castle.
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Typewriter: AltarAreaNG+2
Location
The Village · Altar – Follow the story on through the caves and along the Lone Road to the big gate at its end, as in run 1 (section 04). At the Altar the typewriter is on the small table next to the Duke's wagon.
Summary
The village hub's save point, beside the Duke.
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Typewriter: Doll WorkshopAreaNG+2
Location
House Beneviento · Doll Workshop – Through the garden to House Beneviento as in run 1 (section 05). Inside, ride the elevator off the ground-floor hall down to the basement; the typewriter is on the desk in the Doll Workshop's south-west corner.
Summary
The save point inside House Beneviento.
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Typewriter: Gardener's HouseAreaNG+2
Location
Beneviento Garden · Gardener's House – Once out of House Beneviento, go up to the Gardener's House on the hill above the garden; the typewriter is on the table beside the bed.
Summary
The save point of the garden.
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Typewriter: Windmill ShackAreaNG+2
Location
Moreau's Reservoir · Windmill Shack – From the Altar, open the East Old Town gate with the Four-Winged Unborn Key as in run 1 (section 07); on this difficulty a second Vârcolac roams the south-east part of East Old Town. Follow the stream south, smash the two slime walls and climb the ladder: the typewriter is on a table in the windmill's south-east corner.
Summary
The save point at the windmill above the reservoir tunnels.
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Typewriter: GatehouseAreaNG+2
Location
Moreau's Reservoir · Gatehouse – Down the Windmill Elevator and through the tunnels, take the boat out onto the reservoir as in run 1; keep to dry land and climb the snowy path to the Gatehouse. The typewriter stands on the metal shelves next to the Duke in its southern room.
Summary
The save point of the reservoir, beside the Duke.
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Run 3: House Beneviento and Moreau's ReservoirHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Moreau's Reservoir · Moreau's Reservoir – From the Castle Path, play on as in run 1, sections 04 to 07: the caves and the Lone Road to the Altar, the red-chimney house and its gate, House Beneviento, then East Old Town and the reservoir up to the fight with Moreau. House Beneviento plays as before; lycan archers watch the bridge between the Altar and the Ceremony Site, and a second Vârcolac roams the south-east of East Old Town. Moreau has far more health and deadlier acid: shelter under the roofs when it rains down.
Summary
The second stretch: the Altar, House Beneviento and the reservoir.
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Typewriter: Stronghold Entry HallAreaNG+2
Location
The Stronghold · Entry Hall – Place the Arms Flask at the Altar and open the Graveyard door with the Six-Winged Unborn Key, as in run 1 (sections 08 and 09). Past the two gate levers, the typewriter is on a barrel at the foot of the Entry Hall stairs.
Summary
A save point just inside the Stronghold.
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Village of Shadows: the Stronghold

More lycans fill the Stronghold, a second large one among them on the Main Hall's upper floor; mines and pipe bombs help. The giant at the end calls more lycans in during the fight, and this is where the grenade launcher stops being enough: switch to the S.T.A.K.E.

Typewriter: Small CavernAreaNG+2
Location
The Stronghold · Small Cavern – Through the Stronghold as in run 1, squeeze through the crack beside the goat into the Small Cavern; the typewriter rests on a barrel in the southern chamber's south-east corner. Save in a spare slot here.
Summary
The save point before the Stronghold's big fight.
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Typewriter: Ancient BridgeAreaNG+2
Location
Heisenberg's Factory · Ancient Bridge – After the Stronghold, set the Giant's Chalice in the Ceremony Site as in run 1 and follow the passage under the sunken platform out onto the stone bridge; the typewriter is on a barrel by its north-east end.
Summary
The first save point of the factory, before you go in.
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Typewriter: Factory ElevatorAreaNG+2
Location
Heisenberg's Factory · Elevator – Once the chase in the factory drops you to the lower floors, climb the ladder and turn right as in run 1 (section 10): the Duke sits in a large cargo elevator, with the typewriter on a small round table beside him.
Summary
The factory's main save point, on the Duke's cargo elevator.
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Village of Shadows: the factory

A heavily armoured Soldat guards the Foundry on this difficulty, and a few extra Soldats patrol the lower floors and walkways. Each drops a valuable crystal heart.

Typewriter: ScrapheapAreaNG+2
Location
Heisenberg's Factory · Scrapheap – With the key cast in the factory, open the B1 door and fight through to the Scrapheap as in run 1 (section 11); the typewriter stands in the middle of the room once the cutscene there ends.
Summary
The last save point before the factory's final fight.
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Run 3: The Stronghold and the factoryHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
Heisenberg's Factory · Back Yard – From the reservoir, play on as in run 1, sections 08 to 11, up to the fight in the factory's Back Yard: the Arms Flask at the Altar, the Graveyard door, the Stronghold and its giant, the Giant's Chalice, then the factory. Sturm keeps the weak point on his back covered, so shoot the propeller instead, and extra enemies join that chase. Heisenberg has far more health: hit the red spots with the machine gun to stagger him and fire the rocket when he charges.
Summary
The third stretch: the Stronghold, the Ceremony Site and the factory to its last fight.
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Village of Shadows: the burning village

The stretch through the burning village after the factory is the hardest of the run, and your strongest infinite-ammo gun (the Dragoon) is the one for it. Guard while you run to the house you have to mark, and call the strikes from the ladder behind the house with the red chimney. Before you drop into the cave, take the healing items there; flash grenades buy time for each Target Locator charge against the giant below.

Run 3: The last stretch and the final fightHidden spoiler – activate to revealQuest stepNG+2Minor spoiler
Location
The River · Beyond the Ceremony Site – From the factory's Back Yard, play the rest of run 1's section 11: the burning village, the giant under it, the lab, the last stop at the Altar and the final fight. At the Altar, save in a slot of its own before you squeeze through: the steps after the credits load it. The final fight has far more health, its spider-like form is the dangerous one, and guarding does little on this difficulty, so carry plenty of healing. After the credits, accept the completed-story save again.
Summary
The end of the story on Village of Shadows, then the credits.
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Universe's Best DadAchievementNG+2
Location
The River · Credits – Pops with the credits when the whole run was played on Village of Shadows. Decline every offer of an easier difficulty along the way: taking it can cost this trophy for the run.
Summary
Gold trophy for finishing the story on Village of Shadows.
Trophies
  • Gold · PlayStationUniverse's Best Dad
  • Achievement · XboxUniverse's Best Dad
  • Achievement · SteamUniverse's Best Dad
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World's Best DadAchievementNG+2
Location
The River · Credits – Pops alongside Universe's Best Dad: the difficulty trophies stack, so a Village of Shadows clear also counts for Hardcore.
Summary
Silver trophy for finishing the story on Hardcore or higher.
Trophies
  • Silver · PlayStationWorld's Best Dad
  • Achievement · XboxWorld's Best Dad
  • Achievement · SteamWorld's Best Dad
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Extra Content Shop: buy the Rocket PistolQuest stepNG+2
Location
Main Menu · Extra Content Shop – From the main menu, open Bonuses, then the Extra Content Shop, and buy the Rocket Pistol for 80,000 CP. As with every shop weapon, you then collect it from the Duke in the game, on older saves too.
Summary
The Village of Shadows clear puts the Rocket Pistol on sale; its ammo recipe is the last one the recipe trophies need.
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Buy the Rocket Pistol, the Magnum, Rifle and Rocket Pistol Ammo recipes and the last parts; craft one of each recipeQuest stepNG+2
Location
The Village · Altar – Load the run 3 save you made at the Altar before the final fight (any run 3 save beside the Duke will do) and sell spare treasures if Lei runs short. Collect the WCX and buy any missing V61 Custom, SYG-12 or S.T.A.K.E., then the Rocket Pistol and its ammo recipe, and the Magnum Ammo and Rifle Ammo recipes, which appear once you own a magnum and the WCX. Buy every part you haven't fitted and fit each one on its gun; finally craft one of each of the 11 recipes.
Summary
Rounds off the recipes and the weapon parts on a reloaded save of this run, so no fourth run is needed.
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ArtisanAchievementNG+2
TinkererAchievementNG+2
Location
The Village · Altar – Pops once each of the 11 recipes has been crafted at least once.
Summary
Trophy for crafting every one of the 11 recipes at least once.
Trophies
  • Bronze · PlayStationTinkerer
  • Achievement · XboxTinkerer
  • Achievement · SteamTinkerer
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Veteran GunsmithAchievementNG+2
Location
The Village · Altar – Pops when the last of the 22 parts goes onto its gun; a part that is bought but not fitted doesn't count.
Summary
Trophy for fitting all 22 weapon parts on their guns.
Trophies
  • Bronze · PlayStationVeteran Gunsmith
  • Achievement · XboxVeteran Gunsmith
  • Achievement · SteamVeteran Gunsmith
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Lucky Number 7AchievementNG+2
Location
The Village · Altar – On the same save, with the shopping done, buy or sell until your Lei sits at a round thousand, such as 7,000. Then craft Rifle Ammo and sell it to the Duke at 7 Lei a round until you hold exactly 777, 7,777 or 77,777: from 7,000, 111 rounds bring you to 7,777.
Summary
Trophy for holding exactly 777, 7,777 or 77,777 Lei.
Trophies
  • Bronze · PlayStationLucky Number 7
  • Achievement · XboxLucky Number 7
  • Achievement · SteamLucky Number 7
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About this guide

Three runs of the main game: a full run for every collectible, a fast New Game+ run on Casual with only the knife, few healing items and little Lei spent, then New Game+ on Village of Shadows with the bonus weapons. The Mercenaries opens after the first credits. Shadows of Rose is a separate story from the main menu, played once on Hardcore. Each domain closes behind you as the story moves on, and the whole village closes before the last stretch, so take everything before each point of no return.

Last verified: Nov 10, 2026 · Patch Latest patch (PS4, PS5, Xbox One, Xbox Series, PC on Steam), with the Winters' Expansion · 0 community corrections shipped

Unofficial fan guide. Not affiliated with the publisher.